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Posted (edited)

Hi all,

 

I've been working on an Ice/Bio build, and was hoping to get some feedback,  I was aiming for softcapped S/L/E/N/F/C, with a decent attack chain on a hastenless build.  I feel like I'm a little short on recharge from where i want to be but I'm not sure where to squeeze in any more. I went soul for the snipe and shadowmeld (to help if I get tagged with  a def debuff, or for jumping into a psi heavy mob.  

 

I'm new to both sets, so the slotting is new to me.  Any tips would be great!

 

Thanks,

KH

 

-----------

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Ice Melee
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Ice Sword -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprAssMar-Rchg/Rchg Build Up(7)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(7), Rct-ResDam%(9)
Level 2: Hardened Carapace -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(13), UnbGrd-Max HP%(13), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(17)
Level 4: Boundless Energy -- PrfShf-End%(A)
Level 6: Frost -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(19), SprFrzBls-Acc/Dmg/Rchg(21), SprFrzBls-Acc/Dmg/EndRdx(21), SprFrzBls-Dmg/EndRdx(23), PstBls-Dmg/Rng(23)
Level 8: Assassin's Ice Sword -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/EndRdx/Rchg(25), SprStlGl-Rchg/Hide%(25), OvrFrc-Dam/KB(27), TchofDth-Dmg/EndRdx(27), TchofDth-Dam%(29)
Level 10: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(31)
Level 12: Build Up -- GssSynFr--Build%(A), RctRtc-Pcptn(31), RctRtc-ToHit/Rchg(31)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33)
Level 18: Ice Patch -- RechRdx-I(A)
Level 20: Ablative Carapace -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-EndRdx/Rchg(36), NmnCnv-Heal/EndRdx(36)
Level 22: Tough -- RctArm-ResDam(A), RctArm-EndRdx(36), RctArm-ResDam/EndRdx(37), RctArm-ResDam/EndRdx/Rchg(37), RctArm-EndRdx/Rchg(37)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)
Level 26: Freezing Touch -- Hct-Dam%(A), Hct-Dmg/EndRdx(39), Hct-Acc/Rchg(40), Hct-Acc/Dmg/Rchg(40), Hct-Dmg(40), UnbCns-Dam%(42)
Level 28: DNA Siphon -- SprStlGl-Dmg/Rchg(A), SprStlGl-Acc/Dmg/Rchg(42), SprStlGl-Acc/Dmg/EndRdx/Rchg(42)
Level 30: Adaptation 
Level 32: Frozen Aura -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg(45), FuroftheG-ResDeb%(45)
Level 35: Moonbeam -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg(48)
Level 38: Genetic Corruption -- CaloftheS-Heal%(A)
Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 44: Soul Storm -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End/Rchg(48), SprEnt-Acc/Hold/End(48), SprEnt-End/Rchg(50), SprEnt-Hold/Rchg(50), SprEnt-Acc/Hold(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Teleport -- BlsoftheZ-Travel(A)
Level 1: Assassination 
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(11)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
Level 16: Defensive Adaptation 
Level 16: Efficient Adaptation 
Level 16: Offensive Adaptation 
Level 35: Quick Form 
Level 0: Marshal 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
------------
------------
Set Bonus Totals:

  • 35.69% Defense(Smashing)
  • 35.69% Defense(Lethal)
  • 19.13% Defense(Fire)
  • 19.13% Defense(Cold)
  • 19.13% Defense(Energy)
  • 19.13% Defense(Negative)
  • 6% Defense(Psionic)
  • 26.94% Defense(Melee)
  • 15.38% Defense(Ranged)
  • 17.25% Defense(AoE)
  • 45% Enhancement(Accuracy)
  • 2.5% Enhancement(Max EnduranceDiscount)
  • 6% Enhancement(Heal)
  • 47.5% Enhancement(RechargeTime)
  • 7.5% SpeedFlying
  • 176.2 HP (14.63%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • MezResist(Confused) 70%
  • MezResist(Held) 70%
  • MezResist(Immobilized) 70%
  • MezResist(Sleep) 70%
  • MezResist(Stunned) 70%
  • MezResist(Terrorized) 70%
  • MezResist(Teleport) 100% (20% chance)
  • 20% PerceptionRadius
  • 20% (0.33 End/sec) Recovery
  • 32% (1.61 HP/sec) Regeneration
  • 75% ResEffect(SpeedFlying)
  • 75% ResEffect(RechargeTime)
  • 75% ResEffect(SpeedRunning)
  • 13.25% Resistance(Smashing)
  • 41% Resistance(Fire)
  • 41% Resistance(Cold)
  • 11.75% Resistance(Energy)
  • 11.75% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 8% Resistance(Psionic)
  • 13.25% Resistance(Lethal)
  • 7.5% SpeedRunning

Edited by Killerhawk

Excelsior

ExAstris - Arachnos Widow

Pulp Noir - Illusion/Psy Assault

Perspective - Illusion/TA

Madame Elena - Rad/Bio (Scrapper)

Posted

Made a few changes to your build. It should be fast enough to run [BU]-AS-FT-IS-Fr-IS-repeat attack chain. Replace IS with Moonbeam whenever it's recharged. Boosted an IO in Assassin's Strike so that the chain would be seamless. 

 

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Posted

Ice/Bio is my main and even though I have him pretty much maxed out I always seem to find myself going back to play him.    It is one of the most durable and overall most powerful characters I have ever played.   Nothing like watching that War Mace Scrapper winding up with Clobber only to have you take out that boss with your assassin strike and freezing touch while they are still in their back swing.

 

Couple of recommendations:

 

- Def soft caps are great and all but you have no defense debuffs resistance so they can be shredded like paper.  With Bio, you have multi layers of defense, healing, absorb, regen, resistance, and defense so I don't like to focus on enhancing just one.  You have stacked sleeps with genetic contamination and frozen aura which really makes a difference when taking on large groups. 

 

-Shadow Meld looks great on paper but the long animation that roots you in place is not something you want to be having to using a lot, besides you already have ice patch which not only gives you extra mitigation but also helps preventing runners.  

 

-Try 3 damage/range IOs in frost, which gives you almost a 15ft range, even better when you jump up and hit it, turning it into a pbaoe.  Makes a big difference in the amount of mobs you routinely hit.

 

-Putting the five piece Blistering Cold set with the hold proc in Freezing Touch allows you to instant hold bosses quite a bit.  While Soul Storm looks very cool, its another long animation time that roots you, why take the time for that when you could do the same thing with one of the best DPA attacks in the game.  You can then put the purple hold damage proc in the 6th slot and put the other purple damage proc in assassins strike.

 

-Consider adding Hasten to your build, Ice Melee has some of the best attacks (best cone, best ST and a great pbaoe) in the game but you don't have as many as other sets.  You want your AS and Freezing Touch firing off as much as possible. Bio's clickies benefit greatly as well

  

Here is my current build, I am only soft capped for Energy (gasp) and I focused more on regen, recovery, and S/L resistance but I have never had a problem taking on any content in the game:

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Ice Melee
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Ice Sword -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(7), SprAssMar-Dmg/EndRdx/Rchg(13), SprAssMar-Acc/Dmg/EndRdx/Rchg(37), SprAssMar-Rchg/Rchg Build Up(42)
Level 1: Hide -- LucoftheG-Rchg+(A)
Level 2: Hardened Carapace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(3), RctArm-ResDam/Rchg(5), RctArm-ResDam/EndRdx/Rchg(17), GldArm-3defTpProc(34)
Level 4: Frost -- AirBrs-Dmg/Rng(A), PstBls-Dmg/Rng(5), SprStlGl-Dmg/Rchg(7), Dtn-Dmg/Rng(11), SprStlGl-Acc/Dmg/Rchg(25), SprStlGl-Dmg/EndRdx/Rchg(36)
Level 6: Boundless Energy -- PrfShf-EndMod(A), PrfShf-End%(19), NmnCnv-Regen/Rcvry+(19), NmnCnv-Heal(40)
Level 8: Assassin's Ice Sword -- Hct-Dam%(A), TchofDth-Acc/Dmg(9), TchofDth-Dam%(9), SprStlGl-Acc/Dmg(11), SprStlGl-Acc/Dmg/EndRdx/Rchg(17), SprStlGl-Rchg/Hide%(34)
Level 10: Environmental Modification -- LucoftheG-Rchg+(A), Rct-ResDam%(13), LucoftheG-Def/EndRdx(15), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def(45), LucoftheG-Def/Rchg(46)
Level 12: Build Up -- GssSynFr--Build%(A)
Level 14: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50)
Level 16: Combat Jumping -- LucoftheG-Rchg+(A)
Level 18: Adaptation 
Level 20: Ablative Carapace -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(21), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(23)
Level 22: Ice Patch -- RechRdx-I(A)
Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(43), StdPrt-ResDam/Def+(43)
Level 26: Freezing Touch -- SprBlsCol-Dmg/EndRdx(A), UnbCns-Dam%(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Rchg/HoldProc(37)
Level 28: DNA Siphon -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(29), Obl-%Dam(31), Erd-Acc/Dmg/EndRdx/Rchg(39), Erd-%Dam(48), Erd-Acc/Dmg/Rchg(48)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Frozen Aura -- FuroftheG-ResDeb%(A), Arm-Dam%(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/Rchg(33), Arm-Dmg(34), Arm-Acc/Rchg(37)
Level 35: Zapp -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Rchg/SlowProc(46)
Level 38: Parasitic Aura -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Absorb%(40)
Level 41: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(48)
Level 44: Weave -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx(45), ShlWal-Def(45), ShlWal-ResDam/Re TP(46), ShlWal-Def/Rchg(50)
Level 47: Super Jump -- WntGif-ResSlow(A)
Level 49: Genetic Corruption -- FrtHyp-Plct%(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(23)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(43)
Level 18: Defensive Adaptation 
Level 18: Efficient Adaptation 
Level 18: Offensive Adaptation 
Level 50: Barrier Core Epiphany 
Level 50: Musculature Radial Paragon 
------------

 

Posted

Thanks all!

 

I redid the slotting based on your advice.  Frost should have decent range (14ft), and I squeezed in Hasten and more recharge.  I kept in Shadow Meld and Soul Storm as semi-mules...I agree that I don't think I'll use them very often, but they do look cool and can hold some nice IOs.

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Ice Melee
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Ice Sword -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Acc/Dmg/EndRdx/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(3), SprAssMar-Dmg/Rchg(5), SprAssMar-Acc/Dmg/Rchg(5), SprAssMar-Acc/Dmg(7)
Level 1: Hide -- LucoftheG-Def/Rchg+(A)
Level 2: Frost -- PstBls-Dmg/EndRdx(A), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(11), PstBls-Acc/Dmg(13), PstBls-Dam%(13), HO:Centri(15)
Level 4: Hardened Carapace -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(17), UnbGrd-Max HP%(19), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(21)
Level 6: Assassin's Ice Sword -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/EndRdx/Rchg(23), SprStlGl-Rchg/Hide%(23), OvrFrc-Dam/KB(25), Hct-Dam%(25), Hct-Dmg/EndRdx(27)
Level 8: Boundless Energy -- PrfShf-End%(A)
Level 10: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(29)
Level 12: Build Up -- GssSynFr--Build%(A), RctRtc-ToHit/Rchg(29), RctRtc-Pcptn(31)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/EndRdx/Rchg(31), KntCmb-Dmg/Rchg(33)
Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33)
Level 20: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(34), Prv-Heal/Rchg(34), Prv-EndRdx/Rchg(34), Prv-Heal/EndRdx(36), Prv-Heal(36)
Level 22: Tough -- RctArm-ResDam(A), RctArm-EndRdx(36), RctArm-ResDam/EndRdx(37), RctArm-ResDam/EndRdx/Rchg(37)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37)
Level 26: Freezing Touch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(39), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(40), UnbCns-Dam%(40)
Level 28: DNA Siphon -- SprStlGl-Acc/Dmg/EndRdx/Rchg(A), SprStlGl-Dmg/Rchg(40), SprStlGl-Acc/Dmg/Rchg(42)
Level 30: Ice Patch -- RechRdx-I(A)
Level 32: Frozen Aura -- Arm-Dam%(A), Arm-Dmg/EndRdx(42), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(43), Arm-Dmg(43), FuroftheG-ResDeb%(43)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 38: Moonbeam -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg(46), SprWntBit-Rchg/SlowProc(46)
Level 41: Soul Storm -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End/Rchg(48), SprEnt-Hold/Rchg(48), SprEnt-Acc/Hold/End(48), SprEnt-End/Rchg(50), SprEnt-Acc/Hold(50)
Level 44: Assault -- EndRdx-I(A)
Level 47: Shadow Meld -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(50)
Level 49: Adaptation 
Level 1: Assassination 
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 16: Defensive Adaptation 
Level 16: Efficient Adaptation 
Level 16: Offensive Adaptation 
Level 0: Marshal 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
------------

 

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|-------------------------------------------------------------------|

Excelsior

ExAstris - Arachnos Widow

Pulp Noir - Illusion/Psy Assault

Perspective - Illusion/TA

Madame Elena - Rad/Bio (Scrapper)

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