Jump to content
America's Angel

Silent Missions? (Bug?)

Recommended Posts

Was trying to recreate my AE arcs from live and I noticed bosses/allies/etc don't say any dialogue anymore. (Well, they do, but I think all lines are set to autofire as soon as the map loads, so by the time my character gets to the boss/ally/etc the word balloon has already vanished.)

 

This is super lame. It makes the missions play silent.

 

Is there any way to fix this?

 

Otherwise AE kinda sucks for telling stories. :(

Share this post


Link to post
Share on other sites

It's a known issue and one I hope gets addressed soon.

 

The closest thing to a work around I have found is having the completion of one goal spawn a boss nearby, and hopefully they are close enough that the player notices the dialogue - but that is rarely practical.

 

But basically, I've just come to accept it. 🙂


Try out my AE Arcs!   Solo friendly, often canon related, & some contest winners

#848 Rularularian - Heroic - 41-54 | #854 The Serpent Beyond the Horizon - Heroic - 46-52 | #855 Save the Diver, Save the World - Vigilante - 25-30 |

|#25869 Condemning Croatoa - Villainous - 25-33 | #25870 Robolution (Red-side) - Villainous - 25-34 #27314 Robolution (Blue-side) - Heroic - 25-34 |

| #26387 The Genesis & Geneticists of The Coming Hamiggedon - Villainous - 41-54 | #27055 The Atlas of the Multiverse - Rogue - 46-54 |

#28330 Wonderland - Neutral - 25-54 |

Share this post


Link to post
Share on other sites
Posted (edited)

It does not seem to me to be an issue with boss fight encounters, at least not if the map doesn't allow everything to be in line of sight of everything else.   I don't get word balloons from the bosses, but I do see everything in NPC chatter.  If nothing else works, you can always put your boss's speeches into 'Player Does Damage to Boss'.  That way nothing fires until someone actually aggros the boss. 

Edited by Heraclea

CVNCTORVM ABSORBVIT ICTVS

TB ~ Amazon Army: AMAZON-963 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759

Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231

Share this post


Link to post
Share on other sites
On 5/10/2020 at 5:19 AM, Heraclea said:

It does not seem to me to be an issue with boss fight encounters, at least not if the map doesn't allow everything to be in line of sight of everything else.   I don't get word balloons from the bosses, but I do see everything in NPC chatter.  If nothing else works, you can always put your boss's speeches into 'Player Does Damage to Boss'.  That way nothing fires until someone actually aggros the boss. 

Cool idea! Sadly, it doesn't work for my non-combat missions full of "flavor" NPCs who greet the players as they hunt clues. ;'(

 

Share this post


Link to post
Share on other sites

For that you could try escorts you have to rescue who say something when you rescue them, and then make the next flavor contact their destination - with a chain of escorts you take from one to the next - if that can work for you. 

 

But I agree that this is the number one AE issue to fix.

 

Number 1 enhancement for me is to bring the new powersets - though I am presuming that is easy because the mechanisms are there for it. 


Try out my AE Arcs!   Solo friendly, often canon related, & some contest winners

#848 Rularularian - Heroic - 41-54 | #854 The Serpent Beyond the Horizon - Heroic - 46-52 | #855 Save the Diver, Save the World - Vigilante - 25-30 |

|#25869 Condemning Croatoa - Villainous - 25-33 | #25870 Robolution (Red-side) - Villainous - 25-34 #27314 Robolution (Blue-side) - Heroic - 25-34 |

| #26387 The Genesis & Geneticists of The Coming Hamiggedon - Villainous - 41-54 | #27055 The Atlas of the Multiverse - Rogue - 46-54 |

#28330 Wonderland - Neutral - 25-54 |

Share this post


Link to post
Share on other sites
On 5/16/2020 at 10:13 AM, Ankylosaur said:

But I agree that this is the number one AE issue to fix.

Seconded, kind of feels like it's just not worth my time to try and work around a problem that hasn't been fixed.


_____________________________

50s (Indom and Excel):  Bluefox (Rad/Beam Rifle Corr), King Pumpkin Spice 🎃 (Mercs/Nature MM), Stupid Like A Fox (Time/DP Def), Poltergeist Prince (Darkness Control/Empathy 'Troller), Capt Sam's Space Zoo (Beast/FF MM), Snake Charming (Mind Control/Poison Troller), The Midnight Bridge (Storm/Rad Blast 'Fender)

Share this post


Link to post
Share on other sites
On 5/16/2020 at 5:13 PM, Ankylosaur said:

For that you could try escorts you have to rescue who say something when you rescue them, and then make the next flavor contact their destination - with a chain of escorts you take from one to the next - if that can work for you. 

Yeah escorts say their rescue text as soon as the map loads, now. So this wouldn't work.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...