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Assault Rifle/Devices/Munitions Thematic Blaster Build


AustinSmith

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Figured I'd throw this build up on the forums for others to use as a reference. AR/ and Munitions Mastery aren't popular, or powerful sets, but if you want to make a Punisher-type character wading through mountains of brass and every heavy armament known to CoH, this build might be for you.

 

Highlights are perma-hasten by +5'ing the recharge IOs in hasten, and 45% ranged defense (yes, calculating being attacked with Field Operative). Enjoy!

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Bulldog Palmieri: Level 50 Natural Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7), AchHee-ResDeb%(9)
Level 1: Toxic Web Grenade -- EnfOpr-Acc/Rchg(A)
Level 2: Slug -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(17), Apc-Dam%(17), Dcm-Build%(19)
Level 4: Buckshot -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(5), PstBls-Dmg/Rchg(7), PstBls-Acc/Dmg/EndRdx(9), PstBls-Dam%(11), OvrFrc-Dam/KB(19)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 8: Caltrops -- Rgn-Knock%(A)
Level 10: Targeting Drone -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(50)
Level 12: Sniper Rifle -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(15), SprBlsWrt-Acc/Dmg/Rchg(15), SprBlsWrt-Acc/Dmg/EndRdx(27), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(29), SprBlsWrt-Rchg/Dmg%(29)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(36), StdPrt-ResDam/Def+(46)
Level 18: Flamethrower -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(21), SprDfnBrr-Acc/Dmg/Rchg(31), SprDfnBrr-Acc/Dmg/EndRdx(31), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Rchg/+Status Protect(36)
Level 20: Field Operative -- NmnCnv-Regen/Rcvry+(A), Rct-ResDam%(23), Prv-Absorb%(31), Prv-Heal(33), LucoftheG-Def/Rchg+(33), ShlWal-ResDam/Re TP(33)
Level 22: Smoke Grenade -- DarWtcDsp-ToHitDeb(A)
Level 24: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(45)
Level 26: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(27), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(37), RedFrt-Def(37), RedFrt-EndRdx(39)
Level 28: Assault -- EndRdx-I(A)
Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(34), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(42), RedFrt-EndRdx(42)
Level 32: Full Auto -- Rgn-Dmg(A), Rgn-Dmg/Rchg(34), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(40), PstBls-Dam%(40)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(43), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(43), ExpRnf-+Res(Pets)(45)
Level 41: Body Armor -- GldArm-3defTpProc(A), UnbGrd-ResDam(45), UnbGrd-Max HP%(46)
Level 44: Surveillance -- AchHee-ResDeb%(A)
Level 47: LRM Rocket -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13)
Level 50: Musculature Core Paragon 
Level 50: Vorpal Core Final Judgement 
Level 50: Reactive Core Flawless Interface 
Level 50: Knives of Vengeance Core Superior Ally 
Level 50: Clarion Core Epiphany 
Level 50: Assault Core Embodiment 
Level 1: Quick Form 
------------
------------
Set Bonus Totals:

  • 23.5% DamageBuff(Smashing)
  • 23.5% DamageBuff(Lethal)
  • 23.5% DamageBuff(Fire)
  • 23.5% DamageBuff(Cold)
  • 23.5% DamageBuff(Energy)
  • 23.5% DamageBuff(Negative)
  • 23.5% DamageBuff(Toxic)
  • 23.5% DamageBuff(Psionic)
  • 7.25% Defense(Smashing)
  • 7.25% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 27.88% Defense(Energy)
  • 27.88% Defense(Negative)
  • 6% Defense(Psionic)
  • 8.5% Defense(Melee)
  • 31.94% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 3.6% Max End
  • 85% Enhancement(RechargeTime)
  • 48% Enhancement(Accuracy)
  • 5% Enhancement(Max EnduranceDiscount)
  • 10% Enhancement(Range)
  • 15% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 185.2 HP (15.37%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 40%
  • MezResist(Held) 40%
  • MezResist(Immobilized) 40%
  • MezResist(Sleep) 40%
  • MezResist(Stunned) 40%
  • MezResist(Terrorized) 40%
  • MezResist(Teleport) 100% (20% chance)
  • 13% (0.22 End/sec) Recovery
  • 36% (1.81 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 35.25% Resistance(Fire)
  • 35.25% Resistance(Cold)
  • 23.25% Resistance(Smashing)
  • 23.25% Resistance(Lethal)
  • 19.5% Resistance(Energy)
  • 19.5% Resistance(Negative)
  • 18% Resistance(Toxic)
  • 18% Resistance(Psionic)
  • 15% SpeedRunning

 

 

bulldogpalmieribox.PNG

  • Like 4

Behold my altitis

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Bulldog Palmieri - AR/Devices Blaster (50)

Queen I - Elec/FF Controller (50)

Sir Bedrock - Fire/Stone Brute (50)

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I started out with that build set. Nothing wrong with it at all. ONE DAY Munition will get its love.. 

I love AR Device..  Pulling out 2 gun drones is pretty cool and with enough recharge ( or BURNOUT ) sometimes 3.. 

 

 

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  • 3 weeks later

Glad to see this. I'm levelling up an AR/MC blaster,  currently lvl 22 in the First Ward.  I've been going back and forth between Buckshot and M-30 grenade.  So far still have Buckshot for the KD vs KB.  Someday I might swap that out, but for now, good to see every single Assault Rifle power I have selected is in your build. 

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My favourite blaster is my AR/Dev.

If you see Katie Hawk say hi 🙂

47% ranged def and i didn't take tough or weave. 😛

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Leadership
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Burst -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(23), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(37), SprDfnBrr-Rchg/+Status Protect(37)
Level 1: Toxic Web Grenade -- HO:Endo(A)
Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(37)
Level 4: Caltrops -- PcnoftheT--Rchg%(A)
Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(9)
Level 8: Fly -- HO:Micro(A)
Level 10: Targeting Drone -- RctRtc-Pcptn(A), AdjTrg-ToHit/EndRdx(17), AdjTrg-ToHit/EndRdx/Rchg(46)
Level 12: Sniper Rifle -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(13), ExcCnt-Dmg/ActRdx(13), ExcCnt-Dmg/Rng(15), ExcCnt-Dmg/Rchg(15), ExcCnt-Stun%(36)
Level 14: Beanbag -- HO:Endo(A)
Level 16: Smoke Grenade -- HO:Lyso(A)
Level 18: Flamethrower -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(23), Artl-End/Rech/Rng(25)
Level 20: Field Operative -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(21), LucoftheG-Def/Rchg+(25), PwrTrns-+Heal(42), NmnCnv-Heal(42)
Level 22: Teleport Foe -- Acc-I(A), Acc-I(43), Range-I(43), Range-I(43)
Level 24: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(31), GssSynFr--Build%(46)
Level 26: Ignite -- Artl-Acc/Dam(A), Artl-Dam/Rech(27), Artl-Acc/Dam/Rech(27), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(36), Artl-Dam/End(50)
Level 28: Trip Mine -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/EndRdx(31), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(31), SprBlsWrt-Rchg/Dmg%(36)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 32: Full Auto -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(34)
Level 35: Assault -- EndRdx-I(A), EndRdx-I(46)
Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40)
Level 41: Body Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42)
Level 44: Cryo Freeze Ray -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45)
Level 47: LRM Rocket -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50)
Level 49: Surveillance -- Acc-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(11), PrfShf-End%(11)
Level 50: Musculature Total Radial Revamp
Level 50: Assault Total Core Graft
Level 50: Degenerative Total Core Conversion
Level 50: Barrier Total Core Invocation
------------

 

 

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  • 1 year later
On 5/17/2020 at 5:58 PM, AustinSmith said:

Figured I'd throw this build up on the forums for others to use as a reference. AR/ and Munitions Mastery aren't popular, or powerful sets, but if you want to make a Punisher-type character wading through mountains of brass and every heavy armament known to CoH, this build might be for you.

 

Highlights are perma-hasten by +5'ing the recharge IOs in hasten, and 45% ranged defense (yes, calculating being attacked with Field Operative). Enjoy!

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Bulldog Palmieri: Level 50 Natural Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7), AchHee-ResDeb%(9)
Level 1: Toxic Web Grenade -- EnfOpr-Acc/Rchg(A)
Level 2: Slug -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(17), Apc-Dam%(17), Dcm-Build%(19)
Level 4: Buckshot -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(5), PstBls-Dmg/Rchg(7), PstBls-Acc/Dmg/EndRdx(9), PstBls-Dam%(11), OvrFrc-Dam/KB(19)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 8: Caltrops -- Rgn-Knock%(A)
Level 10: Targeting Drone -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(50)
Level 12: Sniper Rifle -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(15), SprBlsWrt-Acc/Dmg/Rchg(15), SprBlsWrt-Acc/Dmg/EndRdx(27), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(29), SprBlsWrt-Rchg/Dmg%(29)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(36), StdPrt-ResDam/Def+(46)
Level 18: Flamethrower -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(21), SprDfnBrr-Acc/Dmg/Rchg(31), SprDfnBrr-Acc/Dmg/EndRdx(31), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Rchg/+Status Protect(36)
Level 20: Field Operative -- NmnCnv-Regen/Rcvry+(A), Rct-ResDam%(23), Prv-Absorb%(31), Prv-Heal(33), LucoftheG-Def/Rchg+(33), ShlWal-ResDam/Re TP(33)
Level 22: Smoke Grenade -- DarWtcDsp-ToHitDeb(A)
Level 24: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(45)
Level 26: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(27), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(37), RedFrt-Def(37), RedFrt-EndRdx(39)
Level 28: Assault -- EndRdx-I(A)
Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(34), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(42), RedFrt-EndRdx(42)
Level 32: Full Auto -- Rgn-Dmg(A), Rgn-Dmg/Rchg(34), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(40), PstBls-Dam%(40)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(43), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(43), ExpRnf-+Res(Pets)(45)
Level 41: Body Armor -- GldArm-3defTpProc(A), UnbGrd-ResDam(45), UnbGrd-Max HP%(46)
Level 44: Surveillance -- AchHee-ResDeb%(A)
Level 47: LRM Rocket -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13)
Level 50: Musculature Core Paragon 
Level 50: Vorpal Core Final Judgement 
Level 50: Reactive Core Flawless Interface 
Level 50: Knives of Vengeance Core Superior Ally 
Level 50: Clarion Core Epiphany 
Level 50: Assault Core Embodiment 
Level 1: Quick Form 
------------
------------
Set Bonus Totals:

  • 23.5% DamageBuff(Smashing)
  • 23.5% DamageBuff(Lethal)
  • 23.5% DamageBuff(Fire)
  • 23.5% DamageBuff(Cold)
  • 23.5% DamageBuff(Energy)
  • 23.5% DamageBuff(Negative)
  • 23.5% DamageBuff(Toxic)
  • 23.5% DamageBuff(Psionic)
  • 7.25% Defense(Smashing)
  • 7.25% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 27.88% Defense(Energy)
  • 27.88% Defense(Negative)
  • 6% Defense(Psionic)
  • 8.5% Defense(Melee)
  • 31.94% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 3.6% Max End
  • 85% Enhancement(RechargeTime)
  • 48% Enhancement(Accuracy)
  • 5% Enhancement(Max EnduranceDiscount)
  • 10% Enhancement(Range)
  • 15% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 185.2 HP (15.37%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 40%
  • MezResist(Held) 40%
  • MezResist(Immobilized) 40%
  • MezResist(Sleep) 40%
  • MezResist(Stunned) 40%
  • MezResist(Terrorized) 40%
  • MezResist(Teleport) 100% (20% chance)
  • 13% (0.22 End/sec) Recovery
  • 36% (1.81 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 35.25% Resistance(Fire)
  • 35.25% Resistance(Cold)
  • 23.25% Resistance(Smashing)
  • 23.25% Resistance(Lethal)
  • 19.5% Resistance(Energy)
  • 19.5% Resistance(Negative)
  • 18% Resistance(Toxic)
  • 18% Resistance(Psionic)
  • 15% SpeedRunning

 

 

 

bulldogpalmieribox.PNG

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