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Posted

I tend to come to the scrapper forum for my melee advice, so was hoping for some input.  I want to create a new character that is going to Electric / SD, but I wanted to check on which AT I should make (Scrapper, Stalker, Tank, etc.).  Anyone have any thoughts?

 

I used to play Scrappers on Live, but on HC I think I have only leveled one to 50.  I like Stalkers and have a couple at 50.  I have never played a Tank, so have been curious about the Tank changes.  I have only played on Brute to 50, but he is a spines/fire only used for farming.

 

Any help on pros/cons would be appreciated.

Posted

Here is my Elec/SD Scrapper build.  Tons of fun.  Not much left standing after all my AoE's are fired off.  lol

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

oOStatic ChargeOo: Level 50 Technology Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Havoc Punch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), Ksm-Def/EndRdx(29), Ksm-Def/Rchg(34), Ksm-Def/EndRdx/Rchg(37)
Level 2: Jacobs Ladder -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(7), SprScrStr-Acc/Dmg/Rchg(9), SprScrStr-Dmg/EndRdx/Rchg(9), SprScrStr-Acc/Dmg/EndRdx/Rchg(11), SprScrStr-Rchg/+Crit(11)
Level 4: True Grit -- StdPrt-ResDam/Def+(A), RctArm-ResDam(42), RctArm-ResDam/EndRdx(42), RctArm-ResDam/Rchg(42), RctArm-ResDam/EndRdx/Rchg(43), Pnc-Heal/+End(43)
Level 6: Battle Agility -- LucoftheG-Def/Rchg+(A), Ksm-Def/EndRdx(17), Ksm-Def/Rchg(27), Ksm-Def/EndRdx/Rchg(29)
Level 8: Thunder Strike -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(13), OvrFrc-Acc/Dmg/End(13), OvrFrc-Dmg/End/Rech(15), OvrFrc-Acc/Dmg/End/Rech(15), OvrFrc-Dam/KB(17)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(40)
Level 12: Combat Jumping -- ShlWal-ResDam/Re TP(A)
Level 14: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(48)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Chain Induction -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(21), Mk'Bit-Dam%(23)
Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A), Ksm-Def/EndRdx(43), Ksm-Def/Rchg(46), Ksm-Def/EndRdx/Rchg(50)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), Ksm-Def/EndRdx(23), Ksm-Def/Rchg(25), Ksm-Def/EndRdx/Rchg(27)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Boxing -- Acc-I(A)
Level 28: Grant Cover -- Rct-ResDam%(A)
Level 30: Tough -- RctArm-EndRdx(A), RctArm-ResDam(31), RctArm-ResDam/EndRdx(31), RctArm-ResDam/EndRdx/Rchg(31), GldArm-3defTpProc(40)
Level 32: Lightning Rod -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
Level 35: Shield Charge -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(36), SprCrtStr-Acc/Dmg/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg(37), SprCrtStr-Rchg/+50% Crit(37)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), Ksm-Def/EndRdx(39), Ksm-Def/Rchg(39), Ksm-Def/EndRdx/Rchg(39)
Level 41: Mu Bolts -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50)
Level 44: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(46)
Level 47: Assault -- EndRdx-I(A)
Level 49: One with the Shield -- UnbGrd-Max HP%(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 0: Portal Jockey 
Level 0: The Atlas Medallion 
Level 50: Agility Partial Core Revamp 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Posted
On 4/2/2020 at 8:00 PM, Lockpick said:

I tend to come to the scrapper forum for my melee advice, so was hoping for some input.  I want to create a new character that is going to Electric / SD, but I wanted to check on which AT I should make (Scrapper, Stalker, Tank, etc.).  Anyone have any thoughts?

 

I used to play Scrappers on Live, but on HC I think I have only leveled one to 50.  I like Stalkers and have a couple at 50.  I have never played a Tank, so have been curious about the Tank changes.  I have only played on Brute to 50, but he is a spines/fire only used for farming.

 

Any help on pros/cons would be appreciated.

With the Tanker changes it could be interesting, but I don’t know the details on how the various powers in this combo were impacted. 
 

I’d go Stalker first since it still has respectable single target damage, the single target is rough on a Scrapper. While the two nukes don’t crit, they also don’t break hide on Stalkers. Second I’d go Scrapper since the two nukes are significantly better on them than Brutes because of the way pseudo pets function with fury. 
 

My first 50 on HC is an Elec/SD Scrapper and she’s a ton of fun to play. My eventual plan is to retire her for good and reroll as a Stalker. 

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