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Ghost Spider

Build looking for some changes (Bane Spider)

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Hi I´m Kinda new to the game, realle fell in love with the Arachnos soldier archetype, But i feel like is underperfoming in some aspects, this is my current build and I would like to know if I can change something 

For instence is Really endurance hungry, (Ageles T4 fixes that)

Master Illusionist wreck me like nothing 

And overall feels like it takes too much time to kill groups (minions and Lt.) 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Bash -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(5), SprSpdBit-Dmg/EndRdx/Rchg(5), SprSpdBit-Rchg/Global Toxic(7)
Level 1: Bane Spider Armor Upgrade -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(11), StdPrt-ResDam/Def+(11)
Level 2: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(13), Rct-ResDam%(13)
Level 4: Super Speed -- BlsoftheZ-ResKB(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(50), WntGif-ResSlow(50)
Level 6: Build Up -- RechRdx-I(A)
Level 8: Mace Beam Volley -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(15), SprDmnofA-Acc/Dmg/Rchg(15), SprDmnofA-Dmg/EndRdx/Rchg(17), SprDmnofA-Rchg/DmgFear%(17)
Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(19), RedFrt-Def/Rchg(21), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def(23), RedFrt-EndRdx(23)
Level 12: Pulverize -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(25), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Rchg/HoldProc(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Shatter -- Hct-Dmg(A), Hct-Dmg/Rchg(29), Hct-Acc/Dmg/Rchg(31), Hct-Dmg/EndRdx(31), Hct-Dam%(31)
Level 20: Tactical Training: Leadership -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(33), AdjTrg-ToHit/EndRdx/Rchg(33), AdjTrg-EndRdx/Rchg(33), AdjTrg-ToHit/EndRdx(34), AdjTrg-Rchg(34)
Level 22: Mental Training -- Run-I(A)
Level 24: Cloaking Device -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(34)
Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36)
Level 32: Crowd Control -- Arm-Dmg(A), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(39), Erd-%Dam(48)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(39), RedFrt-Def/Rchg(39), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def(46), RedFrt-EndRdx(46)
Level 38: Electrifying Fences -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(40), PstBls-Dmg/Rchg(40), PstBls-Dmg/Rng(40), Bmbdmt-+FireDmg(48), PstBls-Dam%(50)
Level 41: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Dmg/Rng(42), PstBls-Dam%(43), Bmbdmt-+FireDmg(43)
Level 44: Static Discharge -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(45), PstBls-Dam%(46), Bmbdmt-+FireDmg(48)
Level 47: Placate -- RechRdx-I(A)
Level 49: Assault -- EndRdx(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Conditioning 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 50: Musculature Radial Paragon 
Level 50: Melee Core Embodiment 
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for me, the better patron for a bane is mace mastery, you gain shatter armor, a really good damage atatck and an awesome debuff resistance, yes it s a signle attack ( i want the brute/tank version), with that you have a really good attack chain with your mace, for your aoe take venom and frag grenade!

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I went mace mastery first because it fits thematically but I just specced into leviathan. with that you get 3 AoEs and you can slot -res procs into each of them and Arctic breath does -res natively.

 

The problem with banes is that they don't have good AoE or AoE burst and prolonged fights against large groups is a war of attrition that favors the enemy since banes can't kill the fodder fast enough. Mace mastery doesn't do anything to help with this but leviathan does. Combined with heavy burst and venom grenade you have plenty of AoE to mow down fodder so you can focus on the hard targets, and the -res that each of those longish recharge patron powers can proc/do is icing on the cake.

 

You will need to change your playstyle, start at range and unload your cones, then move in to engage the harder targets.

 

This build softcaps Melee/Range/AoE and Psi defense and features plenty of slow resistance and the majority of attacks has -res or the potential to proc it. Also you shoot sharks!

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

McBane: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Fighting
Power Pool: zc_Leadership
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Bash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(7)
Level 1: Bane Spider Armor Upgrade -- StdPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(7), ImpArm-ResDam(9), ImpArm-ResPsi(9), StdPrt-ResKB(39)
Level 2: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 6: Super Jump -- WntGif-ResSlow(A), BlsoftheZ-ResKB(50)
Level 8: Heavy Burst -- AchHee-ResDeb%(A), Bmbdmt-Dam(36), Bmbdmt-Acc/Rech/End(37), Bmbdmt-Acc/Dam/Rech(37), Bmbdmt-Acc/Dam/Rech/End(37), Bmbdmt-+FireDmg(40)
Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(11), ShlWal-Def(11), ShlWal-ResDam/Re TP(21)
Level 12: Venom Grenade -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Acc/Dmg/Rchg(13), SprDmnofA-Dmg/EndRdx/Rchg(13), SprDmnofA-Acc/Dmg/EndRdx/Rchg(15), SprDmnofA-Rchg/DmgFear%(15)
Level 14: Poisonous Ray -- Apc-Dmg(A), Apc-Dmg/Rchg(17), Apc-Acc/Dmg/Rchg(17), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(19), Apc-Dam%(21)
Level 16: Wolf Spider Armor -- GldArm-3defTpProc(A), ImpArm-ResDam/EndRdx(25), ImpArm-ResDam(27), ImpArm-ResPsi(27)
Level 18: Boxing -- Empty(A)
Level 20: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(23), ImpArm-ResDam(23), UnbGrd-Max HP%(25)
Level 22: Mental Training -- Run-I(A)
Level 24: Cloaking Device -- Krm-Def/EndRdx(A), Krm-Def/Rchg(39), Krm-ResKB(46)
Level 26: Tactical Training: Leadership -- HO:Cyto(A)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(29), Rct-Def/EndRdx(29), Rct-ResDam%(31)
Level 30: Shatter -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(31), FrcFdb-Rechg%(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Rchg/HoldProc(36)
Level 32: Crowd Control -- SprSpdBit-Rchg/Global Toxic(A), SprSpdBit-Acc/Dmg(33), SprSpdBit-Acc/Dmg/EndRdx/Rchg(33), SprSpdBit-Acc/Dmg/Rchg(33), FrcFdb-Rechg%(34), FuroftheG-ResDeb%(34)
Level 35: Build Up -- GssSynFr--Build%(A)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(39)
Level 41: School of Sharks -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43)
Level 44: Arctic Breath -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam/Rech(45), Bmbdmt-Acc/Dam/Rech(45), Bmbdmt-Acc/Dam/Rech/End(46), Bmbdmt-+FireDmg(46)
Level 47: Bile Spray -- Ann-ResDeb%(A), Rgn-Dmg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50)
Level 49: Surveillance -- Acc-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(40), NmnCnv-Regen/Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(43)
Level 50: Barrier Core Epiphany
Level 50: Assault Radial Embodiment
Level 50: Diamagnetic Radial Flawless Interface
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

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6 hours ago, Ghost Spider said:

Hi I´m Kinda new to the game, realle fell in love with the Arachnos soldier archetype, But i feel like is underperfoming in some aspects, this is my current build and I would like to know if I can change something 

For instence is Really endurance hungry, (Ageles T4 fixes that)

Master Illusionist wreck me like nothing 

And overall feels like it takes too much time to kill groups (minions and Lt.) 

 

My experience with the Bane Choice is that the Mace attacks take too much animation time for not enough damage. My 'fun' Bane only has Build Up and Shatter from the Bane Spider secondary. That build doesn't use a Patron pool. I have a similar 'slow' Bane... and while few things aside from AVs can defeat him, it is painful to try to clear a room with him.

4 hours ago, dinatar said:

for me, the better patron for a bane is mace mastery, you gain shatter armor, a really good damage atatck and an awesome debuff resistance, yes it s a signle attack ( i want the brute/tank version), with that you have a really good attack chain with your mace, for your aoe take venom and frag grenade!

Patron pools for VEAT can be a trap. Often I view Epic/Patron pools exclusively a means to fill gaps in a build with attack/control/defense powers that the build doesn't have access to... not just for a power itself but also for the IO sets which can be slotted in it. For example, a build without a ranged attack can't slot Thunderstrike to get a 3.75% positional defense boost against range. The pets are nice, but I only like them if my Global Recharge is high enough to respawn them in 4 minutes. Luckily this is doable with focused slotting, Mental Training and Hasten.

 

VEAT tend to excel at Positional defenses, so for my VEAT the IO bonuses I usually focus on:

  1. Positional defense boosts (trying to balance... I try to avoid over-inflating one defense)
  2. Global Recharge (for Pets, Mind Link, Unrelenting)
  3. Endurance help (MaxEnd, +Recovery, Endurance Discounts)

As those of us who play VEAT know: The VEAT can have access to a great variety of types of powers without dipping into a Patron Pool. My experience has been that in order to best use a Patron pool, a player has to take a hard look at what the pool offers and how it can benefit you. Full disclosure, I have taken the immobilize powers (and I've even slotted them with Very Rare sets) but I don't often use them. The single-target ranged attacks are ok, but none really seem all that "Epic" to me. My impressions:

 

Leviathan: It's all about the cones, presumably slotted with -Resistance. I'll admit I don't often try this, but for a slow melee character this seems like a good choice. I've never been crazy about the animations, but that's a personal issue that shouldn't  get in the way of performance!

 

Mace Mastery: Shatter Armor is the gem here, with the problem being that you cannot take it without investing in another power choice. I have this on my Crabbermind taking Web Envelope -> Shatter Armor -> Summon Blaster. As a practical matter, Web Envelope is a 'wasted' choice for this toon as he is loaded with plenty of AoE for -Resistance and damage. It's holding the Gravitational Anchor IO set for Global +Recharge. I would consider taking this set (up to Shatter Armor) on a Fortunata, except for...

 

Mu Mastery: My ranged AoE/Control Fortunata has Mu Lightning -> Ball Lightning -> Static Discharge. The damage output isn't awesome, but they fit it the ranged-attack chain(s) for this character, offer IO set choices (Thunderstrike, Annihilation, Positron's Blast) for the boosts I want (YMMV if you want Winter sets or Very Rares in them) and -Resistance. I want to emphasize that I'm not kidding about the damage output... these powers are for softening up or finishing off weakened opponents, they are not good for fast kills. They work for my Fortunata because of her (PB)AoE emphasis.

 

Soul Mastery: My melee Night Widow has Gloom -> Dark Obliteration -> Darkest Night. These were chosen to add ranged attacks and some debuffing of targets, as well as for adding IO set bonuses (again, Thunderstrike and Annihilation). This toon is Endurance hungry, so those two IO sets also help with that issue.

 

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