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Bob the Painter

Grav/Storm Sage Advice

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Posted (edited)

Hello Paragon,

 

I'd like some help building a Grav/Storm as the title says. Have been playing it for a few days, and have had a blast so far--just hit 32. I like to research to see what other people do for IOs. I found lots of storms and a few gravs, but very little of both together.

The idea of a proc monster is kinda intriguing. I have no idea when, if ever, it should be used. I found the build below in the proc monster controller topic a few pages deep. I don't know the name of the user who posted it originally. If I have time later, I will find the original to give the user credit. 

Could anyone refine the build below? Or give some general tips on where to go with it? I only do PvE with groups. If that is a good fit for this kinda build, awesome! If not, what other direction should I be heading into.

 

Thanks in advance everyone

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Gravity Surfer: Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Lift -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Acc/Dmg/EndRdx:50(3), Dcm-Build%:40(3), GldJvl-Dam%:50(5), ExpStr-Dam%:20(5), FrcFdb-Rechg%:50(7)
Level 1: Gale -- SuddAcc--KB/+KD:50(A)
Level 2: Gravity Distortion -- Thn-Acc/Dmg:50(A), GldJvl-Dam%:50(15), GhsWdwEmb-Dam%:50(19), GldNet-Dam%:50(19), UnbCns-Dam%:50(23), ImpSwf-Dam%:30(23)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(7), LucoftheG-Def:50(9)
Level 6: Super Speed -- BlsoftheZ-ResKB:50(A)
Level 8: Crushing Field -- SprOvrPrs-Rchg/Energy Font:50(A), Rgn-Acc/Rchg:50(9), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(11), PstBls-Dam%:50(11), TraoftheH-Dam%:50(13), ImpSwf-Dam%:30(13)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(17), LucoftheG-Def/EndRdx:50(17), LucoftheG-Def/EndRdx/Rchg:50(25)
Level 12: Crush -- Thn-Acc/Dmg:50(A), Thn-Acc/Dmg/EndRdx:50(34), GldJvl-Dam%:50(37), TraoftheH-Dam%:50(45), ImpSwf-Dam%:30(45), Thn-Dmg/EndRdx:50(46)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15)
Level 16: Freezing Rain -- TchofLadG-%Dam:50(A), ImpSwf-Dam%:30(48)
Level 18: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(45)
Level 20: Hurricane -- DarWtcDsp-ToHitDeb:50(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx:50(21), DarWtcDsp-Rchg/EndRdx:50(21), DarWtcDsp-ToHitDeb/EndRdx:50(25)
Level 22: Kick -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(43)
Level 26: Wormhole -- AbsAmz-Acc/Stun/Rchg:50(A), AbsAmz-Acc/Rchg:50(27), EndRdx-I:50(27), SuddAcc--KB/+KD:50(29), FrcFdb-Rechg%:50(31)
Level 28: Dimension Shift -- SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(A), SprWiloft-EndRdx/Rchg:50(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(31), TraoftheH-Dam%:50(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(40), SprWiloft-Rchg/Dmg%:50(42)
Level 30: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(42), LucoftheG-Def/EndRdx/Rchg:50(42)
Level 32: Singularity -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(33), ExpRnf-EndRdx/Dmg/Rchg:50(33), ExpRnf-Dmg/EndRdx:50(33), SlbAll-Build%:50(34), OvrFrc-Dam/KB:50(34)
Level 35: Tornado -- ExpRnf-Acc/Dmg/Rchg:50(A), ExpRnf-Acc/Dmg:50(36), ExpRnf-Dmg/EndRdx:50(36), ExpRnf-EndRdx/Dmg/Rchg:50(36), SuddAcc--KB/+KD:50(37), AchHee-ResDeb%:20(37)
Level 38: Lightning Storm -- SuddAcc--KB/+KD:50(A), Apc-Dam%:50(39), Apc-Dmg/EndRdx:50(39), Apc-Acc/Dmg/Rchg:50(39), Apc-Acc/Rchg:50(40), Apc-Dmg/Rchg:50(40)
Level 41: Fissure -- FrcFdb-Rechg%:50(A), ExpStr-Dam%:20(46), PstBls-Dam%:50(46), JvlVll-Dam%:50(50), PstBls-Acc/Dmg:50(50), PstBls-Acc/Dmg/EndRdx:50(50)
Level 44: Rock Armor -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(48), LucoftheG-Def:50(48)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Earth's Embrace -- RechRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(43)
Level 50: Ageless Core Epiphany 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Musculature Radial Paragon 
------------
------------
Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 8.5% Defense(Energy)
  • 8.5% Defense(Negative)
  • 6% Defense(Psionic)
  • 7.25% Defense(Ranged)
  • 6% Defense(AoE)
  • -3.4 Enhancement(Knockback)
  • 8% Enhancement(Confused)
  • 8% Enhancement(Stunned)
  • 8% Enhancement(Held)
  • 8.8% Enhancement(Terrorized)
  • 16% Enhancement(Immobilized)
  • 16% Enhancement(Sleep)
  • 15% Enhancement(Accuracy)
  • 75% Enhancement(RechargeTime)
  • 7.5% SpeedFlying
  • 80.12 HP (7.88%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 18.75%
  • MezResist(Held) 18.75%
  • MezResist(Immobilized) 18.75%
  • MezResist(Sleep) 18.75%
  • MezResist(Stunned) 18.75%
  • MezResist(Terrorized) 18.75%
  • MezResist(Teleport) 100% (20 % chance)
  • 11% (0.18 End/sec) Recovery
  • 66% (2.8 HP/sec) Regeneration
  • 8% Resistance(Smashing)
  • 16.25% Resistance(Fire)
  • 16.25% Resistance(Cold)
  • 11% Resistance(Energy)
  • 11% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 8% Resistance(Psionic)
  • 8% Resistance(Lethal)
  • 7.5% SpeedRunning

 

Edited by Bob the Painter

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Ah, you're in luck! You happened onto one of the best combos of the game. I've played one for aaaaaaaages and it never gets boring.  Below is my current build. I am in the process of tweaking it to squeeze a couple more points out of it, but this will get you started. Many people will quibble with some of my choices, but I will say, this thing has served me well.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Violeta V: Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Crush -- Dcm-Dmg/EndRdx(A), Dcm-Dmg/Rchg(5), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(7), Dcm-Acc/Dmg(7)
Level 1: Gale -- SuddAcc-KB/Acc(A)
Level 2: Gravity Distortion -- SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprWiloft-EndRdx/Rchg(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11), SprWiloft-Rchg/Dmg%(13)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 6: Propel -- Dcm-Acc/Dmg(A), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(17), Dcm-Acc/Dmg/Rchg(17), Dcm-Build%(19), Dcm-Dmg/EndRdx(23)
Level 8: Crushing Field -- SprOvrPrs-Rchg/Energy Font(A), PstBls-Dmg/EndRdx(19), PstBls-Acc/Dmg/EndRdx(27), PstBls-Dmg/Rng(27), PstBls-Dmg/Rchg(29), PstBls-Dam%(36)
Level 10: Fly -- WntGif-RunSpd/Jump/Fly/Rng(A)
Level 12: O2 Boost -- Prv-Absorb%(A), Prv-Heal(29), Prv-Heal/Rchg/EndRdx(31)
Level 14: Snow Storm -- ImpSwf-Dam%(A), PcnoftheT-EndRdx/Rchg/Slow(15), PcnoftheT-Rng/Slow(15)
Level 16: Steamy Mist -- LucoftheG-Def/Rchg+(A), Ags-Psi/Status(31), StdPrt-ResKB(33), StdPrt-ResDam/Def+(33), Ags-ResDam(33), LucoftheG-Def(34)
Level 18: Gravity Distortion Field -- UnbCns-Dam%(A), UnbCns-EndRdx/Hold(34), UnbCns-Acc/Rchg(34), UnbCns-Acc/Hold/Rchg(37), UnbCns-Hold/Rchg(37)
Level 20: Freezing Rain -- TchofLadG-DefDeb(A), ShlBrk-%Dam(21), TchofLadG-%Dam(21), ImpSwf-Dam%(25), OvrFrc-Dam/KB(25)
Level 22: Hurricane -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitDeb(23), DmpSpr-ToHitDeb(39)
Level 24: Hover -- LucoftheG-Def/Rchg+(A), Frb-Fly(31)
Level 26: Wormhole -- SuddAcc--KB/+KD(A), AbsAmz-EndRdx/Stun(37), AbsAmz-ToHitDeb%(39), AbsAmz-Acc/Rchg(40), AbsAmz-Acc/Stun/Rchg(40), AbsAmz-Stun/Rchg(40)
Level 28: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(39)
Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(42), ExpStr-Dam%(43)
Level 35: Fire Ball -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(36), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(48)
Level 38: Lightning Storm -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(43), Apc-Dam%(43), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45)
Level 41: Tornado -- TchofLadG-%Dam(A), FrcFdb-Rechg%(42), SuddAcc--KB/+KD(45), ShlBrk-%Dam(46)
Level 44: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46), GldArm-3defTpProc(46)
Level 47: Rise of the Phoenix -- Stp-Acc/Stun/Rchg(A)
Level 49: Consume -- PrfShf-End%(A), PrfShf-EndMod/Acc/Rchg(50), PrfShf-EndMod/Rchg(50), PrfShf-EndMod/Acc(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), RgnTss-Regen+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
------------

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On 4/22/2020 at 1:29 PM, VV said:

Ah, you're in luck! You happened onto one of the best combos of the game. I've played one for aaaaaaaages and it never gets boring.  Below is my current build. I am in the process of tweaking it to squeeze a couple more points out of it, but this will get you started. Many people will quibble with some of my choices, but I will say, this thing has served me well.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Violeta V: Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Crush -- Dcm-Dmg/EndRdx(A), Dcm-Dmg/Rchg(5), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(7), Dcm-Acc/Dmg(7)
Level 1: Gale -- SuddAcc-KB/Acc(A)
Level 2: Gravity Distortion -- SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprWiloft-EndRdx/Rchg(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11), SprWiloft-Rchg/Dmg%(13)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 6: Propel -- Dcm-Acc/Dmg(A), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(17), Dcm-Acc/Dmg/Rchg(17), Dcm-Build%(19), Dcm-Dmg/EndRdx(23)
Level 8: Crushing Field -- SprOvrPrs-Rchg/Energy Font(A), PstBls-Dmg/EndRdx(19), PstBls-Acc/Dmg/EndRdx(27), PstBls-Dmg/Rng(27), PstBls-Dmg/Rchg(29), PstBls-Dam%(36)
Level 10: Fly -- WntGif-RunSpd/Jump/Fly/Rng(A)
Level 12: O2 Boost -- Prv-Absorb%(A), Prv-Heal(29), Prv-Heal/Rchg/EndRdx(31)
Level 14: Snow Storm -- ImpSwf-Dam%(A), PcnoftheT-EndRdx/Rchg/Slow(15), PcnoftheT-Rng/Slow(15)
Level 16: Steamy Mist -- LucoftheG-Def/Rchg+(A), Ags-Psi/Status(31), StdPrt-ResKB(33), StdPrt-ResDam/Def+(33), Ags-ResDam(33), LucoftheG-Def(34)
Level 18: Gravity Distortion Field -- UnbCns-Dam%(A), UnbCns-EndRdx/Hold(34), UnbCns-Acc/Rchg(34), UnbCns-Acc/Hold/Rchg(37), UnbCns-Hold/Rchg(37)
Level 20: Freezing Rain -- TchofLadG-DefDeb(A), ShlBrk-%Dam(21), TchofLadG-%Dam(21), ImpSwf-Dam%(25), OvrFrc-Dam/KB(25)
Level 22: Hurricane -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitDeb(23), DmpSpr-ToHitDeb(39)
Level 24: Hover -- LucoftheG-Def/Rchg+(A), Frb-Fly(31)
Level 26: Wormhole -- SuddAcc--KB/+KD(A), AbsAmz-EndRdx/Stun(37), AbsAmz-ToHitDeb%(39), AbsAmz-Acc/Rchg(40), AbsAmz-Acc/Stun/Rchg(40), AbsAmz-Stun/Rchg(40)
Level 28: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(39)
Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(42), ExpStr-Dam%(43)
Level 35: Fire Ball -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(36), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(48)
Level 38: Lightning Storm -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(43), Apc-Dam%(43), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45)
Level 41: Tornado -- TchofLadG-%Dam(A), FrcFdb-Rechg%(42), SuddAcc--KB/+KD(45), ShlBrk-%Dam(46)
Level 44: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46), GldArm-3defTpProc(46)
Level 47: Rise of the Phoenix -- Stp-Acc/Stun/Rchg(A)
Level 49: Consume -- PrfShf-End%(A), PrfShf-EndMod/Acc/Rchg(50), PrfShf-EndMod/Rchg(50), PrfShf-EndMod/Acc(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), RgnTss-Regen+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
------------

 


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Can I ask, which skills were taken to be used as mule, and which are actually useful? Consume is taken so late, my guess that is just a mule for boosting END?

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A lot of those higher level powers burn through End like heck. And with such high recharge, getting that second round of LS, Tornado, and Freezing Rain going in long battles, like in the ITF, can be problematic. So, Consume is basically there for that. In lower level stuff, like EXed down for a Synapse or whatever, End burn is not such an issue and fights tend to be shorter. I also tend to spam the heck out of Crushing Field, which soaks up End.

 

The only other thing that might be considered "mule" is Afterburner. I actually took it for theme reasons, but it works for an LotG mule. It's also nice to speed up travel time. Plus, it does give a big bonus to DEF, so if she gets too much on her solo, she can pop that and get out, sometimes.

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This is how I'm doing Grav/Storm; strategically-placed FF+Rech keep me at 278% Recharge in combat, and I can dump out three Lightning Storms at once.  Endurance is not an issue if you're using Wormhole to throw mobs back where your 3x Lightning Storm are hanging out.  I don't care how you slice it, Grav/Storm is one of the most fun builds in the game, period.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Rainiac: Level 50 Technology Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Lift -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(48), Dcm-Dmg/Rchg(48), Dcm-Acc/Dmg/Rchg(50), Dcm-Build%(50)
Level 1: Gale -- FrcFdb-Acc/KB(A), FrcFdb-Rechg%(7), SuddAcc--KB/+KD(7)
Level 2: Gravity Distortion -- GhsWdwEmb-Acc/Rchg(A), GhsWdwEmb-EndRdx/Hold(9), GhsWdwEmb-Acc/EndRdx(9), GhsWdwEmb-Acc/Hold/Rchg(11), Lck-%Hold(13)
Level 4: Super Jump -- Jump-I(A)
Level 6: Propel -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(31), Dcm-Dmg/Rchg(31), Dcm-Acc/EndRdx/Rchg(34), Dcm-Acc/Dmg/Rchg(37), SuddAcc--KB/+KD(42)
Level 8: Crushing Field -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(13), PstBls-Dmg/Rchg(15), PstBls-Acc/Dmg/EndRdx(17), PstBls-Dam%(17)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(11), StdPrt-ResDam/Def+(23), GldArm-3defTpProc(25)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(40)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Freezing Rain -- Ann-Acc/Dmg/Rchg(A), Ann-ResDeb%(23)
Level 18: Gravity Distortion Field -- UnbCns-Hold(A), UnbCns-Hold/Rchg(19), UnbCns-Acc/Hold/Rchg(19), UnbCns-Acc/Rchg(21), UnbCns-Dam%(21)
Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43)
Level 24: Snow Storm -- ImpSwf-EndRdx/Rchg/Slow(A), ImpSwf-Dam%(25)
Level 26: Wormhole -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(27), AbsAmz-Acc/Stun/Rchg(27), AbsAmz-Acc/Rchg(29), AbsAmz-EndRdx/Stun(29), SuddAcc--KB/+KD(31)
Level 28: Thunder Clap -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(43), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(46), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(48), SprWiloft-Rchg/Dmg%(50)
Level 30: Hurricane -- EndRdx-I(A)
Level 32: Singularity -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), ExpStr-Dam%(34), SuddAcc--KB/+KD(34)
Level 35: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(36), FrcFdb-Rechg%(37), SuddAcc--KB/+KD(37)
Level 38: Lightning Storm -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40), SuddAcc--KB/+KD(40)
Level 41: Fissure -- FrcFdb-Acc/KB(A), FrcFdb-Rechg%(42), SuddAcc--KB/+KD(42)
Level 44: Seismic Smash -- Hct-Acc/Dmg/Rchg(A), Hct-Dam%(45), TchofDth-Dam%(45), Mk'Bit-Dam%(45), GhsWdwEmb-Dam%(46), NrnSht-Dam%(46)
Level 47: Rock Armor -- LucoftheG-Def/Rchg+(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3), Prv-Absorb%(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- SynSck-EndMod(A), SynSck-EndMod/+RunSpeed(3), PrfShf-End%(5)
------------


Indom 50s: Burner Account (Fire/FF Ctrl) | Dr. Unconventional (Ill/Dark Ctrl) | Lawn Boy (Plant/Nat Ctrl) | Magma Lad (Fire/Kin Ctrl) | Metcalf (Grav/Kin Ctrl) | IcyBM (Ice/Trap Ctrl) | Jim With The Weather (Ice/Storm Ctrl) | Dr. Jonas (Mind/Poison Ctrl) | Coldwire (Elec/Cold Ctrl) | Pyrotoxin (Fire/Poison Ctrl) | Barry Mantle-o (Earth/Poison Ctrl) | Voltswagen (Dark/EA Ctrl) | Time Vampire (Grav/Time Ctrl) | Tootboy (Fire/FF Ctrl) | Polarrhoid (Ice/TA Ctrl) | LoLEnEn (En/En Blast) | Draw (Rad/Rad Def) | Destroyo (Bots/Trap MM) | Con Carne (Rad/Bio Brute) | Senor Smoke (Rad/Fire Brute) | Something Else (TW/Bio Scrap) | Thermador (Rad/Fire Brute) | Electrovox (EA/Son Def) Danzigawatt (Demons/EA MM) | Galvanized Fool (Fire/EA Ctrl) | Obscured Face Guy (Dark/Storm Ctrl) | Ohm Gott (EA/Dark Def) | Overspray (Fire/Storm Ctrl) Spacegrass (Fire/Nat Ctrl) Embarrassing Wetness (Water/EA Corr) Weather Permitting (Ill/Storm Ctrl) Herr Fryer (Fire/Traps Ctrl) Rainiac (Grav/Storm Ctrl) Stokes (Fire/TA Ctrl) Dismembrandt (DB/Bio Scrap) Multidudes (Ill/Traps Ctrl) more on the way....

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21 hours ago, roleki said:

Grav/Storm is one of the most fun builds in the game, period.

Periodt! My whole playstyle is battlefield management with damage. And, Grav/Storm is, far and away, the best at management. Enemies go where I want them. They stay where I want them. This is why I judiciously apply Sudden Acceleration. I put it on certain things, leave it off others. It's also why I struggle to play other powersets. Like, when I'm on my Plant/Dark thinking "I really need those guys over here," but where are my KBs, my WH? And, I really struggle with buff sets. I know they are powerful as force multipliers, but I don't feel the power, personally.

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I really need help with a cheap build for this.  No purples and all but the cheapest uniques (like LOTGs, health and stamina uniques might be all I can splurge on).  very few if any set mules so I can learn the powers a bit while i figure out how i want to play it.  Have very little experience with the sets and no money to burn.

 

Id really like to use psi mastery for indom will, mind over body, psi tornado (fits storms powersets and theme) and maybe even world of confusion? 

 

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8 hours ago, RageusQuitus2 said:

I really need help with a cheap build for this.  No purples and all but the cheapest uniques (like LOTGs, health and stamina uniques might be all I can splurge on).  very few if any set mules so I can learn the powers a bit while i figure out how i want to play it.  Have very little experience with the sets and no money to burn.

 

Id really like to use psi mastery for indom will, mind over body, psi tornado (fits storms powersets and theme) and maybe even world of confusion? 

 

Run Thunder strike  sets in as many things as you can. It’s a really cheap way to cap ranged defense. It really ups your alpha strike survivability. There’s a link to a mids build that’s relatively cheap floating around this forum or maybe reddit. I’ll try to find it. 

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On 7/31/2020 at 4:25 PM, RageusQuitus2 said:

I really need help with a cheap build for this.  No purples and all but the cheapest uniques (like LOTGs, health and stamina uniques might be all I can splurge on).  very few if any set mules so I can learn the powers a bit while i figure out how i want to play it.  Have very little experience with the sets and no money to burn. 

In this case, my recommendation is just to use sets of whatever is cheapest in each set. As long as you are not running on something crazy like 4x8, Grav/Storm, even cheaply slotted, can handle pretty much anything the game can throw at it. 

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