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Super Strength/Invulnerability Build


CKent83

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I've been tinkering with Mid's for a while now; trying to get a good build going. I grabbed some that were posted before, and modified them a little. Tried to stay Def/Res capped for S/L, but mostly built for damage. I know that Invulnerability has a gap in its protection where Psionic Damage gets in, so I tried to get a little protection from that from Set Bonuses. I also learned a few things (that might be wrong) about making builds, like it's OK to use Enhancements that are only level 30 (Steadfast Protection), and sometimes it's better to double up on early set bonuses instead of getting the full 6 part set bonus once only. Also, I'm thinking it's much easier to click the Enhancements you want in Mid's than it is to actually get them in the game; how much of a grind am I looking at?

 

With this build, it seems like my single target rotation would be KOB, HayM, HayM, KOB. The damage calculator says that at 0 Fury, I'll be doing 187 DPS with a chance for Lethal on every attack. I could switch up how Haymaker and Punch are slotted, and bring it up to 197 DPS, but only has a chance for lethal on Knockout Blow, instead of both attacks.

 

I'd like this character to be my main, and I want to do endgame content with him, probably as an off-tank, possibly as the main tank, but I wonder at how good this would be as a primary damage dealer (what I'm really going for). Hopefully I didn't mess up somewhere by dropping the non S/L Defenses or Resistances too low.

 

I'd appreciate any critiques for this build, and any suggestions for improving it. Thanks in advance!

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Cobaltus: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1:    Jab    
 (A) Superior Unrelenting Fury - Accuracy/Damage
 (3) Superior Unrelenting Fury - Damage/RechargeTime
 (5) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
 (7) Superior Brute's Fury - Damage/Endurance/RechargeTime
 (19) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
 (36) Superior Brute's Fury - Recharge/Fury Bonus


Level 1:    Resist Physical Damage    
 (A) Unbreakable Guard - Resistance
 (13) Unbreakable Guard - Resistance/Endurance
 (21) Unbreakable Guard - +Max HP
 (21) Unbreakable Guard - RechargeTime/Resistance


Level 2:    Punch    
 (A) Superior Brute's Fury - Accuracy/Damage
 (3) Superior Brute's Fury - Damage/Recharge
 (5) Superior Brute's Fury - Accuracy/Damage/Recharge
 (15) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
 (39) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
 (45) Superior Unrelenting Fury - RechargeTime/+Regen/+End


Level 4:    Haymaker    
 (A) Mako's Bite - Accuracy/Damage
 (7) Mako's Bite - Damage/Endurance
 (11) Mako's Bite - Damage/Recharge
 (15) Mako's Bite - Accuracy/Endurance/Recharge
 (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
 (45) Mako's Bite - Chance of Damage(Lethal)


Level 6:    Fly    
 (A) Winter's Gift - Slow Resistance (20%)


Level 8:    Dull Pain    
 (A) Preventive Medicine - Heal
 (9) Preventive Medicine - Heal/Endurance
 (9) Preventive Medicine - Endurance/RechargeTime
 (11) Preventive Medicine - Heal/RechargeTime
 (17) Preventive Medicine - Heal/RechargeTime/Endurance
 (23) Preventive Medicine - Chance for +Absorb


Level 10:    Temp Invulnerability    
 (A) Reactive Armor - Resistance
 (13) Reactive Armor - Resistance/Endurance
 (23) Reactive Armor - Resistance/Recharge
 (25) Reactive Armor - Resistance/Endurance/Recharge


Level 12:    Boxing    
 (A) Mako's Bite - Accuracy/Damage
 (25) Mako's Bite - Damage/Endurance
 (31) Mako's Bite - Damage/Recharge
 (31) Mako's Bite - Accuracy/Endurance/Recharge
 (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
 (33) Mako's Bite - Chance of Damage(Lethal)


Level 14:    Tough    
 (A) Reactive Armor - Resistance
 (27) Reactive Armor - Resistance/Endurance
 (27) Reactive Armor - Resistance/Recharge
 (29) Reactive Armor - Resistance/Endurance/Recharge


Level 16:    Unyielding    
 (A) Reactive Armor - Endurance
 (17) Reactive Armor - Resistance
 (19) Reactive Armor - Resistance/Endurance/Recharge
 (46) Reactive Armor - Resistance/Endurance


Level 18:    Rage    
 (A) Gaussian's Synchronized Fire-Control - To Hit Buff
 (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
 (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
 (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
 (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
 (43) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 20:    Knockout Blow    
 (A) Mako's Bite - Accuracy/Damage
 (39) Mako's Bite - Damage/Endurance
 (40) Mako's Bite - Damage/Recharge
 (40) Mako's Bite - Accuracy/Endurance/Recharge
 (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
 (45) Mako's Bite - Chance of Damage(Lethal)


Level 22:    Resist Energies    
 (A) Steadfast Protection - Resistance/+Def 3%


Level 24:    Resist Elements    
 (A) Gladiator's Armor - TP Protection +3% Def (All)


Level 26:    Hasten    
 (A) Recharge Reduction IO
 (42) Recharge Reduction IO


Level 28:    Invincibility    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (29) Luck of the Gambler - Defense
 (36) Luck of the Gambler - Defense/Endurance
 (37) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 30:    Taunt    
 (A) Perfect Zinger - Chance for Psi Damage


Level 32:    Foot Stomp    
 (A) Superior Avalanche - Accuracy/Damage
 (33) Superior Avalanche - Damage/Endurance
 (33) Superior Avalanche - Accuracy/Damage/Endurance
 (34) Superior Avalanche - Accuracy/Damage/Recharge
 (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
 (34) Superior Avalanche - Recharge/Chance for Knockdown


Level 35:    Tough Hide    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (37) Luck of the Gambler - Defense
 (37) Luck of the Gambler - Defense/Endurance


Level 38:    Superior Conditioning    
 (A) Performance Shifter - Chance for +End
 (43) Performance Shifter - EndMod


Level 41:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 44:    Laser Beam Eyes    
 (A) Apocalypse - Damage/Endurance
 (48) Apocalypse - Chance of Damage(Negative)
 (48) Apocalypse - Accuracy/Recharge
 (48) Apocalypse - Accuracy/Damage/Recharge
 (50) Apocalypse - Damage/Recharge
 (50) Apocalypse - Damage


Level 47:    Physical Perfection    
 (A) Panacea - +Hit Points/Endurance


Level 49:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (50) Luck of the Gambler - Defense


Level 1:    Brawl    
 (A) Accuracy IO


Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Fury    
Level 1:    Sprint    
 (A) Run Speed IO


Level 2:    Rest    
 (A) Endurance Modification IO


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO


Level 2:    Health    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (46) Miracle - +Recovery


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End
 (46) Performance Shifter - EndMod


Level 50:    Vanguard Core Superior Ally    
Level 50:    Ageless Core Epiphany    
Level 50:    Musculature Core Paragon    
Level 50:    Paralytic Radial Flawless Interface    
Level 50:    Mighty Core Final Judgement    
Level 50:    Assault Core Embodiment    
------------

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Edited by CKent83
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Here is the BEAST that Hyperstrike replied to my request for anyone to help with a SS/Invul Build.  I still have the exact same build.  No changes.  It does exactly what it needs to do, it does it well.  It falls to Hamidon, incarnate death patches, and needs to use Dull Pain during MoM trials or when Lam Fist of Death strikes..  Nothing else scratches the paint.  Like, not at all.

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Snarky: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(3), OvrFrc-Acc/Dmg/End(3), OvrFrc-Dmg/End/Rech(5), OvrFrc-Acc/Dmg/End/Rech(5), SprBrtFur-Rech/Fury(7)
Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15)
Level 4: Haymaker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/EndRdx/Rchg(21), SprUnrFur-Rchg/+Regen/+End(23)
Level 6: Dull Pain -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(23)
Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Rchg/HoldProc(29)
Level 10: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31)
Level 12: Kick -- FrcFdb-Rechg%(A)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(34)
Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/Rchg(36), RctArm-ResDam/EndRdx/Rchg(36)
Level 22: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(37), ShlWal-ResDam/Re TP(37), Rct-ResDam%(39)
Level 24: Combat Jumping -- ShlWal-Def(A), ShlWal-Def/EndRdx(39), ShlWal-Def/Rchg(39), ShlWal-Def/EndRdx/Rchg(40)
Level 26: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Rchg/SlowProc(42)
Level 28: Invincibility -- ShlWal-Def(A), ShlWal-Def/EndRdx(43), ShlWal-Def/Rchg(43), ShlWal-Def/EndRdx/Rchg(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 32: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46)
Level 35: Tough Hide -- ShlWal-Def(A), ShlWal-Def/EndRdx(48), ShlWal-Def/Rchg(48), ShlWal-Def/EndRdx/Rchg(48)
Level 38: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(50), ShlWal-Def/Rchg(50), ShlWal-Def/EndRdx/Rchg(50)
Level 41: Superior Conditioning -- PrfShf-End%(A)
Level 44: Assault -- EndRdx-I(A)
Level 47: Physical Perfection -- RgnTss-Regen+(A)
Level 49: Super Jump -- WntGif-ResSlow(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 50: Agility Core Paragon 
------------

 

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4 minutes ago, InvaderStych said:

Help out someone new to the AT sets; what is the benefit of splitting the two Brute sets across the two powers?

The 3-slot bonus for Superior Brute's Fury is a highly-prized +5% melee defense, so splitting gives you +10% melee defense, and you might not need the 6-slot bonus of +6% smashing/lethal resistance on Invuln. The other I wouldn't split on most Brutes, as I'd usually be more interested in its 6-slot bonus of +6% energy/negative resistance. But splitting it gets you +32% regeneration, so it's pretty good either way, at least on a Primary/Secondary that's mostly lacking in heals, and a little weak in energy/negative resistance. 

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