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On 9/10/2022 at 12:57 PM, Ender Shadowborne said:

The Nictus kinda already ARE in AE, but the Warshade Archetype should be in AE, that's for sure, and the Peacebringer AT, too!

I don't mean the Nictus, I mean the specific 5th Column sub-group that appears in the wiki article, please click and read it. It's as they appear in the Hard Mode ITF/Aeon TF, with additional Nictus powers on their regular troops and some extra tech abilities for their robots.

Edited by Maris
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36 minutes ago, Maris said:

I don't mean the Nictus, I mean the specific 5th Column sub-group that appears in the wiki article, please click and read it. It's as they appear in the Hard Mode ITF/Aeon TF, with additional Nictus powers on their regular troops and some extra tech abilities for their robots.

*shrugs* I mean... I *DID* read it... but I'd imagine that you'd need to read their given powers, plus, it sounds like they're available at level 50-54, so...

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2 hours ago, Ender Shadowborne said:

*shrugs* I mean... I *DID* read it... but I'd imagine that you'd need to read their given powers, plus, it sounds like they're available at level 50-54, so...

They aren't, the 50-54 5th Column are just the ones that show up in DA.
 

Edited by Maris
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14 hours ago, Ender Shadowborne said:

I literally watched my parents go after some with lvl 50 characters, working on their incarnates... But okay... *shrugs* What do I know?

They're different groups with different powersets. You are welcome to verify this for yourself.

Edited by Maris
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  • 4 weeks later

So... for 'cutscenes'... I think all that's needed is some way to trigger a Demorecord made on the same map.    

 

For those that aren't aware, "Demorecord" is a special mode of the client that allows you to record a sequence in game, and then play it back (say, for making a video).  BUT, that's at its most simple.  The Demorecord file is basically a "staging and blocking" text document like what a movie director would use to shoot a scene.  It details what setting the scene is in, what characters appear in it and how they are costumed, where the cameras are positioned, what powers are used, and when, and whom is targeted, and so on. 

 

When you record a Demorecord, the file is written in your client directory.  You can then edit that file, so that when it is replayed, you can change parts of it, insert characters, delete characters, change dialogue and animations, whatever you like. 

 

Back on Live, many of us were fans of a player who went by Samuraiko, who took demorecord editing to "art form" levels.  Some of her content is up on Youtube.

 

 

AE ARC's (So Far!)

--------------------

15252 Child of the Tsoo - [SFMA] Ninjas, sorcerers, and human trafficking (Origin Story - Stick Figure/Storm Lotus)

50769 Hunt of the Eclipse - [SFMA] Finding something that was lost to Arachnos for nearly 20 years (Origin Story - Daisy Chain)

53149 Spells as a Service - [SFMA] When a young hacker makes a connection between magic and mathematics and encodes it into a computer program, chaos breaks loose!

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Good, but a lot of the techniques used have been deprecated (Or is it depreciated?) or... in other words... are now obsolete, the guides are pretty much incomplete based on research I've done, and are otherwise unclear on these things...

ADDENDUM: So COH runs on the SEGS engine and is actually OPEN-SOURCE! How convenient, though I'd imagine that the skills required is pretty high up there...

 

ADDENDUM 2: Looking further into it, I don't see how the engine is even usable, being as the 7z file and the folder, even the "client" is missing executables, could be SEGS, could be something totally proprietary, I don't know anymore

Edited by Ender Shadowborne
Honestly, not sure what's up anymore
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