Tacheyon Posted May 17, 2020 Posted May 17, 2020 So I am kind of on a lesser used combo (or what i perceive as such) and after reading a comment came up with this pairing. Basically the goal is to destroy any type of defense and/or resistance on a mob, meanwhile maxing my defense So I just sort of threw together a build (powers only) to see if I am on track with something or should I scrap and redo. Some powers I just threw on the build and wasn't thinking about placement. Please let me know what you think. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 49 Magic DefenderPrimary Power Set: TrapsSecondary Power Set: Sonic AttackPower Pool: LeadershipPower Pool: LeapingAncillary Pool: Mace Mastery Hero Profile:Level 1: Caltrops -- Empty(A)Level 1: Shriek -- Empty(A)Level 2: Scream -- Empty(A)Level 4: Howl -- Empty(A)Level 6: Acid Mortar -- AchHee-ResDeb%(A), TchofLadG-%Dam(7), TchofLadG-DefDeb/Rchg(7), TchofLadG-DefDeb/Rchg/EndRdx(9), UndDfn-DefDeb/Rchg(9), UndDfn-DefDeb/Rchg/EndRdx(11)Level 8: Force Field Generator -- Empty(A)Level 10: Shockwave -- Empty(A)Level 12: Poison Trap -- Empty(A)Level 14: Triage Beacon -- Empty(A)Level 16: Shout -- Empty(A)Level 18: Seeker Drones -- Empty(A)Level 20: Amplify -- Empty(A)Level 22: Maneuvers -- Empty(A)Level 24: Tactics -- Empty(A)Level 26: Trip Mine -- Empty(A)Level 28: Assault -- Empty(A)Level 30: Combat Jumping -- Empty(A)Level 32: Super Jump -- Empty(A)Level 35: Web Envelope -- Empty(A)Level 38: Dreadful Wail -- Empty(A)Level 41: Scorpion Shield -- Empty(A)Level 44: Web Cocoon -- Empty(A)Level 47: Summon Disruptor -- Empty(A)Level 49: Vengeance -- Empty(A)Level 1: Brawl -- Empty(A)Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 1: Vigilance Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- Empty(A)------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;912;422;844;HEX;| |78DA65D2DD4BC2501400F02D35F32B533313152130446128F51EA5D5431A52418F6| |3CCA9A3E1D636A11E7BEAFB5FE97F887A29E81FE8137AEFE33FB0E3D951C27BD9E5| |ECFECED9BD97BB5B3FAA066F364F56387EBAA2499625569596D26D2AA6A72EB5559| |91B342FF4D8D0C5B55EAB25EC999261A547B62375DB4A53D8D5BBAA2CAEDAB6241F| |70E186AE6B424D91A0C0EAA846703836D46E3B80830D4D6D77ECA8F3AE9BB222EA2| |D715FD5B4D4BAA1CA424537CD9E61EBA658972057972C5B318FE761378BD04F431C| |B53E3CD0B8E789717901E1497894571017890BE51CE6F138E2F1DC423AE6E6269F2| |096213E3871EA91E29D13FDF74EBC0839A73398CD8BB3BD41C247E243B9849A0049| |00E50C244412427987AFC22461942B28889044503E065B2389A14460E938491C250| |6922049A05CC33C4992244A146A5224299439900C490625019225C9A2E870680B24| |0B289FB09F1C490EC5809A3C491EE510A448524431410412016516D62A919450D2E| |EF1FFB8551849BFC0644B8C941959626499911A23DB03E19D751BEEF1BBE49B19DD| |A5FE971FB2FCFFEC0F23DF8CFC32F207BD100F60| |-------------------------------------------------------------------|
Frostweaver Posted May 17, 2020 Posted May 17, 2020 I like the thread title 🙂 To be fair, though, Traps can pretty much screw resistance 6 ways without sonic's help. That being said, though, it certainly has potential. The thing is... FFG gives you a crapton of defense, seriously. Mace mastery is kind of...primitive. Having a bit more resistance, in my experience, tends to improve survivability... and because FFG offers a ton of positional, positional is generally the way to go. Especially since, as a defender, FFG, combat jump, and maneuvers alone will get you to nearly 40% positional... slotting options make that extra 5% almost inevitable, and for incarnate content, agility will crank that up to almost 60%, incarnate cap. (and some protection from defense debuffs) I personally despise triage beacon. Maybe you will use it as a mule. 1
Tacheyon Posted May 18, 2020 Author Posted May 18, 2020 20 hours ago, Frostweaver said: I like the thread title 🙂 To be fair, though, Traps can pretty much screw resistance 6 ways without sonic's help. That being said, though, it certainly has potential. The thing is... FFG gives you a crapton of defense, seriously. Mace mastery is kind of...primitive. Having a bit more resistance, in my experience, tends to improve survivability... and because FFG offers a ton of positional, positional is generally the way to go. Especially since, as a defender, FFG, combat jump, and maneuvers alone will get you to nearly 40% positional... slotting options make that extra 5% almost inevitable, and for incarnate content, agility will crank that up to almost 60%, incarnate cap. (and some protection from defense debuffs) I personally despise triage beacon. Maybe you will use it as a mule. I like Triage as I use it a lot on my /Traps MM's. It isn't good with burst damage, but for longer fights as a tankermind it does it's job keeping your minions topped up from all the shared damage. Plus as you said I can mule some sets on it as well. I just threw Mace PPG in there because I know it well. But I do see your point on over stacking defense. I'll revisit that at a later date.
JayboH Posted May 18, 2020 Posted May 18, 2020 Triage Beacon and Spirit Tree need much shorter cooldowns. I want them to stay as a place-able object but make the recharge much faster. 1 Flint Eastwood
r0y Posted May 26, 2020 Posted May 26, 2020 On 5/18/2020 at 10:45 AM, JayboH said: Triage Beacon and Spirit Tree need much shorter cooldowns. I want them to stay as a place-able object but make the recharge much faster. They should just be toggle/drops like Nature's Lifegiving Spores, or at the very least have similar cooldown, etc. 1
Doomguide2005 Posted May 26, 2020 Posted May 26, 2020 /Sonic does have one tool in its box that can be quite useful for Traps when solo, Sirens Song.
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