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For creating a Custom Group, I'd like to see a new Standard Group added that features all of the Mastermind's Henchmen. It could simply be called "Pets."

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This:

 


To keep this game safe, We have to give it to the world. Here you can download your own Private Server and other files. No moneybags're gonna put this genie back in a bottle!

Arc ID #13097 - Archvillain Beatdown, try it out!

Arc ID #21066 - Archvillain Beatdown - Past Edition!

Make Energy Aura available for Tankers plz, Munitions Mastery (Epic) for Masterminds, Temporal Manipulation (attacks) for Dominators, buff somehow underperforming Lore pets (Robotic Drones, Demons, Seers).

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We need more monsters.  Can we have access to the Halloween trick or treat monsters group?  Maybe also throw in the EB and Giant Monsters from the House of Horrors trial?

 

Also, not sure if it's been mentioned already, but I'd really like to see Reichsman added to the list.

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Reichsman.  Actual Tyrant. The Engineers from the Skyraiders (why they are missing is odd) And the Seed of Hamidon.


AE Arcs: Dark Deeds in Galaxy City: Part One. (Arc id 26756) | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) | Darker Deeds: Part One (Arc id 28374)

 Darker Deeds: Part Two. (Arc id 28536) Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) | Darkest Before Dawn: Part Two (Arc id 30210)

 Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642)* | The Cassini Division (Arc id 37104)* | The House of Gaunt Saints (Arc id 37489)*

 

*Praetorian.

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Hospital maps, I mean one of the best/most annoying maps in game is the map of Mother Mayhem's abandoned hospital.  I have a great idea for an AE arc but a hospital map is a must.

 

Terra reactor map. I mean it doesn't have to be that exactly but something with a core room like that would be an awesome addition to the AE unique map section.

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Should I just put missing items in AE here?

Freedom Phalanx (missing hero adult Penolope Yin)

Arachnos (missing Agent Crimson Viridian model, Shadow Spider)

Paragon City Heroes (Ape and War Witch)

Midnighters (Montague)

Edited by arthurh35353

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3 minutes ago, arthurh35353 said:

 

Arachnos (missing Agent Crimson model

I think that might be a side effect of Veridian is actually a palette swapped Crimson. Like take crimson, make him white and give him a green suit. This applies to the Combat model as well it’s kind of surreal.

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Import all the contacts into the "Persons" category, or at least all the contacts that are (essentially) people. EG Azuria is a contact, but if I want her IN a mission she's not there, so you have to build an Azuria model, which isn't actually possible because she, like many of the earlier NPCs (See War Witch and her hair) have custom parts/clothes unique to them. *

 

*Some ARE in the "Persons" category, but a good number are not. 

Edited by Darmian

AE Arcs: Dark Deeds in Galaxy City: Part One. (Arc id 26756) | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) | Darker Deeds: Part One (Arc id 28374)

 Darker Deeds: Part Two. (Arc id 28536) Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) | Darkest Before Dawn: Part Two (Arc id 30210)

 Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642)* | The Cassini Division (Arc id 37104)* | The House of Gaunt Saints (Arc id 37489)*

 

*Praetorian.

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17 hours ago, arthurh35353 said:

Huh. I wonder if one is a clone of the other?

Probably Veridian is a clone of Crimson seeing as Crimson was created back in issue 1 with the addition of Malta and Veridian was introduced in issue 6 with the addition of Grandville.

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On 11/21/2020 at 5:32 AM, Darmian said:

Reichsman.  Actual Tyrant. The Engineers from the Skyraiders (why they are missing is odd) And the Seed of Hamidon.

I think the engineeers are missing because they could be made into allies, which would make you invincible, or some such nonsense. I forget what the problem was but it was some exploit. Could have been something else entirely. But the healers from the Cimerorans are also missing, probably for the same reason, or in their case maybe because they don't have attacks so you could create a custom group entirely made up of Cimeroran surgeons and rake in the xp without any risk.

Edited by Take One

Check out my stories in the Mission Architect. Just search for "@Take One" or "SFMA" to find all my stuff. Here are some enticing titles: The Murders In The RWZ Morgue, The Tangled Weave, Project Dragon, Fear And Loathing On Striga, The Warburg Connection, The War On Christmas, A Clockwork Romance, Is That A Club In Your Pocket Or Are You Just Happy To See Me?, Evolve Or Die, A Taste For Evil, Et In Arcadia Ego, Faultline By Night, Arena, West Libertalia Born And Raised, The Doctor Returns. More to come...

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Has anyone suggested reskinning enemies yet?

Basically you would take the powers of a regular enemy and give to one of your custom creations. It might not work with all mobs, because some have special animations or body types that don't work with the body types we create, but there should be enough that could be used which would let us bypass the annoying power selection. Sometimes you just need goons with guns and bats, you know? Or you want to make your own Malta group, or re-create Longbow or Arachnos or you need some mages that aren't Circle of Thorns.

 


Check out my stories in the Mission Architect. Just search for "@Take One" or "SFMA" to find all my stuff. Here are some enticing titles: The Murders In The RWZ Morgue, The Tangled Weave, Project Dragon, Fear And Loathing On Striga, The Warburg Connection, The War On Christmas, A Clockwork Romance, Is That A Club In Your Pocket Or Are You Just Happy To See Me?, Evolve Or Die, A Taste For Evil, Et In Arcadia Ego, Faultline By Night, Arena, West Libertalia Born And Raised, The Doctor Returns. More to come...

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On 9/1/2020 at 8:47 PM, Darmian said:

Being able to have more than the single contact person. Finish a Mish and your contact says go see so and so. And next Mish is with that next contact. 

There's no real reason why Contact couldn't be set on a per-mission basis (except programming it, of course).

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Check out my stories in the Mission Architect. Just search for "@Take One" or "SFMA" to find all my stuff. Here are some enticing titles: The Murders In The RWZ Morgue, The Tangled Weave, Project Dragon, Fear And Loathing On Striga, The Warburg Connection, The War On Christmas, A Clockwork Romance, Is That A Club In Your Pocket Or Are You Just Happy To See Me?, Evolve Or Die, A Taste For Evil, Et In Arcadia Ego, Faultline By Night, Arena, West Libertalia Born And Raised, The Doctor Returns. More to come...

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On 9/23/2020 at 1:48 AM, Darmian said:

Well that's interesting. It kind of leaves well crafted non-canon missions out in the cold though, if I'm reading it right. I'm not sure how the Devs could say such and such an AE is canon if it has nothing to do with CoX or outright contradicts the Lore of CoX.  Well, they COULD but they really shouldn't.  There's enough loose ends in the actual game without adding more to that list. I'm not dismissing this out of hand, don't get me wrong, but if your checkbox is "must adhere to known Lore/incorporate known Lore etc" then there's a bunch of great AEs that will fall through that crack.

If the NPC is some cosmic entity like Uatu the Watcher, who tells tales of Elseworlds or What-ifs... The stories don't have to be canon then - they can be canon-related, and each player can decide for themselves if they are canon to them. Such an entity would fit in Ouroboros, and could present the tales as events that may or may not have happened in other timelines or other dimensions, much like the other Menders, but maybe from an outsider's perspective.

 

Further, whatever these devs make up from now on would be fan-made material anyway, but in the end is it any different than what the OG devs made up? Most of the time I thought the OG crew made up some really stupid shit to explain things that should have remained meta-game content (like Icon, the invention system, heck even the AE itself), so I'm not opposed to the creation of new canon material. And if that new canon start out as a story in the AE, that's just fine with me too.

Edited by Take One

Check out my stories in the Mission Architect. Just search for "@Take One" or "SFMA" to find all my stuff. Here are some enticing titles: The Murders In The RWZ Morgue, The Tangled Weave, Project Dragon, Fear And Loathing On Striga, The Warburg Connection, The War On Christmas, A Clockwork Romance, Is That A Club In Your Pocket Or Are You Just Happy To See Me?, Evolve Or Die, A Taste For Evil, Et In Arcadia Ego, Faultline By Night, Arena, West Libertalia Born And Raised, The Doctor Returns. More to come...

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On 10/26/2020 at 3:03 PM, CursedSorcerer said:

For creating a Custom Group, I'd like to see a new Standard Group added that features all of the Mastermind's Henchmen. It could simply be called "Pets."

Agreed - and I would think this would be easy.  You can get to them through a Pets group today as either bosses or as captives, but you can’t add them to a custom group. For example, I included an Oni as a boss you fight in “Return to Faultline” and included the robots as allies you rescue in “Robolution”

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AE Arcs----> Heroic: #848 Rularularian - 41-54* | #854 The Serpent Beyond the Horizon - 46-52* | #30367 Spycraft & Spidermen - 40-47 #31353 Policemen vs. Aliens -  45-54 | #32295 Return to Faultline - 45-54 |  #32791 Future Storm's Past  - 35-54 Vigilante:  All That Glitters (multi-arc series) - 1-54 #855 Save the Diver, Save the World - 25-30 Neutral:  #28330 Adventures in Wonderland - 25-54* | #33968 The Ghost In The Machine - 46-54 Rogue:  #33211 When Carnivals Collide - 20-30  | #27055 The Atlas of the Multiverse - 46-54 Villainous: #26387 The Genesis & Geneticists of The Coming Hamiggedon -  41-54 #25869 Condemning Croatoa -  25-33 | #25870 Robolution - 25-34* |*Dev's Choice / HoF

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On 12/3/2020 at 9:13 AM, Darmian said:

Import all the contacts into the "Persons" category, or at least all the contacts that are (essentially) people. EG Azuria is a contact, but if I want her IN a mission she's not there, so you have to build an Azuria model, which isn't actually possible because she, like many of the earlier NPCs (See War Witch and her hair) have custom parts/clothes unique to them. *

 

*Some ARE in the "Persons" category, but a good number are not. 

Similarly, some could be “objects” people in mission that you can “collect” or be "defendable/destructible" but can’t interact with (e.g. Golden Roller, Fathim, television) but that can’t move. 

Edited by Ankylosaur
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AE Arcs----> Heroic: #848 Rularularian - 41-54* | #854 The Serpent Beyond the Horizon - 46-52* | #30367 Spycraft & Spidermen - 40-47 #31353 Policemen vs. Aliens -  45-54 | #32295 Return to Faultline - 45-54 |  #32791 Future Storm's Past  - 35-54 Vigilante:  All That Glitters (multi-arc series) - 1-54 #855 Save the Diver, Save the World - 25-30 Neutral:  #28330 Adventures in Wonderland - 25-54* | #33968 The Ghost In The Machine - 46-54 Rogue:  #33211 When Carnivals Collide - 20-30  | #27055 The Atlas of the Multiverse - 46-54 Villainous: #26387 The Genesis & Geneticists of The Coming Hamiggedon -  41-54 #25869 Condemning Croatoa -  25-33 | #25870 Robolution - 25-34* |*Dev's Choice / HoF

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UI feature - Duplicate.

Sometimes I’ll have something like a boss or an ally, or a patrol or a battle, with all the options set just right, and rather than have it spawn 5 times, I want to make five unique ones with unique dialog, and maybe even swapping out a group or mob. Would love a “Duplicate” button so I don’t have to go in and recreate it five times but can just tweak what is different.

 

UI feature - Spell Checker.

Wondering if by now there is some sort of free to use spell-checker/dictionary it could integrate with. The AE editor does throw an orange error for banned words, so it is parsing the text. Maybe throw a yellow error for words that it does not recognize? (Should allow you to add to the dictionary with character names or things to help reduce erroneous errors.)  

Edited by Ankylosaur

AE Arcs----> Heroic: #848 Rularularian - 41-54* | #854 The Serpent Beyond the Horizon - 46-52* | #30367 Spycraft & Spidermen - 40-47 #31353 Policemen vs. Aliens -  45-54 | #32295 Return to Faultline - 45-54 |  #32791 Future Storm's Past  - 35-54 Vigilante:  All That Glitters (multi-arc series) - 1-54 #855 Save the Diver, Save the World - 25-30 Neutral:  #28330 Adventures in Wonderland - 25-54* | #33968 The Ghost In The Machine - 46-54 Rogue:  #33211 When Carnivals Collide - 20-30  | #27055 The Atlas of the Multiverse - 46-54 Villainous: #26387 The Genesis & Geneticists of The Coming Hamiggedon -  41-54 #25869 Condemning Croatoa -  25-33 | #25870 Robolution - 25-34* |*Dev's Choice / HoF

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UI feature - Convert Rescue

One other little QoL feature is a "Convert" button that lets you change your mind between release Captive, Ally, and Escort. a few times I have decided t change an ally to an escort or the other way around - and having to manually move all the dialogue and settings between them is a hassle. I know its not a one-for one - but just moving what you can would be nice. 

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AE Arcs----> Heroic: #848 Rularularian - 41-54* | #854 The Serpent Beyond the Horizon - 46-52* | #30367 Spycraft & Spidermen - 40-47 #31353 Policemen vs. Aliens -  45-54 | #32295 Return to Faultline - 45-54 |  #32791 Future Storm's Past  - 35-54 Vigilante:  All That Glitters (multi-arc series) - 1-54 #855 Save the Diver, Save the World - 25-30 Neutral:  #28330 Adventures in Wonderland - 25-54* | #33968 The Ghost In The Machine - 46-54 Rogue:  #33211 When Carnivals Collide - 20-30  | #27055 The Atlas of the Multiverse - 46-54 Villainous: #26387 The Genesis & Geneticists of The Coming Hamiggedon -  41-54 #25869 Condemning Croatoa -  25-33 | #25870 Robolution - 25-34* |*Dev's Choice / HoF

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Modular mission slots. Building an arc and get stuck? So you start another and plan to come back to it. That second arc has a mission that would be perfect for the first arc, so being able to simply slot it into the first arc and tweak rather than redo from scratch would be handy. It's simply cut and paste.


AE Arcs: Dark Deeds in Galaxy City: Part One. (Arc id 26756) | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) | Darker Deeds: Part One (Arc id 28374)

 Darker Deeds: Part Two. (Arc id 28536) Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) | Darkest Before Dawn: Part Two (Arc id 30210)

 Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642)* | The Cassini Division (Arc id 37104)* | The House of Gaunt Saints (Arc id 37489)*

 

*Praetorian.

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To add to my previously long list of ideas, one thing I would like is to create mission timers that can start or end when certain objectives are fulfilled without it necessarily being the end of the mission, as well as allowing for things like a countdown to instead spawn in ambushes or new interactable items or even spawn groups, again, instead of just being tied to the mission’s end.

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3 minutes ago, Sakura Tenshi said:

To add to my previously long list of ideas, one thing I would like is to create mission timers that can start or end when certain objectives are fulfilled without it necessarily being the end of the mission, as well as allowing for things like a countdown to instead spawn in ambushes or new interactable items or even spawn groups, again, instead of just being tied to the mission’s end.

... I had to think about that for a moment. Nope, that isn't in there now. Yeah, that'd be interesting to be able to do.

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Primarily on Everlasting. Squid afficionado. Former creator of Copypastas. General smartalec.

 

Please, if you feel the need to shoot down someone's suggestion by saying "It's not worth the devs time," don't. The devs are big boys and girls and can determine for themselves what is or is not worth their time, they don't need you to do it.

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Apologies if this has already been suggested, there's a lot to read through and i'm waiting on a team thing to start in game. Something I'd definitely love to see is the ability to use the Architect Comlink power from earning a buncha the AE Badges in Supergroup bases and existing AE missions. I've some maps that are peaceful, and I do occassionally idle in farms while I work on something else admittedly, but I'd love the ability to work on editing my own work so that I can later test it in these scenarios.

It'd definitely help matters if I didn't have to choose RP with my groups, or work on my plot for said groups.

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Oh, one more thing I’d like to see: add underling tier enemies. I feel like underling tier enemies are criminally underused in this game and would love to at least have the chance for them to exist in AE custom mobs.

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