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While I made a large number of builds in the Archive that were derived from what I called the Cinders Class fire-framework, I never made a Claws version. 

 

Mitigating claws knockback, protecting against Fire's lack of Knock protection, while pumping enough slots into powers to make them useful, was always just too much. I couldn't ever make a build I would be happy with playing in-game. 

 

Then I watched a player on discord mutter and mumble about with a Claws/Fire/Soul brute... and after listening to the player mull over using a Posi Blast... I just popped a bottle of Naprox... then had another go pushing a Cinders Class Build into a Claws/Fire/Soul. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Strike -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/Rchg(11), SprBrtFur-Rech/Fury(11)
Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Max HP%(9)
Level 2: Blazing Aura -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(7), SprUnrFur-Dmg/EndRdx/Rchg(7), SprUnrFur-Acc/Dmg/Rchg(9), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg(36)
Level 4: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx(40)
Level 6: Healing Flames -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(13), Prv-Heal/Rchg(13), Prv-EndRdx/Rchg(15), Prv-Heal/EndRdx(15), Prv-Heal(25)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 10: Spin -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx(23), SprAvl-Dmg/EndRdx(23), SprAvl-Acc/Dmg(25)
Level 12: Super Jump -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A)
Level 14: Follow Up -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(19), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg(39)
Level 16: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17), StdPrt-ResKB(19), UnbGrd-EndRdx/Rchg(50)
Level 18: Focus -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg(50)
Level 20: Consume -- PwrTrns-Dam/Acc/Rech/End(A)
Level 22: Taunt -- PrfZng-Dam%(A)
Level 24: Tough -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam/EndRdx(37), Ags-Psi/Status(37), StdPrt-ResKB(48)
Level 26: Eviscerate -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(27), Erd-Acc/Dmg/Rchg(27), Erd-Dmg/Rchg(37), Erd-Acc/Rchg(40), Erd-Dmg(43)
Level 28: Burn -- Arm-Dam%(A), Arm-Dmg/EndRdx(29), Arm-Acc/Rchg(29), Arm-Acc/Dmg/Rchg(31), Arm-Dmg/Rchg(31)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(31), Rct-ResDam%(33), Ksm-ToHit+(33)
Level 32: Shockwave -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Dmg/EndRdx/Rchg(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), OvrFrc-Dam/KB(42)
Level 35: Gloom -- Apc-Dam%(A), Apc-Dmg/EndRdx(42), Apc-Acc/Dmg/Rchg(48)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(39), ShlWal-ResDam/Re TP(39), ShlWal-Def/EndRdx/Rchg(46)
Level 41: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A)
Level 44: Dark Obliteration -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Acc/Dmg(46)
Level 47: Fiery Embrace -- RechRdx-I(A)
Level 49: Temperature Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Agility Radial Paragon 
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