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Posted

Hello fellow Overlords!

 

I just wanted to start a discussion for the new powerset, specifically as it applies to us Masterminds. So we can brainstorm togeather and possibly numbercrunch some things and come up with some playstyles/theories on how to use it! Please if anyone here was involved with the Beta testing feel free to give the rest of us any insight or advice!

 

First for convience heres a copy/paste from the notes - 

 

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New Support Powerset: Electrical Affinity

You are able to control and manipulate electricity to aid your allies and weaken your enemies. Some Electrical Affinity powers build Static, which increases the number of targets your Circuit powers can chain to.

  • The set has been built around chaining powers and a stacking / combo system that's similar to those found in many of the more modern melee and ranged damage sets, with a focus on wide variety of buffs for the whole team as well as damage and endurance debuffs for your enemies.
  • Electrical Affinity also introduces and makes use of a brand new mechanic which allows powers to dynamically change the number of targets they can hit - in this case, the four Circuit powers hit more targets for every stack of Static that you currently have.
  • Electrical Affinity is available for Defenders, Corruptors, Controllers and Masterminds.
  • Electrical Affinity has both a Hero (blue) and Villain (red) default theme available for all ATs, along with the light and dark customisation themes.

Powers

  • ShockTherapy_Shock.png.47ac6e7922aa47a49b8a4f9b0a01c904.png T1: Shock (Ranged, Foe -DMG, -End, -Recovery, -Regen)
    • Strike a single foe with a highly-charged electrical shock, draining some endurance and moderately reducing their recovery, regeneration and damage output. Recharge: Slow
  • ShockTherapy_RejuvenatingCircuit.png.9d37e1718186c520d2153b9a61fdfe38.png T2: Rejuvenating Circuit (Ranged (Chain), Ally Heal, Self +Static)
    • Create a circuit of healing energy between several nearby allies, healing them for a small amount. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Rejuvenating Circuit grants 1 stack of Static. Recharge: Moderate
  • ShockTherapy_GalvanicSentinel.png.b58b41d878755ee68754ec83933028a7.png T3 (Defenders, Controllers and Corruptors): Galvanic Sentinel (Summon Galvanic Sentinel: Ranged Debuff Special)
    • Summons a Galvanic Sentinel to your aid. The Galvanic Sentinel shocks and weakens your foes, draining some endurance and reducing their regeneration, recovery, and damage output. The Galvanic Sentinel can be buffed and healed, and may be targeted with your Circuit powers. Recharge: Slow
  • ShockTherapy_EnergySink.png.fa738ffe201d15a1ff2049e3d40dea86.png T3 (Masterminds): Discharge (Ranged (Targeted AoE), Foe -Dmg, -End, -Recovery, -Regen)
    • Unleash a blast of electrical energy around your target, draining them and all nearby enemies of some endurance. This will also reduce their regeneration, recovery, and damage dealt for a short period of time. Recharge: Slow
  • ShockTherapy_EnergizingCircuit.png.8a9a5dc9b610aae36727dab25de5034b.png T4: Energizing Circuit (Ranged (Chain), Ally +End, +Recharge, Self +Static)
    • Create a circuit of pure energy between several nearby allies, restoring a small amount of their endurance and significantly increasing their attack rate for a short time. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Energizing Circuit grants 1 stack of Static. Recharge: Slow
  • 23345712_index(1).png.1b4c0554c35eefaf23422283a20502cc.png T5: Faraday Cage (Location (PBAoE), Team +Res(All DMG but Toxic, Status, Knockback, -Rech, -Rec, -End))
    • Create a large energy barrier at your location which provides all allies within resistance to all damage except Toxic. They are also protected from status effects, knockbacks, endurance drain, recovery debuffs and recharge debuffs. Casting this power again will move the energy barrier to your location. Standing inside your own Faraday Cage will grant you a stack of Static every 5 seconds. Recharge: Moderate
  • ShockTherapy_EmpoweringCircuit.png.1fea10aa19ad95294de2f3546ddb6384.png T6: Empowering Circuit: (Ranged (Chain), Ally +DMG, +Tohit, Self +Static)
    • Create a circuit of empowering energy between several nearby allies, increasing their damage output and chance to hit for a short time. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Empowering Circuit grants 1 stack of Static. Recharge: Slow
  • ShockTherapy_Defibrillate.png.4240c0c29aaf0058ef648d0c6d0a5ed4.png T7: Defibrillate (Melee (Targeted AoE), Ally Rez, Foe Sleep, -End, -Recovery)
    • Strike a target with a highly-charged jolt of electricity, reviving all nearby allies and draining all nearby foes. Any enemies affected will be drained of some endurance, have their recovery reduced and be put to sleep for a short time. Defibrillate consumes all stacks of Static, and the strength of the offensive component of this power scales with the number of stacks consumed. Allies will always be revived with full health and endurance regardless of the number of Static stacks consumed. Recharge: Long
  • index.png.f5fb8575eb7ab70f373c9a5d7f5f6319.png T8: Insulating Circuit (Ranged (Chain), Ally +Absorb, Self +Static)
    • Create a circuit of protective energy between several nearby allies, granting them a small protective shield. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Insulating Circuit grants 1 stack of Static. Recharge: Slow
  • ShockTherapy_AmpUp.png.9996c312ee1471de094ef91f460cef0e.png T9: Amp Up (Ranged, Ally +Special, +Recharge)
    • Empower an ally with raw energy, causing all of their abilities to unleash chained bolts of electricity at nearby foes. These bolts drain a small amount of endurance and have a chance to knock up the target. Amp Up also moderately increases their attack rate and greatly boosts the secondary effects of their powers. Their power effects like heals, defense debuffs, endurance drains, disorients, holds, immobilizes and more, are all improved. Recharge: Very Long
  • ShockTherapy_Static.png Static (Circuit Boost)
    • Every stack of Static you have increases the number of targets your Circuit powers can chain to by 3.

 

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My initial impressions -

 

Well I've been super excited for this new set! I started with a Robots/Electrical. Overall it looks to be a pretty team friendly powerset, boasting a heal, absorb, recharge buffs. end buffs, and damage and regen debuffs. I am particularly excited to see how well Farady Cage, Insulating Circuit, and Amp Up works on the robos, especially with the +Absorb, which is something we havent been able to give pets before to my limited knowledge?

 

Thoughts on powers -

 

1. Shock - I've toyed around with it a bit, but I dont think ill be using this to any great extent. I think -End is more of a PVP feature than a PVM one to start, but the -damage and -regen might be nice for bosses and such down the road.

 

2. Rejuvinating Circuit - Really like this one. Its a heal that jumps and chains to other things. You cant target yourself to start the chain however, which would kind of suck if you were trying to solo as a defender or controller with no one to start the chain. It doesnt heal for any great amount, but so far its been enough, plus its on a fairly moderate recharge too.

 

3. Discharge - Sort of an AoE version of Shock. Might be nice at endgame for the -damage and -regen perhaps?

 

4. Energizing Circuit - Ive been using this on my pets, and I cant really tell if its having any meaningful impact yet. MM pets arent affected by Recharge buffs are they? And I dont think they run out of END much either, so if those cases are true this might make the T4 power only useful on fellow players. (sadly).

 

5. Faraday Cage - Excited for this one! Not only is it an area barrier that has resistance buffs, but also protects your minions from being knocked around and such! Which was always my downfall on my Robo/Time with my bots getting tossed around and out of range of heals. So this one might be a game changer.

 

6. Empowering Circuit - Great buff for both pets and fellow players. Can never have too much +hit or damage on pets!

 

7. Defibrillate - I'm not sure what to think about this one. First its a melee ability, which is fine. But it seems to be multi-use with raising allies and putting things to sleep. Not sure how useful the -End will be though against npcs.

 

8. Insulating Circuit - This is another one I'm excited about. It gives targets an absorb shield, which has the possibility of being fantastic!

 

9. Amp Up - The big buff, adding damage and a "knock up" effect. I am excited to try this one out on assualt bot, possibly letting him trap his own enemies in his fire patches for a change. Also hope its affected by attack rate increase.

 

Thoughts overall -

- I am a bit concerned with the lack of defense boosts in the powerset, so I suspect this set might be ideal for a resistance based primary, as cool as being robo/ele might be. I also dont see any hard CC abilities either, as all the debuffs are -Dam, Regen, End, or Recovery. The damage and regen are nice, but NO idea if End/Recovery are notewrothy debuffs at endgame PVM.

 

Overall I picture this playstyle sort of being a mix between Traps and Bio-Armor, fighting in your barrier where you and your minions are protected, while using your Heal and buffs to keep things rolling. Might couple this with something like web grenade to keep things at a distance, or let them come in close for the Melee strike. So not sure there.

 

Just my thoughts on it. Its hard to really tell without being able to load it in MIDS, so hard numbers are somewhat of a guess at this point. Still, I am hoping its got enough of a resistance+abosrb buff to be good!

 

Anyone else have thoughts/imput? Or experience with the set?

  • Confused 1
Posted

  Yeah, looks like it needs some sort of CC, but will go great with a resistance based pet like demons or necro.  Gonna play a demons/elec today, fingers crossed.

Posted

Looked in Mids.. 

 

I'm a bit all over the place with it.

 

Energizing circuit is useless for pets. 

As was mentioned demons benefits best from this set. 

I can see range cap hover baster concept..

Provoke and have the high resist numbers mitigate the AOE damage from bodyguard mode onto pets. 

I would be setting up all heals and buffs to target my last pet first. 

 

Insulating circuits with six slot Numia looks interesting.. 440% absorb 20% regen.  Again helps with provoke. 

Faraday six slotted with Unbreakable is giving you just about 23% to resistance.

 

I am not big on the endurance drain.  Was a bit bummed out seeing 3 powers only accepted endurance IOs sets and a 4th (defib) accepted endurance and sleep.

 

There was some good talk about electric attacks and endurance drain in the game. NPC powers cost 1 endurance point to use.

Draining them does not have much affect as killing them. 

If their ( the NPC ) powers cost more based on what the attack was then it might matter a bit more. But when all NPC attacks equal 1 endurance there is no way from stopping them from hitting you with that big AOE attack.

With 10 endurance points they ( the NPC ) are golden.  You could only fire off 1 attack from a primary with 10 endurance. 

 

I would have to see what robot buff numbers with proc IOs would give the robot pets along with resistance numbers. 

 

I have to play around with builds and do some math to see what numbers pets are getting.

 

 

 

 

 

 

 

 

 

 

 

  

 

Posted (edited)

This is what I came up with.

Resistance wise between the IO pet unique's ( 35% ) and faraday cage (17.72% ) its about 53%.. Pets have some inherit resistance buffs which put them with another 23 in Lethal, cold and energy. 

So depending on the damage they are sitting anywhere between 53 to 76 in resistance.  

 

Defense wise between the protector bot buff with LOTG+ recharge IO.  Not having real numbers I will say it gives it another .5 to the buff so 7.5 from pet plus LOTG IO is 8..   Maneuvers is 4.  Pet IO is 10. 

one AOE defense IO at 15.

 

So pet defense is about 20% and 35 for AOE. 

 

These are rough numbers and could be higher as I am under estimating it all. 

 

If you switch over to demons just it would be much higher resistance numbers across the board.

 

I think Power boost plays a good part in this and many of these powers benefit from it.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Electrical Affinity
Power Pool: Fighting
Power Pool: zc_Leadership
Power Pool: Flight
Power Pool: Presence
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Battle Drones -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(3), BldMnd-Acc/EndRdx(3), BldMnd-Acc/Dmg/EndRdx(5), BldMnd-Acc(5), BldMnd-Dmg(7)
Level 1: Shock -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(7), PreOptmz-EndMod/Rech(9), PreOptmz-EndMod/Acc/End(9), PreOptmz-EndMod/Acc/Rech(11), PreOptmz-EndMod/End/Rech(11)
Level 2: Rejuvenating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(19), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(21), NmnCnv-Heal(21), NmnCnv-Regen/Rcvry+(33)
Level 4: Discharge -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(34), PreOptmz-EndMod/Rech(34), PreOptmz-EndMod/Acc/End(34), PreOptmz-EndMod/Acc/Rech(36), PreOptmz-EndMod/End/Rech(36)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Kick -- Empty(A)
Level 10: Energizing Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(36), PreOptmz-EndMod/Rech(37), PreOptmz-EndMod/Acc/End(37), PreOptmz-EndMod/Acc/Rech(37), PreOptmz-EndMod/End/Rech(39)
Level 12: Protector Bots -- LucoftheG-Def/Rchg+(A), SvrRgh-PetResDam(13), EdcoftheM-PetDef(13), CaltoArm-+Def(Pets)(15), SprMarofS-EndRdx/+Resist/+Regen(15), SprCmmoft-Rchg/PetAoEDef(17)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def(50)
Level 16: Faraday Cage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40)
Level 18: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(27)
Level 20: Empowering Circuit -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(43), RctRtc-Pcptn(45)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33)
Level 26: Assault Bot -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(27), ExpRnf-Dmg/EndRdx(29), ExpRnf-Acc/Dmg/Rchg(29), ExpRnf-EndRdx/Dmg/Rchg(31), ExpRnf-+Res(Pets)(31)
Level 28: Defibrillate -- CaloftheS-Heal%(A)
Level 30: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Insulating Circuit -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(45), DctWnd-Heal/Rchg(46), DctWnd-Heal/EndRdx/Rchg(46), DctWnd-Heal(46), DctWnd-Rchg(48)
Level 38: Amp Up -- RechRdx-I(A)
Level 41: Provoke -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(42), PrfZng-Taunt/Rchg/Rng(42), PrfZng-Acc/Rchg(42), PrfZng-Taunt/Rng(43), PrfZng-Dam%(43)
Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45)
Level 47: Mace Beam Volley -- Artl-Acc/Dam(A), Artl-Dam/End(50), Artl-Dam/Rech(50)
Level 49: Power Boost -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Prv-Absorb%(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(48)
Level 1: Battle Drone 
Level 12: Protector Bot 
Level 26: Assault Bot 
------------

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Edited by plainguy
Posted (edited)

In my not so humble opinion, this set is probably the best in the game for MM's right now. (But I'm biased)

 

Energizing Circuit may be useless for most pets, but it's a HUGE boon in groups. It's easily as good or probably much better (once kitted out with IOs) than /empathy's recovery aura. Since it restores a big chunk all at once instead of small amounts gradually over time you can save it for when you know big end-draining powers are about to fade and give your teammates a boost when they need it the most.

 

I think Amp Up might also be the most interesting of the 'super buff' powers out there, since it's actually as effective (or more) on the controllers/defenders in the group instead of just dropping it on the highest damage dealer. Though if you do drop it on the damage dealers then you get all those fun little lightning arcs and knockups. Like dropping ice puddles, but with electricity.

 

The static gimmick is great, and I was having fun seeing how many targets I could land hits on with faraday cage in a huge crowd of players. It got a little bit ridiculous quickly.

 

And of course, the single best reason is that thematically it's so PERFECT with robots. Buffing them with Empowering and seeing the electric sparking aura is quite lovely.

 

 

Edited by khy
  • Like 1
Posted

Actually I want to pair ele with ninjas... just for the +dam

 

But otherwise what other pet(s) will make the most of ele?

Posted
3 hours ago, khy said:

In my not so humble opinion, this set is probably the best in the game for MM's right now. (But I'm biased)

I agree with khy on every point made. My experience comes from playing an elec/ice defender at max level, but I think elec affinity lends itself really well to MMs.

You can spam the absorb and heal back to back for downright impressive sustain. In an unique manner compared to typical support sets, both of these casts have fast animations.

 

I too was unimpressed with Energizing Circuit looking at it in Mids. Then actual use made it click. Energizing Circuit can essentially replace Ageless for yourself (let alone your teammates).

Faraday Cage is perma mez protection that will never drop, unlike bubbles/sonic.

So let's recap.

You've got healing covered. You've got endurance covered. You've got mez protection covered.

Meaning you're free to take Barrier without a second thought, and stack even more defense and resistance.

It is a pure support set with no "meaningful" way to increase your damage (Empowering Circuit is nice, don't get me wrong, but it's no -RES). On a defender or corruptor, that mitigation can be fun in groups but will likely be wasted in this world of uber builds.

But on a MM?

Say goodbye to resummoning your stuff, methinks.

As someone who loathes that part of the MM experience, elec affinity might be the thing that finally lets me stick with them.

Posted (edited)

How are you guys making builds in mids reborn hero designer? I have the latest one, 2.6.0.7 Issue 26 version 19.1021 and I don't see electrical affinity at all for MMs.

 

EDIT: Ok I am dumb. I did not know there was a continuation of mids reborn in the tools section. Sorry 😞

Edited by Kinvesu
Posted

I actually believe Electric Affinity is only going to be “great” on MM’s, and maybe certain kinds of Corruptors.  It seems decidedly “just ok” on Defenders.  
 

And I agree that Bots/Elec may be the new top tier MM, beyond even what Bots/Time can do.

Posted (edited)

Still running tests, but yes this is turning out to be a great set. I got to speak to a few people who helped beta test this, so I have a few update notes -

 

1. The Shock and Discharge -Dam effect stacks, and this stacks further with your resistance buffs. I don't have access to precise numbers right now but will post when I can. This means it is a very tanky set, possibly the most tanky of all out of the MM secondaries.

2. Pets are not affected by +recharge buffs, and I can't recall ever seeing my pets run out of END before. This makes Energizing circuit useless on pets, but good for other players when grouping. But if you are a strict solo-ist then this makes Energizing Circuit skippable.

3. Sadly our only spender, Defibrillate seems a bit lackluster. It does no damage, consumes stacks, puts things to sleep and drains their END. PVE wise its a melee AOE sleep ability. Still, better than no CC at all I suppose.

4. Did confirm that -End is largely useless in PVE, becuase enemies really arent affected by it to any great degree. If they have between 1-10 END they can use their powers. But this set still boasts two - dam debuffs, and an absorb we can put on our pets and team mates, which is a tool/option we have never had before which is very nice. 

 

So, to summarize, the tanky-ness of this set forks as follows -

 

Before the fight make sure your Empowering and Insulating Circuit buffs are up, then drop Faraday Cage ASAP, boosting your and your pets resistances by around 20%, and making them very resistnant to knockback and status effects, then hit the group with your AoE Discharge for that -dam debuff, and hit any boss/leaders with shock for another -dam debuff. After that, use your heal as needed and refresh your absorb shields.

 

Its a (-dam) + (-dam) + Res + Absorb total net defense effect, with a heal. So you cant rely simply on MIDs def and res numbers alone. Similar to Bio Armor, its hard to calculate the effect of +Absorbs and heal/recovery. So dont just look at your defense and resistance numbers and think thats all there is to the set, becuase thats a bit misleading.

 

So for minmaxing, this set will probially be peak performance with a Resistance based pet like Demons, but I plan on staying robos myself, Robo/Electric is just too cool not to.

Edited by Neiska
  • Like 1
Posted
38 minutes ago, Neiska said:

2. Pets are not affected by +recharge buffs, and I can't recall ever seeing my pets run out of END before. This makes Energizing circuit useless on pets, but good for other players when grouping. But if you are a strict solo-ist then this makes Energizing Circuit skippable.

I disagree with #2 myself. 

 

Energizing Circuit is NOT skippable even for soloing. Why? Simply because it can CHAIN BACK TO YOURSELF. The END and recharge buffs won't be great for pets, but stand next to a pet and cast it and BOOM. You get the full effects for yourself. Run all of the toggles, take and use Hasten all the time, and never ever run out of End because you got an amazing recovery tool at your fingertips.

 

I can't wait until I can get my MM to 50 and fully kit energizing out with a max level endmod set. I want to see how much END you can get back, and how fast you can recast it with endgame numbers.

  • Like 1
Posted

Thats a fair point! Just 2 out of the 3 testers I spoke with said it was skippable for solo folks. But I think it comes down to numbers, the cost vs how much you get back perhaps? I dont have hard numbers right now to plan things, I need to update mids, which apparently a version with the set is available in the tools section. 

Posted
On 4/1/2020 at 5:29 AM, Neiska said:

2. Rejuvinating Circuit - Really like this one. Its a heal that jumps and chains to other things. You cant target yourself to start the chain however, which would kind of suck if you were trying to solo as a defender or controller with no one to start the chain. It doesnt heal for any great amount, but so far its been enough, plus its on a fairly moderate recharge too.


The T3 (Galvanic Sentinel) for defenders and controllers provides a pet that casts a weak(er) version of Discharge (MM T3) and can be used to jumpstart a chain.

I fiddled with a EA/Bots on beta, and it was pretty fun and worked well (at least at the lower difficulties I hang out at).  That fast recharge group heal was very helpful.  It's a very clicky set though.

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Posted
5 hours ago, Kinvesu said:

How are you guys making builds in mids reborn hero designer? I have the latest one, 2.6.0.7 Issue 26 version 19.1021 and I don't see electrical affinity at all for MMs.

 

EDIT: Ok I am dumb. I did not know there was a continuation of mids reborn in the tools section. Sorry 😞

 Mid Reborn was also updated

  • Like 1
Posted

If you rely on protector bubble you could end up with defense cap, seems much easier to get Positional than Typed. 

Going with Mace Mastery is nice for Power Boost. But going Dark might be better for the resistance shield and Oppressive Gloom.  

 

Posted

I am having a lot of fun with Electrical with my Demons.

 

So far (only to 34) I have taken all the powers in Electric but I think I am going to drop Discharge as I don't see much of a impact.  But coupled with the resistances on the demons already Faraday cage is a nice boost.  Plus the heal while not super potent (again not fully IO'd), is up fast and can hit all my pets.  Plus I have taken a couple of personal attacks for the -Res.

 

Going to try and make a Zombie and Thugs character soon as well.  I was going to go with Robots, but that seemed too obvious.  I thought about Ninjas as well but there is not enough there to actually stop the enemies from attacking them (unlike say Storm) which is what the Ninjas need more then a damage boost or more healing.

Posted (edited)

I would need to throw this into build planner that has access to all of the updates in order to synthesize a holistic build totality ... but ... I'm looking at this and wondering if a Beast/Electric Affinity that takes all 9 primary and all 9 secondary powers plus 3 Leadership toggles would be (so 3 power picks remaining), what's the word I'm looking for ... ah, yes ... OP.

 

I had been wondering about doing a Beast/Kinetics build thanks to this post by @Zeraphia, which makes some really excellent synergy points ... but now I'm wondering about the (ahem!) "potential" (cough) of Beast/Electrical Affinity for making VERY potent use of the chaining ability and limited crowd control provided so as to combine stacking effects in both the primary (from personal attacks) and the secondary (from static charges) to yield a combination of (gulp!):

  1. +Damage
  2. +Defense
  3. +Recharge
  4. +Resistance
  5. +Special
  6. +ToHit
  7. Absorb shielding
  8. Chain Heal
  9. Knockdown Attack
  10. Knockback Protection
  11. Pack Mentality
  12. Status Protection
  13. -Damage Debuffing
  14. -Defense Debuffing
  15. -Endurance
  16. -Fly
  17. -Recovery Debuffing
  18. -Recharge Debuffing
  19. -Regeneration Debuffing
  20. -ToHit Debuffing

I wonder if there are any build planner releases that will allow me to realize all of that in a way that can be posted ... spacer.png

Edited by Redlynne
  • Like 1

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

Posted

Does Amp Up boost MM pet abilities? For example would it boost the Demon Prince hold power? Which MM pets would benefit the most from Amp up?

Posted
3 hours ago, Redlynne said:

I would need to throw this into build planner that has access to all of the updates in order to synthesize a holistic build totality ... but ... I'm looking at this and wondering if a Beast/Electric Affinity that takes all 9 primary and all 9 secondary powers plus 3 Leadership toggles would be (so 3 power picks remaining), what's the word I'm looking for ... ah, yes ... OP.

 

I had been wondering about doing a Beast/Kinetics build thanks to this post by @Zeraphia, which makes some really excellent synergy points ... but now I'm wondering about the (ahem!) "potential" (cough) of Beast/Electrical Affinity for making VERY potent use of the chaining ability and limited crowd control provided so as to combine stacking effects in both the primary (from personal attacks) and the secondary (from static charges) to yield a combination of (gulp!):

  1. +Damage
  2. +Defense
  3. +Recharge
  4. +Resistance
  5. +Special
  6. +ToHit
  7. Absorb shielding
  8. Additional Pet
  9. Chain Heal
  10. Knockdown Attack
  11. Knockback Protection
  12. Pack Mentality
  13. Status Protection
  14. -Damage Debuffing
  15. -Defense Debuffing
  16. -Endurance
  17. -Fly
  18. -Recovery Debuffing
  19. -Recharge Debuffing
  20. -Regeneration Debuffing
  21. -ToHit Debuffing

I wonder if there are any build planner releases that will allow me to realize all of that in a way that can be posted ... spacer.png

The Mids Reborn Unofficial extension project has the full build powers in there, not sure they are 100% updated but it works.

 

 

What's the "extra pet" you mentioned?  MM's don't get Galvanic Sentinel as their T3, we get  Discharge instead.

  • Thanks 1
Posted
16 minutes ago, Crysis said:

What's the "extra pet" you mentioned?  MM's don't get Galvanic Sentinel as their T3, we get  Discharge instead.

Ack!  You're right.  Editing.

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Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

Posted
2 hours ago, myyth said:

Does Amp Up boost MM pet abilities? For example would it boost the Demon Prince hold power? Which MM pets would benefit the most from Amp up?

 

Yes. Not exactly what you're thinking of, but probably Dark Servant. 😛
Otherwise, I think the Lich has the most controls and debuffs.

  • Like 1
Posted

MID Reborn has been Officially updated..  Though the MRBU project also did it..

 

So Both are updated.. just hit the update button on mids

 

Posted
1 hour ago, plainguy said:

MID Reborn has been Officially updated..  Though the MRBU project also did it..

 

So Both are updated.. just hit the update button on mids

 

Are both showing same data?  And did I Bork my Reborn install by “overwriting” data via the MRBU zip extract as instructed?

  • Like 1

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