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Fire / nature / mace build review request


EnjoyTheJourney

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This is my first attempt at an end-game blaster build. He currently sits at 44.1% ranged defense (could be bumped up to softcap with minimal effort) and 30.4% smash / lethal defenses. 

 

This build seems significantly less sturdy than builds that softcap ranged defense and smash / lethal. But, I'm not entirely certain how to bring smash / lethal defenses the rest of the way, while keeping the powerset choices in place. 

 

Perhaps it's simplest to live with less than capped smash / lethal defenses and be glad to have a robust self heal on a blaster. Or, perhaps it's functionally better to remove the medicine pool and opt for other picks instead.

 

Any insights offered would be appreciated. Thank you in advance!

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Alchemist: Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Plant Manipulation
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx/Rchg(19)
Level 1: Entangle -- GrvAnc-Immob(A), GrvAnc-Acc/Immob/Rchg(3), GrvAnc-Acc/Rchg(3), GrvAnc-Immob/EndRdx(9), GrvAnc-Hold%(9)
Level 2: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(23), Rgn-Acc/Dmg/Rchg(23), Rgn-Acc/Rchg(25), Rgn-Dmg/EndRdx(25)
Level 4: Strangler -- SprEnt-Acc/Hold(A), SprEnt-Acc/Hold/End(5), SprEnt-End/Rchg(5), SprEnt-Acc/Hold/End/Rchg(7), SprEnt-Rchg/AbsorbProc(7)
Level 6: Skewer -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(45)
Level 8: Aid Other -- Empty(A)
Level 10: Toxins -- RechRdx-I(A)
Level 12: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(13), GssSynFr--ToHit/Rchg/EndRdx(13), GssSynFr--Rchg/EndRdx(15), GssSynFr--ToHit/EndRdx(15), GssSynFr--Build%(17)
Level 14: Aid Self -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(36), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(36)
Level 16: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(34)
Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Rchg/Dmg%(33)
Level 20: Wild Fortress -- Prv-Absorb%(A), UnbGrd-Max HP%(21), StdPrt-ResDam/Def+(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 24: Combat Jumping -- LucoftheG-Rchg+(A)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Acc/ActRdx/Rng(39), StnoftheM-Dmg/ActRdx/Rchg(39), StnoftheM-Dmg/EndRdx/Rchg(40), StnoftheM-Dam%(40)
Level 28: Fire Breath -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(29), SprDfnBrr-Acc/Dmg/Rchg(29), SprDfnBrr-Acc/Dmg/EndRdx(31), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(31), SprDfnBrr-Rchg/+Status Protect(31)
Level 30: Kick -- ExpStr-Dmg/KB(A)
Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(39)
Level 35: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(46)
Level 38: Spore Cloud -- EndRdx-I(A)
Level 41: Vines -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(42), BslGaz-EndRdx/Rchg/Hold(42)
Level 44: Web Envelope -- Empty(A)
Level 47: Tough -- GldArm-ResDam(A), GldArm-Res/Rech/End(48), GldArm-End/Res(48), GldArm-3defTpProc(48), GldArm-RechEnd(50), GldArm-RechRes(50)
Level 49: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(45)
Level 50: Musculature Radial Paragon 
Level 50: Pyronic Core Final Judgement 
Level 50: Diamagnetic Radial Flawless Interface 
Level 50: Clarion Core Epiphany 
Level 50: Assault Radial Embodiment 
------------

Edited by EnjoyTheJourney
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Rather than building for ranged and s/l defense, you can continue building for typed defense since scorpion shield already offers typed defense. You can reach softcap/near softcap levels on S/L/F/C/E and that will make you plenty tough.

 

Side benefits of going this route is that you will have a healthy amount of F/C resist, sacrifice less for other bonuses such as recharge, and have a healthy amount of slow resist which people don't appreciate until their recharge is neutered.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Plant Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Fire Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Entangle -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(23), SprWntBit-Acc/Dmg/EndRdx(23), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), SprWntBit-Rchg/SlowProc(40)
Level 2: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/Rchg(9), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11), SprFrzBls-Rchg/ImmobProc(11)
Level 4: Strangler -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/EndRdx(15), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(17), SprBlsWrt-Rchg/Dmg%(17)
Level 6: Super Speed -- WntGif-ResSlow(A), BlsoftheZ-ResKB(50)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(48)
Level 10: Toxins -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(42)
Level 12: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(42)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Boxing -- Stg-Acc/Rchg(A), Stg-EndRdx/Stun(48), Stg-Acc/EndRdx(50)
Level 18: Blaze -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(21)
Level 20: Wild Fortress -- GldArm-3defTpProc(A), UnbGrd-Max HP%(46), PrfShf-End%(50)
Level 22: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(40), Ags-ResDam(40), Ags-Psi/Status(42)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(25), Rct-Def/EndRdx(25), Rct-ResDam%(27)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Acc/ActRdx/Rng(29), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Dam%(31), HO:Nucle(34)
Level 28: Ripper -- FrcFdb-Rechg%(A), Arm-Dmg(37), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(39), Arm-Dam%(48)
Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(31), LucoftheG-Def/Rchg+(31)
Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(36), ShlWal-Def(36), ShlWal-ResDam/Re TP(36)
Level 38: Skewer -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45)
Level 41: Vines -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-EndRdx/Rchg/Hold(46), BslGaz-Acc/EndRdx/Rchg/Hold(46)
Level 44: Spore Cloud -- HO:Enzym(A)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
Level 0: Freedom Phalanx Reserve
------------

 

The downside to going this route is that it will require winter sets which are very expensive but if you love your toon and want to invest in it that should not be a barrier.

 

However, if you are to go down the path of softcapping s/l and ranged I'd do something like this:

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Plant Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Fire Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Entangle -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(17)
Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(37), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(39), Artl-Acc/Rech/Rng(39), Artl-End/Rech/Rng(42)
Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(19)
Level 6: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(7), BslGaz-EndRdx/Rchg/Hold(9), BslGaz-Acc/EndRdx/Rchg/Hold(9), Dmg-I(11), Dmg-I(11)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 10: Toxins -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(25)
Level 12: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(25)
Level 14: Fire Breath -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(21), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(23), Artl-End/Rech/Rng(23)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Blaze -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(40), Apc-Dam%(40)
Level 20: Wild Fortress -- GldArm-3defTpProc(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Acc/ActRdx/Rng(27), StnoftheM-Dmg/EndRdx/Rchg(31), StnoftheM-Dam%(31), HO:Nucle(33)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(29), Rct-Def/EndRdx(29), Rct-ResDam%(31)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(37)
Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(36), ShlWal-Def(36), ShlWal-ResDam/Re TP(36)
Level 38: Skewer -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43)
Level 41: Vines -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(43), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45)
Level 44: Web Envelope -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(45), TraoftheH-Acc/EndRdx(46), TraoftheH-Immob/Acc(46), TraoftheH-Acc/Immob/Rchg(46), TraoftheH-Dam%(50)
Level 47: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50)
Level 49: Spore Cloud -- HO:Enzym(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
------------

 

 

 

 

Edited by Nemu

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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Your builds are quite interesting. There was a lot to think about, when looking across both of them. Thank you for taking the time to post them. 

 

I worked up another build that has 44.8% smash / lethal defenses and positional defenses of 27.1 (melee), 30.8 (ranged), and 29.9 (AOE). Energy, Fire, and Cold defenses are all 39-40%. Negative energy is 29.6% and psionic is the lowest, at 13.3%. Resist are not particularly high, on the downside, and a specialty IO or two (proc, unique effect) that I'd normally want to slot isn't there. Recharge is down quite a bit, although on the other hand -recharge resist is 60%, which is excellent. 

 

Taking higher damage from single target or untyped ranged attacks will definitely lead to taking more damage at times. But, a key weak point in my earlier build was the so-so AOE defenses, which can also be quite problematic at times. This build has better AOE resists, which is helpful, and a majority of typed defenses are noticeable; these changes should help to limit the inflow of ranged damage, to help offset the drop in ranged defenses. Whether or not this build would play better comes down to enemy types and math, the latter of which I'm not an expert at. 

 

This build has a hefty self-heal, which can come in handy. But, it's also possible to switch in maneuvers and another power that can serve as a set mule and/or be useful in its own right. 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Alchemist: Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Plant Manipulation
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)
Level 1: Entangle -- GrvAnc-Acc/Immob/Rchg(A), GrvAnc-Acc/Rchg(43), GrvAnc-Immob(46)
Level 2: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(13), SprFrzBls-Acc/Dmg/EndRdx(13), SprFrzBls-Acc/Dmg/Rchg(15), SprFrzBls-Dmg/EndRdx/Acc/Rchg(15), SprFrzBls-Rchg/ImmobProc(17)
Level 4: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(25), BslGaz-EndRdx/Rchg/Hold(27), BslGaz-Acc/EndRdx/Rchg/Hold(27)
Level 6: Skewer -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Rchg/HoldProc(11)
Level 8: Aid Other -- HO:Golgi(A)
Level 10: Toxins -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(29)
Level 12: Aim -- RctRtc-ToHit(A), RctRtc-Pcptn(29)
Level 14: Aid Self -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(40), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(40), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(43)
Level 16: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(17)
Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(21), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(21), SprBlsWrt-Rchg/Dmg%(23)
Level 20: Wild Fortress -- GldArm-3defTpProc(A), UnbGrd-Max HP%(23), PrfShf-End%(25)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 24: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(31)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Acc/ActRdx/Rng(31), StnoftheM-Dmg/ActRdx/Rchg(31), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dam%(37)
Level 28: Fire Breath -- Rgn-Dmg/EndRdx(A), Rgn-Dmg/Rchg(37), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(39), Rgn-Knock%(39)
Level 30: Kick -- ExpStr-Dmg/KB(A)
Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
Level 35: Scorpion Shield -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(36), ShlWal-Def(36), ShlWal-Def/EndRdx(36)
Level 38: Spore Cloud -- HO:Enzym(A)
Level 41: Vines -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Acc/Rchg(42), BslGaz-Acc/EndRdx/Rchg/Hold(42)
Level 44: Web Envelope -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(45), EnfOpr-Acc/EndRdx(45), EnfOpr-Immob/Rng(45), EnfOpr-Acc/Immob/Rchg(46), EnfOpr-Acc/Immob(46)
Level 47: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(48), Ags-Psi/Status(48), Ags-ResDam(48)
Level 49: Weave -- LucoftheG-Rchg+(A), Rct-ResDam%(50), Rct-Def/EndRdx/Rchg(50), Rct-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A)
Level 50: Musculature Radial Paragon 
Level 50: Pyronic Core Final Judgement 
Level 50: Diamagnetic Radial Flawless Interface 
Level 50: Clarion Core Epiphany 
Level 50: Assault Radial Embodiment 
------------

Edited by EnjoyTheJourney
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You really don't need aid self, the animation time will kill you more often than not in situations where you REALLY need a heal, ducking out of line of sight or out of melee reach and popping inspirations is easier than stop moving completely for 3+ seconds to use an interruptible heal.

 

If you build typed defense to the level where you reach softcap/near softcap defenses against S/L/E/F/C then you only holes are neg energy, where you should be sitting around low-mid 30% defense which is fairly respectable, and psi, where you are probably sitting at mid-high teens.

 

Pure neg and psi damage is not all that common and the ones that feature pure psi you are going to have a tough time anyways even on a ranged defense build because the nasty ones that disable you are untyped.

 

Far more important to blaster survival aside from defense is mastering the art of movement and inspiration management, and using your mitigation tools.

 

I posted a few videos in this thread to demonstrate what I mean.

 

 

Edited by Nemu

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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I dropped the medicine pool and added maneuvers and ripper instead. Ripper can fit in a force feedback proc, which is helpful. And, of course defenses become a bit better overall. 

 

Thank you for your response. 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Alchemist: Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Plant Manipulation
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(17), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Rchg/SlowProc(19), SprWntBit-Acc/Dmg/Rchg(21), SprWntBit-Dmg/EndRdx/Acc/Rchg(21)
Level 1: Entangle -- HO:Endo(A)
Level 2: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/Rchg(15), SprFrzBls-Dmg/EndRdx/Acc/Rchg(15), SprFrzBls-Rchg/ImmobProc(17)
Level 4: Strangler -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(5), BslGaz-Acc/EndRdx/Rchg/Hold(5), BslGaz-Rchg/Hold(13)
Level 6: Skewer -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(11)
Level 8: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(40)
Level 10: Toxins -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(11)
Level 12: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(13)
Level 14: Fire Breath -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(43), Rgn-Knock%(43)
Level 16: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(23)
Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/EndRdx(25), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(27), SprBlsWrt-Rchg/Dmg%(27)
Level 20: Wild Fortress -- GldArm-3defTpProc(A), UnbGrd-Max HP%(29), PrfShf-End%(29)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 24: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(31)
Level 26: Blazing Bolt -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Acc/ActRdx/Rng(31), StnoftheM-Dmg/EndRdx(33), StnoftheM-Dmg/ActRdx/Rchg(33), StnoftheM-Dam%(33)
Level 28: Ripper -- FrcFdb-Rechg%(A), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(36), Arm-Dam%(46)
Level 30: Kick -- Empty(A)
Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37)
Level 35: Scorpion Shield -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(39), ShlWal-Def(39), ShlWal-Def/EndRdx(39)
Level 38: Spore Cloud -- HO:Enzym(A)
Level 41: Vines -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(42), BslGaz-Acc/EndRdx/Rchg/Hold(42), BslGaz-EndRdx/Rchg/Hold(42)
Level 44: Web Envelope -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(45), EnfOpr-Acc/EndRdx(45), EnfOpr-Immob/Rng(45), EnfOpr-Acc/Immob/Rchg(46), EnfOpr-Acc/Immob(46)
Level 47: Tough -- StdPrt-ResDam/Def+(A), Ags-Psi/Status(48), Ags-ResDam/EndRdx(48), Ags-ResDam(48)
Level 49: Weave -- LucoftheG-Rchg+(A), Rct-ResDam%(50), Rct-Def(50), Rct-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A)
Level 50: Musculature Radial Paragon 
Level 50: Pyronic Core Final Judgement 
Level 50: Diamagnetic Radial Flawless Interface 
Level 50: Clarion Core Epiphany 
Level 50: Assault Radial Embodiment 
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