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Proc Info! What You Didn't Know About Beast Mastery! *EXTREME*


Zeraphia

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  • 3 weeks later

Recently rolled a 32ish Beast/Poison that’s a lot of fun.

 

It can’t faceroll x8s like my old Beast/Cold could (absolutely brutal combo), but it’s been devastating versus hard targets.

 

I’m thinking it’ll end up running +4/x1 optimally, going after hard targets instead of swarms of mobs.

 

Should mention I don’t run in bodyguard.  Poison is not a good tankermind set, so instead I focus on the debuffs.

 

Wound up dropping the two Recharge Intensive Pet IOs.  My thinking is that they're only active within 20 feet, and so aren't as reliable as the others.  To fit in damage procs they were the ones to go.  I kept Soulbound Allegiance's proc on my Dire Wolf; rationale there is that it has a lot of AoE and tends to spam it.  The two cats could both proc it, but they tend to spend a lot of time buff-howling meaning they may waste a BU proc.  The Dire Wolf seems to attack much more often, and bigger numbers mean bigger returns from BU's % buff.

 

I wanted to fit in Experimentation for theme, but could easily have gone with Flight etc.  Adrenalin is actually very handy in rough fights.  It allows you to speed up your debuffing/healing for a short while.  **Mids doesn't have Experimentation in yet, hence the strange powers**

 

Why no procs in Envenom, Weaken, or Neurotoxic?  Procs firing will draw aggro onto me and Poison has a rough time tankerminding; set your pets to Aggressive and stick to debuffing.  The exceptions here are Paralytic and Poison Trap; both have very good Holds and do great proc damage (each proc fires almost 100% of the time on Paralytic!).  Most smaller stuff will be dead before your Holds wear off meaning you can use these safely without much aggro.

 

Incarnates I'll probly take per theme; the build is playing very solidly without them at the moment.  Further DOTs, debuffs, and pet buffs are probably the most useful.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Poison
Power Pool: Force of Will
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Field Mastery

Villain Profile:
Level 1: Summon Wolves -- HO:Nucle(A), HO:Nucle(7), BldMnd-Acc/Dmg/EndRdx:50(7), AchHee-ResDeb%:20(9), TchofLadG-%Dam:50(9), ShlBrk-%Dam:30(19)
Level 1: Alkaloid -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(19), Prv-EndRdx/Rchg:50(21), Prv-Heal/Rchg:50(21), Prv-Heal/Rchg/EndRdx:50(23), Prv-Absorb%:50(23)
Level 2: Envenom -- Acc-I:50(A), RechRdx-I:50(3), EndRdx-I:50(3), EndRdx-I:50(39)
Level 4: Weaken -- Acc-I:50(A), RechRdx-I:50(5), EndRdx-I:50(5), EndRdx-I:50(45)
Level 6: Train Beasts -- EndRdx-I:50(A)
Level 8: Project Will -- Acc-I:50(A)
Level 10: Neurotoxic Breath -- Acc-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11), EndRdx-I:50(13)
Level 12: Summon Lions -- HO:Nucle(A), HO:Nucle(13), BldMnd-Acc/Dmg/EndRdx:50(15), SprCmmoft-Rchg/PetAoEDef:50(15), SvrRgh-PetResDam:50(17), EdcoftheM-PetDef:40(17)
Level 14: Mighty Leap -- BlsoftheZ-ResKB:50(A)
Level 16: Combat Jumping -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(37), RedFrt-Def:50(39), RedFrt-EndRdx:50(40), RedFrt-EndRdx/Rchg:50(40), LucoftheG-Def/Rchg+:50(40)
Level 18: Fortify Pack -- LucoftheG-Def/Rchg+:50(A)
Level 20: Elixir of Life -- GldArm-3defTpProc:50(A)
Level 22: Maneuvers -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(25), RedFrt-Def:50(25), RedFrt-EndRdx:50(34), RedFrt-EndRdx/Rchg:50(34), LucoftheG-Def/Rchg+:50(34)
Level 24: Assault -- EndRdx-I:50(A), EndRdx-I:50(46)
Level 26: Summon Dire Wolf -- SprMarofS-Acc/Dmg/EndRdx:50(A), SprMarofS-Acc/Dmg:50(27), SprMarofS-Dmg:50(27), SprMarofS-EndRdx/+Resist/+Regen:50(29), SlbAll-Build%:50(29), ImpSwf-Dam%:30(33)
Level 28: Paralytic Poison -- HO:Endo(A), HO:Endo(46), UnbCns-Dam%:50(48), GldNet-Dam%:50(48), GhsWdwEmb-Dam%:50(48), NrnSht-Dam%:30(50)
Level 30: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(31), GssSynFr--ToHit/Rchg/EndRdx:50(31), GssSynFr--Rchg/EndRdx:50(31), GssSynFr--ToHit/EndRdx:50(33), GssSynFr--Build%:50(33)
Level 32: Tame Beasts -- EndRdx-I:50(A)
Level 35: Poison Trap -- HO:Endo(A), HO:Endo(36), Lck-%Hold:50(36), GhsWdwEmb-Dam%:50(36), Arm-Dam%:50(37), Erd-%Dam:30(37)
Level 38: Noxious Gas -- RechRdx-I:50(A), RechRdx-I:50(39), EndRdx-I:50(50)
Level 41: Temp Invulnerability -- ImpSki-ResDam/EndRdx:30(A), ImpSki-ResDam/Rchg:30(42), ImpSki-EndRdx/Rchg:30(42), ImpSki-ResDam/EndRdx/Rchg:30(42), ImpSki-Status:30(43), StdPrt-ResDam/Def+:30(43)
Level 44: Unleash Potential -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+:50(A)
Level 49: Invisibility -- LucoftheG-Def/Rchg+:50(A)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 1: Supremacy 
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(45), Mrc-Rcvry+:40(46)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), PrfShf-EndMod:50(43), PrfShf-End%:50(45)
Level 1: Alpha Howler Wolf 
Level 1: Howler Wolf 
Level 1: Pack Mentality 
Level 12: Lioness 
Level 26: Dire Wolf 
------------
------------
Set Bonus Totals:

  • 6.5% DamageBuff(Smashing)
  • 6.5% DamageBuff(Lethal)
  • 6.5% DamageBuff(Fire)
  • 6.5% DamageBuff(Cold)
  • 6.5% DamageBuff(Energy)
  • 6.5% DamageBuff(Negative)
  • 6.5% DamageBuff(Toxic)
  • 6.5% DamageBuff(Psionic)
  • 13.5% Defense(Melee)
  • 5% Defense
  • 9.75% Defense(Smashing)
  • 9.75% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 7.25% Defense(Energy)
  • 7.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 8.5% Defense(Ranged)
  • 23.5% Defense(AoE)
  • 3.75% Enhancement(Max EnduranceDiscount)
  • 15% Enhancement(Accuracy)
  • 71.25% Enhancement(RechargeTime)
  • 15% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 42.17 HP (5.25%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 28.75%
  • MezResist(Held) 28.75%
  • MezResist(Immobilized) 28.75%
  • MezResist(Sleep) 28.75%
  • MezResist(Stunned) 28.75%
  • MezResist(Terrorized) 28.75%
  • MezResist(Teleport) 100% (20% chance)
  • 4.5% (0.08 End/sec) Recovery
  • 150% (5.02 HP/sec) Regeneration
  • 31.75% Resistance(Smashing)
  • 31.75% Resistance(Lethal)
  • 31% Resistance(Fire)
  • 31% Resistance(Cold)
  • 25% Resistance(Energy)
  • 25% Resistance(Negative)
  • 25% Resistance(Toxic)
  • 25% Resistance(Psionic)
  • 15% SpeedRunning
Edited by SableShrike
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11 hours ago, SableShrike said:

....

 

Wound up dropping the two Recharge Intensive Pet IOs.  My thinking is that they're only active within 20 feet, and so aren't as reliable as the others.

....

Nice build! 

 

A few things I can offer:

  • Even though you don't want procs in your your two big debuffs, I recommend frankenslotting at least Weaken with to-hit debuff IOs to maximize that debuff;  that may help pet suitability a bit against hard targets.  Mids doesn't calculate procs chances correctly in powers that utilize pseudo pets such as Posion's poison trap. 
  • The procs won't have a 90% chance to go off in that power, however, with that many procs slotted in the power, it should still be decent source of AoE damage.
  • The recharge intensive pet IO description says that it has a 20 foot radius for the aura buff, but the radius is the same as the other unique Pet IOs, which is 40 feet.  It's a typo that's been there a very long time.  I verified this in game by standing 40 feet from my pets and still having all aura bonuses.
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Hmm, thanks Kommon!  I’ll give that some thought.
 

It may be best to drop Sovereign Right’s Res IO for Call to Arms Def IO then.  My minions die from AoE, so anything to dodge it would up their survival.

 

I’ll have to mess about and see if losing 10% Resist puts them in easy oneshot territory.  They gotta survive long enough for my Alkaloid to heal them!

 

Gonna frankenslot Envenom and Weaken; you’re right there.  Poison Trap I’m toying with going 6 Lockdown for Defense buffs.  As you mention, I’m not seeing good damage proc numbers off any AoE power.

 

Updated build below:

 

I stuck with Sovereign over Call to Arms.  15% versus 25% resistance buff was pretty noticeable when they did get hit.  I made some QOL changes like stacking stealth in Sprint, but the rest is pretty much the same.

 

Interestingly, this wound up a lot tankier than I was expecting with Incarnates.  It has perma-mez protection in Clarion, and when Support is running a single small Luck will get really close to soft-cap in all positional Defense.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Poison
Power Pool: Force of Will
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Field Mastery

Villain Profile:
Level 1: Summon Wolves -- HO:Nucle(A), HO:Nucle(7), BldMnd-Acc/Dmg/EndRdx:50(7), AchHee-ResDeb%:20(9), TchofLadG-%Dam:50(9), ShlBrk-%Dam:30(19)
Level 1: Alkaloid -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(19), Prv-EndRdx/Rchg:50(21), Prv-Heal/Rchg:50(21), Prv-Heal/Rchg/EndRdx:50(23), Prv-Absorb%:50(23)
Level 2: Envenom -- AnlWkn-Acc/Rchg/EndRdx:50(A), AnlWkn-Acc/DefDeb:50(3), ShlBrk-Acc/EndRdx/Rchg:30(3), EndRdx-I:50(39)
Level 4: Weaken -- SphIns-Acc/EndRdx/Rchg:50(A), SphIns-Acc/ToHitDeb:50(5), CldSns-Acc/EndRdx/Rchg:30(5), EndRdx-I:50(45)
Level 6: Train Beasts -- EndRdx-I:50(A)
Level 8: Project Will -- HO:Nucle(A)
Level 10: Neurotoxic Breath -- TmpRdn-Acc/EndRdx:50(A), PcnoftheT-Acc/EndRdx:50(11), RechRdx-I:50(11), RechRdx-I:50(13)
Level 12: Summon Lions -- HO:Nucle(A), HO:Nucle(13), BldMnd-Acc/Dmg/EndRdx:50(15), SprCmmoft-Rchg/PetAoEDef:50(15), SvrRgh-PetResDam:50(17), EdcoftheM-PetDef:40(17)
Level 14: Mighty Leap -- BlsoftheZ-ResKB:50(A)
Level 16: Combat Jumping -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(37), RedFrt-Def:50(39), RedFrt-EndRdx:50(40), RedFrt-EndRdx/Rchg:50(40), LucoftheG-Def/Rchg+:50(40)
Level 18: Fortify Pack -- LucoftheG-Def/Rchg+:50(A)
Level 20: Elixir of Life -- GldArm-3defTpProc:50(A)
Level 22: Maneuvers -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(25), RedFrt-Def:50(25), RedFrt-EndRdx:50(34), RedFrt-EndRdx/Rchg:50(34), LucoftheG-Def/Rchg+:50(34)
Level 24: Assault -- EndRdx-I:50(A), EndRdx-I:50(46)
Level 26: Summon Dire Wolf -- SprMarofS-Acc/Dmg/EndRdx:50(A), SprMarofS-Acc/Dmg:50(27), SprMarofS-Dmg:50(27), SprMarofS-EndRdx/+Resist/+Regen:50(29), SlbAll-Build%:50(29), ImpSwf-Dam%:30(33)
Level 28: Paralytic Poison -- HO:Endo(A), HO:Endo(46), UnbCns-Dam%:50(48), GldNet-Dam%:50(48), GhsWdwEmb-Dam%:50(48), NrnSht-Dam%:30(50)
Level 30: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(31), GssSynFr--ToHit/Rchg/EndRdx:50(31), GssSynFr--Rchg/EndRdx:50(31), GssSynFr--ToHit/EndRdx:50(33), GssSynFr--Build%:50(33)
Level 32: Tame Beasts -- EndRdx-I:50(A)
Level 35: Poison Trap -- Lck-Acc/Hold:50(A), Lck-Acc/EndRdx/Rchg/Hold:50(36), Lck-Acc/Rchg:50(36), Lck-Rchg/Hold:50(36), Lck-EndRdx/Rchg/Hold:50(37), Lck-%Hold:50(37)
Level 38: Noxious Gas -- RechRdx-I:50(A), RechRdx-I:50(39), EndRdx-I:50(50)
Level 41: Temp Invulnerability -- ImpSki-ResDam/EndRdx:30(A), ImpSki-ResDam/Rchg:30(42), ImpSki-EndRdx/Rchg:30(42), ImpSki-ResDam/EndRdx/Rchg:30(42), ImpSki-Status:30(43), StdPrt-ResDam/Def+:30(43)
Level 44: Unleash Potential -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+:50(A)
Level 49: Invisibility -- LucoftheG-Def/Rchg+:50(A)
Level 1: Brawl -- HO:Nucle(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth:50(A)
Level 1: Supremacy 
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(45), Mrc-Rcvry+:40(46)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), PrfShf-EndMod:50(43), PrfShf-End%:50(45)
Level 1: Alpha Howler Wolf 
Level 1: Howler Wolf 
Level 1: Pack Mentality 
Level 12: Lioness 
Level 26: Dire Wolf 
Level 50: Intuition Radial Paragon 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Talons of Vengeance Radial Superior Ally 
Level 50: Support Core Embodiment 
Level 50: Cryonic Radial Final Judgement 
Level 50: Clarion Core Epiphany 
------------
------------
Set Bonus Totals:

  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Lethal)
  • 9.5% DamageBuff(Fire)
  • 9.5% DamageBuff(Cold)
  • 9.5% DamageBuff(Energy)
  • 9.5% DamageBuff(Negative)
  • 9.5% DamageBuff(Toxic)
  • 9.5% DamageBuff(Psionic)
  • 13.5% Defense(Melee)
  • 5% Defense
  • 9.75% Defense(Smashing)
  • 9.75% Defense(Lethal)
  • 8.5% Defense(Fire)
  • 8.5% Defense(Cold)
  • 9.13% Defense(Energy)
  • 9.13% Defense(Negative)
  • 6% Defense(Psionic)
  • 12.25% Defense(Ranged)
  • 26% Defense(AoE)
  • 71.25% Enhancement(RechargeTime)
  • 3.75% Enhancement(Max EnduranceDiscount)
  • 2.5% Enhancement(Held)
  • 15% Enhancement(Accuracy)
  • 21% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 42.17 HP (5.25%) HitPoints
  • 21% JumpHeight
  • 21% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 35%
  • MezResist(Held) 35%
  • MezResist(Immobilized) 35%
  • MezResist(Sleep) 35%
  • MezResist(Stunned) 35%
  • MezResist(Terrorized) 35%
  • MezResist(Teleport) 100% (20% chance)
  • 4.5% (0.08 End/sec) Recovery
  • 160% (5.35 HP/sec) Regeneration
  • 31.75% Resistance(Smashing)
  • 31.75% Resistance(Lethal)
  • 34.75% Resistance(Fire)
  • 34.75% Resistance(Cold)
  • 25% Resistance(Energy)
  • 25% Resistance(Negative)
  • 25% Resistance(Toxic)
  • 25% Resistance(Psionic)
  • 21% SpeedRunning
Edited by SableShrike
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  • 1 month later
On 3/14/2020 at 12:51 PM, Zeraphia said:

the T1 pets are "proc monsters."

On 3/14/2020 at 12:51 PM, Zeraphia said:

I tested the Lionesses with the Stun procs and they're just unfortunately abysmal. I do not recommend slotting them with procs

On 3/14/2020 at 12:51 PM, Zeraphia said:

they're also probably the best ones for the Soulbound Allegiance procs.

 

Probably best it goes in wolves.

 

 

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  • 11 months later
On 4/13/2020 at 8:46 AM, PhoenixV117 said:

Hmmm, what secondary would you reccomend for beast MM ? 

Little bit of necroposting, but I have a related question. It seems like /Sonic would be a good combo with Beasts/. It has Ally +Res buffs, a +Res toggle field, an ally buff that adds -Res to their attacks, and an ally buff that does knock to nearby enemies.  These last 2 are particularly good on melee allies, like the beasts. Clarity which resists Mezz, Siphon debuff Res, and Liquefy just generally F's up the enemies. All in all, seems really good for melee pets.

 

One question. Clearly you want to slot Sonic Repulsion with a Sudden Acceleration: KB to KD. But, what if you also slotted it with a Force Feedback +Rech proc? I know if you slot an actual pet or pseudo-pet with the FF+R, it works on the pet and kind of messes things up. But Repulsion is the caster's power, they pay the endurance for it. Would the +Rech then come back to them?

 

I mean, with this combo, yeah, you're probably going to be spending all your time buffing and debuffing, but if it works, then it could be worth it. What are the experts' opinions?

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