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Posted (edited)

Hey guys,

Im making characters for my twin and I to play.

1 ice/ice/cold  blaster

and

1 fire/fire/flame blaster.

 

My twin wants to play and just feel powerful even if the enemies are +0.

 We may team with others but probably just normal radio missions or such. 

With that criteria I just want to use regular invention items so that I don't spend a lot of INF on this 2 toons.

Been so long since i last NOT used sets. Is this your pretty normal build for only invention items? Or more so is this good slotting, for not using set bonuses.

Again our difficulty when we play will be like +0 or +1 maybe. Not nothing really tough.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Erky: Level 50 Mutation Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Ice Blast -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), Dmg-I(5), RechRdx-I(7)
Level 1: Chilblain -- Acc-I(A), Acc-I(7), Dmg-I(9), Dmg-I(9), Immob-I(11), Immob-I(11)
Level 2: Frozen Fists -- Acc-I(A), Dmg-I(13), Dmg-I(13), Dmg-I(15), RechRdx-I(15), EndRdx-I(17)
Level 4: Frost Breath -- Acc-I(A), Dmg-I(39), Dmg-I(39), RechRdx-I(40), RechRdx-I(40), EndRdx-I(40)
Level 6: Aim -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(46)
Level 8: Freeze Ray -- Acc-I(A), Acc-I(19), Hold-I(19), Hold-I(45), RechRdx-I(45), RechRdx-I(45)
Level 10: Frigid Protection -- Heal-I(A), EndMod-I(21), Slow-I(43), Slow-I(43)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 14: Super Speed -- Run(A)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(46)
Level 18: Ice Storm -- EndRdx-I(A), Dmg-I(23)
Level 20: Bitter Ice Blast -- Acc-I(A), Dmg-I(25), Dmg-I(25), RechRdx-I(27), RechRdx-I(27), EndRdx-I(29)
Level 22: Ice Patch -- RechRdx-I(A), RechRdx-I(29)
Level 24: Combat Jumping -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(31), EndRdx-I(46)
Level 26: Bitter Freeze Ray -- Acc-I(A), Acc-I(31), Dmg-I(33), Dmg-I(33), RechRdx-I(33), RechRdx-I(34)
Level 28: Shiver -- Acc-I(A), RechRdx-I(34)
Level 30: Kick -- KBDist-I(A)
Level 32: Tough -- ResDam-I(A), ResDam-I(34), ResDam-I(36), EndRdx-I(43)
Level 35: Weave -- DefBuff-I(A), DefBuff-I(36), DefBuff-I(36), EndRdx-I(42)
Level 38: Blizzard -- Dmg-I(A)
Level 41: Maneuvers -- DefBuff-I(A), DefBuff-I(42), EndRdx-I(42)
Level 44: Flash Freeze -- Acc-I(A)
Level 47: Frozen Armor -- DefBuff-I(A), DefBuff-I(48), ResDam-I(48), ResDam-I(48)
Level 49: Hoarfrost -- Heal-I(A), RechRdx-I(50), RechRdx-I(50), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A), Heal-I(37), Heal-I(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(37), EndMod-I(39)
------------

 

Edited by PhillyPhil26
include build
Posted

many of the "lesser" sets can be bought already Attuned for less than the standard IO's run, while still offering useful (albeit smaller) bonuses & the ability to slot once & never replace/upgrade as you lvl up. just gotta get your bids in early & be patient, but it's worth it... spend less inf & have better chars during their entire leveling experience.

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