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Posted (edited)

No not that kind of skills where you can abuse the hell out of it. 

My proposal is more complex and may come in handy and fun for future.

Example skill lists 

Merchantile : Sell/buy normal ios on npcs to raise this skill. Gives haggle power reduces inf cost on some of shops (and yes costume creator is included).(Max : %50 discount on prices) (Sub-Skill: Thievery = (Rogue/Villain = Ability to steal targets valuable things which you can convert to infamy at broker undetected based on stealth skill as well.)(Max %95 steal chance) (Stealth 0*1 Merchantile 0*2) 
Unlock condition : Spend 250 million inf total

Speech : Ability to talk to npcs duh. Raise this skill by clicking on talkable npcs. Gives ability to talk to npcs where they can follow you based on Speech and Leadership skills as well. Why would they follow you? No idea maybe use them as distraction when going in missions ? They are non-combatant though they run at sign of first trouble. Speech 0*1 Leader 0*2 (Also gives players a option to talk to npcs for valuable information. Can give additional missions depending on zone.(All alignments))
Unlock condition : Complete 25 storyline missions (inactive contacts)

Stealth : Ability to remain unnoticed. When you are stealthed it automatically raises when near enemies when they can't see you. It doesn't improve stealth's effectiveness anyway. Just uh I don't know? Maybe when stealthed you have a option to unnoticed among players as well ? More stealth ability you have more effective. Note that level 50 players always can see you at full stealth skill if you don't have +1 on your name. (if they have +1 they can see you too)
(PvE only = Whistle : Your whistle will summon untouchable pet that have agro aura (25 feet), nearby enemies will come looking for it for several seconds. So you can now click that glowie now that they are gone for sometime.)
Unlock condition : Solo 20 missions.

Leadership : Ability to lead people.  Raised by your leadership toggles on affecting players and pets. Gives ability to uh? Lead? I can't think anything for this right now aside from new mission types where you gather large forces allies against enemy forces. Your leadership skills determines morale of your forces and demoralizing effect on enemy force when your forces has superior numbers. Also tactics actually improves tactics on your forces (npcs).  (Sub-skill : (Authority) (Rogue/Villain = Ability to demoralize and exploit target. When on certain missions (kidnapping/hostage) you can use this ability to force target to follow you even while stealthed and tactics actually include npcs too so they can follow you.(Both for heroes and villains). Or you can go beyond that, force the target to run to exit without turning back. (Villain/Rogue only) (Speech 0*2 Leadership 0*1)
Unlock condition : Lead SF/TF/Incarnate Trials successfully 10 times.


 

Edited by Darkneblade
Posted

I would rather have a completely seperate non combat affecting RP skills pool to choose from.

 

Things which you can use like emotes plus. maybe stuff related to skills or non combat powers.

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