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Posted

Hmm . . . KO Blow isn't slotted, and is one of your better attacks, even with the long recharge time.  Radiation Therapy is slotted as an attack, which it technically is, but it's not a good source of direct damage at all - especially compared to Foot Stomp or Ground Zero. No Haymaker, which means when exemped at lower levels, you'll be low on actual attacks - not a major problem if you're always teaming, but can be if you're soloing, or on a small team where your damage even as a tanker is important.

 

Here's a build I'm using now, for comparison; feel free to borrow ideas from it:

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Rad Tanker: Level 50 Technology Tanker

Primary Power Set: Radiation Armor

Secondary Power Set: Super Strength

Power Pool: Leadership

Power Pool: Fighting

Power Pool: Flight

Ancillary Pool: Pyre Mastery

 

Hero Profile:

Level 1: Alpha Barrier -- GldArm-3defTpProc(A), TtnCtn-ResDam(3), TtnCtn-ResDam/EndRdx(3), TtnCtn-ResDam/Rchg(5)

Level 1: Jab -- Hct-Dmg(A), Hct-Dmg/Rchg(5), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(7), Hct-Dmg/EndRdx(9), Hct-Dam%(9)

Level 2: Proton Armor -- StdPrt-ResDam/Def+(A), TtnCtn-ResDam(11), TtnCtn-ResDam/EndRdx(11), TtnCtn-ResDam/Rchg(13)

Level 4: Haymaker -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(15), SprMghoft-Rchg/Res%(17), SprMghoft-Dmg/Rchg(40)

Level 6: Fallout Shelter -- UnbGrd-Max HP%(A), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(19), UnbGrd-EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50)

Level 8: Radiation Therapy -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(21), Pnc-Heal/Rchg(21), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal(23)

Level 10: Maneuvers -- Ksm-ToHit+(A), Rct-ResDam%(25), ShlWal-ResDam/Re TP(25), ShlWal-Def(27), ShlWal-Def/EndRdx(27), ShlWal-Def/Rchg(29)

Level 12: Taunt -- Empty(A)

Level 14: Tactics -- RctRtc-Pcptn(A)

Level 16: Beta Decay -- CldSns-Acc/EndRdx/Rchg(A), CldSns-Acc/ToHitDeb(29), CldSns-ToHitDeb/EndRdx/Rchg(31), CldSns-Acc/Rchg(31)

Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(34)

Level 20: Knockout Blow -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(34), SprGntFis-Acc/Dmg/Rchg(34), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(36), SprGntFis-Rchg/+Absorb(36)

Level 22: Gamma Boost -- NmnCnv-Regen/Rcvry+(A)

Level 24: Kick -- Empty(A)

Level 26: Ground Zero -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Acc/Dmg/Rchg(37), ScrDrv-Dam%(37), ScrDrv-Acc/Dmg/EndRdx(39), ScrDrv-Dmg/Rchg(39)

Level 28: Rage -- RechRdx-I(A)

Level 30: Tough -- ImpArm-ResPsi(A), TtnCtn-ResDam(39), TtnCtn-ResDam/EndRdx(40), TtnCtn-ResDam/Rchg(40)

Level 32: Fly -- WntGif-ResSlow(A)

Level 35: Char -- SprEnt-Acc/Hold/End/Rchg(A)

Level 38: Foot Stomp -- Arm-Dmg(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(43), Arm-Dam%(43)

Level 41: Fire Blast -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Acc/Dmg/EndRdx(45), Dcm-Acc/Dmg/Rchg(45), Dcm-Acc/EndRdx/Rchg(45)

Level 44: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(48), Rgn-Knock%(48)

Level 47: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50)

Level 49: Hover -- LucoftheG-Rchg+(A)

Level 1: Brawl -- Empty(A)

Level 1: Gauntlet

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Clr-Stlth(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Qck-EndRdx/RunSpd(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Flight-I(A)

Level 2: Health -- Pnc-Heal/+End(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A)

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Cardiac Core Paragon

------------

 

 

Hope this helps,

 

Loranna

 

Posted

I only have one slot for Gamma Boost because, between Gamma Boost, Stamina, and the recovery bonus from Particle Shielding, I found that I had over 4 endurance a second recovery already. Between that, the Panacea and Performance Shifter procs, and slotting for endurance reduction on my other powers, I didn't feel I needed any more recovery, and with a self heal and an absorb shield, I wasn't worried too much about my regen rate.

 

I didn't take Meltdown, because I already had five or six of my resists hardcapped, or very nearly hardcapped. My two lowest resists were cold and psi, both of which were sitting at ~60%. With the Might of the Tanker proc boosting those resists even further, and a halfway decent defense rating across the board, I felt the resistance bonus from Meltdown wasn't really necessary - I'm already close to impervious. As for Meltdown's damage boost, well . . . I already have Rage, which lasts longer and is more easily made perma; even with the one slot I left it at, my global recharge is still enough to make Rage perma, especially so if I'm continually surrounded by enemies.

 

Loranna

Posted

Oh okay interesting.  I have multiple slots on rage to have more than 2 up at a time. Don't know if that's worth it or not. what's max level/size you're able to solo?

Posted

I can solo +4/x8 for most content with this build, though I typically run+1/x8 instead, just because I dislike dealing with multiple rage crashes. Not because the dropped defense is especially dangerous, so much as I just find the -damage annoying, even with Sands of Mu, Blackwand/Nemmy Staff, and Judgement powers being unaffected by it.

 

That's just my personal preference, however. I don't foresee any real problems going all out with double stacked Rage, except in outlier cases where you're dealing with enemies with both strong debuffs and heavy psi/cold damage - Carnies, for example, or Incarnate content Banished Pantheon. And even with them, well, Incarnate powers like Rebirth and a solid Judgement - along with some retreating around corners to pull annoying ranged enemies into Foot Stomp radius - will see you through a lot.

 

Hope this helps,

 

Loranna

Posted

Thank you for your help. Ill probably try to pull some ideas from both builds and create something out of it. Also I am using agility as an alpha slot and I see you're using a different alpha. Think agility is fine? Thanks again for answering my questions :].

Posted

I would suggest that Cardiac is a bit better suited for the build - tankers can always use more end reduction, and the boost to resists is always nice - but I think Agility would work just fine as well. The endurance mod boost will help some, the defense boost will be useful for your pool powers that up defense, and extra recharge is always useful, especially for a set with an absorb shield like Rad Armor - faster that recharges, the more damage you can just laugh off ^_^

 

Loranna

  • 2 weeks later
Posted

Hmm . . . KO Blow isn't slotted, and is one of your better attacks, even with the long recharge time.  Radiation Therapy is slotted as an attack, which it technically is, but it's not a good source of direct damage at all - especially compared to Foot Stomp or Ground Zero. No Haymaker, which means when exemped at lower levels, you'll be low on actual attacks - not a major problem if you're always teaming, but can be if you're soloing, or on a small team where your damage even as a tanker is important.

 

Here's a build I'm using now, for comparison; feel free to borrow ideas from it:

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Rad Tanker: Level 50 Technology Tanker

Primary Power Set: Radiation Armor

Secondary Power Set: Super Strength

Power Pool: Leadership

Power Pool: Fighting

Power Pool: Flight

Ancillary Pool: Pyre Mastery

 

Hero Profile:

Level 1: Alpha Barrier -- GldArm-3defTpProc(A), TtnCtn-ResDam(3), TtnCtn-ResDam/EndRdx(3), TtnCtn-ResDam/Rchg(5)

Level 1: Jab -- Hct-Dmg(A), Hct-Dmg/Rchg(5), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(7), Hct-Dmg/EndRdx(9), Hct-Dam%(9)

Level 2: Proton Armor -- StdPrt-ResDam/Def+(A), TtnCtn-ResDam(11), TtnCtn-ResDam/EndRdx(11), TtnCtn-ResDam/Rchg(13)

Level 4: Haymaker -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(15), SprMghoft-Rchg/Res%(17), SprMghoft-Dmg/Rchg(40)

Level 6: Fallout Shelter -- UnbGrd-Max HP%(A), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(19), UnbGrd-EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50)

Level 8: Radiation Therapy -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(21), Pnc-Heal/Rchg(21), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal(23)

Level 10: Maneuvers -- Ksm-ToHit+(A), Rct-ResDam%(25), ShlWal-ResDam/Re TP(25), ShlWal-Def(27), ShlWal-Def/EndRdx(27), ShlWal-Def/Rchg(29)

Level 12: Taunt -- Empty(A)

Level 14: Tactics -- RctRtc-Pcptn(A)

Level 16: Beta Decay -- CldSns-Acc/EndRdx/Rchg(A), CldSns-Acc/ToHitDeb(29), CldSns-ToHitDeb/EndRdx/Rchg(31), CldSns-Acc/Rchg(31)

Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(34)

Level 20: Knockout Blow -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(34), SprGntFis-Acc/Dmg/Rchg(34), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(36), SprGntFis-Rchg/+Absorb(36)

Level 22: Gamma Boost -- NmnCnv-Regen/Rcvry+(A)

Level 24: Kick -- Empty(A)

Level 26: Ground Zero -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Acc/Dmg/Rchg(37), ScrDrv-Dam%(37), ScrDrv-Acc/Dmg/EndRdx(39), ScrDrv-Dmg/Rchg(39)

Level 28: Rage -- RechRdx-I(A)

Level 30: Tough -- ImpArm-ResPsi(A), TtnCtn-ResDam(39), TtnCtn-ResDam/EndRdx(40), TtnCtn-ResDam/Rchg(40)

Level 32: Fly -- WntGif-ResSlow(A)

Level 35: Char -- SprEnt-Acc/Hold/End/Rchg(A)

Level 38: Foot Stomp -- Arm-Dmg(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(43), Arm-Dam%(43)

Level 41: Fire Blast -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Acc/Dmg/EndRdx(45), Dcm-Acc/Dmg/Rchg(45), Dcm-Acc/EndRdx/Rchg(45)

Level 44: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(48), Rgn-Knock%(48)

Level 47: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50)

Level 49: Hover -- LucoftheG-Rchg+(A)

Level 1: Brawl -- Empty(A)

Level 1: Gauntlet

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Clr-Stlth(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Qck-EndRdx/RunSpd(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Flight-I(A)

Level 2: Health -- Pnc-Heal/+End(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A)

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Cardiac Core Paragon

------------

 

 

Hope this helps,

 

Loranna

 

Out of curiosity, does this build give you capped HP? Or is this not possible without +MaxHP powers like Dull Pain? I was wondering if the capped resistances would be enough to tank a +4/8 Lord Recluse.

Warning: This post may contain an opinion.

Posted

I get about 2600 HP and change with this build, plus another 1200 and change from Particle Shielding. And auxiliary sources of absorb from Preventative Medicine and Guaranteed Fist. And the absorb shield refreshes roughly every 45 seconds.

 

At the least, you should be able to hover-tank a +4 Lord Recluse with Darkest Night thrown up on him, and a Rebirth Radial Destiny as a backup Oh Crap heal should he just somehow tear through everything else you've got. I find the Rebirth Radial helpful as a buffer against Ghost Widow's utterly hax D.o.T. hold, anyway ^_^

 

- Loranna

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