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Posted

The shades summoned by Dark Control: Haunt regularly get stuck in a back-and-forth loop cycle, unable to move. 

It generally happens between spawns when they’re following you and not in combat, but I have seen it happen in combat too. Sometimes they keep moving back-and-forth in the spot unable to move to where I am or attack a target, other times they go completely crazy and can dart all about the map as if teleporting between multiple points and being dragged between them.

 

Sometimes if they’re active when going up and down a lift they somehow appear elsewhere on the map, as I’ve often had whole spawns charging me at the lift from where my shades have aggroed them (to confirm these were definitely not ambushes). 

 

This happens frequently enough that I feel I should post about it. Does anyone else have any issues with the Haunts? I’m not sure what causes it - I regularly run with lots of pets and they are the only ones afflicted by this. My only guess would be the way they’re taunted onto their target.

 

 

Two other minor dark control issues thrown in for free:

*The immobilise spell effect does not last as long as the immobilise. It disappears well before the immobilise wears off (ST and AoE versions, and Beast’s howl)

The sphere graphic from Dark Control is substantially smaller than the actual area effected by the power. Not sure if this is intended or not?

 

Thanks! 😊

Retired, October 2022.

Fallout Engineer Rad/AR Defender || Peacemoon Empathy/Psi Defender || Svarteir Dark/Dark Controller

Everlasting || UK Timezone

Posted

Here is couple I know If you try to summon haunt on dying enemy it fails and power goes on recharge anyway.

If you summon Shadow Field on Ouroboros (pseudopet) and jump down on water. When you teleported to pool Shadow Field will start to move and jumps down on water too.

 

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