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Tacheyon

Traps/Sonic - Resistance is Futile

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So I am kind of on a lesser used combo (or what i perceive as such) and after reading a comment came up with this pairing.  Basically the goal is to destroy any type of defense and/or resistance on a mob, meanwhile maxing my defense

 

So I just sort of threw together a build (powers only) to see if I am on track with something or should I scrap and redo.  Some powers I just threw on the build and wasn't thinking about placement.

 

Please let me know what you think.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 49 Magic Defender
Primary Power Set: Traps
Secondary Power Set: Sonic Attack
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Caltrops -- Empty(A)
Level 1: Shriek -- Empty(A)
Level 2: Scream -- Empty(A)
Level 4: Howl -- Empty(A)
Level 6: Acid Mortar -- AchHee-ResDeb%(A), TchofLadG-%Dam(7), TchofLadG-DefDeb/Rchg(7), TchofLadG-DefDeb/Rchg/EndRdx(9), UndDfn-DefDeb/Rchg(9), UndDfn-DefDeb/Rchg/EndRdx(11)
Level 8: Force Field Generator -- Empty(A)
Level 10: Shockwave -- Empty(A)
Level 12: Poison Trap -- Empty(A)
Level 14: Triage Beacon -- Empty(A)
Level 16: Shout -- Empty(A)
Level 18: Seeker Drones -- Empty(A)
Level 20: Amplify -- Empty(A)
Level 22: Maneuvers -- Empty(A)
Level 24: Tactics -- Empty(A)
Level 26: Trip Mine -- Empty(A)
Level 28: Assault -- Empty(A)
Level 30: Combat Jumping -- Empty(A)
Level 32: Super Jump -- Empty(A)
Level 35: Web Envelope -- Empty(A)
Level 38: Dreadful Wail -- Empty(A)
Level 41: Scorpion Shield -- Empty(A)
Level 44: Web Cocoon -- Empty(A)
Level 47: Summon Disruptor -- Empty(A)
Level 49: Vengeance -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

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I like the thread title 🙂

To be fair, though, Traps can pretty much screw resistance 6 ways without sonic's help.

That being said, though, it certainly has potential.

 

The thing is... FFG gives you a crapton of defense, seriously. Mace mastery is kind of...primitive. Having a bit more resistance, in my experience, tends to improve survivability... and because FFG offers a ton of positional, positional is generally the way to go. Especially since, as a defender, FFG, combat jump, and maneuvers alone will get you to nearly 40% positional... slotting options make that extra 5% almost inevitable, and for incarnate content, agility will crank that up to almost 60%, incarnate cap. (and some protection from defense debuffs)

I personally despise triage beacon. Maybe you will use it as a mule.

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20 hours ago, Frostweaver said:

I like the thread title 🙂

To be fair, though, Traps can pretty much screw resistance 6 ways without sonic's help.

That being said, though, it certainly has potential.

 

The thing is... FFG gives you a crapton of defense, seriously. Mace mastery is kind of...primitive. Having a bit more resistance, in my experience, tends to improve survivability... and because FFG offers a ton of positional, positional is generally the way to go. Especially since, as a defender, FFG, combat jump, and maneuvers alone will get you to nearly 40% positional... slotting options make that extra 5% almost inevitable, and for incarnate content, agility will crank that up to almost 60%, incarnate cap. (and some protection from defense debuffs)

I personally despise triage beacon. Maybe you will use it as a mule.

 

I like Triage as I use it a lot on my /Traps MM's.  It isn't good with burst damage, but for longer fights as a tankermind it does it's job keeping your minions topped up from all the shared damage.  Plus as you said I can mule some sets on it as well.

 

I just threw Mace PPG in there because I know it well.  But I do see your point on over stacking defense.  I'll revisit that at a later date.  

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Triage Beacon and Spirit Tree need much shorter cooldowns.  I want them to stay as a place-able object but make the recharge much faster.

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image.png.440bd3ba66421192ca1fb954c5d313c2.pngspacer.pngFlint Eastwood

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