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Neiska

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I've had no issues with EA taking point for 8 man teams on my Thugs/EA. Pets in bodyguard mode don't wander off too much out of Faraday cage and if they do a quick defensive follow brings them back.

 

Building stacks of static isn't hard and you can quickly get enough stacks to chain to enough targets even on big teams. I don't really see "can't heal your pets" as an issue in most circumstances. The heal and the absorb cycle quick enough to keep an 8 man team with pets alive during chaotic situations as long as the team sticks close. There's always the squishy that foolishly thinks that range is an advantage that stays outside of the cage and out of chaining distance that get plastered and they don't learn their lessons. Having said that I do agree that the chain mechanic can be an issue when there are too many players/pets together as I did an all MM citadel, but in those situations other player's buffs/contributions to the team compensate for the lack of chain "accuracy."

 

This is a set where the whole is greater than the sum of it's parts. Individually the powers in EA may not be all that impressive but together they are quite good at keeping a team alive and buffing them and it also brings a modest amount of debuffs to the table, especially on MMs where they get discharge instead of sentinel.

 

I have not played EA on other ATs but I think it's better on MMs than it is for other ATs.

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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Have a Robots/EA at 40. 

going with my build as a Range cap hover blaster. The pets will give me some extra buffs to max out some other positional defenses.  

Will keep reworking the build as I farm for IOs sets and see where it goes.

 

 

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8 hours ago, Nemu said:

I've had no issues with EA taking point for 8 man teams on my Thugs/EA. Pets in bodyguard mode don't wander off too much out of Faraday cage and if they do a quick defensive follow brings them back.

 

Building stacks of static isn't hard and you can quickly get enough stacks to chain to enough targets even on big teams. I don't really see "can't heal your pets" as an issue in most circumstances. The heal and the absorb cycle quick enough to keep an 8 man team with pets alive during chaotic situations as long as the team sticks close. There's always the squishy that foolishly thinks that range is an advantage that stays outside of the cage and out of chaining distance that get plastered and they don't learn their lessons. Having said that I do agree that the chain mechanic can be an issue when there are too many players/pets together as I did an all MM citadel, but in those situations other player's buffs/contributions to the team compensate for the lack of chain "accuracy."

 

This is a set where the whole is greater than the sum of it's parts. Individually the powers in EA may not be all that impressive but together they are quite good at keeping a team alive and buffing them and it also brings a modest amount of debuffs to the table, especially on MMs where they get discharge instead of sentinel.

 

I have not played EA on other ATs but I think it's better on MMs than it is for other ATs.

 

There is always those situation where the people are to spread out for the chain. Could be 2 groups, range dps at range that one scrapper scrapperlocked on the next group. This brought a new puzzle aspect to the game I have not played before. What I love doing is play connect the chain sometime standing between 2 groups that are being fought to connect the chain very fun play.

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5 hours ago, plainguy said:

Have a Robots/EA at 40. 

going with my build as a Range cap hover blaster. The pets will give me some extra buffs to max out some other positional defenses.  

Will keep reworking the build as I farm for IOs sets and see where it goes.

 

 

Got a build?

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4 hours ago, Ironscarlet said:

 

There is always those situation where the people are to spread out for the chain. Could be 2 groups, range dps at range that one scrapper scrapperlocked on the next group. This brought a new puzzle aspect to the game I have not played before. What I love doing is play connect the chain sometime standing between 2 groups that are being fought to connect the chain very fun play.

I play a Beam/Traps Corr and I’ve noticed when teaming with a EA the chain effect will trigger off my FFG, my two seeker drones and even my acid Mortar.  Once I saw it chain off my Lore pets as well.  I’m wondering is this is WAI?

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1 hour ago, Crysis said:

Got a build?

Still a work in progress. 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Electrical Affinity
Power Pool: Fighting
Power Pool: zc_Leadership
Power Pool: Flight
Power Pool: Presence
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Battle Drones -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(3), BldMnd-Acc/EndRdx(3), BldMnd-Acc/Dmg/EndRdx(5), BldMnd-Acc(5), BldMnd-Dmg(7)
Level 1: Shock -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(7), PreOptmz-EndMod/Rech(9), PreOptmz-EndMod/Acc/End(9), PreOptmz-EndMod/Acc/Rech(11), PreOptmz-EndMod/End/Rech(11)
Level 2: Rejuvenating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(19), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(21), NmnCnv-Heal(21), NmnCnv-Regen/Rcvry+(33)
Level 4: Discharge -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(34), PreOptmz-EndMod/Rech(34), PreOptmz-EndMod/Acc/End(34), PreOptmz-EndMod/Acc/Rech(36), PreOptmz-EndMod/End/Rech(36)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Kick -- Empty(A)
Level 10: Energizing Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(36), PreOptmz-EndMod/Rech(37), PreOptmz-EndMod/Acc/End(37), PreOptmz-EndMod/Acc/Rech(37), PreOptmz-EndMod/End/Rech(39)
Level 12: Protector Bots -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(13), ExpRnf-Dmg/EndRdx(13), ExpRnf-Acc/Dmg/Rchg(15), ExpRnf-EndRdx/Dmg/Rchg(15), ExpRnf-+Res(Pets)(17)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def(50)
Level 16: Faraday Cage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40)
Level 18: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(27)
Level 20: Empowering Circuit -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(43), RctRtc-Pcptn(45)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33)
Level 26: Assault Bot -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(27), SprMarofS-Acc/Dmg(29), SprMarofS-Acc/EndRdx(29), SprMarofS-Acc/Dmg/EndRdx(31), SprMarofS-EndRdx/+Resist/+Regen(31)
Level 28: Defibrillate -- CaloftheS-Heal%(A)
Level 30: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Insulating Circuit -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(45), DctWnd-Heal/Rchg(46), DctWnd-Heal/EndRdx/Rchg(46), DctWnd-Heal(46), DctWnd-Rchg(48)
Level 38: Amp Up -- RechRdx-I(A)
Level 41: Provoke -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(42), PrfZng-Taunt/Rchg/Rng(42), PrfZng-Acc/Rchg(42), PrfZng-Taunt/Rng(43), PrfZng-Dam%(43)
Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45)
Level 47: Mace Beam Volley -- Artl-Acc/Dam(A), Artl-Dam/End(50), Artl-Dam/Rech(50)
Level 49: Power Boost -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Prv-Absorb%(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(48)
Level 1: Battle Drone 
Level 12: Protector Bot 
Level 26: Assault Bot 
------------

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18 hours ago, TheSpiritFox said:

Its a fun set to play but it's going to fall off in higher level content. It's a much better defender/corruptor/controller set than mastermind set, it was clearly not built with us in mind and just was tweaked for MMs. The chaining mechanic means that if all your pets need a heal better hope there are no other people nearby for it to chain to, other than the first leap you have no control over what it does. It does not bring real controls to the table, nor does it bring strong defenses, and the thing about faraday cage is it's small. Keeping pets other than robots inside of it is going to be difficult to impossible even with the awesome new goto changes, but faraday cage was clearly designed around a group of heroes clustering up for defensive buffing and healing.

I think you might have missed the aspect where this set is designed to support a team experience, and MM by default are their own team. There's also a built-in mechanic called Static that amplifies the amount of standard targets your chains will bounce to, which makes it incredibly easy to not only hit you, your pets, and the rest of an 8 person team, but upwards into crossing over an entire 40-character league. Yes each of the chains has an initial taper down, but its overall power at base is still good. The incentive is for you to prioritize immediate need while everyone gets touch-up coverage.

 

As for Faraday Cage, it has a similar radius to many other abilities in the game following a similar algorithm for its size. Comparably its just like Sonic Dispersion. Dispersion Bubble (FF) has a slightly wider equator, but is shorter at its poles than compared to the other bubble-style shields. Until it (potentially, hopefully since it was discussed) gets changed, the visual effect of Faraday Cage is actually 4' total width short of its actual diameter coverage. So all around the edge there's a 2' distance from bi-sliced by the field to where the effect actually stops beyond it. Makes it seem like it is smaller than it is actually designed to cover. So far I haven't really had any trouble keeping Demons covered by it.

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1 hour ago, You said:

Has one tried Necro/EA?

I am working on one now.  I already got a demon/ea up to 50 and this pairing seems slightly better even at 35.  It might have to do with a lot of -tohit that necro puts out.  I am looking to get up to 38 and use Amp Up on my Lich to buff it's controls.

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3 hours ago, Tacheyon said:

I am working on one now.  I already got a demon/ea up to 50 and this pairing seems slightly better even at 35.  It might have to do with a lot of -tohit that necro puts out.  I am looking to get up to 38 and use Amp Up on my Lich to buff it's controls.

How do demon and necro compare in terms of pairing with ea?

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10 hours ago, plainguy said:

Still a work in progress. 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Electrical Affinity
Power Pool: Fighting
Power Pool: zc_Leadership
Power Pool: Flight
Power Pool: Presence
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Battle Drones -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(3), BldMnd-Acc/EndRdx(3), BldMnd-Acc/Dmg/EndRdx(5), BldMnd-Acc(5), BldMnd-Dmg(7)
Level 1: Shock -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(7), PreOptmz-EndMod/Rech(9), PreOptmz-EndMod/Acc/End(9), PreOptmz-EndMod/Acc/Rech(11), PreOptmz-EndMod/End/Rech(11)
Level 2: Rejuvenating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(19), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(21), NmnCnv-Heal(21), NmnCnv-Regen/Rcvry+(33)
Level 4: Discharge -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(34), PreOptmz-EndMod/Rech(34), PreOptmz-EndMod/Acc/End(34), PreOptmz-EndMod/Acc/Rech(36), PreOptmz-EndMod/End/Rech(36)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Kick -- Empty(A)
Level 10: Energizing Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(36), PreOptmz-EndMod/Rech(37), PreOptmz-EndMod/Acc/End(37), PreOptmz-EndMod/Acc/Rech(37), PreOptmz-EndMod/End/Rech(39)
Level 12: Protector Bots -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(13), ExpRnf-Dmg/EndRdx(13), ExpRnf-Acc/Dmg/Rchg(15), ExpRnf-EndRdx/Dmg/Rchg(15), ExpRnf-+Res(Pets)(17)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def(50)
Level 16: Faraday Cage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40)
Level 18: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(27)
Level 20: Empowering Circuit -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(43), RctRtc-Pcptn(45)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33)
Level 26: Assault Bot -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(27), SprMarofS-Acc/Dmg(29), SprMarofS-Acc/EndRdx(29), SprMarofS-Acc/Dmg/EndRdx(31), SprMarofS-EndRdx/+Resist/+Regen(31)
Level 28: Defibrillate -- CaloftheS-Heal%(A)
Level 30: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Insulating Circuit -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(45), DctWnd-Heal/Rchg(46), DctWnd-Heal/EndRdx/Rchg(46), DctWnd-Heal(46), DctWnd-Rchg(48)
Level 38: Amp Up -- RechRdx-I(A)
Level 41: Provoke -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(42), PrfZng-Taunt/Rchg/Rng(42), PrfZng-Acc/Rchg(42), PrfZng-Taunt/Rng(43), PrfZng-Dam%(43)
Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45)
Level 47: Mace Beam Volley -- Artl-Acc/Dam(A), Artl-Dam/End(50), Artl-Dam/Rech(50)
Level 49: Power Boost -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Prv-Absorb%(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(48)
Level 1: Battle Drone 
Level 12: Protector Bot 
Level 26: Assault Bot 
------------

 


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Great start!  With the ProtBot's bubbles up you are incarnate softcapped to S/L/E/R.

 

I may play around a little bit and see if I can get the recharge up, although likely at expense of some resists.  

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12 hours ago, Crysis said:

I play a Beam/Traps Corr and I’ve noticed when teaming with a EA the chain effect will trigger off my FFG, my two seeker drones and even my acid Mortar.  Once I saw it chain off my Lore pets as well.  I’m wondering is this is WAI?

 

Heh, it'll even trigger off the Pay2Win little buff pets 😉

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1 hour ago, Crysis said:

Great start!  With the ProtBot's bubbles up you are incarnate softcapped to S/L/E/R.

 

I may play around a little bit and see if I can get the recharge up, although likely at expense of some resists.  

I know the hover blasting works. 

But I hate hovering honestly.  I could go Combat Jump but  again playing many hover blasters the minute you get into melee range your toast.. 

 

No clue how the AOE heal works, meaning how good is it really.

 

My idea is to create some sort of keystroke bind that will always target my Assault Bot to start any healing or Buff.. Something like Press down target assault bot release cast power. 

 

Was just testing out fighting an AV on my Petless thread and it worked out. Just needed to spam provoke between attacks and was able to kill off the AV on a 0/0 setting. 

Mind you no + levels on my side via incarnates powers. 

All I used was the Assault Bot

The Battle Bots ( or any Tier 1 Pet for Masterminds )are just a casualty of war regardless.  I just need the protector and assault bot to stay alive. 

 

I also tried not go to expensive on the IOs.  I wish the IOs where cheaper.. at 25 million each a set is expensive.. I can farm but that gets boring as well.. 

 

Incarnate wise on a team of 8 I will have team buffs that increase my defenses. So I could drop down the defenses to rely on protector bot bubble. 

There is definitely wiggle room. 

If I go to higher IO prices I could get defense cap numbers quicker. 

 

I got him up to 42 and I have about 120 million atm. Probably 140 once at 50 I am guessing. 

But also working on a Semi-Petless Ninja Trick arrow build.

So my stuff is all over the place with decisions.  

 

 

Edited by plainguy
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28 minutes ago, plainguy said:

I know the hover blasting works. 

But I hate hovering honestly.  I could go Combat Jump but  again playing many hover blasters the minute you get into melee range your toast.. 

 

No clue how the AOE heal works, meaning how good is it really.

 

My idea is to create some sort of keystroke bind that will always target my Assault Bot to start any healing or Buff.. Something like Press down target assault bot release cast power. 

 

Was just testing out fighting an AV on my Petless thread and it worked out. Just needed to spam provoke between attacks and was able to kill off the AV on a 0/0 setting. 

Mind you no + levels on my side via incarnates powers. 

All I used was the Assault Bot

The Battle Bots ( or any Tier 1 Pet for Masterminds )are just a casualty of war regardless.  I just need the protector and assault bot to stay alive. 

 

I also tried not go to expensive on the IOs.  I wish the IOs where cheaper.. at 25 million each a set is expensive.. I can farm but that gets boring as well.. 

 

Incarnate wise on a team of 8 I will have team buffs that increase my defenses. So I could drop down the defenses to rely on protector bot bubble. 

There is definitely wiggle room. 

If I go to higher IO prices I could get defense cap numbers quicker. 

 

I got him up to 42 and I have about 120 million atm. Probably 140 once at 50 I am guessing. 

But also working on a Semi-Petless Ninja Trick arrow build.

So my stuff is all over the place with decisions.  

 

 

For my own Bots/Time, I slotted my Protector Bots differently, and then put mainly Overwhelming Force into the Assault Bot for the KnockDOWN effect.  However, that would negatively impact DEF in this build so not sure.

 

Hate Hover as well.  I always go Combat Jumping and just stay mobile.  Range is long enough on most of the buffs/debuffs as is.

 

I'm assuming you rely on Faraday for -Knockback?  That's the only other big difference with my Bots/Time build.  Does it work well for that?

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17 minutes ago, Crysis said:

For my own Bots/Time, I slotted my Protector Bots differently, and then put mainly Overwhelming Force into the Assault Bot for the KnockDOWN effect.  However, that would negatively impact DEF in this build so not sure.

 

Hate Hover as well.  I always go Combat Jumping and just stay mobile.  Range is long enough on most of the buffs/debuffs as is.

 

I'm assuming you rely on Faraday for -Knockback?  That's the only other big difference with my Bots/Time build.  Does it work well for that?

LOL Crysis, You give me too much credit.. 

 

I honestly looked at the sets in MIDS and said I can't get full positional defense or Typed defense so go hover blaster.. 

Never thought about KB. Though If I can put a KB IO in I do..  

For me having those 3 sets of endurance IO preemptive Optimization is what annoyed me the most and that its pretty much the only IO options you have for a power. 

 

But never have I thought about Faraday for -KB..  

 

I did go on test and try out quickly the resistance build and I just did not like it btw..

But thank for showing me how to get Test center on my login. 

 

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13 hours ago, tjknight said:

Hmmm... cant decide what type of MM to roll up with EA. That Ninja build does look interesting. But Thugs sounds good too.  

I can tell you from a Thugs perspective if your focusing on gang war. The recharge on EA is I think close to the best I have found. With energizing circuit 125% recharge buff and force feedback on attacks creating a consistent rotation hovering at 280%+ recharge. Now Gang war wont do as much damage as a KIN but you can keep them alive a lot better. On the shift side ,my def is not there yet so I might sacrifice 20-30% recharge from sets to get to soft cap def. Still very good combo but you know how the grass is always greener on the other side there sometimes I wish I rolled Demons but already had 2 of them so c'est la vie. Best of luck choosing.

Edited by Ironscarlet
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Some changes to the build.

Now got 2 typed defenses up and some more resistance.. Still work in progress. 

But some resistances have dropped. 

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Electrical Affinity
Power Pool: Fighting
Power Pool: zc_Leadership
Power Pool: Flight
Power Pool: Presence
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Battle Drones -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(3), BldMnd-Acc/EndRdx(3), BldMnd-Acc/Dmg/EndRdx(5), BldMnd-Acc(5), BldMnd-Dmg(7)
Level 1: Shock -- Empty(A)
Level 2: Rejuvenating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(19), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(21), NmnCnv-Heal(21), NmnCnv-Regen/Rcvry+(33)
Level 4: Discharge -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(9), PreOptmz-EndMod/Rech(9), PreOptmz-EndMod/Acc/End(11), PreOptmz-EndMod/Acc/Rech(11), PreOptmz-EndMod/End/Rech(7)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Kick -- Empty(A)
Level 10: Energizing Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(36), PreOptmz-EndMod/Rech(37), PreOptmz-EndMod/Acc/End(37), PreOptmz-EndMod/Acc/Rech(37), PreOptmz-EndMod/End/Rech(39)
Level 12: Protector Bots -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(13), ExpRnf-Dmg/EndRdx(13), ExpRnf-Acc/Dmg/Rchg(15), ExpRnf-EndRdx/Dmg/Rchg(15), ExpRnf-+Res(Pets)(17)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def(50)
Level 16: Faraday Cage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40)
Level 18: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(27)
Level 20: Empowering Circuit -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(43), RctRtc-Pcptn(33)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31)
Level 24: Weave -- LucoftheG-Def/Rchg+(A)
Level 26: Assault Bot -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(27), SprMarofS-Acc/Dmg(29), SprMarofS-Acc/EndRdx(29), SprMarofS-Acc/Dmg/EndRdx(31), SprMarofS-EndRdx/+Resist/+Regen(31)
Level 28: Defibrillate -- IndCom-Acc/Rchg(A), IndCom-EndRdx/Sleep(34), IndCom-Acc/EndRdx(34), IndCom-Sleep/Rng(34), IndCom-Acc/Sleep/Rchg(36), IndCom--Rchg%(36)
Level 30: Hover -- LucoftheG-Def/Rchg+(A), Empty(33)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Insulating Circuit -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(45), DctWnd-Heal/Rchg(46), DctWnd-Heal/EndRdx/Rchg(46), DctWnd-Heal(46), DctWnd-Rchg(48)
Level 38: Amp Up -- RechRdx-I(A)
Level 41: Provoke -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(42), PrfZng-Taunt/Rchg/Rng(42), PrfZng-Acc/Rchg(42), PrfZng-Taunt/Rng(43), PrfZng-Dam%(43)
Level 44: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(50)
Level 47: Thunder Strike -- Empty(A), Empty(50)
Level 49: Static Discharge -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Prv-Absorb%(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(48)
Level 1: Battle Drone 
Level 12: Protector Bot 
Level 26: Assault Bot 
Level 0: Force Shield 
------------

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Edited by plainguy
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14 hours ago, You said:

How do demon and necro compare in terms of pairing with ea?

 

I am finding I have better chances of keeping most of my Zombies alive since they are all melee (well except Lich) so keeping them under the Cage is fine.  But then again the T1 pets have almost no hp so keeping them alive during a alpha (especially AOE) is tough.

 

But then again I haven't even gotten my Necro/EA to 50 yet so it's tough to decide.  I feel that overall it doesn't matter too much which you pick.  Demons have more damage, Necro has the control (just got Amp Up so we'll see what effect that has on Lich).

 

Here is what I am aiming for for my Necro build.  Then again I suck at builds so if anyone wants to tear it apart, be my guest.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Mortal Coil: Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: zn_Electrical Affinity
Power Pool: zn_Experimentation
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Charge Mastery

Villain Profile:
Level 1: Zombie Horde -- DflEgo-RecDeb%(A), SvrRgh-Acc/Dmg(3), SvrRgh-Acc/Dmg/EndRdx(3), SvrRgh-Acc(5), BldMnd-Acc/Dmg(5), BldMnd-Dmg(7)
Level 1: Shock -- PrfShf-EndMod/Acc(A), PrfShf-EndMod(46), PrfShf-EndMod/Acc/Rchg(50)
Level 2: Rejuvenating Circuit -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(7), Prv-Heal(9), Prv-Heal/EndRdx(9), Prv-Heal/Rchg(11), Prv-EndRdx/Rchg(36)
Level 4: Discharge -- SynSck-EndMod(A), SynSck-Dam/Rech(11), SynSck-EndMod/Rech(34), SynSck-EndMod/+RunSpeed(34), SynSck-Dam/Acc/End(34), SynSck-Dam/Rech/Acc(37)
Level 6: Enchant Undead -- EndRdx-I(A)
Level 8: Life Drain -- TchoftheN-%Dam(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(46), TchoftheN-Acc/EndRdx/Rchg(46), TchoftheN-Acc/Heal(50), TchoftheN-Heal/HP/Regen/Rchg(50)
Level 10: Energizing Circuit -- SynSck-EndMod/Rech(A), SynSck-EndMod(39), PreOptmz-EndMod/End(40), PreOptmz-EndMod/Rech(40)
Level 12: Grave Knight -- SlbAll-Build%(A), SlbAll-Dmg(13), SlbAll-Dmg/Rchg(13), SlbAll-Acc/Dmg/Rchg(15), SlbAll-Acc/Rchg(15), AchHee-ResDeb%(17)
Level 14: Speed of Sound -- Clr-Stlth(A)
Level 16: Faraday Cage -- Ags-Psi/Status(A), Ags-ResDam(17), ImpArm-ResPsi(19), UnbGrd-Max HP%(19), UnbGrd-ResDam(23)
Level 18: Soul Extraction -- SvrRgh-PetResDam(A), SprMarofS-EndRdx/+Resist/+Regen(31), SprMarofS-Acc/Dmg(31), ExpRnf-+Res(Pets)(33), ExpRnf-Acc/Dmg/Rchg(33), SvrRgh-Acc/Dmg(33)
Level 20: Empowering Circuit -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit(21), GssSynFr--ToHit/EndRdx(21), GssSynFr--ToHit/Rchg(23)
Level 22: Assault -- EndRdx-I(A)
Level 24: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(25), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--ToHit(37)
Level 26: Lich -- ExpRnf-Dmg/EndRdx(A), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-EndRdx/Dmg/Rchg(27), ExpRnf-Acc/Dmg(29), SprMarofS-Acc/Dmg/EndRdx(29), SprMarofS-Acc/EndRdx(31)
Level 28: Defibrillate -- EnrMnp-Stun%(A)
Level 30: Recall Friend -- EndRdx-I(A)
Level 32: Dark Empowerment -- EndRdx-I(A)
Level 35: Insulating Circuit -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(36), Pnc-Heal(36), Pnc-Heal/EndRedux/Rchg(37)
Level 38: Amp Up -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Static Discharge -- PwrTrns-+Heal(A), PwrTrns-Dam/Acc/End(43), PwrTrns-Dam/Acc/Rech/End(43), PwrTrns-Dam/EndMod(43), PwrTrns-Dam/Rech(45)
Level 44: Thunder Strike -- FuroftheG-ResDeb%(A), FuroftheG-Acc/Dmg/End/Rech(45), FuroftheG-Dam/End/Rech(45)
Level 47: Surge of Power -- GldArm-3defTpProc(A), GldArm-ResDam(48), GldArm-RechRes(48), GldArm-Res/Rech/End(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(42), Pnc-Heal/+End(42)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(40), EndMod-I(42)
Level 1: Zombie 
Level 12: Grave Knight 
Level 26: Lich 
------------

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Here's where I am @Plainguy with your build.

 

Made a few changes, lost a little S/L DEF, picked up better resists and recharge.  Kept Defib but frankly I am hardly ever using it, so may just drop that in favor of Super Speed and 2-slot it with some Zephyr's.  Very good +RECHARGE post Incarnate selections of Agility and Ageless.  I was disappointed to see the +60% RECHARGE from EA didn't last more than a few seconds for me.

 

But for now, pre-Incarnate, I'm happy with this.  Wish I could work in the pet uniques a bit better, however.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: zn_Electrical Affinity
Power Pool: Fighting
Power Pool: zc_Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Battle Drones -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(3), BldMnd-Acc/EndRdx(3), BldMnd-Acc/Dmg/EndRdx(5), BldMnd-Acc(5), BldMnd-Dmg(7)
Level 1: Shock -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(7), PreOptmz-EndMod/Rech(9), PreOptmz-EndMod/Acc/End(9), PreOptmz-EndMod/Acc/Rech(11), PreOptmz-EndMod/End/Rech(11)
Level 2: Rejuvenating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(19), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(21), NmnCnv-Heal(21), NmnCnv-Regen/Rcvry+(33)
Level 4: Discharge -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(34), PreOptmz-EndMod/Rech(34), PreOptmz-EndMod/Acc/End(34), PreOptmz-EndMod/Acc/Rech(36), PreOptmz-EndMod/End/Rech(36)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Kick -- Empty(A)
Level 10: Energizing Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(36), PreOptmz-EndMod/Rech(37), PreOptmz-EndMod/Acc/End(37), PreOptmz-EndMod/Acc/Rech(37), PreOptmz-EndMod/End/Rech(39)
Level 12: Protector Bots -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(13), ExpRnf-Dmg/EndRdx(13), ExpRnf-Acc/Dmg/Rchg(15), ExpRnf-EndRdx/Dmg/Rchg(15), ExpRnf-+Res(Pets)(17)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def(50)
Level 16: Faraday Cage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40)
Level 18: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(27)
Level 20: Empowering Circuit -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(43), RctRtc-Pcptn(45)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), ShlWal-ResDam/Re TP(42), Rct-ResDam%(43)
Level 26: Assault Bot -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(27), SprMarofS-Acc/Dmg(29), SprMarofS-Acc/EndRdx(29), SprMarofS-Acc/Dmg/EndRdx(31), SprMarofS-EndRdx/+Resist/+Regen(31)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Insulating Circuit -- Prv-Heal(A), Prv-Absorb%(45), Prv-Heal/EndRdx(46), Prv-EndRdx/Rchg(46), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(48)
Level 38: Amp Up -- RechRdx-I(A)
Level 41: Defibrillate -- CaloftheS-Heal%(A), PwrTrns-+Heal(43)
Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45)
Level 47: Photon Grenade -- Artl-Acc/Dam(A), Artl-Dam/Rech(50), Artl-Acc/Dam/Rech(50)
Level 49: Power Boost -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), SynSck-EndMod(42), SynSck-EndMod/+RunSpeed(48)
Level 1: Battle Drone 
Level 12: Protector Bot 
Level 26: Assault Bot 
Level 50: Agility Core Paragon 
Level 50: Ageless Core Epiphany 
------------

 

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Edited by Crysis
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Updated this information in the Defender Proc Monster thread, but it is pertinent here (I feel) to point out specifically some MM benefits on what I was testing.

 

Energizing Circuit: I had first looked at this power as being a straight-forward shove-a-rech-in-it-call-it-good power, but I wanted to see what'd happen if I stuck a couple of specific procs into the power, and I got back a result I wasn't expecting. The Power Transfer: Chance for Self Heal, upon each trigger opportunity it will report back and fire-off on the caster. With just MM pets summoned this could be two or three hits pretty easily. I sat around in Atlas Park and fired it off a few times into the crowds to see what would come back and I got values from two hits up to seven hits, and they stack pretty fast. At just level 34, seven hits came in at 31 HP a piece for a 217 point self-heal. From a Bodyguard perspective this is pretty huge to be able to fire off a team-effecting circuit and get back an instant report heal limited only by the number of chain chances, and isn't reliant on the chain coming back to you like Rejuvenating Circuit. Given that these types of effects are based on max HP, it makes it worth investing in getting access to whatever one can that boosts HP.

 

I also dropped in Performance Shift +End, and this was also a pretty positive result that ends up benefiting anyone whom the chain hits. The proc grants on the target hit based on their own max endurance. Had this chain strike Ms. Liberty for an 80 point boost, interesting to know she has 800 endurance I guess? Max tap-out for a MM is about 47-50%, the shift proc adds another 10% kick onto that pretty nicely.

 

Empowering Circuit: This find would've actually been a lot neater if it meant a MM could really do something more significant with it, but did toss in the Gaussian's +BU proc. The proc will go off, got some stretches where I'd not get anything, and then go 10+ triggers getting the Boost effect. What was interesting was really down to body count. If I just bounced off my pets I'd get something like 50-60% overall effectiveness over time. If I grabbed a few more bodies and added them to the pile my odds got a lot more consistent (more bodies, more trigger chances). What made this a real interesting find is the fact that if I got into the 10+ range I was able to see a stack of Boost effect. I haven't done a terrible amount of additional testing on this yet to see how many I might be able to stack. Just seeing it drop twice was interesting alone. Sadly not a ton a MM is going to output in that 5/s window, but it is definitely a nice potential perk for Def/Cors with a wider array of options to use that buff on.

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7 hours ago, Sir Myshkin said:

Empowering Circuit: This find would've actually been a lot neater if it meant a MM could really do something more significant with it, but did toss in the Gaussian's +BU proc. The proc will go off, got some stretches where I'd not get anything, and then go 10+ triggers getting the Boost effect. What was interesting was really down to body count. If I just bounced off my pets I'd get something like 50-60% overall effectiveness over time. If I grabbed a few more bodies and added them to the pile my odds got a lot more consistent (more bodies, more trigger chances). What made this a real interesting find is the fact that if I got into the 10+ range I was able to see a stack of Boost effect. I haven't done a terrible amount of additional testing on this yet to see how many I might be able to stack. Just seeing it drop twice was interesting alone. Sadly not a ton a MM is going to output in that 5/s window, but it is definitely a nice potential perk for Def/Cors with a wider array of options to use that buff on.

Considering that most Masterminds do not invest in any personal attacks, the Build Up proc is very likely worthless to most Mastermind builds ... particularly those that rely on proc monstering for damage production, since damage procs do not get boosted by Build Up procs.

 

Conversely, -Resistance procs WILL boost damage by damage procs ... and also the damage production of powers that deal damage natively which are boosted in output by Build Up procs.  So it's useful to know which option delivers the best yield for your own particular build strategies.  After all, Build Up procs that don't modify any damage powers worth mentioning is not much of an advantage.

 

What I'm really interested in knowing is whether the Build Up proc would only apply to yourself, or would it also affect/buff the individual pets hit by Empowering Circuit in the chain too.  I figure it buffs caster only, but I want to be sure.

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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On 4/6/2020 at 9:57 PM, You said:

Has one tried Necro/EA?

Im leveling one now.  He's 37 and doing well.  I stand in the middle and with body guard, faraday cage, rejuvenating and insulating circuits and focuing damage on singular mobs at 37 I am taking +3x4 missions pretty well.  Build has 75%S/L resistance and 45%S/L defense.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Electrical Affinity
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Zombie Horde -- CaltoArm-+Def(Pets)(A), SvrRgh-PetResDam(3), SvrRgh-Acc/Dmg(3), EdcoftheM-PetDef(5), EdcoftheM-Acc/Dmg(5), ExpRnf-+Res(Pets)(7)
Level 1: Shock -- Acc-I(A)
Level 2: Rejuvenating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)
Level 4: Super Speed -- Clr-Stlth(A)
Level 6: Enchant Undead -- EndRdx-I(A)
Level 8: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(15), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def(17), LucoftheG-Def/Rchg+(19), Rct-EndRdx/Rchg(19)
Level 10: Energizing Circuit -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(21), PrfShf-End%(21)
Level 12: Grave Knight -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Rchg/PetAoEDef(23), SprCmmoft-Dmg/EndRdx(23), SprCmmoft-Acc/Dmg/Rchg(25), SprCmmoft-Dmg/EndRdx/Rchg(25), SprCmmoft-Acc/Dmg/EndRdx/Rchg(27)
Level 14: Boxing -- Empty(A)
Level 16: Faraday Cage -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(27), TtnCtn-EndRdx(29), TtnCtn-EndRdx/Rchg(29), TtnCtn-ResDam/EndRdx/Rchg(31), TtnCtn-ResDam(31)
Level 18: Gloom -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(40), Dcm-Dmg/Rchg(40), Dcm-Acc/EndRdx/Rchg(42), Dcm-Acc/Dmg/Rchg(42)
Level 20: Empowering Circuit -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(33)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34), GldArm-End/Res(48)
Level 24: Weave -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(34), LucoftheG-Def/Rchg(34), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36)
Level 26: Lich -- SprMarofS-Acc/EndRdx(A), SprMarofS-Dmg(37), SprMarofS-EndRdx/+Resist/+Regen(37), SprMarofS-Dmg/EndRdx(37), SprMarofS-Acc/Dmg/EndRdx(39), SprMarofS-Acc/Dmg(39)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(33), Ksm-ToHit+(40)
Level 32: Dark Empowerment -- EndRdx-I(A)
Level 35: Insulating Circuit -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(42), DctWnd-Heal/EndRdx/Rchg(43), DctWnd-Heal(43), DctWnd-EndRdx/Rchg(43)
Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45), LucoftheG-Def/Rchg(46)
Level 41: Amp Up -- RechRdx-I(A), RechRdx-I(46)
Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(46)
Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Build%(50), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod/Acc(A), PrfShf-EndMod(13), PrfShf-End%(15)
Level 50: Resilient Core Paragon 
Level 1: Zombie 
Level 12: Grave Knight 
Level 26: Lich 
------------

 

 

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