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Force Fields! Because!

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So, say you decided to make a FF Corruptor. 

Never mind that people say FF's are useless later on.  Say you wanted to build it anyway Just ta show 'em!   And it sank into the swamp. 

So you built another one.  That sank into the swamp, too. 

 

no wait, wrong skit. 

 

Real question:  If you were full-bore decided to make a FF Corruptor and the AT and secondary were locked in, what would you go with for a primary blasting tree, and why?

Probably will be a Technology origined character, so I have no thematic objections to a weapon-based blast set. 

 

I'm planning to steer clear of Water Blast however. It's a GOOD set, don't get me wrong, but I already have a Water/Sonic Resonance Corruptor, so Water/FF would a bit toooo close in style for my taste.

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Water. 😛

 

Honestly, the answer depends on if you plan to mostly solo, mostly team, or mix it up.

 

Solo - Dark Blast for the heal and safety

 

Team - Fire Blast.  Damage is king.

 

Mix - Dual Pistols for the versatility.  Incendiary rounds for damage, Chemical rounds for debuffing.

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I'd actually 2nd DP regardless of your teaming preferences.  Incendiary works great for solo and for teams that don't need the extra damage, Chemical's -damage stacks nicely with FF's Defense for an extra layer of mitigation.

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What this team needs is more Defenders

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Mine is Energy/FF... because energy can be made purple to look like magic.

 

lol...

 

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With water being taken out of the running, I'd go DP. You can proc out the attacks and take advantage of FF's defenses. 

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My main back on Live was a FF/Rad Offender and I re-rolled her here as Rad/FF.  PFF, Defelction/Insulation, Dispersion, and Bomb from */FF leaves a LOT of spots open for blasts and aux powers (Aid Self, looking at you!).

 

I also feel that Rad Blast is one of those sets that works very well for Scourge (and for slotting the ATO with the +Chance for Heal in Irradiate). Neutrino Bolt is a machinegun of a power, very low damage, but fast firing.  Proton Volley will always be one of my favorite snipes because of the PewPewPew.

 

FF with the +Def and Rad Blast with the -Def (lots of room for Achilles) and everything just works.

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Formerly of Infinity, Currently residing on Everlasting

 

50s:  Necro/Kin MM, Ill/Storm 'Troller, Kin/EnA Stalker, NRG/EnA Sentinel, Grav/Elec Dom, Invuln/Staff Tanker

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Most of my Ship Raid leaders are FF (Defender, Corruptor, MM)

Here's my Corr:


 

Spoiler


Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Clandestine: Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Pistols -- SprMlcoft-Acc/Dmg:50(A), SprMlcoft-Dmg/Rchg:50(7), SprMlcoft-Acc/Dmg/Rchg:50(7), SprMlcoft-Dmg/EndRdx/Rchg:50(9), SprMlcoft-Acc/Dmg/EndRdx/Rchg:50(9), SprMlcoft-Rchg/Dmg%:50(13)
Level 1: Personal Force Field -- Krm-ResKB:30(A)
Level 2: Dual Wield -- SprScrBls-Acc/Dmg:50(A), SprScrBls-Dmg/Rchg:50(13), SprScrBls-Acc/Dmg/Rchg:50(17), SprScrBls-Dmg/EndRdx/Rchg:50(17), SprScrBls-Acc/Dmg/EndRdx/Rchg:50(19), SprScrBls-Rchg/+End:50(19)
Level 4: Empty Clips -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(23), SprFrzBls-Acc/Dmg/EndRdx:50(27), SprFrzBls-Acc/Dmg/Rchg:50(27), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(29)
Level 6: Swap Ammo
Level 8: Bullet Rain -- Ann-Acc/Dmg:50(A), Ann-Dmg/Rchg:50(29), Ann-Acc/Dmg/Rchg:50(31), Ann-Acc/Dmg/EndRdx:50(31), Ann-Acc/Dmg/EndRdx/Rchg:50(31), Ann-ResDeb%:50(50)
Level 10: Hover -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(11), LucoftheG-Def:50(11)
Level 12: Suppressive Fire -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(33), SprWntBit-Acc/Dmg/EndRdx:50(33), SprWntBit-Acc/Dmg/Rchg:50(33), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(34)
Level 14: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(15), LucoftheG-Def:50(15), Rct-ResDam%:50(46)
Level 16: Boxing -- Empty(A)
Level 18: Executioner's Shot -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(43), Thn-Dmg/Rchg:50(45), Thn-Acc/Dmg/Rchg:50(45), Thn-Acc/Dmg/EndRdx:50(45), Thn-Dmg/EndRdx/Rchg:50(46)
Level 20: Dispersion Bubble -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(21), LucoftheG-Def:50(21), Ksm-ToHit+:30(46), Rct-Def/EndRdx:50(50), ShlWal-Def/EndRdx:50(50)
Level 22: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(23)
Level 24: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(25), LucoftheG-Def:50(25), Rct-Def/EndRdx:50(48)
Level 26: Piercing Rounds -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(34), PstBls-Dmg/Rchg:50(34), PstBls-Dmg/Rng:50(36), PstBls-Acc/Dmg/EndRdx:50(37)
Level 28: Tactics -- GssSynFr--ToHit:50(A), AdjTrg-ToHit:50(37), GssSynFr--ToHit/EndRdx:50(37), AdjTrg-ToHit/EndRdx:50(39), GssSynFr--ToHit/Rchg/EndRdx:50(39)
Level 30: Deflection Shield -- Krm-ResKB:30(A)
Level 32: Insulation Shield -- Krm-ResKB:30(A)
Level 35: Scorpion Shield -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(36), LucoftheG-Def:50(36)
Level 38: Hail of Bullets -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/EndRdx:50(40), SprAvl-Acc/Dmg/Rchg:50(40), SprAvl-Acc/Dmg/EndRdx/Rchg:50(40)
Level 41: Repulsion Bomb -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(42), OvrFrc-Acc/Dmg/End:50(42), OvrFrc-Dmg/End/Rech:50(42), OvrFrc-Acc/Dmg/End/Rech:50(43), OvrFrc-Dam/KB:50(43)
Level 44: Repulsion Field -- EndRdx-I:50(A), EndRdx-I:50(48)
Level 47: Force Bubble -- EndRdx-I:50(A), EndRdx-I:50(48)
Level 49: Fly -- WntGif-ResSlow:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(3), Mrc-Rcvry+:40(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(5), EndMod-I:50(5)
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 50: Cardiac Core Paragon
------------

 

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|-------------------------------------------------------------------|

 

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Yeah, Force Field is great for Rikti mothership raids, as are Sonic Resonance and Electrical Affinity.

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From what I understand, defenders can easily soft cap Def. Is it possible for corruptors to do the same without it being a major pain?

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7 hours ago, 11Troy11 said:

From what I understand, defenders can easily soft cap Def. Is it possible for corruptors to do the same without it being a major pain?

As a /FF ? Sure

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12 hours ago, 11Troy11 said:

From what I understand, defenders can easily soft cap Def. Is it possible for corruptors to do the same without it being a major pain?

You can always get a corruptor to the melee and ranged defense softcap, while also having two resist toggles (tough+epic), but often it cannot be done without it being a pain. 

 

FF and time can do it pretty easily without it being a pain however.

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Can you circumvent the soft cap by combining the +def of FF with the -To Hit of Dark Blast?

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1 minute ago, 11Troy11 said:

Can you circumvent the soft cap by combining the +def of FF with the -To Hit of Dark Blast?

We answered this in your other thread.

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Posted (edited)
On 5/30/2020 at 7:59 AM, Psylenz0511 said:

Personally, I would go Sonic/FF for the -resistance

This was mine but FF/Sonic as a Defender. Effective, especially for teams. A bit slow for solo. And you have to like cones. I enjoy mine for MSRs 

Edited by Force Redux

@Force Redux on Everlasting

"I'm a reasonable guy. But I've just experienced some unreasonable things." - Jack Burton

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