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Feedback on Dark/Temp Build -- safety? AV potential?


lightpunch

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Hi folks,

 

My character roster was lacking a ranged damage dealer, so after a lot of consternation and some wild changes (started as a Psi/TA blaster, and we ended up here), I worked out a concept for a Dark Blast/Temporal Manipulation blaster. Truth be told I already have a brute and a troller that can do good AoE damage (albeit of the DoT variety), so I was really into the idea of a blaster that could manage a lot of AVs -- hence psi/TA. But after worrying that that build would lead me too frustrated in other non-AV parts of the game, and struggling with a concept, I ended up with a dark/temp blaster.

I'm still re-acclimating to Mids and the building process, so this was a first pass, but does anyone have any thoughts on this build? Primary/secondary powers I don't need, set bonuses I should be chasing, prioritizing recharge/endmod/damage/procs/def/etc? Any advice would be appreciated. I didn't see much in the forums about this combo, but even if you have knowledge of just one and theories of how the two would and should work together, I'd appreciate it.

I ideally would like a safe blaster that can take down some AVs -- no idea if that's possible or if this is the combo to achieve it. Lemme know!

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Temporal Manipulation
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Gloom

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (3) Superior Blaster's Wrath - Damage/Recharge
  • (5) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (5) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (7) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (7) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 1: Time Wall

  • (A) Impeded Swiftness - Chance of Damage(Smashing)

Level 2: Umbral Torrent

  • (A) Overwhelming Force - Accuracy/Damage
  • (9) Overwhelming Force - Endurance/Recharge
  • (9) Overwhelming Force - Accuracy/Damage/Endurance
  • (11) Overwhelming Force - Damage/Endurance/Recharge
  • (11) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (13) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 4: Time Stop

  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (34) Basilisk's Gaze - Endurance/Recharge/Hold
  • (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (36) Basilisk's Gaze - Recharge/Hold
  • (36) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (36) Gladiator's Net - Chance of Damage(Lethal)

Level 6: Fly

  • (A) Freebird - +Stealth

Level 8: Moonbeam

  • (A) Experienced Marksman - Damage/Endurance/Interrupt
  • (13) Experienced Marksman - Accuracy/Endurance/Recharge
  • (15) Experienced Marksman - Range/Fast Snipe
  • (15) Experienced Marksman - Accuracy/Damage
  • (17) Experienced Marksman - Damage/Recharge
  • (48) Experienced Marksman - Damage/Interrupt/Range/Recharge

Level 10: Chronos

  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO

Level 12: Tenebrous Tentacles

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (17) Superior Defiant Barrage - Damage/RechargeTime
  • (19) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (19) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (21) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (31) Superior Defiant Barrage - RechargeTime/+Status

Level 14: Assault

  • (A) Endurance Reduction IO
  • (25) Endurance Reduction IO

Level 16: End of Time

  • (A) Superior Avalanche - Accuracy/Damage
  • (43) Superior Avalanche - Damage/Endurance
  • (43) Superior Avalanche - Accuracy/Damage/Endurance
  • (43) Superior Avalanche - Accuracy/Damage/Recharge
  • (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (48) Superior Avalanche - Recharge/Chance for Knockdown

Level 18: Abyssal Gaze

  • (A) Thunderstrike - Accuracy/Damage
  • (21) Thunderstrike - Damage/Endurance
  • (23) Thunderstrike - Damage/Recharge
  • (23) Thunderstrike - Accuracy/Damage/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Endurance
  • (37) Thunderstrike - Damage/Endurance/Recharge

Level 20: Temporal Healing

  • (A) Doctored Wounds - Heal/Endurance
  • (45) Doctored Wounds - Endurance/Recharge
  • (45) Doctored Wounds - Heal/Recharge
  • (46) Doctored Wounds - Heal/Endurance/Recharge
  • (50) Preventive Medicine - Chance for +Absorb

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 24: Aim

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 26: Life Drain

  • (A) Theft of Essence - Accuracy/Healing
  • (27) Theft of Essence - Accuracy/Endurance/Healing
  • (27) Theft of Essence - Healing/Recharge
  • (29) Theft of Essence - Accuracy/Endurance/Recharge
  • (29) Theft of Essence - Chance for +Endurance

Level 28: Maneuvers

  • (A) Shield Wall - Defense/Endurance
  • (37) Shield Wall - Defense/Endurance/Recharge
  • (39) Shield Wall - Defense

Level 30: Stealth

  • (A) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
  • (39) Luck of the Gambler - Defense

Level 32: Blackstar

  • (A) Eradication - Damage
  • (33) Eradication - Accuracy/Recharge
  • (33) Eradication - Damage/Recharge
  • (33) Eradication - Accuracy/Damage/Recharge
  • (34) Eradication - Accuracy/Damage/Endurance/Recharge

Level 35: Time Shift

  • (A) Cloud Senses - ToHit Debuff
  • (40) Cloud Senses - Accuracy/ToHitDebuff
  • (40) Cloud Senses - Accuracy/Recharge
  • (40) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (50) Cloud Senses - Accuracy/Endurance/Recharge

Level 38: Time Lord

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 41: Bonfire

  • (A) Sudden Acceleration - Knockback to Knockdown
  • (42) Annihilation - Chance for Res Debuff
  • (42) Annihilation - Damage/RechargeTime
  • (42) Annihilation - Accuracy/Damage/RechargeTime

Level 44: Melt Armor

  • (A) Achilles' Heel - Defense Debuff
  • (46) Achilles' Heel - Defense Debuff/Recharge
  • (46) Achilles' Heel - Chance for Res Debuff
  • (48) Recharge Reduction IO

Level 47: Rise of the Phoenix

  • (A) Scirocco's Dervish - Damage/Recharge
  • (50) Fury of the Gladiator - Damage/Recharge

Level 49: Vengeance

  • (A) Defense Buff IO

Level 1: Brawl

  • (A) Empty

Level 1: Defiance 


Level 1: Quick Form 
Level 1: Prestige Power Dash

 

Spoiler

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Edited by lightpunch
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I have a Dark/Time, but I rarely take him against AVs solo. (Slog-fests are just not my thing, YMMV). I can offer some perspective on my alternate choices for some powers. Our Defense numbers are not radically different, so I'll say this: I lean more heavily into Very Rare sets instead of Winter sets. My character also has made some flavor choices for powers where your build should be better equipped for AVs. I took Force rather than Flame Mastery.

 

YMMV, but general consensus is that the Defiant Barrage (+Status) is best in a T1 or T2 attack, since you can fire those when mezzed. I can understand putting it in an AoE. I didn't take Tenebrous Tentacles. This is mostly a personal choice, although it would have only fit in my build at lvl 44+.

 

Also: You can slot a Travel +Stealth power (Running or Jumping) in Sprint, this allows you to slot a Universal Travel (Knockback Reduction or Slow Resist) global into Fly. You may also already be at the flight-speed travel cap without slotting a Fly enhancement in Swift.

 

Time Stop: I also have this 6-slotted, but I found I wasn't using it regularly as part of attacking. This hold gets used only when I'm trying to synergize the debuffs from Temporal Manipulation. I passed on the procs and went all-in for Gladiator's Net. I felt those set bonuses complimented my build better than any other option.

 

I also passed on Abyssal Gaze from the Primary. I am a fan of the Thunderstrike set, but with one hold I am already not using that much I didn't want a second.

 

I would change the slotting on Moonbeam. I used Experienced Marksman while leveling, but it has a SERIOUS drawback with the fast-snipe piece. While the fast-snipe piece is slotted, you will ALWAYS have fast snipes. This ultimately costs you damage output and is not worth it. Moonbeam is one of the bread-and-butter attacks

 

Blackstar should probably have a Proc in it, for extra damage.

 

Can you explain the choice of Temporal Healing slotting? I feel like 5-slotting with Preventive Medicine would be better than the (semi-)franken-slotting. I invested 6-slots for Preventive Medicine there for the nice Global Recharge bonus.

 

We also went in different directions for Life Drain. I think Touch of the Nictus would be a better choice for your build (assuming you are going for Accurate Healing); the level range is higher than Theft of Essence and it will contribute a global Accuracy bonus you may want for going against AVs. I don't use this attack all that often but if you are planning on going against hard targets with it, multi-slotting Siphon Insight (a Debuff) might be an even better choice.

 

Here is my pitch on Chronos: I 6-slot it with Gaussian's and leave it on Auto. It fires every 21-ish seconds, with a nigh-guaranteed Build-up every time. That's 5-seconds of an uber-boost, and another 5-seconds of the 'regular' boost. Folks have criticized this choice of an auto-power as 'wasteful', but my guess is that those same players don't frequently use inspirations for the same reason. My build also has Aim (on a slower recharge) if I feel the need to trigger a different boost.

 

Here is the text of my current build:

Spoiler

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Tempo: Level 50 Magic Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Temporal Manipulation
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Gloom -- DfnBrr-Acc/Dmg:50(A), DfnBrr-Dmg/Rchg:50(3), DfnBrr-Acc/Dmg/Rchg:50(3), DfnBrr-Acc/Dmg/EndRdx:50(5), DfnBrr-Rchg/+Status Protect:50(5)
Level 1: Time Wall -- ImpSwf-Dam%:30(A)
Level 2: Umbral Torrent -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(37), Rgn-Acc/Dmg/Rchg:50(46), Rgn-Acc/Rchg:50(48), Rgn-Dmg/EndRdx:50(48), OvrFrc-Dam/KB:50(46)
Level 4: Mystic Flight -- BlsoftheZ-ResKB:50(A)
Level 6: Time Stop -- GldNet-Acc/Hold:30(A), GldNet-Acc/Rchg:30(7), GldNet-Rchg/Hold:30(7), GldNet-EndRdx/Rchg/Hold:50(9), GldNet-Acc/EndRdx/Rchg/Hold:50(40), GldNet-Dam%:50(43)
Level 8: Moonbeam -- StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(9), StnoftheM-Dmg/ActRdx/Rchg:50(11), StnoftheM-Dmg/EndRdx/Rchg:50(13), StnoftheM-Dam%:50(13), GldJvl-Dam%:30(39)
Level 10: Chronos -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(11), GssSynFr--ToHit/Rchg/EndRdx:50(15), GssSynFr--Rchg/EndRdx:50(43), GssSynFr--ToHit/EndRdx:50(43), GssSynFr--Build%:50(45)
Level 12: Arcane Bolt -- Apc-Dmg:50(A), Apc-Dmg/Rchg:50(15), Apc-Acc/Dmg/Rchg:50(40), Apc-Dmg/EndRdx:50(40), Apc-Dam%:50(42)
Level 14: Kick -- FrcFdb-Rechg%:50(A)
Level 16: End of Time -- SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(17), SprBlsWrt-Acc/Dmg/Rchg:50(17), SprBlsWrt-Acc/Dmg/EndRdx:50(19), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(19), SprBlsWrt-Rchg/Dmg%:50(27)
Level 18: Tough -- StdPrt-ResDam/Def+:30(A), Ags-Psi/Status:50(42)
Level 20: Temporal Healing -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(21), Prv-EndRdx/Rchg:50(21), Prv-Heal/Rchg:50(23), Prv-Heal/Rchg/EndRdx:50(23), Prv-Absorb%:50(25)
Level 22: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(25), Rct-EndRdx/Rchg:50(27), Rct-Def/Rchg:50(34), Rct-Def/EndRdx/Rchg:50(36), Rct-ResDam%:50(36)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 26: Life Drain -- GldJvl-Acc/Dmg:50(A), GldJvl-Dam/Rech:50(29), GldJvl-Acc/Dmg/End/Rech:50(29), GldJvl-Acc/End/Rech:50(31), GldJvl-Dam/End/Rech:50(31), GldJvl-Dam%:50(31)
Level 28: Future Pain -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(37), Hct-Acc/Dmg/Rchg:50(37), Hct-Dmg/EndRdx:50(39), Hct-Dam%:50(39)
Level 30: Maneuvers -- LucoftheG-Rchg+:50(A)
Level 32: Blackstar -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(33), Arm-Acc/Dmg/Rchg:50(33), Arm-Acc/Rchg:50(33), Arm-Dam%:50(34), Erd-%Dam:30(34)
Level 35: Personal Force Field -- LucoftheG-Rchg+:50(A), ShlWal-ResDam/Re TP:50(36)
Level 38: Time Lord -- GldArm-3defTpProc:50(A)
Level 41: Rune of Protection -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 44: Repulsion Bomb -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(45), PstBls-Dmg/Rchg:50(48), PstBls-Dmg/Rng:50(50), PstBls-Dam%:50(50), Ann-ResDeb%:50(50)
Level 47: Aim -- RechRdx-I:50(A)
Level 49: Temp Invulnerability -- UnbGrd-Max HP%:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth:50(A)
Level 2: Rest -- IntRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(46)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A)
------------

 

 

And here is the data for it:

Spoiler

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My build has two powers strictly for flavor: Arcane Bolt and Repulsion Bomb but I did try to leverage them with sets for bonuses. Arcane Bolt also allowed the build to take Rune of Protection which is used strictly as a substitute for Inspirations. Repulsion Bomb is just part of the Force Mastery package for Defense/Resist mules. Honestly I just wanted some different damage types in the build, and often I only toss it for -Resistance debuffs.

 

Future Pain doesn't fit into my standard attack chain, unless I am going for the Temporal Synergy against a hard target. I wanted to have at least one melee attack in this build and this is my choice.

 

As I wrote above: I don't use Life Drain that often. I have it 6-slotted with Gladiator's Javelin because I felt the set bonuses offered more for the build (moar Damage, moar Accuracy). However, if I was more routinely facing "hard targets" I would probably 6-slot it with Siphon Insight to further Debuff those targets and to inflate my Defense numbers. If the +ToHit proc fires that would boost the Damage from Moonbeam.

 

Speaking of Moonbeam: I have two %Toxic procs in it (one from the 5-piece Sting of the Manticore) The recharge on Moonbeam is not ideal for procs, but I'm using that attack all the time, so I do get a healthy bit of extra damage from the procs as part of regular business.

 

If I was more serious about trying to maximize damage from Moonbeam, I would seriously study the effect of taking the 6-slot from Moonbeam (the Gladiator's Javelin %Toxic ) and using the slot  to add a Kismet +Accuracy (really ToHit)  wherever possible. For your build: the global Accuracy (without Aim) appears to be a little low (ignoring actual power slots), the unique +ToHit from Kismet will definitely help with lower accuracy Holds/Immobilizes/Debuffs. I would have to reconfigure my choices for Weave, Manuevers, or Personal Force Field to benefit from the Kismet unique. Manuevers would be the natural spot to drop it in I suppose.

 

(Someone Please tell me if I'm wrong, and the Kismet acts as a Global even while the power is not activated!)

Edited by tidge
notes on travel powers, Kismet is Unique (not Global) AFAIK.
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Thanks so much for such a detailed response! I'm looking it over and making edits to my build as I write this.

Regarding the direct question you asked ...

2 hours ago, tidge said:

Can you explain the choice of Temporal Healing slotting?

Perhaps not well hah. I think my mindset with this was, "I don't really understand how powerful this power is or can be. I do know its recharge is already pretty low, so I guess I'll try maximizing the +absorb it can provide me. Maximized +absorb, plus the absorb proc, plus a really short recharge seem like it could add up to some extra survivability, if absorb from one power can stack (I don't know if it can)."

 

Regarding some of your highlighted comments and suggestions:

  • Yeah we'll see what its like when I get what I wish for and take this character against AVs, I may not like it much either. For now it really suits my concept. I also highly considered Force Mastery for that same concept (alien drawing power from celestial bodies/the sun and moon, totally works), but I felt like Fire was stronger and also worked with the concept. Still tempted by the survivability of Force, but turned off by the slow activation time of Repulsion Bomb.
  • I took your note on slotting Gloom. I also kept tentacles (to me they feel like a key player in making dark blast what it is, and I wonder if I'll feel the need to stick with dark without its more unique powers), but gave Defiant Barrage to Gloom and slotted Superior Frozen Blast into TT for that sweet +7.5% AoE/Fire/Cold def. I also added a +chance for build up to Gloom -- worth it?
  • Fully took your note on slotting the travel powers, didn't occur to me to do it this way.
  • I can see my holds getting underutilized, but I'll cross that bridge when I get there. For now, I like the idea of stacking Time Stop and Abyssal Gaze to hold harder targets, so the procs in TS seemed to compliment that. However, I like your slotting for TS, so I'ma copy that.
  • 6-slotted Armageddon into Blackstar. Any reason you went with the +energy dmg proc here instead of Armageddon's +fire dmg?
  • Ah I didn't really understand the implications of that set in Moonbeam -- maybe I don't really understand how snipes now work. I 5-slotted Manticore in there and took the other slot to add Kismet +ToHit to Manuevers.
  • I slotted 3 Touch of the Nictus for the +Acc bonus, and 2 Siphon Insight to boost the ToHit debuff while still keeping the heal pretty close to max. Is that the worst of both worlds, or does it make sense to try and have both here?
  • I see the logic of your Chronos slotting, but right now I'm going to hold off on doing the same just due to slot scarcity. I'm already worried about hitting my ranged def bonuses too much.
  • I want to take Future Pain just because I like the sound of it, and because it adds some Psi damage into my build, but right now I'm not sure I have the room.
  • Any thoughts on what I did with Time Shift or End of Time? Is Time Shift a bad power? I was hoping to just use it to add to my debuffs, but is it more trouble than its worth?
  • If you think my build struggle on the accuracy angle, should I drop assault, vengeance, or stealth for tactics? Maybe even Umbral Torrent if I have enough AoE coming from elsewhere?

 

Here's what I've got after incorporating many of your suggestions:

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Temporal Manipulation
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Gloom

  • (A) Superior Defiant Barrage - Accuracy/Damage: Level 50
  • (3) Superior Defiant Barrage - Damage/RechargeTime: Level 50
  • (5) Superior Defiant Barrage - Accuracy/Damage/RechargeTime: Level 50
  • (5) Superior Defiant Barrage - Accuracy/Damage/Endurance: Level 50
  • (7) Superior Defiant Barrage - RechargeTime/+Status: Level 50
  • (7) Decimation - Chance of Build Up: Level 35

Level 1: Time Wall

  • (A) Impeded Swiftness - Chance of Damage(Smashing): Level 30

Level 2: Umbral Torrent

  • (A) Ragnarok - Damage: Level 50
  • (9) Ragnarok - Damage/Recharge: Level 50
  • (9) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (11) Ragnarok - Accuracy/Recharge: Level 50
  • (11) Ragnarok - Damage/Endurance: Level 50
  • (13) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50

Level 4: Time Stop

  • (A) Gladiator's Net - Accuracy/Hold: Level 30
  • (34) Gladiator's Net - Accuracy/Recharge: Level 30
  • (34) Gladiator's Net - Recharge/Hold: Level 30
  • (36) Gladiator's Net - Accuracy/Endurance/Recharge/Hold: Level 30
  • (36) Gladiator's Net - Endurance/Recharge/Hold: Level 50
  • (36) Gladiator's Net - Chance of Damage(Lethal): Level 50

Level 6: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50

Level 8: Moonbeam

  • (A) Sting of the Manticore - Accuracy/Damage: Level 50
  • (13) Sting of the Manticore - Damage/Endurance: Level 50
  • (15) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
  • (15) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
  • (17) Sting of the Manticore - Chance of Damage(Toxic): Level 50

Level 10: Chronos

  • (A) Recharge Reduction IO: Level 50
  • (39) Recharge Reduction IO: Level 50

Level 12: Tenebrous Tentacles

  • (A) Superior Frozen Blast - Accuracy/Damage: Level 50
  • (17) Superior Frozen Blast - Damage/Endurance: Level 50
  • (19) Superior Frozen Blast - Accuracy/Damage/Endurance: Level 50
  • (19) Superior Frozen Blast - Accuracy/Damage/Recharge: Level 50
  • (21) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime: Level 50
  • (31) Superior Frozen Blast - Recharge/Chance for Immobilize: Level 50

Level 14: Assault

  • (A) Endurance Reduction IO: Level 50
  • (25) Endurance Reduction IO: Level 50

Level 16: End of Time

  • (A) Superior Avalanche - Accuracy/Damage: Level 50
  • (43) Superior Avalanche - Damage/Endurance: Level 50
  • (43) Superior Avalanche - Accuracy/Damage/Endurance: Level 50
  • (43) Superior Avalanche - Accuracy/Damage/Recharge: Level 50
  • (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50
  • (48) Superior Avalanche - Recharge/Chance for Knockdown: Level 50

Level 18: Abyssal Gaze

  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (21) Thunderstrike - Damage/Endurance: Level 50
  • (23) Thunderstrike - Damage/Recharge: Level 50
  • (23) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (25) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (37) Thunderstrike - Damage/Endurance/Recharge: Level 50

Level 20: Temporal Healing

  • (A) Doctored Wounds - Heal/Endurance: Level 50
  • (45) Doctored Wounds - Endurance/Recharge: Level 50
  • (45) Doctored Wounds - Heal/Recharge: Level 50
  • (46) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (50) Preventive Medicine - Chance for +Absorb: Level 50

Level 22: Hasten

  • (A) Recharge Reduction IO: Level 50
  • (31) Recharge Reduction IO: Level 50

Level 24: Aim

  • (A) Recharge Reduction IO: Level 50
  • (31) Recharge Reduction IO: Level 50

Level 26: Life Drain

  • (A) Touch of the Nictus - Accuracy/Healing: Level 30
  • (27) Touch of the Nictus - Healing: Level 30
  • (27) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 30
  • (29) Siphon Insight - Accuracy/ToHit Debuff: Level 30
  • (29) Siphon Insight - ToHit Debuff: Level 30

Level 28: Maneuvers

  • (A) Shield Wall - Defense/Endurance: Level 50
  • (37) Shield Wall - Defense/Endurance/Recharge: Level 50
  • (39) Shield Wall - Defense: Level 50
  • (48) Kismet - Accuracy +6%: Level 30

Level 30: Stealth

  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (37) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (39) Luck of the Gambler - Defense: Level 50

Level 32: Blackstar

  • (A) Armageddon - Damage: Level 50
  • (33) Armageddon - Damage/Recharge: Level 50
  • (33) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (33) Armageddon - Accuracy/Recharge: Level 50
  • (34) Armageddon - Damage/Endurance: Level 50
  • (48) Armageddon - Chance for Fire Damage: Level 50

Level 35: Time Shift

  • (A) Cloud Senses - ToHit Debuff: Level 30
  • (40) Cloud Senses - Accuracy/ToHitDebuff: Level 30
  • (40) Cloud Senses - Accuracy/Recharge: Level 30
  • (40) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30
  • (50) Cloud Senses - Accuracy/Endurance/Recharge: Level 30

Level 38: Time Lord

  • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50

Level 41: Bonfire

  • (A) Sudden Acceleration - Knockback to Knockdown: Level 50
  • (42) Annihilation - Chance for Res Debuff: Level 50
  • (42) Annihilation - Damage/RechargeTime: Level 50
  • (42) Annihilation - Accuracy/Damage/RechargeTime: Level 50

Level 44: Melt Armor

  • (A) Achilles' Heel - Defense Debuff: Level 20
  • (46) Achilles' Heel - Defense Debuff/Recharge: Level 20
  • (46) Achilles' Heel - Chance for Res Debuff: Level 20

Level 47: Rise of the Phoenix

  • (A) Scirocco's Dervish - Damage/Recharge: Level 50
  • (50) Fury of the Gladiator - Damage/Recharge: Level 50

Level 49: Vengeance

  • (A) Defense Buff IO: Level 50

Level 1: Brawl

  • (A) Empty

Level 1: Defiance 


Level 1: Quick Form 
Level 1: Prestige Power Dash

  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth: Level 50
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run 

Level 2: Swift

 

And here's the Data Link:

 

Spoiler

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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		|877F96DABA11F7FBC826653B6C0AF32F69A8DCBF|
		|-------------------------------------------------------------------|

 

Thank you again for your insights, particularly on where sets are best used.

Edited by lightpunch
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I'll look deeper at the specifics of the build, but I can answer a couple of quick questions:

 

16 minutes ago, lightpunch said:

 

  • 6-slotted Armageddon into Blackstar. Any reason you went with the +energy dmg proc here instead of Armageddon's +fire dmg?
  • Any thoughts on what I did with Time Shift or End of Time? Is Time Shift a bad power? I was hoping to just use it to add to my debuffs, but is it more trouble than its worth?

 

 

My build should have both Procs in Blackstar, one may be 'hiding' in the 5-slot Armageddon.

 

I played with Time Shift while leveling, I didn't like it. I almost always give Disorient attacks a chance. For this Blaster, I was already avoiding controls (except knockdown) in favor of damage-dealing, so dropping it was a no-brainer for me.

 

I'm sure this makes me a bad /Time blaster, but despite taking 7 of 9 secondary powers, I really only use Chronos (the Build Up), Temporal Healing (the Sustain) and Time Lord (an Auto!) regularly. The play style for this toon isn't particularly 'Blapper', so the PBAoE from End of Time doesn't get used that often. The long-range cone/knockdown from Umbral Torrent is simply too good to plan to Blapp with. I will cycle the /Time on GMs or AVs, and I don't mind being in close to use End of Time.

 

In my build End of Time ended up with the ATO slotting essentially by default. One thing I am sensitive to about 5/6-slotting Winter Sets is to consider the relative values of the Positional Defenses (often well-boosted by Winter sets) versus Type defenses versus the other positional Defenses. I was trying to keep the Ranged and AoE defenses as close as possible... so in my build the Superior ATO's +5% Ranged was chosen rather than the +5% Melee/+2.5% AoE. IIRC, Melee positional is the worst defense, but the type defenses are (slightly) better than it. Winter Sets are a great choice for boosting positional defenses, and the help with Status effects will be a plus. My own bias is to favor the Very Rare sets for Global Recharge, Accuracy, and (often) help with Endurance management. I've considered alternate (6-) slotting of Repulsion Bomb to use a Winter Set for more AoE (which I can boost in a couple of different ways) but more AoE hasn't been a priority for the build.

 

A subtle point about my build: That build has FIVE 10% Global Recharge builds (Ragnarok, Apocalypse, Superior Blaster's Wrath, Hecatomb, Armageddon)... this is why Defiant Barrage isn't attuned to be Superior, as a SIXTH 10% Global Recharge bonus would be wasted (so I live with a 7.5% instead).

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I've got a Dark/TA and an Ice/Time, so I'm parsing the relevant pieces of each build.

  • If you fire Time Wall before Time Stop, you get a mag 4 hold. For this reason, you may want an acc IO instead of a proc in Time Wall.
  • I originally slotted Tenebrous Tentacles for damage but I changed it to 1 acc, 1 range and 4 procs (I may swap the range for a 5th proc). 
  • I slotted Life Drain with 4 Theft of Essence and 2 Devastation, giving me both healing and damage. 
  • Why no Superior Blaster's Wrath? I would put that in Abyssal Gaze instead of Thunderstrike.
  • I've got Time Shift, but I'm not in love with it. I slotted it for stun rather than -tohit, but it's very skippable.

Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - BS/Shield Scrapper

Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller

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1 hour ago, tidge said:

My build should have both Procs in Blackstar, one may be 'hiding' in the 5-slot Armageddon.

Gotcha, my bad.

 

1 hour ago, tidge said:

I played with Time Shift while leveling, I didn't like it. I almost always give Disorient attacks a chance.

I'll do the same. I'm wondering if, between that, Blackstar, RotF, End of Time, and Bonfire, if I could try getting into melee more for some soft control and PBAoE damage.

1 hour ago, tidge said:

In my build End of Time ended up with the ATO slotting essentially by default. One thing I am sensitive to about 5/6-slotting Winter Sets is to consider the relative values of the Positional Defenses (often well-boosted by Winter sets) versus Type defenses versus the other positional Defenses. I was trying to keep the Ranged and AoE defenses as close as possible... so in my build the Superior ATO's +5% Ranged was chosen rather than the +5% Melee/+2.5% AoE. IIRC, Melee positional is the worst defense, but the type defenses are (slightly) better than it. Winter Sets are a great choice for boosting positional defenses, and the help with Status effects will be a plus. My own bias is to favor the Very Rare sets for Global Recharge, Accuracy, and (often) help with Endurance management.

Interesting. I can see the logic here, especially in the world that it's unfeasible to softcap ranged, AoE, and melee. 

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4 hours ago, Uun said:

I've got a Dark/TA and an Ice/Time, so I'm parsing the relevant pieces of each build.

  • If you fire Time Wall before Time Stop, you get a mag 4 hold. For this reason, you may want an acc IO instead of a proc in Time Wall.
  • I originally slotted Tenebrous Tentacles for damage but I changed it to 1 acc, 1 range and 4 procs (I may swap the range for a 5th proc). 
  • I slotted Life Drain with 4 Theft of Essence and 2 Devastation, giving me both healing and damage. 
  • Why no Superior Blaster's Wrath? I would put that in Abyssal Gaze instead of Thunderstrike.
  • I've got Time Shift, but I'm not in love with it. I slotted it for stun rather than -tohit, but it's very skippable.
  • Good point, that's possibly what I'll do as I'm still IOing this character out, when accuracy might be a bigger problem
  • And you found the damage was better? Good to know.
  • I think I'm going to have to play with Life Drain a bit before I know if I consider the heal worth it, or to consider it a debuff with some damage and healing.
  • I've since corrected that, didn't realize until I already posted my second build that I hadn't used it.
  • Same as with Life Drain, I may just have to try it. I'm intrigued by what I could do with a build in which I dropped both of those though.
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5 minutes ago, lightpunch said:

I think I'm going to have to play with Life Drain a bit before I know if I consider the heal worth it, or to consider it a debuff with some damage and healing.

The way I have it slotted, it's a 237 hp (20%) heal that's up every 4 seconds and does 239 hp damage. Similar to Abyssal Gaze, it just gets worked into the attack chain.

Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - BS/Shield Scrapper

Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller

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2 hours ago, Uun said:

The way I have it slotted, it's a 237 hp (20%) heal that's up every 4 seconds and does 239 hp damage. Similar to Abyssal Gaze, it just gets worked into the attack chain.

For reference: my 6-slotting with a PVP in Life Drain is 120HP heal, with about 400 damage (with no proc) per MIDS, with no boosting of the Gladiator's Javelin. 

 

 

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