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Struggling to build DP/Rad


Kazuuk

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You might need to work on this but here is the concept.. I don't see much wiggle room honestly.

 

You are pretty much at range cap. 

You drop Radiation infection from range which means mobs will attack you.  But your ranged defenses should help mitigate that. 

Then YOU move in on the anchor for Radiation Infection. Hopefully you picked a Boss.  At this point every mob around the anchor is minus 22 to hit.. Which means you will be at full positional defense cap in that area.. Mobs on the outside will be dealing against your range defense cap. 

Choking Cloud which is similar to Oppressive Gloom will quiet the noise of low level mob attacks.  So you might be surrounded by your mob cap but not all will be attacking.

 

Hail of bullets is your next attack which will increase your defenses for a few seconds a bit more. 

Then Bullet rain for another AOE 

Then start picking off half wounded mobs. 

What will transpire is other mobs will start jumping in as other mobs drop off to fill up the Mob attack cap.  So you could fire Bullet rain into other mobs just standing around to get a bit more aggro and more mobs closer to you for hail of bullets.  I do this a lot when running solo missions on 3/8 setting.  I attack 2 sets of mobs while I run to a third set and I try to bring them together if I can.

 

You pick your Travel power

 

EDIT

You could also drop Melee down a few more points leveraging Radiation Infection.  Get rid of sets in Boxing and Brawl and redistribute to other powers.. Thats 10 slots.

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Radiation Emission
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(29)
Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(11)
Level 2: Empty Clips -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(7), SprScrBls-Acc/Dmg/Rchg(15), FrcFdb-Rechg%(15)
Level 4: Radiation Infection -- Empty(A)
Level 6: Swap Ammo 
Level 8: Bullet Rain -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(25), SprScrBls-Rchg/+End(25), FrcFdb-Rechg%(27)
Level 10: Enervating Field -- Empty(A)
Level 12: Boxing -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(17), TchofDth-Dmg/Rchg(27), TchofDth-Acc/Dmg/EndRdx(33), TchofDth-Dmg/EndRdx/Rchg(33), TchofDth-Dam%(43)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(17), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam/EndRdx/Rchg(31), GldArm-3defTpProc(31)
Level 16: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(23)
Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(23)
Level 20: Lingering Radiation -- Empty(A)
Level 22: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(39), RedFrt-EndRdx/Rchg(40), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(43), RedFrt-EndRdx(43)
Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(39), GssSynFr--Build%(39)
Level 26: Piercing Rounds -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(31), SprMlcoft-Acc/Dmg/Rchg(40), SprMlcoft-Dmg/EndRdx/Rchg(40), SprMlcoft-Acc/Dmg/EndRdx/Rchg(42), SprMlcoft-Rchg/Dmg%(42)
Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Hail of Bullets -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(36), FrcFdb-Rechg%(36)
Level 35: Fallout -- Empty(A)
Level 38: EM Pulse -- Acc-I(A)
Level 41: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-EndRdx/Rchg(45), StdPrt-ResDam/Def+(46)
Level 44: Choking Cloud -- Lck-%Hold(A), Lck-Acc/Hold(46), Lck-Acc/Rchg(48), Lck-Acc/EndRdx/Rchg/Hold(48), Lck-Rchg/Hold(50), Lck-EndRdx/Rchg/Hold(50)
Level 47: Accelerate Metabolism -- Empty(A)
Level 49: Mutation -- Empty(A)
Level 1: Brawl -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(13), TchofDth-Dmg/Rchg(36), TchofDth-Acc/Dmg/EndRdx(46), TchofDth-Dmg/EndRdx/Rchg(48), TchofDth-Dam%(50)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13)
Level 6: Chemical Ammunition 
Level 6: Cryo Ammunition 
Level 6: Incendiary Ammunition 
Level 50: Agility Core Paragon 
Level 0: Marshal 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
Level 1: Quick Form 
------------

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Edited by plainguy
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This is the one I have saved. I think the idea is to stealth in and drop radiation infection or hail of bullets and then soul drain and then kill everything. Plainguy's build would likely be easier solo.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Dual Wield -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(9), SprScrBls-Acc/Dmg/Rchg(11)
Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(5), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(7), NmnCnv-Regen/Rcvry+(7)
Level 2: Radiation Infection -- EndRdx-I(A), AchHee-ResDeb%(3)
Level 4: Accelerate Metabolism -- PrfShf-EndMod/Rchg(A)
Level 6: Empty Clips -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(15), SprScrBls-Rchg/+End(17), Dmg-I(17), AchHee-ResDeb%(19), FrcFdb-Rechg%(21)
Level 8: Swap Ammo 
Level 10: Bullet Rain -- Rgn-Dmg(A), Rgn-Dmg/Rchg(11), Rgn-Acc/Dmg/Rchg(13), Rgn-Dmg/EndRdx(13), Rgn-Knock%(15), FrcFdb-Rechg%(19)
Level 12: Enervating Field -- EndRdx-I(A)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(21)
Level 18: Executioner's Shot -- Thn-Dmg/EndRdx(A), Thn-Acc/Dmg(37), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(40), Thn-Dmg/EndRdx/Rchg(40)
Level 20: Lingering Radiation -- RechRdx-I(A)
Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(39)
Level 24: Boxing -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50), Mk'Bit-Dam%(50)
Level 26: Piercing Rounds -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(27), SprMlcoft-Acc/Dmg/Rchg(27), SprMlcoft-Dmg/EndRdx/Rchg(36), SprMlcoft-Acc/Dmg/EndRdx/Rchg(36), SprMlcoft-Rchg/Dmg%(36)
Level 28: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-EndRdx/Rchg(29), UnbGrd-ResDam/EndRdx/Rchg(31), GldArm-3defTpProc(34)
Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31)
Level 32: Hail of Bullets -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FrcFdb-Rechg%(34)
Level 35: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(48)
Level 38: Stealth -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(39)
Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42), StdPrt-ResDam/Def+(43)
Level 44: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46), FuroftheG-ResDeb%(46)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(25)
Level 8: Chemical Ammunition 
Level 8: Cryo Ammunition 
Level 8: Incendiary Ammunition 
Level 50: Agility Core Paragon 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
Level 0: Marshal 
Level 1: Quick Form 
------------

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Edited by Darkir
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  • 2 weeks later

The key to DP is to just proc the heck out of it.

 

Suppressive Fire is skipped in the previous builds. Big mistake. With a 20 second base recharge you can put in 3 damage procs and have them fire off every time, even with a bit of recharge added. I plug something with that power and they immediately take 210 proc damage and get held or stunned depending on which ammo mode I'm in. Eventually you'll also have choking cloud and stick a Lockdown +2 mag proc in it. You'll be holding things pretty well if you close to melee range. (I've got a Nature/DP defender and the entangling aura was amazing at melee holds; I didn't actually proc suppressive fire with a hold proc as well it was just not needed.)

 

Various DP powers give -defense and knockback with normal ammo; it doesn't matter if you've toggled to a different ammo, the valid procs fire all the time. Proc any power that can take it with force feedback chance of recharge (especially the cone and the targeted aoe) as well as achilles heel and lady gray chance of negative energy; smashing damage procs from knockback and slow sets will also be plentiful. While leveling I'm not sure if you will get more bang from the procs or straight damage enhancement but my suggestion is to do a mix and see how it goes.  Since Rad can apply -resist from toggles all damage will be increased anyway.

 

As this is a leveling build, I recommend you do not worry about cramming in tough and weave unless and until you find you absolutely need them. The previous suggested builds stuck them in really early, I'm thinking that the high 30s or low 40s would be fine if you need them. Generously slot Radiation Infection with 3 -tohit IOs. That will take is -tohit value to about -39%. That's going to go far to prevent you taking damage. Rad's toggles are slow to cast but with the toggle persistance change the benefits are huge; if you do nice anchor pulls around corners you can bunch everything up into a killing field to use your cones and AoEs on. 

 

Anyway here is a to-32 leveling build. It's not a complete build but set up for functional slotting. There are some obvious holes because the slots aren't all there; for instance Executioner's Shot just has an accuracy in it. The power is kind of so-so but it does apply -damage resist so it's important. Same thing with Pistols, on the one hand I want to skip it because it's super fast recharge means it's not good for procs but it does have -10% defense if you're using normal ammo so it muled half of one of the corruptor ATO sets. Note that by breaking this set in half, you get two range enhancement bonuses which will help Empty Clips.  I also thought a bit about trying to cram maneuvers and tactics in here. Frankly a lot of the attacks are 1 accuracy and 3 procs. I wouldn't mind shoving tactics in here even if only as a leveling crutch. Perhaps swap piercing rounds and kick for maneuvers and tactics?  Anyway I hope this is more food for thought.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 33 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting

Villain Profile:
Level 1: Dual Wield -- FrcFdb-Rechg%(A), ExpStr-Dam%(5), ImpSwf-Dam%(7), Acc-I(7)
Level 1: Radiant Aura -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx/Rchg(3), DctWnd-Heal/Rchg(3)
Level 2: Empty Clips -- AchHee-ResDeb%(A), TchofLadG-%Dam(5), ShlBrk-%Dam(9), Acc-I(9), FrcFdb-Rechg%(25)
Level 4: Radiation Infection -- ToHitDeb-I(A), ToHitDeb-I(11), ToHitDeb-I(11), EndRdx-I(13)
Level 6: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(13)
Level 8: Bullet Rain -- FrcFdb-Rechg%(A), MlcoftheC-Rchg/Dmg%(15), MlcoftheC-Acc/Dmg/EndRdx/Rchg(15), MlcoftheC-Acc/Dmg(17)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(17)
Level 12: Suppressive Fire -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(19), GldJvl-Dam%(19), GldNet-Dam%(21), Acc-I(21)
Level 14: Swap Ammo 
Level 16: Pistols -- MlcoftheC-Dmg/Rchg(A), MlcoftheC-Acc/Dmg/Rchg(23), MlcoftheC-Dmg/EndRdx/Rchg(23)
Level 18: Executioner's Shot -- Acc-I(A)
Level 20: Lingering Radiation -- Acc-I(A), RechRdx-I(27), RechRdx-I(27)
Level 22: Combat Jumping -- Krm-ResKB(A), LucoftheG-Def/Rchg+(31), Ksm-ToHit+(31), ShlWal-ResDam/Re TP(31)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Piercing Rounds -- Empty(A)
Level 28: Choking Cloud -- Lck-%Hold(A), Lck-EndRdx/Rchg/Hold(29), EndRdx-I(29)
Level 30: Kick -- Empty(A)
Level 32: Hail of Bullets -- Empty(A)
Level 35: [Empty] 
Level 38: [Empty] 
Level 41: [Empty] 
Level 44: [Empty] 
Level 47: [Empty] 
Level 49: [Empty] 
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
Level 14: Chemical Ammunition 
Level 14: Cryo Ammunition 
Level 14: Incendiary Ammunition 
------------

 

 

 

 

 

 

See me on Excelsior as Eridanus - Whisperkill - Kid Physics - Ranger Wilde - The Hometown Scrapper - Firewatch - and more!

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  • 2 weeks later

Here's what I went with, which is an updated version of my DP/Rad from Live days.

 

It's similar in stats to Darkir's from above as it gets you almost to softcap Ranged pre-Incarnate (past that at Incarnate levels), but mine has very high Energy typed +DEF which I tend to try and build for the post-50 game.  Darkir's has much better +RES however.

 

image.png.f4c90d5d80c56277e09fa187b2e18071.png

 

Mine is also a fairly inexpensive build if that matters to you, and you really don't need a leveling build...I just used this one as-is throughout the leveling process.

 

Lots of good build advice in this thread however.  I may apply it to my own.

 

Note on proccin'g out on a Corruptor.   I find you lose quite a few set bonuses doing this.  It's worth it in a few powers perhaps, but Proc-monsters work far better on a Defender than a Corruptor simply because a Defender has higher base values to begin with so they don't need as many set bonuses.  But I do love me some Scourge.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

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Level 50 Science Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Dual Wield -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg(5), SprMlcoft-Rchg/Dmg%(7)
Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(11)
Level 2: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(13), DarWtcDsp-ToHitdeb/Rchg/EndRdx(13), DarWtcDsp-Slow%(15)
Level 4: Accelerate Metabolism -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(15), EffAdp-EndMod/Acc/Rchg(17)
Level 6: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(46)
Level 8: Bullet Rain -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(17), SprScrBls-Dmg/EndRdx/Rchg(19), PstBls-Dam%(19), ImpSwf-Dam%(21), SprScrBls-Rchg/+End(31)
Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-EndRdx/Rchg(23), LucoftheG-Def/EndRdx/Rchg(23), Ksm-ToHit+(25)
Level 12: Enervating Field -- EndRdx-I(A)
Level 14: Swap Ammo 
Level 16: Mutation -- RechRdx-I(A)
Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(25), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/Rchg(27), Thn-Dmg/EndRdx/Rchg(29), Thn-Acc/Dmg/Rchg(29)
Level 20: Kick -- Empty(A)
Level 22: Lingering Radiation -- RechRdx-I(A)
Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(31), RctArm-EndRdx/Rchg(31), GldArm-3defTpProc(33), StdPrt-ResDam/Def+(33)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 28: Piercing Rounds -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(34), PstBls-Dmg/Rng(34), PstBls-Dam%(36), Ann-ResDeb%(36)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-EndRdx/Rchg(37)
Level 32: Hail of Bullets -- Erd-Acc/Dmg/Rchg(A), Erd-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(39), Erd-%Dam(39)
Level 35: Choking Cloud -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(40), BslGaz-Acc/EndRdx/Rchg/Hold(40), BslGaz-Slow%(40)
Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(42), Rct-Def(42), Rct-Def/EndRdx(42)
Level 41: Scorpion Shield -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/EndRdx(43), LucoftheG-EndRdx/Rchg(43), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def/Rchg+(45)
Level 44: Web Cocoon -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(46), BslGaz-Slow%(46)
Level 47: Summon Disruptor -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(50), ExpRnf-+Res(Pets)(50)
Level 49: Super Jump -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45)
Level 14: Chemical Ammunition 
Level 14: Cryo Ammunition 
Level 14: Incendiary Ammunition 
Level 50: Agility Core Paragon 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Core Flawless Interface 
Level 50: Cimeroran Core Superior Ally 
Level 50: Clarion Core Epiphany 
Level 50: Assault Core Embodiment 
Level 1: Quick Form 
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