Jump to content

Recommended Posts

Posted (edited)

I read an old spreadsheet saying how SM does not mechanically work well with crits. Is this a thing? Aren't DoTs calculated and attributed to the upfront damage of a crit? Does anyone have some numbers?

 

Edit: went for a quick spin over the test server and it is so. T2 did 73 damage plus a few ticks of 13 damage. Crit did 73 damage x2, and then did the regular 13 damage ticks.

Edited by Sovera
Posted
5 hours ago, Sovera said:

I read an old spreadsheet saying how SM does not mechanically work well with crits. Is this a thing? Aren't DoTs calculated and attributed to the upfront damage of a crit? Does anyone have some numbers?

 

Edit: went for a quick spin over the test server and it is so. T2 did 73 damage plus a few ticks of 13 damage. Crit did 73 damage x2, and then did the regular 13 damage ticks.

It is a savage thing.  Some DoTs crit up front and some crit at the end as well.  DoTs in general are terribly inconsistent (as are a lot of design philosophies in the game).  The Homecoming team has been pretty consistently working to make these things more homogeneous functionally though.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...