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Mastermind Primary concepts


PartyKake

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Sometimes it's just fun to share things that would be fun to play in the future even if it's beyond any of our talents.

 

So here goes.

 

Minions worth summoning!

 

Spiders.

Vampires.

Lawyers.

Dinosaurs. (Saw another thread on this one)

Mermaids.

Angels.

Angels, but historically accurate. flying rings of eyes and whatnot.

Mermaid Lawyers.

Construction Crew.

Drinking Buddies.

Flawed Clones. (random henchmen, lieutenants, bosses from all enemy groups) "Going go good! Go Good!"

Carnies from the Carnival of Shadows/Light.

Mind-controlled civilians. (bit odd for a hero but whatever)

Stuffed Animals.

Action Figures with obviously fake, non working guns.

Dolphins.

Pixelized digital characters. (Think like the "arcade" theme from league of legends, obvious homages to classic video games) Bonus points if they're two dimensional. Somehow.

Moles, groundhogs, and hedgehogs with mining hats and mining picks.

Dolphin Lawyers.

Space Alien Facegrabbers.

Housecats. (You CAN herd them!)

Alts. (okay, this one's not serious)

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I want to see a plants based pet set. 

 

T1 - 2 bramble bushes and 1 piranha plant like minion. Bramble bushes do slow and -rech and have aoe melee range damage. Piranha plant does high ST damage and once per minute it can eat (with animations!) a minion or below level enemy to provide buffs to the rest of the pets

 

T2 - Seed spitters, ranged ST and AOE attacks that likewise do slow and -rech to enemies, buff resistance of ally pets. 

 

T3 - Groot. No like a walking tree that does a bunch of cone aoe damage, pbaoe damage, and debuffs as well as providing a healing aura to pets near to it. 

 

Give them all a dirty path aura. Like they're using their roots to move around and leaving dirt behind as they go. 

Edited by TheSpiritFox
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16 hours ago, PartyKake said:

Sometimes it's just fun to share things that would be fun to play in the future even if it's beyond any of our talents.

 

So here goes.

 

Minions worth summoning!

 

Spiders.

Vampires.

Lawyers.

Dinosaurs. (Saw another thread on this one)

Mermaids.

Angels.

Angels, but historically accurate. flying rings of eyes and whatnot.

Mermaid Lawyers.

Construction Crew.

Drinking Buddies.

Flawed Clones. (random henchmen, lieutenants, bosses from all enemy groups) "Going go good! Go Good!"

Carnies from the Carnival of Shadows/Light.

Mind-controlled civilians. (bit odd for a hero but whatever)

Stuffed Animals.

Action Figures with obviously fake, non working guns.

Dolphins.

Pixelized digital characters. (Think like the "arcade" theme from league of legends, obvious homages to classic video games) Bonus points if they're two dimensional. Somehow.

Moles, groundhogs, and hedgehogs with mining hats and mining picks.

Dolphin Lawyers.

Space Alien Facegrabbers.

Housecats. (You CAN herd them!)

Alts. (okay, this one's not serious)

We should totally be able to summon our alt characters! Excellent idea!!

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15 hours ago, hyacathinose said:

Vampires.

Lawyers.

Forever associated with one another.

 

 

 

I love all kinds of Mooks and Goons.

 

https://tvtropes.org/pmwiki/pmwiki.php/Main/GasMaskMooks

hl2combine.jpg#

 

https://tvtropes.org/pmwiki/pmwiki.php/Main/FacelessGoons

stormtrooper_corps3.png

 

 

goons.png

 

No clowns! ... Maybe Mimes? here they are in their classic "Burglar" outfits ...
350?cb=20181204150640&f=1&nofb=1

 

 

Let's not forget these guys!
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Uniforms are great!

 

https://tvtropes.org/pmwiki/pmwiki.php/Main/HenchmenRace

 

 

Edited by Herotu
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22 hours ago, PartyKake said:

Sometimes it's just fun to share things that would be fun to play in the future even if it's beyond any of our talents.

 

So here goes.

 

Minions worth summoning!

 

Spiders.

Vampires.

Lawyers.

Dinosaurs. (Saw another thread on this one)

Mermaids.

Angels.

Angels, but historically accurate. flying rings of eyes and whatnot.

Mermaid Lawyers.

Construction Crew.

Drinking Buddies.

Flawed Clones. (random henchmen, lieutenants, bosses from all enemy groups) "Going go good! Go Good!"

Carnies from the Carnival of Shadows/Light.

Mind-controlled civilians. (bit odd for a hero but whatever)

Stuffed Animals.

Action Figures with obviously fake, non working guns.

Dolphins.

Pixelized digital characters. (Think like the "arcade" theme from league of legends, obvious homages to classic video games) Bonus points if they're two dimensional. Somehow.

Moles, groundhogs, and hedgehogs with mining hats and mining picks.

Dolphin Lawyers.

Space Alien Facegrabbers.

Housecats. (You CAN herd them!)

Alts. (okay, this one's not serious)

You had me at Dolphin Lawyers!

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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Lets continue this list, shall we?

 

Accountants

Engineers (Like from a certain game where they can construct their own turrets to attack for them? xD)

Anime Girls

Chibis

Lamps

Attack helicopters

Celebrities

Ghosts

Bunnies

 

The grand finale:

 

Toddlers attack!

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Maybe we're thinking about this wrongly. Perhaps we should analyse the way the Primaries are built, and suggest ways to insert new skins into the current weaponry/attack types?

 

Analysis;

[Bows] and [Martial Arts Pets] = Ninjas

[Pistols] and [Modern Light Arms Pets] = Robots

[Assault Rifle] and [Modern Heavy Arms Pets] = Soldiers

[Darkness] and [Melee Pets] = Zombies

[Whip] and [Melee Pets] = Demons

 

 

 

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Carnival/Circus

 

Tier 1: Pets are Resistant Based

 

Clownx2  -- Attacks: Brawl, Pie Toss(Smash, -tohit)  Tier 1 Upgrade: Seltzer Bottle Spray: Acid(Toxic). Tier 2 Upgrade: Bowling Ball Explosive PBAOE off target. Smashing/Fire

 

Strongman(Sledgehammer) - Brawl, Mallet Smack. Tier 1 Upgrade: Upswing(KU chance). Tier 2 Upgrade: Mallet Spin(PBAOE attack)

 

Tier 2: Defensive Based

Magiciansx2. Attacks: Brawl, Sparkle Flash, Cone: -ToHit, Minor DoT Fire, Alakazam: Moderate Dmg, Single Target Fire/Smash, Wisp, Moderate DoT. Fire.  Tier 1 Upgrade.  Butterfly Swarm, Cone Moderate Dmg & Minor DoT, Thunderblast -Def & Mag 2 Stun, Cone.  Tier 2: Rabbit Swarm, Cone, Smashing Heavy DoT. Sparkle Dust, PBAoE HoT, Lighting Bolt. Snipe attack, Energy.

 

Tier 3: Mix of Def/Res based.

Dancing Bear. Swipe Moderate Dmg/Lethal, Growl +Res(10% vs all except psionics/toxic))  Tier 1. Maul(Moderate Single target Superior dmg+Minor DoT lethal).  Dancing Spin: PBOAE minor dmg, Heavy DoT lethal, -SPD. Headbutt: Superior Dmg. Smashing.  Tier 2. Deathly Roar. Target: -Regen, -Dmg -Fly.  Bear Stomp(PBAoE) Heavy Dmg, Smash/Lethal.

 

MM Attacks:

 

Ring Toss, Minor Dmg, Smashing

Dart Toss, Moderate Dmg, Moderate Toxic DoT

Exploding Pie Toss: PBAoE off target, Fire, Smashing dmg +KD

 

Extra Power: Play Music Box: +Dmg, +Regen, +Recovery. PBAoE off you, effects you & team mates. Lasts 20 secs, when it ends, +Dmg lasts for another 30 secs & Moderate HoT for 20 secs.

 

Clowns when summoned could be male or female. Strongman is male, Magician 1 is a male, Magician 2 is a female.  The Bear is whatever it wants to be, you wanna check?

Edited by JJDrakken
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I'm a novice when it comes to MMs.  Most of my MM builds are just for fun and aren't very optimized but I did have an idea for a concept that I'd like to bounce off you guys:

 

MM Powerset Primary - Arcanist

The arcanist is a being capable of animating or materializing objects and then perform various actions.  Either through use of magic or some other special means of activation, these objects act through the power of a central command that is the Mastermind. Aside ~ The concept I'd like to create is a MM that isn't using "pets", per say but all the power is emanating from you.  You are a Dr. Strange manipulating magic or a Telekinetic controlling objects with your mind or a Green Lantern creating constructs with your power ring. Animation wise, I'd like to have 2 alternates, one where the user is holding a tome when using the powers and another of just concentrating with no props.  No drawing of runes or flashy FX, just turning a page or concentrating and up floats the objects.

 

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1. Conjure Cold (ST cold/lethal, special): Summon a cloud of cold that projects a blast of ice at your foe. Depending on the strength of your connection, your conjured cold will shoot either an Ice Blast or a Freeze Ray (lowered damage from the normal version).  It's not actually a pet, just the animation for the attack.

 

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2. Vorpal Swords (Summon pet): Animate 1-3 swords to reach out and attack foes. Vorpal Swords have a chance to benefit from your connection, occasionally giving them access to more attacks. Vorpal Swords use Broadsword attacks as well as the special connection ability "Spear of Light" which is a ranged energy damage attack.

 

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3. Conjure Fire (ST fire damage/DoT): Summon a cloud of fire that projects a heat flare at your foe. Depending on the strength of your connection, your conjured fire will shoot either a Flares attack or a Fire Blast attack (lowered damage from the normal version). Again, it's not actually a pet, just the animation for the attack.

 

4. Focused Connection (Passive, special): The strength of your connection varies on the situation.  But when your connection becomes focused, you grant 2-5 of your animated constructs hightened connection, granting them additional attacks.  For Vorpal Swords, they get Slice and Spear of Light attacks.  For Animated Staff, they get Sky Splitter, Eye of the Storm, Build Up and Splinters (a variation on Caltrops). For Power Orb, it gets Chrono Shift and Time Stop.  This only affects your pets, not yourself.  Think of it like a temporary pet upgrade that lasts for around 20sec that is randomly pushed out to your pets.

 

 

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5. Conjure Storm (TAoE energy damage): Summon a lightning storm to expel a torrent of power at your foes.  Depending on the strength of your connection, your conjured storm will shoot a ranged Chain Induction attack or a Ball Lightning attack (smaller radius). This is not actually a pet, just the animation for the attack.

 

 

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6. Animated Staff (Summon pet): Animate 1-2 staves that move and attack your foes. Animated Staves have a chance to benefit from your connection, occasionally giving them access to more attacks.  Animated Staff uses Staff Fighting attacks and the Mastery of Form passive.

 

 

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7. Open Gate (Toggle; Self-Cannot Act): Use your remaining concentration to hold open a Gate.  While holding the gate open, you cannot use other powers.  The gate closes if it sustains enough damage or you turn the toggle off.  It also automatically closes (toggle off) after 30sec.  While activated, Gate will summon Demonlings that explode in fire, ice and hellfire upon expiration, will spew Hell on Earth, fire projectiles that Melt Armor and cast Forge on you or your constructs.  Upon closing the gate, your connection is focused.

 

 

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8. Power Orb (Summon pet): You catalyze a focus that helps you concentrate.  Not only does it occasionally boosts your personal concentration (affecting Conjure Cold, Conjure Fire and Conjure Storm) but boosts the chance of focusing your connection while being in its presence (boosts Focused Connection chances).  Power orb uses attacks from Gravity Control (Lift and Propel) as well as temporarily summon other orbs at random for a short time (Ball of Light, Counter Spell and Dispel).

 

9. Concentration Loop (Passive, special): When one of your connected constructs gains a boost from your connection, there's a chance you will gain a boost to your concentration.  When your concentration is boosted, your Focused Connection is boosted further. The intent is that when you stack this, Focused Connection and Power Orb's buff, you'll have a near 100% uptime on this effect on all your pets.  

 

Clarification: Focused Connection = pet upgrade.  Concentration = upgrade to your attacks.

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