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Need some advice on Ice/SR build


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Hi all,


I was hoping to get some tips on how to improve my build (see below). Right now, I have perma Hasten and 50% defense to melee, ranged, and AoE. What I'm looking for is to boost my damage output and trim some of the unnecessary powers in order to maybe fit in Netherworld Grasp and maybe Hover/Fly/Afterburner (Hover for an extra defense IO slot, Fly and Afterburner are optional).


Thank you in advance for the feedback. Please note that the 2 empty slots in Enduring are slotted with Power Transfer: Change to Heal Self and Synapse's Shock: End Mod/Increased Run Speed (a little side project of my build, I wanted to be really fast without the need of a movement power).


Hero Plan by Mids' Reborn : Hero Designer

Level 50 Magic Sentinel
Primary Power Set: Ice Blast
Secondary Power Set: Super Reflexes
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1:    Ice Bolt    
 (A) Apocalypse - Damage
 (3) Apocalypse - Damage/Recharge
 (3) Apocalypse - Accuracy/Damage/Recharge
 (5) Apocalypse - Accuracy/Recharge
 (5) Apocalypse - Damage/Endurance
 (7) Apocalypse - Chance of Damage(Negative)

Level 1:    Focused Fighting    
 (A) Gift of the Ancients - Defense/Endurance
 (7) Gift of the Ancients - Defense/Recharge
 (9) Gift of the Ancients - Defense
 (9) Gift of the Ancients - Run Speed +7.5%
 (11) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 2:    Ice Blast    
 (A) Superior Winter's Bite - Accuracy/Damage
 (11) Superior Winter's Bite - Damage/RechargeTime
 (13) Superior Winter's Bite - Accuracy/Damage/Endurance
 (13) Superior Winter's Bite - Accuracy/Damage/Recharge
 (15) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
 (15) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 4:    Focused Senses    
 (A) Gift of the Ancients - Defense/Endurance
 (17) Gift of the Ancients - Defense/Recharge
 (17) Gift of the Ancients - Defense
 (19) Gift of the Ancients - Run Speed +7.5%
 (19) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 6:    Chilling Ray    
 (A) Superior Opportunity Strikes - Accuracy/Damage
 (21) Superior Opportunity Strikes - Damage/RechargeTime
 (21) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
 (23) Superior Opportunity Strikes - Accuracy/Damage/Endurance
 (23) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
 (25) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity

Level 8:    Aim    
 (A) Gaussian's Synchronized Fire-Control - To Hit Buff
 (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
 (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
 (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
 (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
 (29) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10:    Master Brawler    
 (A) Preventive Medicine - Chance for +Absorb

Level 12:    Maneuvers    
 (A) Gift of the Ancients - Run Speed +7.5%
 (31) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 14:    Agile    
 (A) Gift of the Ancients - Run Speed +7.5%
 (31) Luck of the Gambler - Defense
 (31) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 16:    Enduring    
 (A) Empty
 (33) Empty

Level 18:    Bitter Ice Blast    
 (A) Superior Sentinel's Ward - Accuracy/Damage
 (33) Superior Sentinel's Ward - Damage/RechargeTime
 (33) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
 (34) Superior Sentinel's Ward - Accuracy/Damage/Endurance
 (34) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
 (34) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 20:    Dodge    
 (A) Gift of the Ancients - Defense
 (36) Gift of the Ancients - Run Speed +7.5%
 (36) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 22:    Kick    
 (A) Force Feedback - Chance for +Recharge

Level 24:    Tough    
 (A) Steadfast Protection - Resistance/+Def 3%
 (36) Gladiator's Armor - TP Protection +3% Def (All)
 (37) Unbreakable Guard - +Max HP

Level 26:    Weave    
 (A) Red Fortune - Defense/Endurance
 (37) Red Fortune - Defense/Recharge
 (37) Red Fortune - Endurance/Recharge
 (39) Red Fortune - Defense/Endurance/Recharge
 (39) Red Fortune - Defense

Level 28:    Quickness    
 (A) Run Speed IO

Level 30:    Assault    
 (A) Endurance Reduction IO

Level 32:    Blizzard    
 (A) Ragnarok - Damage
 (39) Ragnarok - Damage/Recharge
 (40) Ragnarok - Accuracy/Damage/Recharge
 (40) Ragnarok - Accuracy/Recharge
 (40) Ragnarok - Damage/Endurance
 (42) Ragnarok - Chance for Knockdown

Level 35:    Evasion    
 (A) Red Fortune - Defense/Endurance
 (42) Red Fortune - Defense/Recharge
 (42) Red Fortune - Defense/Endurance/Recharge
 (43) Red Fortune - Endurance/Recharge
 (43) Red Fortune - Defense

Level 38:    Hasten    
 (A) Recharge Reduction IO
 (43) Recharge Reduction IO

Level 41:    Netherworld Tentacles    
 (A) Siphon Insight - Accuracy/Recharge
 (45) Siphon Insight - Accuracy/Endurance/Recharge

Level 44:    Engulfing Darkness    
 (A) Armageddon - Damage
 (45) Armageddon - Damage/Recharge
 (45) Armageddon - Accuracy/Damage/Recharge
 (46) Armageddon - Accuracy/Recharge
 (46) Armageddon - Damage/Endurance
 (46) Armageddon - Chance for Fire Damage

Level 47:    Darkest Night    
 (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
 (48) Dark Watcher's Despair - Recharge/Endurance
 (48) Dark Watcher's Despair - To Hit Debuff/Endurance
 (48) Dark Watcher's Despair - Chance for Recharge Slow

Level 49:    Elude    
 (A) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 1:    Opportunity    

Level 1:    Sprint    
 (A) Celerity - +Stealth

Level 2:    Rest    
 (A) Empty

Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO

Level 2:    Health    
 (A) Miracle - +Recovery
 (50) Numina's Convalesence - +Regeneration/+Recovery
 (50) Panacea - +Hit Points/Endurance

Level 2:    Hurdle    
 (A) Jumping IO

Level 2:    Stamina    
 (A) Performance Shifter - EndMod
 (50) Performance Shifter - Chance for +End

Level 50:    Musculature Radial Paragon    
Level 50:    Void Core Final Judgement    
Level 50:    Spectral Radial Flawless Interface    
Level 50:    Banished Pantheon Total Radial Improved Ally    
Level 50:    Barrier Total Radial Invocation    
Level 50:    Assault Radial Embodiment    

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With Super Reflexes helping to push perma-Hasten, you will never need both of Ice Bolt and Ice Blast.  Super Reflexes can sustain itself on endurance well enough that Defensive Opportunity becomes superfluous and the healing also becomes unnecessary due to Master Brawler plus procs like Panacea and the new one in the End category.  Honestly, with Master Brawler granting me over 400 absorb on my two SR Sentinels, I find the heal from Panacea is all I need, but I included Power Transfer twice because I could.  


Take Ice Bolt since it grants you Offensive Opportunity, and that in and of itself is a mild DPS increase at 50 due to how it works.  

Here is the order of strength of Sentinel Ice single-target powers: Ice Blast = Ice Bolt -> Chilling Ray -> Bitter Freeze Ray -> Bitter Ice Blast.  The latter two are the ones you're going to want if all you care about is damage.  

From Darkness Mastery, Netherworld Tentacles is going to be hot garbage without dedicated proc slots.  I see you're trying to push more to-hit on top of having 50% defense, but why?  You can't be immune to being hit in this game.  5% chance will always exist and streak breakers will ensure something tags you at least once out of a full cluster of enemies.  Adding on more to-hit debuffing isn't going to stop the inevitable.  This is why Master Brawler is soooo F*ing good on Sentinels and layering passive healing like Power Transfer/Panacea can get you near immortality.  If you're thinking of using the to-hit debuffs on AV/GMs, then just know they will resist that effect heavily.  Darkest Night out of the Darkness Mastery pool has a base 10% and even fully enhanced will drop into the single digits.  The best thing about that power is the damage debuff but that doesn't matter nearly as much if you aren't getting hit often in the first place.  Plus, Darkest Night is a fairly large end drain and your end management isn't that great.  


Forgive some of the build below if you will, it is really early, and I came up with pretty quick.  

- Sentinel ATOs - In general these suck.  The Ward effect is pitiful since it is effected by enemy level.  Do not expect this to save your bacon because it will likely grant you an absorb shield in the teens vs the hundreds.  Opportunity Strikes seems to work pretty well in AoEs if you can manage it there (i.e., nothing better to slot).  Opportunity Strikes will work in Blizzard, I've checked, and it will trigger once.  When it does go off it will give you a large boost which can likely cap your bar or get you close (I've seen it add 37.5 meter like similar powers - Whirlpool, Ice Storm, Rain of Fire, etc.).  The recharge for Blizzard is 23.43 seconds.  That puts availability at 8 seconds after each Opportunity cycle which is pretty good.  The Sentinel ATOs are valuable for their recharge and other bonuses though.  Ice Bolt will be a mule and only trigger your Opportunity so the Ward set there is purely for bonuses.  

Enduring - This has some end benefit and the two procs you want.  Stamina gets one too, if you want it.  

Bitter Ice Blast/Bitter Freeze Ray - You want some accuracy/end/damage here and 3x Thunderstrikes aren't bad for that.  You could handle this a few different ways too and those IOs can be +5'ed for more benefit.  What's really important though is adding damage procs to those attacks because that is how you push damage in this case.  Netherworld Grasp does this too on a whole different level.  

Smite is a pretty good attack and it would replace Chilling Ray in melee.  At range I guess you could weave in Ice Bolts.  


Engulfing Darkness opens up the Fury of the Gladiator -20% resistance proc.  You should use it.  

Defenses drop a bit.  48/48/47 is still a respectable set of defense and damage should be considerably higher than what you started with.  There are still some Gift of the Ancient Speed buffs, and you get the Flight suite (Fly/Hover/Afterburner).  Hasten is still perma.  


I'd recommend Degenerative or Reactives for Interfaces vs Spectral but YMMV.  You could also consider Rebirth Radial over Barrier if you wanted, but I do enjoy Barrier on multiple builds.  Barrier will grant you a minimum of 5% defense and resist so that is something to consider.

It is very very tough to include everything you seem to want (4 powers in Darkness Mastery, 3 powers in Fly, meaningful damage, 50%+ defenses while also stacking multiple to-hit sources).  Another thing to consider is exemplar content.  I think you'd want a second build to include more low level powers (basically everything skipped) for running content where you cannot access your full suite of powers.  I personally just run Chilling Ray/Bitter Ice Blast/Bitter Freeze Ray with damage procs and I am happy enough with that.  I use Frost Breath/Ice Storm too but I am not one to make multiple builds per character since I have so many to begin with.


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I did an AR/SR. Here's a backport to Ice/SR: 


Hero Plan by Mids' Reborn : Hero Designer

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Level 50 Magic Sentinel
Primary Power Set: Ice Blast
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Ice Bolt -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(7), SprSntWar-Acc/Dmg/Rchg(7), SprSntWar-Acc/Dmg/EndRdx(9), SprSntWar-Acc/Dmg/EndRdx/Rchg(11), SprSntWar-Rchg/+Absorb(11)
Level 1: Focused Fighting -- ShlWal-Def(A), ShlWal-Def/EndRdx(3), ShlWal-Def/EndRdx/Rchg(3)
Level 2: Frost Breath -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(13), SprOppStr-Acc/Dmg/Rchg(13), SprOppStr-Acc/Dmg/EndRdx(15), SprOppStr-Acc/Dmg/EndRdx/Rchg(15), SprOppStr-Rchg/+Opportunity(19)
Level 4: Focused Senses -- ShlWal-Def(A), ShlWal-Def/EndRdx(5), ShlWal-Def/EndRdx/Rchg(5)
Level 6: Chilling Ray -- FrtHyp-Plct%(A), FrtHyp-Sleep/EndRdx(17), FrtHyp-Acc/Rchg(21), FrtHyp-Acc/Sleep/Rchg(40), FrtHyp-Sleep/Rchg(43)
Level 8: Agile -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(9), Rct-ResDam%(25), Rct-Def(36)
Level 10: Master Brawler -- Heal-I(A)
Level 12: Ice Storm -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(19), Artl-Acc/Dam/Rech(21), Artl-Dam/Rech(23), Artl-Dam/End(23), Artl-Acc/Dam(43)
Level 14: Super Jump -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A)
Level 16: Enduring -- LucoftheG-Def/Rchg+(A), SynSck-EndMod/+RunSpeed(17)
Level 18: Bitter Ice Blast -- Apc-Dam%(A), Apc-Dmg/EndRdx(25), Apc-Acc/Rchg(27), Apc-Acc/Dmg/Rchg(27), Apc-Dmg/Rchg(29)
Level 20: Dodge -- LucoftheG-Def/Rchg+(A)
Level 22: Aim -- GssSynFr--Build%(A)
Level 24: Boxing -- KntCmb-Acc/Dmg(A)
Level 26: Bitter Freeze Ray -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/Rchg(37), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(46)
Level 28: Tough -- StdPrt-ResDam/Def+(A), ImpSki-Status(29), GldArm-3defTpProc(34), GldArm-End/Res(37), UnbGrd-Max HP%(48)
Level 30: Weave -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(31), ShlWal-Def/EndRdx/Rchg(31), LucoftheG-Def/Rchg+(50)
Level 32: Blizzard -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34)
Level 35: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36)
Level 38: Cremate -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx(40)
Level 41: Fire Sword Circle -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg(43)
Level 44: Warmth -- Prv-Heal(A), Prv-Heal/EndRdx(45), Prv-EndRdx/Rchg(45), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(46)
Level 47: Fire Cages -- GrvAnc-Hold%(A), GrvAnc-Immob/EndRdx(48), GrvAnc-Acc/Rchg(48), GrvAnc-Acc/Immob/Rchg(50), GrvAnc-Immob/Rchg(50)
Level 49: Quickness -- Run-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 1: Opportunity 
Level 50: Spiritual Core Paragon 

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  • 8 months later

First time making an end-game build, but I wanted to see if this one had any merit. I'm also leveling an Ice/SR Sent along with my Fire/Bio and Elec/Bio (which are both great), as I wanted to see what I could do with the powersets. I'm open to suggestions on how to improve, including skipping some powers, but I liked the idea of a good single target chain as @oldskool showed above, plus two decently powerful AOEs to work with.


I was going for:

soft cap def or higher

Decent amount of resists to work alongside scaling

Recharge for perma-hasten

Recharge resists (it sucks to get slowed)

highest possible DDR

Decent damage for the powers (took PM as that seems to be the best of the epic pools)


This will be mostly a solo toon, but I also hope to be able to bring my share of damage when teaming as well. Let me know how I can improve, guys, thanks!




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Edited by KaoticKarl
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