The Godchild Posted March 29, 2020 Posted March 29, 2020 (edited) Anyone else seeing the issue here? Archery by itself has an inherent 15% acc bonus, and t9's usually have +20% acc inherently as well. Soooooo, is this just a visual/typo issue with the power info/enhancement window (yes it shows 1.00 base there as well) or was this a 'nerf' to take into account the animation speed up? Side note: It really does feel like its seriously lacking in base acc. Unless I'm using aim/upshot it tends to miss....ALOT, or rng just hates me as usual. Could be either reason really... Edited March 29, 2020 by The Godchild
Redlynne Posted March 30, 2020 Posted March 30, 2020 1 hour ago, The Godchild said: Archery by itself has an inherent 15% acc bonus, and t9's usually have +20% acc inherently as well. 0.15 * 1.2 = 0.18 1 + 0.15 = 1.15 1 + 0.18 = 1.18 Any questions? Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
The Godchild Posted March 30, 2020 Author Posted March 30, 2020 (edited) Yes, plenty... I'd like to point out that 1.18x is from a smidge of slotting from IO's, I'm talking purely about the inherent accuracy (what the power's baseline is), not slotted or universal bonuses. ...also I'm pretty sure that's not how the math goes for acc, if anything it would probably add to +35% (doubt it stacks like other +acc universal bonuses though)...but I could see the normal T9 nuke +20% taking priority if they had to pick between either. tl;dr: No math required, we're talking about why Archry's T9 has no listed inherent bonus (of any sort) unlike every other T9 nuke. Edited March 30, 2020 by The Godchild
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