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Elec/Regen Build Help


Psyonico

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I've been working on an Elec/Regen build.  Essentially I was told this is possibly one of the worst powerset combinations in the game, which naturally drew me toward it.

 

I have 2 builds, one that I've been actively working toward and the other which is significantly more expensive but provides a lot more damage mitigation.  My question is, which build is going to put out more damage.  To me, it appears the build I was given does not have a full attack chain, meaning less damage, but perhaps I'm missing something.  Any thoughts would be much appreciated.

 

my build

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Lipstick on a Pig: Level 50 Natural Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Regeneration
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Charged Bolts -- Rui-Acc/Dmg(A), Rui-Dmg/EndRdx(3), Rui-Dmg/Rchg(21), Rui-Acc/EndRdx/Rchg(36), Rui-Acc/Dmg/Rchg(43)
Level 1: Fast Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(5), Heal-I(25)
Level 2: Lightning Bolt -- Rui-Acc/Dmg(A), Rui-Dmg/EndRdx(3), Rui-Dmg/Rchg(21), Rui-Acc/EndRdx/Rchg(36), Rui-Acc/Dmg/Rchg(43)
Level 4: Reconstruction -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(5), NmnCnv-EndRdx/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(48)
Level 6: Zapping Bolt -- Rui-Acc/Dmg(A), Rui-Dmg/EndRdx(7), Rui-Dmg/Rchg(7), Rui-Acc/EndRdx/Rchg(40), Rui-Acc/Dmg/Rchg(40)
Level 8: Quick Recovery -- EndMod-I(A), EndMod-I(9)
Level 10: Instant Regeneration -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(11), Trg-Heal/EndRdx(11), Trg-Heal/Rchg(13)
Level 12: Ball Lightning -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(13), SprOppStr-Acc/Dmg/Rchg(34), SprOppStr-Acc/Dmg/EndRdx(36), SprOppStr-Acc/Dmg/EndRdx/Rchg(37), SprOppStr-Rchg/+Opportunity(46)
Level 14: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(15), BslGaz-EndRdx/Rchg/Hold(15), BslGaz-Acc/EndRdx/Rchg/Hold(37), HO:Perox(39), Dmg-I(48)
Level 16: Dismiss Pain -- Heal-I(A), Heal-I(17), Heal-I(17)
Level 18: Voltaic Sentinel -- BrlLdr-Dmg/EndRdx(A), BrlLdr-Acc/Dmg/EndRdx(19), Dmg-I(31), Dmg-I(37)
Level 20: Integration -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(23), Trg-Heal/EndRdx(23), Trg-Heal/Rchg(25)
Level 22: Mystic Flight -- WntGif-ResSlow(A)
Level 24: Spirit Ward -- DctWnd-Heal/Rchg(A)
Level 26: Short Circuit -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(27), SprSntWar-Acc/Dmg/Rchg(27), SprSntWar-Acc/Dmg/EndRdx(31), SprSntWar-Acc/Dmg/EndRdx/Rchg(40), SprSntWar-Rchg/+Absorb(46)
Level 28: Resilience -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(29), GldArm-3defTpProc(29)
Level 30: Boxing -- Empty(A)
Level 32: Thunderous Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(33), SprFrzBls-Rchg/ImmobProc(34)
Level 35: Second Wind -- DctWnd-Heal/Rchg(A)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), LucoftheG-Def/Rchg+(39)
Level 41: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(42), Ags-ResDam/Rchg(42), Ags-ResDam/EndRdx/Rchg(42)
Level 44: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45), RedFrt-Def/EndRdx(45), RedFrt-Def(45)
Level 47: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48)
Level 49: Rune of Protection -- Ags-ResDam/Rchg(A), TtnCtn-ResDam/Rchg(50), ImpArm-ResDam/Rchg(50), RctArm-ResDam/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(34), RgnTss-Regen+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(9)
------------

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Proposed build

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Charged Bolts -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(9), Thn-Acc/Dmg/Rchg(9), Thn-Dmg/Rchg(13), Thn-Dmg/EndRdx(13), Thn-Acc/Dmg(15)
Level 1: Fast Healing -- Pnc-Heal/+End(A), Pnc-Heal(3), Pnc-Heal/EndRedux(3), Pnc-Heal/Rchg(5)
Level 2: Reconstruction -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(7), NmnCnv-Heal(17), NmnCnv-Heal/EndRdx/Rchg(45), NmnCnv-Heal/Rchg(45), NmnCnv-EndRdx/Rchg(46)
Level 4: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(5)
Level 6: Ball Lightning -- SprOppStr-Rchg/+Opportunity(A), SprOppStr-Acc/Dmg/EndRdx/Rchg(31), SprOppStr-Acc/Dmg/EndRdx(42), SprOppStr-Acc/Dmg/Rchg(42), SprOppStr-Dmg/Rchg(43), SprOppStr-Acc/Dmg(43)
Level 8: Kick -- Empty(A)
Level 10: Instant Regeneration -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(11), NmnCnv-Heal/EndRdx/Rchg(11)
Level 12: Zapping Bolt -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(15), SprWntBit-Acc/Dmg/Rchg(17), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg(42)
Level 14: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(48)
Level 16: Dismiss Pain -- Heal-I(A), Heal-I(31)
Level 18: Tesla Cage -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(19), BslGaz-EndRdx/Rchg/Hold(19), BslGaz-Rchg/Hold(39)
Level 20: Integration -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(21), NmnCnv-Heal/EndRdx/Rchg(21)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(23), ShlWal-Def/EndRdx/Rchg(23), ShlWal-ResDam/Re TP(25)
Level 24: Voltaic Sentinel -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(25), ExpRnf-Acc/Dmg/Rchg(29), ExpRnf-Dmg/EndRdx(29), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Rchg(33)
Level 26: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27)
Level 28: Aim -- GssSynFr--Build%(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(31), Rct-ResDam%(33), Rct-Def/EndRdx/Rchg(46)
Level 32: Short Circuit -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg(39)
Level 35: Thunderous Blast -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(36), SprFrzBls-Acc/Dmg/Rchg(36), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Dmg/EndRdx(37), SprFrzBls-Acc/Dmg(37)
Level 38: Havoc Punch -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Dmg/EndRdx(46), Mk'Bit-Acc/Dmg(48)
Level 41: Lightning Field -- OvrFrc-Dam/KB(A), OvrFrc-End/Rech(43), OvrFrc-Acc/Dmg/End/Rech(48), OvrFrc-Dmg/End/Rech(50), OvrFrc-Acc/Dmg/End(50)
Level 44: Rehabilitating Circuit -- Prv-Heal/EndRdx(A)
Level 47: Hover -- LucoftheG-Def/Rchg+(A)
Level 49: Moment of Glory -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Prv-Absorb%(A), Mrc-Rcvry+(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(27)
Level 50: Agility Core Paragon 
Level 0: Portal Jockey 
Level 0: Freedom Phalanx Reserve 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 1: Opportunity 
------------

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What this team needs is more Defenders

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The original build looks like it is trying to play purely at range except for Short Circuit.

 

The new build looks like it is going to play in melee range.  But, you have built for ranged defense instead of melee (or S/L) defense.

 

Which are you wanting to do?

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The TL;DR - Keep your current build as you continue to build up more influence.  Whenever you do get that dragon's horde of funds for an expensive build, do something OTHER than what was offered to you because it sucks.

 

The more expensive build would be capable of slightly higher damage, but in all honesty it is pretty crappy given the expenditure.  This is especially true when the question is about which does more damage. 

It looks like someone is giving you advice based on how both sets behave in other ATs and doesn't really stop to understand how either works as a Sentinel.  

Regen on Sentinels includes an absorb shield.  Regen on Sentinels can be fairly sturdy all by itself and especially so at ranged gameplay.  Electrical Blast on Sentinels isn't quite the same as it is on say, a Blaster, but the slotting looks a LOT like someone is feeding you Blaster ideas.  

The inclusion of Havoc Punch is nice, but there isn't really enough recharge to really push its value.  Lightning Field makes absolutely no sense based on the defenses in the build.  What's the point?  While I get the general slotting choices on Maneuvers and Weave, there is a better way to go about it.  Fly without Afterburner isn't really worth it.  May as well just keep Hover and forget the rest.  

I'm going to continue to be frank.  The use of the Winter sets isn't well thought out, the slotting of Tesla Cage is laughable, and overall the build is pushing a lot of defense for little gain.  In other words, the defense slotting is all over the place.  There is no real rhyme or reason to any of it.  There is so little damage gained there would be little reason to spend that influence and swap away from what you already have.  Agility Core? Why the F would someone suggest that to you?  Agility is adding around 1% defense.  The recharge benefit isn't meaningful enough to burn the Incarnate materials for since the build isn't pushing much recharge in the first place.  

Here are my suggestions: 

Determine where you want your character to play from.  Do you mostly play ranged?  Do you want to use some melee in your back pocket to clean-up, or would you like to play psuedo-scrapper?  The latter question will determine Havoc Punch's real value to you and whether or not you should bother with Lightning Field. 

Tesla Cage should be handled like a damage power.  You should consider at least 5 slots of a damage set and ideally +1 slot for a proc.  If you don't want to use the Epic Holds, then Tesla Cage can take on another purple proc (Unbreakable Constraint - Smashing Damage).  Ideally, this power should have 2+ procs.  

You won't always need both Charged Bolts and Lightning Bolt.  You could drop Lightning Bolt BUT it isn't a bad power really.  

I tend to prefer Regeneration built for recharge and then hit points.  If you do plan to stick mostly at ranged, then the Sentinel version of Regeneration can survive very well even with low-ish numbers on defense.  At least that was my experience.  Recharge does a lot for this combo.  First, recharge makes powers like Reconstruction, Second Wind, and so on available more often thus improving your reactive defenses.  Second, recharge makes your offense available more often.  Sentinels have a hidden gem in their AT.  Shorter cooldowns on T9s that can line up with Aim.  You skipped Aim in your original build.  That power is worthwhile.  You can potentially have both Aim and Thunderous Blast available on the same cooldown cycle.  The ability to pop Aim + Thunderous Blast is the burst damage combo that Sentinels have.  This can be done every 25-ish seconds with recharge investment.  Finally, pushing recharge in your build through bonuses means your Incarnate options open to more damage.  You don't need Agility or Spiritual if your baseline build already gets you near perma-Hasten.  Musculature Core ends up being far better and you aren't shackled to only one kind of Incarnate.  You could absolutely work towards multiples of each Incarnate category.  

 

Edited by oldskool
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Don't let me ruin your life, but this is what I'd use. More of an eye towards offense is the best defense. Skips Short Circuit (even though it's really your best aoe ability when slotted with procs) in favor of grabbing Dominate to shore up single target damage and uses Mind Probe to mule 5% S/L defense. If you want you can grab SC and slot it with procs and shore up your multi-target instead. Or you can sub out Voltaic Sentinel, he doesn't do stellar damage, but he's invulnerable and set-and-forget damage. I did some testing on Soulbound Allegiance's proc, and it it's basically like adding the Decimation proc to his attack but with a 3PPM chance instead of 1. And he needs it. Srsly. It's like all he has to make his damage mean anything. Poor guy. He only benefits from your global +damage and enhancements otherwise.

 

Reconstruction is slotted heavily for resist to eek out more S/L defense.

 

You can swap slotting on Integration and Instant Regen if you feel so inclined.

 

Kismet required to keep your hit chance maxed out on your proc monsters.

 

Despite oldskools opinion on Fly, I take it anyway because I'm too lazy to continually swap betwixt jet packs to keep Hover at max fly speed. Do you. You can keep Dominate and pick up Short Circuit if you do that and skip Fly.

 

Anyway, the build is running 24-25% typed defenses, 131% global recharge, 575% regen, 175% recovery, 42.8% S/L res, 41.4% F/C res and 21.2% E/N res (that type is really hard to come by).

 

edit: You can re-slot Voltaic Sentinel however you want, I just put in a set that added the most raw % damage.

 

edit edit: decided to see if Voltaic Sentinel does in fact benefit from any +damage but enhancements. He does not. He will proc Soulbound Allegiance, and it gives an 80% boost.

 

[21:31:28] Voltaic Sentinel: You hit Guardian with your Electrical Bolt for 5.99 points of their endurance.
[21:31:32] Voltaic Sentinel: You hit Guardian with your Electrical Bolt for 37.36 points of Energy damage.
[21:31:32] Voltaic Sentinel: You hit Guardian with your Electrical Bolt for 5.99 points of their endurance.
[21:31:36] Voltaic Sentinel: You hit Guardian with your Electrical Bolt for 67.26 points of Energy

 

37.36 = 35.58 * (1+5%)

67.26 = 35.58 * (1+5%) * (1+80%)

 

You'll probably need the newest (unofficial) mids database to view this since I stuck the new end mod heal proc in there. It can be found stickied in the utilities forum.

 

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|3|
|-------------------------------------------------------------------|

Edited by underfyre
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I've never been a big fan of Regen on any AT, so I'm not about to claim that my take on it is any good. 

 

I did, however, do an Elec/Ice sentinel, and had a surprisingly clean backport into Elec/Regen. 

 

The defenses and resists aren't much to talk about, F/C is soft-capped, so there's that. 

 

However, with Accolades, it's slammed into the 2088 hit point cap. With a 736% regeneration rate standing still, or about ~64hp/s regen.  On top of that it has the 38% Heal on [Reconstruction], so ~480hp every ~20sec... and both the Panacea and Power Transfer procs. 

 

Granted that's with [Hasten] in play, but since [Hasten] isn't quite perma (126s/120s), probably closer to ~23s on average. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Charged Bolts -- SprOppStr-Rchg/+Opportunity(A), SprOppStr-Acc/Dmg/EndRdx(5), SprOppStr-Acc/Dmg/Rchg(9), SprOppStr-Dmg/Rchg(11), SprOppStr-Acc/Dmg/EndRdx/Rchg(17), SprOppStr-Acc/Dmg(48)
Level 1: Fast Healing -- Pnc-Heal/+End(A), Pnc-Heal(3), Pnc-Heal/EndRedux/Rchg(3), Pnc-Heal/Rchg(5), Pnc-Heal/EndRedux(15)
Level 2: Reconstruction -- UnbGrd-Max HP%(A), StdPrt-ResDam/Def+(7), GldArm-3defTpProc(7), Prv-Heal/Rchg/EndRdx(9)
Level 4: Quick Recovery -- PwrTrns-+Heal(A), PwrTrns-EndMod(36)
Level 6: Ball Lightning -- SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg(21), SprSntWar-Acc/Dmg/EndRdx/Rchg(40), SprSntWar-Acc/Dmg/EndRdx(40), SprSntWar-Acc/Dmg/Rchg(40), SprSntWar-Dmg/Rchg(43)
Level 8: Zapping Bolt -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(17), SprWntBit-Acc/Dmg/Rchg(19), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Acc/Dmg(37), SprWntBit-Dmg/Rchg(39)
Level 10: Instant Regeneration -- Pnc-Heal(A), Pnc-Heal/EndRedux/Rchg(11), Pnc-Heal/Rchg(13), Pnc-EndRdx/Rchg(13), Pnc-Heal/EndRedux(15)
Level 12: Aim -- GssSynFr--Build%(A)
Level 14: Super Speed -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(23)
Level 16: Dismiss Pain -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(45)
Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(50)
Level 20: Integration -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(21)
Level 22: Tesla Cage -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End/Rchg(23), SprEnt-Acc/Hold/End(25), SprEnt-End/Rchg(25), SprEnt-Hold/Rchg(27), SprEnt-Acc/Hold(27)
Level 24: Voltaic Sentinel -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-Dmg/EndRdx(34), ExpRnf-Acc/Dmg(45)
Level 26: Short Circuit -- Arm-Dam%(A), Arm-Dmg/EndRdx(29), Arm-Acc/Rchg(29), Arm-Acc/Dmg/Rchg(31), Arm-Dmg/Rchg(31)
Level 28: Resilience -- Ags-ResDam/EndRdx(A), Ags-ResDam(31), Ags-Psi/Status(33), ImpSki-Status(33)
Level 30: Kick -- KntCmb-Dmg/EndRdx/Rchg(A)
Level 32: Thunderous Blast -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Acc/Dmg/Rchg(37), SprFrzBls-Acc/Dmg/EndRdx(37), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg(39)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 38: Moment of Glory -- Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(45), Ags-ResDam/EndRdx/Rchg(46)
Level 41: Havoc Punch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg(43)
Level 44: Lightning Field -- FuroftheG-ResDeb%(A), FuroftheG-Dam/End/Rech(46), FuroftheG-Acc/End/Rech(46)
Level 47: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(48), Ags-ResDam(48)
Level 49: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def(50), ShlWal-ResDam/Re TP(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Spiritual Core Paragon 
Level 1: Opportunity 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

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