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Heres my build, dies more often than i would like running 4x8. Goal is to solo as much pve content as possible.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Blind -- HO:Nucle(A), HO:Nucle(3), GldJvl-Dam%(3), UnbCns-Dam%(5), NrnSht-Dam%(5), GhsWdwEmb-Dam%(7)
Level 1: Gale -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(15)
Level 2: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(9), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(11), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf%(13)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 6: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15), ShlWal-ResDam/Re TP(17)
Level 8: Fly -- Frb-Fly(A)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), RedFrt-Def(45), RedFrt-EndRdx(46), RedFrt-Def/EndRdx(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def/Rchg(50)
Level 12: Boxing -- Acc-I(A)
Level 14: Tough -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(25), GldArm-3defTpProc(25)
Level 16: Freezing Rain -- AchHee-ResDeb%(A), SprFrzBls-Rchg/ImmobProc(17)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-EndRdx/Dmg/Rchg(19), ExpRnf-Acc/Dmg(21), SlbAll-Build%(21), OvrFrc-Dam/KB(23)
Level 20: Hurricane -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(23)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(40), RedFrt-EndRdx(43), RedFrt-Def/EndRdx(43), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def/Rchg(45)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Flash -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprWiloft-Rchg/Dmg%(37)
Level 28: Spectral Terror -- GlmoftheA-Dam%(A)
Level 30: Spectral Wounds -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(31), Dcm-Dmg/Rchg(31), Dcm-Acc/EndRdx/Rchg(31), Dcm-Acc/Dmg/Rchg(34)
Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34)
Level 35: Tornado -- HO:Nucle(A), SprOvrPrs-Rchg/Energy Font(36), AchHee-ResDeb%(36), RzzDzz-Immob%(36), SuddAcc--KB/+KD(37), FrcFdb-Rechg%(37)
Level 38: Lightning Storm -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40), FrcFdb-Rechg%(40)
Level 41: Ice Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(42), Dcm-Dmg/Rchg(42), Dcm-Acc/EndRdx/Rchg(42), Dcm-Acc/Dmg/Rchg(43)
Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A)
Level 47: Ice Storm -- Rgn-Knock%(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Ann-ResDeb%(50)
Level 49: O2 Boost -- NmnCnv-Regen/Rcvry+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 50: Agility Core Paragon
------------
------------
Set Bonus Totals:

  • 22% DamageBuff(Smashing)
  • 22% DamageBuff(Lethal)
  • 22% DamageBuff(Fire)
  • 22% DamageBuff(Cold)
  • 22% DamageBuff(Energy)
  • 22% DamageBuff(Negative)
  • 22% DamageBuff(Toxic)
  • 22% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 12.56% Defense(Energy)
  • 12.56% Defense(Negative)
  • 6% Defense(Psionic)
  • 19.13% Defense(Ranged)
  • 6% Defense(AoE)
  • 4.5% Max End
  • 30% Enhancement(Accuracy)
  • -2.55 Enhancement(Knockback)
  • 4% Enhancement(Held)
  • 112.5% Enhancement(RechargeTime)
  • 4% Enhancement(Stunned)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Immobilized)
  • 8% Enhancement(Sleep)
  • 8% Enhancement(Confused)
  • 7.5% SpeedFlying
  • 53.41 HP (5.25%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 30%
  • MezResist(Held) 30%
  • MezResist(Immobilized) 30%
  • MezResist(Sleep) 30%
  • MezResist(Stunned) 30%
  • MezResist(Terrorized) 30%
  • MezResist(Teleport) 100% (20% chance)
  • 9.5% (0.16 End/sec) Recovery
  • 26% (1.1 HP/sec) Regeneration
  • 18% Resistance(Smashing)
  • 24% Resistance(Fire)
  • 24% Resistance(Cold)
  • 21% Resistance(Energy)
  • 21% Resistance(Negative)
  • 15% Resistance(Toxic)
  • 15% Resistance(Psionic)
  • 18% Resistance(Lethal)
  • 7.5% SpeedRunning

 

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Posted (edited)

Just a couple ideas off the top of my head. For solo, Superior Invisibility is a better choice than Steamy Mist. The primary reason for this is that Superior Invisibility gives you -200% threat level. This combined with Group Invisibility (yes, GI stacks with any other concealment power), will drop your threat level by 400% (and Phantasm's threat level by 200%), meaning that enemies will stay focused on your Phantom Army.

 

It would be ideal to increase your global recharge a tad in order to get PA to perma. The FF procs may help, but there are issues. First, the Nado and Lightning Storm procs will only have a chance to help you on summoning, (they may proc on the pseudopets themselves, but that will not increase the pseudopets' damage sufficiently to make them worthwhile). Hurricane will be good for an extra 10%ish recharge, but that comes at a high endurance cost.

 

A couple of other things. O2 boost is basically useless solo, and you lose the bonuses from the slot if you don't use it. Solo, you can only use it to target your Phantasm, and it is generally easier to let Phantasm fight to the death and re-summon than to heal with O2 boost.

 

Your endurance drain is insane, you won't be able to keep your defense going. As such, Tough, Maneuvers, Frozen Armor, and Hurricane will likely need to be toggled off 90% of the time.

 

If you truly intend to solo, drop KB to KD procs (they make the build less effective). Also, you can get Hover flight speed to cap (same cap as fly) with a little effort. Hover has better control, meaning that it will allow you a better flight experience.

Hurricane with 4-slot Dark Watcher's Despair and Intuition Radial can get you a -51% ToHit at reasonable Endurance Cost. Spectral Terror as well can be slotted with -ToHit, which will help survivability. Grabbing Thunder Clap would allow you to move your Will set there and grab the 7.5% recharge from Basilisk's on Flash.

Your proctastic slotting of Tornado is intriguing, but Energy Font will only spawn on initial cast, Chance for Immobilize & KB2KD will work against synergy for soloing, and the Recharge proc won't help you except on initial casting. It is better to slot Decimation.

 

Freezing Rain could use some damage slotting, and again, if you are soloing, you don't need immobilize for this combo.

Just some thoughts...

Edited by Zepp

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

Posted
4 hours ago, Zepp said:

Just a couple ideas off the top of my head. For solo, Superior Invisibility is a better choice than Steamy Mist. The primary reason for this is that Superior Invisibility gives you -200% threat level. This combined with Group Invisibility (yes, GI stacks with any other concealment power), will drop your threat level by 400% (and Phantasm's threat level by 200%), meaning that enemies will stay focused on your Phantom Army.

 

It would be ideal to increase your global recharge a tad in order to get PA to perma. The FF procs may help, but there are issues. First, the Nado and Lightning Storm procs will only have a chance to help you on summoning, (they may proc on the pseudopets themselves, but that will not increase the pseudopets' damage sufficiently to make them worthwhile). Hurricane will be good for an extra 10%ish recharge, but that comes at a high endurance cost.

 

A couple of other things. O2 boost is basically useless solo, and you lose the bonuses from the slot if you don't use it. Solo, you can only use it to target your Phantasm, and it is generally easier to let Phantasm fight to the death and re-summon than to heal with O2 boost.

 

Your endurance drain is insane, you won't be able to keep your defense going. As such, Tough, Maneuvers, Frozen Armor, and Hurricane will likely need to be toggled off 90% of the time.

 

If you truly intend to solo, drop KB to KD procs (they make the build less effective). Also, you can get Hover flight speed to cap (same cap as fly) with a little effort. Hover has better control, meaning that it will allow you a better flight experience.

Hurricane with 4-slot Dark Watcher's Despair and Intuition Radial can get you a -51% ToHit at reasonable Endurance Cost. Spectral Terror as well can be slotted with -ToHit, which will help survivability. Grabbing Thunder Clap would allow you to move your Will set there and grab the 7.5% recharge from Basilisk's on Flash.

Your proctastic slotting of Tornado is intriguing, but Energy Font will only spawn on initial cast, Chance for Immobilize & KB2KD will work against synergy for soloing, and the Recharge proc won't help you except on initial casting. It is better to slot Decimation.

 

Freezing Rain could use some damage slotting, and again, if you are soloing, you don't need immobilize for this combo.

Just some thoughts...

Could you put that into a build I’d be interested to try it

Posted (edited)

Trying to keep with the spirit of the OP's build, I put together a build with perma-Hasten, Perma-PA, and flight-cap Hover. This should provide the sources you need for Creative Chaos. Try to keep your PA focused on one target through positioning and herding with Hurricane. Ice Storm should bump your end-game DpS up significantly, although you will still be relying on pets and pseud-pets. I haven't put in an Alpha yet, but Musculature Core may be the best path now that you don't need incarnates to hit Perma-PA.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Ill/SS Solo: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Blind -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Rchg/Hold(5), SprOvrPrs-Rchg/Energy Font(5)
Level 1: Gale -- Ann-ResDeb%(A)
Level 2: Spectral Wounds -- Dcm-Build%(A), Dcm-Acc/Dmg/Rchg(7), Dcm-Acc/EndRdx/Rchg(9), Dcm-Dmg/Rchg(9), Dcm-Acc/Dmg(11)
Level 4: Deceive -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(11), CrcPrs-Acc/Rchg(13), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Conf/Rchg(15), CrcPrs-Conf(15)
Level 6: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), ShlWal-ResDam/Re TP(17), Rct-ResDam%(19), BlsoftheZ-Travel(23), BlsoftheZ-Travel/EndRdx(31)
Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17)
Level 10: Boxing -- PndSlg-Stun%(A)
Level 12: Tough -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(25), GldArm-3defTpProc(37), StdPrt-ResDam/Def+(45)
Level 14: Group Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(19)
Level 16: Freezing Rain -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dmg/Rng(46), PstBls-Dmg/Rchg(46), PstBls-Dmg/EndRdx(46)
Level 18: Phantom Army -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(25), ExpRnf-Acc/Rchg(34), ExpRnf-Acc/Dmg(34), SlbAll-Acc/Dmg/Rchg(36), SlbAll-Dmg/Rchg(36)
Level 20: Hurricane -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitDeb/EndRdx(21), DarWtcDsp-ToHitdeb/Rchg/EndRdx(21), DarWtcDsp-ToHitDeb(23)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40)
Level 26: Spectral Terror -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(27), DarWtcDsp-ToHitDeb/Rchg(27), DarWtcDsp-ToHitDeb/EndRdx(29)
Level 28: Thunder Clap -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprWiloft-EndRdx/Rchg(33), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(34)
Level 30: Flash -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(31), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Rchg/Hold(43)
Level 32: Phantasm -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-Acc/Rchg(37)
Level 35: Tornado -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-Acc/Rchg(42), ExpRnf-Dmg/EndRdx(43)
Level 38: Lightning Storm -- Apc-Dam%(A), Apc-Dmg/EndRdx(39), Apc-Acc/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Dmg/Rchg(40)
Level 41: Ice Blast -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(50)
Level 44: Frozen Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(45)
Level 47: Ice Storm -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 1: Brawl -- PndSlg-Stun%(A)
Level 1: Containment
Level 1: Prestige Power Dash -- HO:Micro(A)
Level 1: Prestige Power Slide -- HO:Micro(A)
Level 1: Prestige Power Quick -- HO:Micro(A)
Level 1: Prestige Power Rush -- HO:Micro(A)
Level 1: Prestige Power Surge -- HO:Micro(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42)
------------

 

Edited by Zepp
Changed Origin and order slightly.
  • Thanks 1

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

The Great Archetype Concept Battle: Final Round

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

Archetype Proposal Amalgamation

Posted
4 hours ago, Zepp said:

Trying to keep with the spirit of the OP's build, I put together a build with perma-Hasten, Perma-PA, and flight-cap Hover. This should provide the sources you need for Creative Chaos. Try to keep your PA focused on one target through positioning and herding with Hurricane. Ice Storm should bump your end-game DpS up significantly, although you will still be relying on pets and pseud-pets. I haven't put in an Alpha yet, but Musculature Core may be the best path now that you don't need incarnates to hit Perma-PA.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Ill/SS Solo: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Blind -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Rchg/Hold(5), SprOvrPrs-Rchg/Energy Font(5)
Level 1: Gale -- Ann-ResDeb%(A)
Level 2: Spectral Wounds -- Dcm-Build%(A), Dcm-Acc/Dmg/Rchg(7), Dcm-Acc/EndRdx/Rchg(9), Dcm-Dmg/Rchg(9), Dcm-Acc/Dmg(11)
Level 4: Deceive -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(11), CrcPrs-Acc/Rchg(13), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Conf/Rchg(15), CrcPrs-Conf(15)
Level 6: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), ShlWal-ResDam/Re TP(17), Rct-ResDam%(19), BlsoftheZ-Travel(23), BlsoftheZ-Travel/EndRdx(31)
Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17)
Level 10: Boxing -- PndSlg-Stun%(A)
Level 12: Tough -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(25), GldArm-3defTpProc(37), StdPrt-ResDam/Def+(45)
Level 14: Group Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(19)
Level 16: Freezing Rain -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dmg/Rng(46), PstBls-Dmg/Rchg(46), PstBls-Dmg/EndRdx(46)
Level 18: Phantom Army -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(25), ExpRnf-Acc/Rchg(34), ExpRnf-Acc/Dmg(34), SlbAll-Acc/Dmg/Rchg(36), SlbAll-Dmg/Rchg(36)
Level 20: Hurricane -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitDeb/EndRdx(21), DarWtcDsp-ToHitdeb/Rchg/EndRdx(21), DarWtcDsp-ToHitDeb(23)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40)
Level 26: Spectral Terror -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(27), DarWtcDsp-ToHitDeb/Rchg(27), DarWtcDsp-ToHitDeb/EndRdx(29)
Level 28: Thunder Clap -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprWiloft-EndRdx/Rchg(33), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(34)
Level 30: Flash -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(31), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Rchg/Hold(43)
Level 32: Phantasm -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-Acc/Rchg(37)
Level 35: Tornado -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-Acc/Rchg(42), ExpRnf-Dmg/EndRdx(43)
Level 38: Lightning Storm -- Apc-Dam%(A), Apc-Dmg/EndRdx(39), Apc-Acc/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Dmg/Rchg(40)
Level 41: Ice Blast -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(50)
Level 44: Frozen Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(45)
Level 47: Ice Storm -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 1: Brawl -- PndSlg-Stun%(A)
Level 1: Containment
Level 1: Prestige Power Dash -- HO:Micro(A)
Level 1: Prestige Power Slide -- HO:Micro(A)
Level 1: Prestige Power Quick -- HO:Micro(A)
Level 1: Prestige Power Rush -- HO:Micro(A)
Level 1: Prestige Power Surge -- HO:Micro(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42)
------------

 

Thankyou, although I do not have the resources or time to experiment enough with it myself I’d be only able to make it if it was a completed version tried and true, I’m a noob back for 10 days since 2012 😛

 

realy if I’m gonna make a new char I need to know it’s gonna be the best I can make 😛 yes I’m one of those perfectionist types

Posted

I play a version similar to this, but I made it more team friendly (there are a lot of people in HC that do not like KB, and so to be kind to the ignant I actually use a lot of KB2KD).

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

Posted
15 hours ago, Zepp said:

Trying to keep with the spirit of the OP's build, I put together a build with perma-Hasten, Perma-PA, and flight-cap Hover. This should provide the sources you need for Creative Chaos. Try to keep your PA focused on one target through positioning and herding with Hurricane. Ice Storm should bump your end-game DpS up significantly, although you will still be relying on pets and pseud-pets. I haven't put in an Alpha yet, but Musculature Core may be the best path now that you don't need incarnates to hit Perma-PA.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Ill/SS Solo: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Blind -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Rchg/Hold(5), SprOvrPrs-Rchg/Energy Font(5)
Level 1: Gale -- Ann-ResDeb%(A)
Level 2: Spectral Wounds -- Dcm-Build%(A), Dcm-Acc/Dmg/Rchg(7), Dcm-Acc/EndRdx/Rchg(9), Dcm-Dmg/Rchg(9), Dcm-Acc/Dmg(11)
Level 4: Deceive -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(11), CrcPrs-Acc/Rchg(13), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Conf/Rchg(15), CrcPrs-Conf(15)
Level 6: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), ShlWal-ResDam/Re TP(17), Rct-ResDam%(19), BlsoftheZ-Travel(23), BlsoftheZ-Travel/EndRdx(31)
Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17)
Level 10: Boxing -- PndSlg-Stun%(A)
Level 12: Tough -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(25), GldArm-3defTpProc(37), StdPrt-ResDam/Def+(45)
Level 14: Group Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(19)
Level 16: Freezing Rain -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dmg/Rng(46), PstBls-Dmg/Rchg(46), PstBls-Dmg/EndRdx(46)
Level 18: Phantom Army -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(25), ExpRnf-Acc/Rchg(34), ExpRnf-Acc/Dmg(34), SlbAll-Acc/Dmg/Rchg(36), SlbAll-Dmg/Rchg(36)
Level 20: Hurricane -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitDeb/EndRdx(21), DarWtcDsp-ToHitdeb/Rchg/EndRdx(21), DarWtcDsp-ToHitDeb(23)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40)
Level 26: Spectral Terror -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(27), DarWtcDsp-ToHitDeb/Rchg(27), DarWtcDsp-ToHitDeb/EndRdx(29)
Level 28: Thunder Clap -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprWiloft-EndRdx/Rchg(33), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(34)
Level 30: Flash -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(31), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Rchg/Hold(43)
Level 32: Phantasm -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-Acc/Rchg(37)
Level 35: Tornado -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-Acc/Rchg(42), ExpRnf-Dmg/EndRdx(43)
Level 38: Lightning Storm -- Apc-Dam%(A), Apc-Dmg/EndRdx(39), Apc-Acc/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Dmg/Rchg(40)
Level 41: Ice Blast -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(50)
Level 44: Frozen Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(45)
Level 47: Ice Storm -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 1: Brawl -- PndSlg-Stun%(A)
Level 1: Containment
Level 1: Prestige Power Dash -- HO:Micro(A)
Level 1: Prestige Power Slide -- HO:Micro(A)
Level 1: Prestige Power Quick -- HO:Micro(A)
Level 1: Prestige Power Rush -- HO:Micro(A)
Level 1: Prestige Power Surge -- HO:Micro(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42)
------------

 

doesnt steamy mist give a great def bonus? thats its main use for me. i would be interested to see your main ill/storm. i want to mainly solo but also be able to group thats why i have all the kb-kd slots. thank you for the help.

 

Posted

For a completely different take that may will probably argue with but I love how this one plays I give you this:

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

LV Version 5: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Spectral Wounds -- Apc-Acc/Dmg/Rchg(A), Apc-Dmg(3), Apc-Dmg/Rchg(3), Apc-Acc/Rchg(9), Apc-Dmg/EndRdx(11)
Level 1: Gale -- OvrFrc-Dam/KB(A)
Level 2: Blind -- Thn-Dmg/EndRdx(A), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(5), Thn-Dmg/EndRdx/Rchg(9), Thn-Acc/Dmg(37)
Level 4: Deceive -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Conf/Rchg(7), CrcPrs-Acc/Rchg(7), CrcPrs-Conf(11), CrcPrs-Conf%(36)
Level 6: Super Speed -- Run-I(A)
Level 8: Flash -- SprWiloft-EndRdx/Rchg(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(17), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(34), SprWiloft-Rchg/Dmg%(36)
Level 10: Superior Invisibility -- LucoftheG-Def/Rchg+(A)
Level 12: Group Invisibility -- LucoftheG-Def/Rchg+(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Krm-ResKB(48), ShlWal-ResDam/Re TP(48)
Level 16: Freezing Rain -- Rgn-Acc/Rchg(A), Rgn-Dmg(17), Rgn-Dmg/Rchg(23), Rgn-Acc/Dmg/Rchg(23), Rgn-Dmg/EndRdx(25), AchHee-ResDeb%(37)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-EndRdx/Dmg/Rchg(19), ExpRnf-Acc/Dmg(21), ExpRnf-Dmg/EndRdx(34), Dmg-I(34)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 22: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 24: Steamy Mist -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Max HP%(31), UnbGrd-EndRdx/Rchg(45), Ags-Psi/Status(45)
Level 26: Spectral Terror -- GlmoftheA-Acc/Rchg(A), GlmoftheA-Acc/EndRdx(27), GlmoftheA-Acc/Fear/Rchg(27), GlmoftheA-Fear/Rng(29), GlmoftheA-EndRdx/Fear(37)
Level 28: Snow Storm -- EndRdx-I(A)
Level 30: Hurricane -- DarWtcDsp-Rchg/EndRdx(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(31), DarWtcDsp-ToHitDeb/EndRdx(31), DarWtcDsp-ToHitDeb(39), DarWtcDsp-ToHitDeb/Rchg(45)
Level 32: Phantasm -- SlbAll-Dmg(A), SlbAll-Dmg/Rchg(33), SlbAll-Dmg/EndRdx(33), SlbAll-Acc/Dmg/Rchg(33), SlbAll-Acc/Rchg(43)
Level 35: Tornado -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(36), AbsAmz-Acc/Rchg(46), AbsAmz-ToHitDeb%(46)
Level 38: Lightning Storm -- Dcm-Acc/Dmg(A), Dcm-Dmg/Rchg(40), Dcm-Acc/Dmg/Rchg(40), Dcm-Acc/EndRdx/Rchg(40), Dcm-Dmg/EndRdx(42), FrcFdb-Rechg%(46)
Level 41: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(42), PstBls-Acc/Dmg/EndRdx(42), PstBls-Dmg/Rng(43), PstBls-Dmg/EndRdx(43), PstBls-Dam%(48)
Level 44: Rise of the Phoenix -- RechRdx-I(A)
Level 47: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 49: Fire Shield -- GldArm-End/Res(A), GldArm-3defTpProc(50), GldArm-RechEnd(50), GldArm-Res/Rech/End(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(15), NmnCnv-Regen/Rcvry+(25), Mrc-Rcvry+(29)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(13), PrfShf-EndMod/Rchg(13), PrfShf-EndMod/Acc/Rchg(21)
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
------------

Posted

My only comment would be not to slot for damage in Freezing Rain.  The only reason to slot damage is if you are chasing set bonuses and damage is a side effect.  FR is primarily an AoE debuff particularly for -resistance.  If you want more damage consider procs, but I'd personally look to boost its recharge and reduce its end consumption so it's up and ready every spawn and doesn't eat your end bar.

 

Steamy Mist does yield decent defense but it's more along the values you can generate with Maneuvers as I recall.  It also boost stealth and several resistances.  And does so over an area and includes teammates in that area not just yourself. 

Posted

Steamy Mist has acceptable defense and some resistance as well. However, because you can get greater stealth and threat reduction from Superior Invisibility, especially when stacked with Group Invisibility, it is actually safer to use SI once you have Phantom Army. Steamy Mist is great for teams, so-so for solo (when choosing between SM & SI).

 

For my personal build, I am currently rethinking my Epic Pool (thinking of going redside to pick up Leviathan), and re-examining my slotting. I am looking for a way to move the recharge time from freezing rain to drop some procs in it, while keeping my global recharge above 201% (the minimum I need to keep perma-PA without Incarnates).

 

 

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

The Great Archetype Concept Battle: Final Round

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

Archetype Proposal Amalgamation

  • 2 weeks later
Posted

Here is my build, 2.5sec to perma PA, good def+res and lots of kb to kd.and with steamymist and tactics bit more team-friendly i guess.

Have not respec to that build, but played an illu/storm on live for long time and i guess this build will be okay:))

for solo i would change O2boost for epicpool aoe maybe.

if anyone can find those 2.5 sec to perma PA...not nessessary, but nice to have:))

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Blind -- Dcm-Build%(A), Dcm-Acc/Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(3), Dcm-Acc/Dmg(5), Dcm-Dmg/Rchg(5), Dcm-Dmg/EndRdx(46)
Level 1: Gale -- SprFrzBls-Rchg/ImmobProc(A)
Level 2: Deceive -- CrcPrs-Conf%(A), CrcPrs-Acc/Rchg(7), CrcPrs-Acc/Conf/Rchg(7), CrcPrs-Conf/EndRdx(9), CrcPrs-Conf(9)
Level 4: Snow Storm -- ImpSwf-Dam%(A), ImpSwf-EndRdx/Rchg/Slow(11)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13), Ags-ResDam/EndRdx(15), Ags-ResDam(15), Ags-Psi/Status(17)
Level 12: Combat Jumping -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(17), BlsoftheZ-Travel(19)
Level 14: Super Jump -- WntGif-ResSlow(A)
Level 16: Freezing Rain -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(19), Rgn-Dmg/Rchg(21), Rgn-Acc/Dmg/Rchg(21), Rgn-Acc/Rchg(23), Rgn-Knock%(46)
Level 18: Phantom Army -- SlbAll-Build%(A), SlbAll-Dmg/Rchg(23), SlbAll-Acc/Dmg/Rchg(25), SlbAll-Dmg(25), SlbAll-Acc/Rchg(27), RechRdx-I(27)
Level 20: Hurricane -- SuddAcc--KB/+KD(A), SuddAcc-KB/Dmg/End(29)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(31), ShlWal-ResDam/Re TP(31)
Level 24: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(31), AdjTrg-ToHit/EndRdx(33), AdjTrg-ToHit(33)
Level 26: Spectral Terror -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(50)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(33), GldArm-ResDam(34), GldArm-End/Res(34)
Level 32: Phantasm -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-Dmg/EndRdx(34), ExpRnf-Acc/Dmg(36), ExpRnf-EndRdx/Dmg/Rchg(36), CaltoArm-Acc/Dmg/Rchg(36), SuddAcc--KB/+KD(37)
Level 35: Tornado -- CaltoArm-Acc/Dmg/Rchg(A), CaltoArm-EndRdx/Dmg/Rchg(37), CaltoArm-Dmg/EndRdx(37), CaltoArm-Acc/Dmg(39), TchofLadG-%Dam(39), SuddAcc--KB/+KD(39)
Level 38: Lightning Storm -- Apc-Dam%(A), Apc-Dmg/EndRdx(40), Apc-Dmg(40), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(42), SuddAcc--KB/+KD(42)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(43), Rct-ResDam%(43)
Level 44: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45)
Level 47: O2 Boost -- Prv-Absorb%(A), Prv-Heal/Rchg(48), Prv-EndRdx/Rchg(48), Prv-Heal/EndRdx(48), Prv-Heal(50), Prv-Heal/Rchg/EndRdx(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(43)
Level 50: Agility Core Paragon
------------

 

 

 

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