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  • Retired Community Rep
Posted

You're invited to tour a newly completed base. If you would also be interested in joining the sg, please contact @Invincer. Tour on  your own, or contact @Dacy.

 

Starship Cruiser Oranderite. (Base code ONES-5030)

screenshot_200424-18-00-11.thumb.jpg.243a9e2c21193ead579e20a4615bc131.jpgscreenshot_200427-21-27-12.thumb.jpg.0c8a1cc6336eb526fe472b0de65fb3b3.jpgscreenshot_200427-21-26-24.thumb.jpg.1e538a31c7ca34a91b7599a2d8e311a7.jpg

 

With an interior both pragmatic and comfortable (and RP friendly).

A nightclub!

 

screenshot_200224-22-20-25.thumb.jpg.b5501c73ed7eabfc920a4e627838d2f3.jpg

 

Quartermaster/Supply (workroom)

 

screenshot_200224-22-23-56.thumb.jpg.75205c0e7a4bded5f14157b42217a054.jpg

Gym

 

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Arboretum

screenshot_200426-22-53-10.thumb.jpg.14c07042272bcd9ab15affd7dded4881.jpg

 

Plus, a Rec Room, Holodeck, Cafeteria, Conference, living quarters, Theater, Artillery Range, Practice/Danger Room, and more. Come and see!

 

-Dacy

 

  • Like 5
  • Thanks 1
Posted (edited)

Just took a tour.

 

Wow.

 

Got major Star ship Enterprise vibes. Escape pod is a nice touch!

How long did it take to make? Whats the object count? lol

 

Edited by KingofMonkeys
  • Like 1
  • Retired Community Rep
Posted

It took me from the beginning of February, so just a week(ish) shy of 3 months.

 

There are exactly 12k items, counting the base entry.

 

Thanks so much for stopping by! Yes, there are definitely Star Trek influences, as per request; there is also a touch of Battlestar Galactica and The Expanse. Someone mentioned Red Dwarf, which is a lot less shiny, but, since I've seen that, who knows, could be in there. 🙂

 

The bridge, services, nightclub, arboretum, and shuttle bay are all on top of the base. The rest of the ship is inside the base. Did you find the two windows which aren't actually windows? 😉 Had to figure out a new trick to put the front and back on the ship. Those rounded segments are some of the pieces that suddenly had begun to give me trouble in placement. Suddenly they were touchy about how close to the edge of the room they would allow placement, and it wasn't very close! So...I added a room right next to the base, with adjoining doors, placed the item (which really should have already allowed placement), and removed the room, and it worked. Things usually stayed where I put them! I did the same on the back to get the entirely upright Arachnos balconies to place, plus the tanks and fx, without any of them sticking thru the walls. I was so glad it let me do that, because I'd already finished most of the back end  of the interior, and really did not want to add another row of rooms plus the non-negotiable row of doors in order to just get the backside. It would either leave me with length I did not want (and would then have to finish out, in the shuttle bay), or I would have had to redo parts of the last rooms to cover the intrusion. So, new trick. 🙂

 

Thank you for the kind words. Nice to hear, especially when it comes from an excellent base builder! 🙂

 

-Dacy

Posted

Damn. Impressive work on the base Dacy. The finished product is amazing.

  • Like 1

 

Excelsior Server: Giovanni Valia, Operative Velez, Fortunata Valeri, LongFang Mercer

SG: Shades of Arachnos; 315-6811

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