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Poison/Radiation - cofender build


KaizenSoze

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What is hell is a cofender? Controller/Offender

 

She's only level 44, but it's starting to gel into a good build.

 

Strong fast recharging def and resist debuffs. I can easily get -85% resists before procs  with Envenom and VG.

1 stun, 2 proc'ed out holds , proc'ed poison trap, and neurotoxic breath for CC and damage

Range def only 41%, but weaken provides -28% to hit and venomous gas another -18%.

 

Suggestions?

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Chernobyl Rose: Level 50 Magic Defender
Primary Power Set: Poison
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Envenom -- AchHee-ResDeb%(A), TchofLadG-%Dam(3), ShlBrk-%Dam(3)
Level 1: Neutrino Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(9)
Level 2: X-Ray Beam -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(27), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29)
Level 4: Irradiate -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(9), SprDfnBst-Dmg/EndRdx/Rchg(11), SprDfnBst-Acc/Dmg/EndRdx(11), SprDfnBst-Acc/Dmg/EndRdx/Rchg(13), SprDfnBst-Rchg/Heal%(13)
Level 6: Weaken -- CldSns-%Dam(A)
Level 8: Neurotoxic Breath -- ImpSwf-Dam%(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 12: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(46)
Level 14: Kick -- Acc-I(A)
Level 16: Proton Volley -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(17), StnoftheM-Acc/ActRdx/Rng(19), StnoftheM-Dam%(19)
Level 18: Paralytic Poison -- GhsWdwEmb-Dam%(A), NrnSht-Dam%(40), UnbCns-Dam%(42), GldNet-Dam%(43), Lck-%Hold(43)
Level 20: Aim -- RechRdx-I(A)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), GldArm-ResDam(23)
Level 24: Weave -- RedFrt-Def(A), RedFrt-Def/EndRdx(25), RedFrt-EndRdx(25), RedFrt-Def/Rchg(48), RedFrt-EndRdx/Rchg(48), RedFrt-Def/EndRdx/Rchg(48)
Level 26: Poison Trap -- Erd-%Dam(A), ScrDrv-Dam%(34), FuroftheG-ResDeb%(34), Arm-Dam%(37), Lck-%Hold(37), GhsWdwEmb-Dam%(37)
Level 28: Cosmic Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(33), Thn-Acc/Dmg/EndRdx(33), Thn-Dmg/EndRdx/Rchg(34)
Level 30: Maneuvers -- RedFrt-Def(A), RedFrt-Def/EndRdx(31), RedFrt-EndRdx(31), RedFrt-Def/Rchg(36), RedFrt-EndRdx/Rchg(50), RedFrt-Def/EndRdx/Rchg(50)
Level 32: Venomous Gas -- TchofLadG-DefDeb/EndRdx(A), UndDfn-DefDeb/EndRdx(33)
Level 35: Tactics -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Build%(43), GssSynFr--ToHit(46), GssSynFr--ToHit/EndRdx(46)
Level 38: Atomic Blast -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(39), SprVglAss-Dmg/EndRdx/Rchg(39), SprVglAss-Acc/Dmg/EndRdx(39), SprVglAss-Acc/Dmg/EndRdx/Rchg(40), SprVglAss-Rchg/+Absorb(40)
Level 41: Char -- NrnSht-Dam%(A), GhsWdwEmb-Acc/Hold/Rchg(42), Lck-%Hold(42), GldNet-Dam%(45)
Level 44: Fire Shield -- ImpSki-Status(A), Ags-Psi/Status(45), Ags-ResDam/EndRdx(45)
Level 47: Consume -- PrfShf-End%(A), PrfShf-EndMod/Rchg(50)
Level 49: Recall Friend -- RechRdx(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
------------

 

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Above is a build a buddy of mine used. 

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@Vea/@Vae/@Vew - You can call me V.

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It's not the direction I'd have gone, but it looks like a solid build.

 

I lvl'd poison/rad for awhile, but ultimately switched to poison/fire. I don't see a huge difference between the two blast sets other than fire does a bit faster damage and rad offers quite a bit more control.

 

That said, rad blast really needs procs to put out good damage. Rad can take a lot of good procs in each attack. I'd take a fairly significant hit to ranged def to get those procs in as they make a very large difference. In particular cosmic burst and proton volley turn into a very heavy 1-2 punch and really become the workhorse of your attacks along with proc'd char.

 

Paralytic poison is ok, it does ok damage with procs, but I'd focus on getting proton volley and char fully slotted out before I look to paralytic as it is quite slow.

 

On the note of char, if you aren't married to the epic choice I'd look at /psy. World of confusion w/ purple proc is actually really good on a poison.

 

I know the defender ATO's "seem" like throw aways but for poison they are actually fantastic. I have one in blaze and one in blazing bolt (ie cosmic burst and proton volley). They help massively with keeping you healed up.

My build made a lot of sacrifices and only has 28% ranged (15% ish everything else), but poison + the 2 ATO's have me breezing through the Maria Jenkins AV's (set to 50) without insp. I usually have 300+ absorb and heal every attack rotation (I have entomb in dominate as well). 

 

Last but not least, you may want to consider some sort of mez protection. When my poison gets mezzed in a group I usually die. Vs a couple targets it isn't so bad as weaken keeps the duration super short, so other than the detoggle it is ok. I alternate between rune of protection and melee hybrid. That isn't 100% uptime, but most of the time is covered. They both add good resistances so mix well with poison.

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I decided to forgo tough/weave so that helps. The only area I struggle is the range that I have access to my epics, but no incarnates. They suck down end a fair amount (dominate, armor, wold of confusion). Below that is fine, above that is generally fine.

 

I went musculature radial as that benefits most of what poison does and helps a bit with recovery.

I have ageless, but I don't really need it and may switch to barrier for better survival. 

 

With ageless you can fight indefinitely of course. Without I'm good for 2-3 min.

 

It took me a bit to get over the notion that I needed high defense to make this build work. But layering good resistances, with good -damage debuffs,  moderate defenses+tohit debuffing and a bit of absorb/healing has proven surprisingly robust*. With poison trap briefly holding spawns until world of confusion does it's magic I actually feel pretty safe in most situations. 

 

*I just dropped lvl 50 silver mantis AV (found in the nemesis arc) and my health never dropped below 95%.

 

It's a very layered approach and you need to stay aggressive to keep it flowing.  That said, the issue starts to arise when facing +3 or higher AV's as the debuffs start to drastically lose effectiveness due to the purple patch. Solo'ing them gets progressively harder than a pure defense approach which is less impacted by the purple patch.

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Poison
Secondary Power Set: Fire Blast
Power Pool: Speed
Power Pool: Leaping
Power Pool: Sorcery
Power Pool: Leadership
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Envenom -- AchHee-ResDeb%(A)
Level 1: Flares -- SprDfnBst-Acc/Dmg(A)
Level 2: Weaken -- CldSns-ToHitDeb(A), CldSns-%Dam(15), CldSns-Acc/EndRdx/Rchg(19), CldSns-ToHitDeb/EndRdx/Rchg(21), CldSns-Acc/ToHitDeb(25), CldSns-Acc/Rchg(46)
Level 4: Fire Blast -- SprVglAss-Dmg/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(5), SprVglAss-Acc/Dmg(5), GldJvl-Dam%(13)
Level 6: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(7), Rgn-Acc/Rchg(7), Rgn-Dmg/EndRdx(9), Rgn-Knock%(13)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(11), ShlWal-ResDam/Re TP(11)
Level 12: Spirit Ward -- Prv-Absorb%(A)
Level 14: Mystic Flight -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(15)
Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(19)
Level 18: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit(21), AdjTrg-ToHit/Rchg(40), AdjTrg-ToHit/EndRdx/Rchg(43), AdjTrg-EndRdx/Rchg(46)
Level 20: Aim -- RechRdx-I(A), GssSynFr--Build%(50)
Level 22: Rune of Protection -- RechRdx-I(A), RechRdx-I(23), GldArm-3defTpProc(23), StdPrt-ResDam/Def+(25)
Level 24: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 26: Poison Trap -- FuroftheG-ResDeb%(A), Arm-Dam%(27), Obl-%Dam(27), Erd-%Dam(34), GhsWdwEmb-Dam%(34), NrnSht-Dam%(37)
Level 28: Blaze -- SprVglAss-Dmg/EndRdx/Rchg(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(29), SprVglAss-Rchg/+Absorb(29), Apc-Dam%(33), GldJvl-Dam%(33), Apc-Dmg/EndRdx(34)
Level 30: Paralytic Poison -- BslGaz-Acc/Rchg(A), BslGaz-Acc/Hold(31), BslGaz-Rchg/Hold(31), BslGaz-EndRdx/Rchg/Hold(31)
Level 32: Venomous Gas -- AchHee-ResDeb%(A), DmpSpr-ToHitDeb/EndRdx(33), DmpSpr-ToHitDeb(43)
Level 35: Blazing Bolt -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(36), StnoftheM-Dmg/EndRdx(36), GldJvl-Dam%(36), SprDfnBst-Rchg/Heal%(37), Thn-Dmg/EndRdx(37)
Level 38: Dominate -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(39), NrnSht-Dam%(39), GldNet-Dam%(39), GldJvl-Dam%(40), SprEnt-Rchg/AbsorbProc(40)
Level 41: Inferno -- Obl-%Dam(A), Erd-%Dam(42), ScrDrv-Dam%(42), Arm-Dmg/Rchg(42), Obl-Dmg/Rchg(43)
Level 44: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45)
Level 47: World of Confusion -- CrcPrs-Conf/EndRdx(A), CrcPrs-Conf(48), CrcPrs-Conf/Rchg(48), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(50), CrcPrs-Conf%(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Musculature Radial Paragon 
------------

 

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I play dark not rad but the build is basically the same. You sacrifice some sustain and some debuff potential by going rad but gain a little more damage.

 

I sit at softcap for ranged and at just under 25% everywhere else but the debuffs cover the gaps.

 

For incarnates I've gone with Nerve Core, Melee Core, and Ageless Core. Nerve give Acc, Hold and Def which allows you to skip accuracy in powers where possible for more procs or less slots and the +Def means I get about 18% Def from Weave, Stealth, and Maneuvers while still only having 2 or 3 slots in them. Melee Core is there to shore up resistances (55% S/L base) and provide some sustain and mezz protection. Ageless is basically required, running out of end was a pretty regular occurrence until I got it. The +recharge on it also means I can get Poison Trap out every 15 seconds which is a huge bonus.

 

I've posted a rad version of the build below. I just did a straight swap from the dark powers to the rad powers and changed to appropriate procs.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Defender
Primary Power Set: Poison
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Envenom

  • (A) Shield Breaker - Chance for Lethal Damage
  • (3) Touch of Lady Grey - Chance for Negative Damage
  • (3) Achilles' Heel - Chance for Res Debuff

Level 1: Neutrino Bolt

  • (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
  • (5) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (5) Superior Vigilant Assault - Damage/RechargeTime
  • (7) Thunderstrike - Damage/Endurance
  • (7) Thunderstrike - Accuracy/Damage
  • (9) Thunderstrike - Accuracy/Damage/Endurance

Level 2: Weaken

  • (A) Cloud Senses - ToHit Debuff
  • (9) Cloud Senses - Accuracy/ToHitDebuff
  • (11) Cloud Senses - Accuracy/Recharge
  • (11) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (13) Cloud Senses - Accuracy/Endurance/Recharge
  • (13) Cloud Senses - Chance for Negative Energy Damage

Level 4: Hasten

  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO

Level 6: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Luck of the Gambler - Defense/Endurance
  • (21) Luck of the Gambler - Defense

Level 8: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Luck of the Gambler - Defense/Endurance

Level 10: Electron Haze

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (23) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (23) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
  • (25) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (25) Force Feedback - Chance for +Recharge

Level 12: Boxing

  • (A) Accuracy IO

Level 14: Tactics

  • (A) Adjusted Targeting - To Hit Buff/Endurance

Level 16: Proton Volley

  • (A) Sting of the Manticore - Accuracy/Damage
  • (27) Sting of the Manticore - Damage/Endurance
  • (27) Sting of the Manticore - Chance of Damage(Toxic)
  • (29) Apocalypse - Damage/Endurance
  • (29) Apocalypse - Chance of Damage(Negative)
  • (31) Gladiator's Javelin - Chance of Damage(Toxic)

Level 18: Paralytic Poison

  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (31) Basilisk's Gaze - Endurance/Recharge/Hold

Level 20: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (31) Steadfast Protection - Knockback Protection

Level 22: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Luck of the Gambler - Defense

Level 24: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 26: Poison Trap

  • (A) Gladiator's Net - Chance of Damage(Lethal)
  • (33) Fury of the Gladiator - Chance for Res Debuff
  • (34) Neuronic Shutdown - Chance of Damage(Psionic)
  • (34) Armageddon - Chance for Fire Damage
  • (34) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (36) Unbreakable Constraint - Chance for Smashing Damage

Level 28: Cosmic Burst

  • (A) Thunderstrike - Accuracy/Damage
  • (36) Thunderstrike - Damage/Endurance
  • (36) Thunderstrike - Accuracy/Damage/Endurance
  • (37) Gladiator's Javelin - Chance of Damage(Toxic)
  • (37) Touch of Lady Grey - Chance for Negative Damage
  • (37) Shield Breaker - Chance for Lethal Damage

Level 30: Grant Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Venomous Gas

  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (39) Dark Watcher's Despair - Recharge/Endurance
  • (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (39) Dark Watcher's Despair - To Hit Debuff

Level 35: Neutron Bomb

  • (A) Ragnarok - Chance for Knockdown
  • (40) Ragnarok - Damage/Endurance
  • (40) Ragnarok - Accuracy/Recharge
  • (40) Ragnarok - Accuracy/Damage/Recharge
  • (42) Ragnarok - Damage/Recharge

Level 38: Atomic Blast

  • (A) Superior Defender's Bastion - Accuracy/Damage
  • (42) Superior Defender's Bastion - Damage/Recharge
  • (42) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (43) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (43) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

Level 41: Dominate

  • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (45) Gladiator's Net - Chance of Damage(Lethal)
  • (45) Neuronic Shutdown - Chance of Damage(Psionic)
  • (45) Gladiator's Javelin - Chance of Damage(Toxic)
  • (46) Basilisk's Gaze - Accuracy/Hold
  • (46) Basilisk's Gaze - Chance for Recharge Slow

Level 44: Mind Over Body

  • (A) Gladiator's Armor - Resistance
  • (46) Gladiator's Armor - End/Resist
  • (50) Gladiator's Armor - TP Protection +3% Def (All)

Level 47: World of Confusion

  • (A) Coercive Persuasion  - Confused
  • (48) Coercive Persuasion  - Confused/Recharge
  • (48) Coercive Persuasion  - Accuracy/Confused/Recharge
  • (48) Coercive Persuasion  - Accuracy/Recharge
  • (50) Coercive Persuasion  - Confused/Endurance
  • (50) Coercive Persuasion  - Contagious Confusion

Level 49: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 1: Vigilance 


Level 2: Rest
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (15) Miracle - +Recovery
  • (15) Panacea - +Hit Points/Endurance
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (17) Performance Shifter - EndMod
  • (17) Efficacy Adaptor - EndMod
Level 2: Swift
  • (A) Run Speed IO
Level 50: Ageless Core Epiphany 

Level 50: Degenerative Core Flawless Interface 
Level 50: Nerve Core Paragon 
Level 50: Melee Core Embodiment 
Level 50: Ion Radial Final Judgement 
Level 4: Ninja Run 
Level 0: Portal Jockey 
Level 0: Freedom Phalanx Reserve 
Level 1: Quick Form 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
------------

 

 

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Status update.... fun!

 

I went Frosticus's route of heavy -tohit over def. Respec'ed to something close to what he was suggesting. It works well.

 

I live in melee. Ran the entire Maria Jenkin's arc at 53 w/ a group and only died once due to carelessness. That is playing very aggressive.

 

At 50+3, I soloed the Heather Townsound arc in DA at +3. I did pop a big purple, but killed all 5 of the orange boss in melee range.

 

I am not even close to proc'ed out or IO'ed. I am running with 13% range which is my best def.

 

Side note, Mighty judgement is more fun than Ion when you live in melee range.

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