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+HP/+Regen Proc Cheat Sheet


Bopper
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  • 6 months later

If you're using a +regen power, let's say obscure sustenance on a sentinel, does this affect the +regen proc power of regenerative tissue slotted in health, or does the +regen stay fixed at the original 25%? Not sure if this 25% figure equates to 25% of original regen rate or some other figure.

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28 minutes ago, xl8 said:

If you're using a +regen power, let's say obscure sustenance on a sentinel, does this affect the +regen proc power of regenerative tissue slotted in health, or does the +regen stay fixed at the original 25%? Not sure if this 25% figure equates to 25% of original regen rate or some other figure.

Added Regeneration is independent. So using a +regen power will not change the contribution that you get from the Regeneration proc. The only thing that changes your performance is a change in your max HP. If your max HP goes up or down, the HP/sec that you get from the Regeneration proc will go up or down with it.

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PPM Information Guide                Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Movement Speed: Guide              Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas           RubyRed's API Tool              Mids' Reborn                       

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@Bopper Can you do some analyzes on how the Panacea Proc interacts in Triage Beacon (and other similar powers like Spirit Tree).

 

Based on my current testing, the Panacea proc has a chance to proc, independently, for each 'target' affected by the Regeneration Aura, and that chance to proc continues at a normal toggle rate (every 10 seconds or so) but with the recharge time of Triage Beacon, you have a really high proc chance. I've noticed that Triage Beacon with Panacea will also proc healing on my pets (and other players) within the aura, even though I'm not sure that is how it is supposed to work.

 

Any chance you can confirm, or at least dive deeper into what is actually going on?

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7 hours ago, Arbegla said:

@Bopper Can you do some analyzes on how the Panacea Proc interacts in Triage Beacon (and other similar powers like Spirit Tree).

 

Based on my current testing, the Panacea proc has a chance to proc, independently, for each 'target' affected by the Regeneration Aura, and that chance to proc continues at a normal toggle rate (every 10 seconds or so) but with the recharge time of Triage Beacon, you have a really high proc chance. I've noticed that Triage Beacon with Panacea will also proc healing on my pets (and other players) within the aura, even though I'm not sure that is how it is supposed to work.

 

Any chance you can confirm, or at least dive deeper into what is actually going on?

I can't confirm as I have not tested it, but I did look up the power info on it. You are correct; Panacea will have a chance to proc on any ally the power affects, so you seeing teammates and pets being beneficiaries makes complete sense.

 

First, a breakdown of the power. It has a 200s base cooldown and when cast it summons a pseudopet. That pseudopet lasts for 90s and has a 40 foot radius. 

 

For the psedudopet, the large radius floors your proc probability to 9.5%. However, you can hit up to 255 targets in that 40 ft radius, so you certainly have enough chances to see it fire on somebody. Plus, it lasts 90s, so you get 9 proc chances with one summon (0s, 10s, 20s, ...80s. You don't get one at 90s because it will die off just before another proc chance). 

 

On top of the pet proc'ing, I suspect summoning the pet will also have a chance to proc on you. This is the part that I would need to test to confirm, but I wouldn't be surprised if there is a 90% chance to proc on yourself everytime you summon the pet. 


PPM Information Guide                Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Movement Speed: Guide              Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas           RubyRed's API Tool              Mids' Reborn                       

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14 hours ago, Arbegla said:

Based on my current testing, the Panacea proc has a chance to proc, independently, for each 'target' affected by the Regeneration Aura, and that chance to proc continues at a normal toggle rate (every 10 seconds or so) but with the recharge time of Triage Beacon, you have a really high proc chance

 

That's not how PPM procs work in effects like this.

 

This is the Triage Beacn pet's regen aura power. PPM code looks at the activation period of the power. A value > 0 on the power is something that only passive/auto and toggle powers have.  In powers with a non-zero activation period, the proc activation chance calculation fully ignores recharge and cast times. It's based instead on the proc (enhancement's own) activation period alone, which is usually 10s. (And the power's area factor, of course.)

 

I'm pretty sure procs like this can activate on you directly when you summon the pet, and that will use the cast and activation time math for PPM chance of happening.

Edited by UberGuy
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  • 6 months later

@Bopper great thread, I've been using it a ton on my Elec/Regen Sentinel trying to maximize every bonus and proc chance. I noticed a few differences between the CoD entry for PT: Chance to Heal Self (henceforth PT:CHS) and the HCWiki and your guide, if you have a chance could you answer my questions below?

 

1. Does PT:CHS use Base HP or Max HP? (I recognize you indicate it uses Base HP in your guide, just double checking)

 

2. Can the effect be stacked with itself using different powers that aren't auto powers? (i.e., I use Lightning Bolt and assuming proc activates, does the effect also allow the PT:CHS I slotted in Zapping Bolt to go off?)

 

3. Can the effect be stacked with other Chance to Heal Self procs? (i.e., Entropic Chaos: Chance to Heal Self)? I can slot both PT:CHS and Entropic Chaos: Chance to Heal Self in Zapping Bolt for example.

 

4. Auto powers seems to have the best chance to proc for this particular proc on this particular build, as all my attacks base recharge are under 15 seconds except for Thunderous Blast (which is a targeted AoE as well). I feel like this proc is a waste of a slot based on the alternative healing I could get out of slotting a Heal IO in one of the my passive regen powers (Fast Healing in particular). On to the question - in what situation would someone want to slot this type of proc? 

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1 hour ago, Glacier Peak said:

@Bopper great thread, I've been using it a ton on my Elec/Regen Sentinel trying to maximize every bonus and proc chance. I noticed a few differences between the CoD entry for PT: Chance to Heal Self (henceforth PT:CHS) and the HCWiki and your guide, if you have a chance could you answer my questions below?

 

1. Does PT:CHS use Base HP or Max HP? (I recognize you indicate it uses Base HP in your guide, just double checking)

Base HP

 

2. Can the effect be stacked with itself using different powers that aren't auto powers? (i.e., I use Lightning Bolt and assuming proc activates, does the effect also allow the PT:CHS I slotted in Zapping Bolt to go off?)

Yes. They now can also stack from different powers that are auto powers. That was a bug fix introduced sometime this year.

 

3. Can the effect be stacked with other Chance to Heal Self procs? (i.e., Entropic Chaos: Chance to Heal Self)? I can slot both PT:CHS and Entropic Chaos: Chance to Heal Self in Zapping Bolt for example.

Yes

 

4. Auto powers seems to have the best chance to proc for this particular proc on this particular build, as all my attacks base recharge are under 15 seconds except for Thunderous Blast (which is a targeted AoE as well). I feel like this proc is a waste of a slot based on the alternative healing I could get out of slotting a Heal IO in one of the my passive regen powers (Fast Healing in particular). On to the question - in what situation would someone want to slot this type of proc? 

For Auto Powers: If the equivalent regeneration of the PT:CHS is more than what slotting a Heal IO into another auto-power would offer. In the cheat sheet I show the "equivalent regeneration" for all ATs at both Base HP and Max HP. For your character's current max HP, you'll need to calculate it. Luckily, the relationship is linear, so let's do an example on how to do that. 

 

If you are a Blaster with 1500 HP. Your equivalent regeneration of the PT:CHS is 60% at 1204.8 HP and 39.13% at 1847.3 HP. The equivalent regeneration at 1500 HP is:

ER = 60% + (1500 - 1204.8) x (39.13% - 60%) / (1847.3 - 1204.8) 

ER = 50.41%

 

For Click Powers: This is a huge "it depends". You would have to factor in your probability to hit, probability to proc, and the rate of using your attack. From that you can calculate an average HP/sec which you can translate into an equivalent regeneration.

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PPM Information Guide                Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Movement Speed: Guide              Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas           RubyRed's API Tool              Mids' Reborn                       

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47 minutes ago, Bopper said:

 

1. Does PT:CHS use Base HP or Max HP? (I recognize you indicate it uses Base HP in your guide, just double checking)

Base HP

 

2. Can the effect be stacked with itself using different powers that aren't auto powers? (i.e., I use Lightning Bolt and assuming proc activates, does the effect also allow the PT:CHS I slotted in Zapping Bolt to go off?)

Yes. They now can also stack from different powers that are auto powers. That was a bug fix introduced sometime this year.

 

3. Can the effect be stacked with other Chance to Heal Self procs? (i.e., Entropic Chaos: Chance to Heal Self)? I can slot both PT:CHS and Entropic Chaos: Chance to Heal Self in Zapping Bolt for example.

Yes

 

4. Auto powers seems to have the best chance to proc for this particular proc on this particular build, as all my attacks base recharge are under 15 seconds except for Thunderous Blast (which is a targeted AoE as well). I feel like this proc is a waste of a slot based on the alternative healing I could get out of slotting a Heal IO in one of the my passive regen powers (Fast Healing in particular). On to the question - in what situation would someone want to slot this type of proc? 

For Auto Powers: If the equivalent regeneration of the PT:CHS is more than what slotting a Heal IO into another auto-power would offer. In the cheat sheet I show the "equivalent regeneration" for all ATs at both Base HP and Max HP. For your character's current max HP, you'll need to calculate it. Luckily, the relationship is linear, so let's do an example on how to do that. 

 

If you are a Blaster with 1500 HP. Your equivalent regeneration of the PT:CHS is 60% at 1204.8 HP and 39.13% at 1847.3 HP. The equivalent regeneration at 1500 HP is:

ER = 60% + (1500 - 1204.8) x (39.13% - 60%) / (1847.3 - 1204.8) 

ER = 50.41%

 

For Click Powers: This is a huge "it depends". You would have to factor in your probability to hit, probability to proc, and the rate of using your attack. From that you can calculate an average HP/sec which you can translate into an equivalent regeneration.

Bopper you are a great member of this gaming community! Thank you so much for breaking it down for me, and hopefully others who read your awesome guide. 

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