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Posted (edited)

Hello all,

 

i've made this build and i wish to know if i made something wrong and if this is the better way to optimize this toon

thx a lot for your help

 

http://www.cohplanner.com/mids/download.php?uc=1525&c=696&a=1392&f=HEX&dc=78DA6594D94F135114C6EFD0A94869596593BD8074B19BFAE216440AC4B08484445FD43296B1360E1DD216A28F3EF8EE1AFF059F7C362E7F8D1A9F94D5E501194FFB7DB6C44ED2FE66BE7BCFB9DF3973EF2C3C487ADFCC3E9A505AF39465140AA9A4BD96CD19453B5FBF681437F286A5E46A5ACC66EE15D78CBC3994B42DAB5E247F65626ACACE15F3B6154D1AF9FB3953725018AA4E992C148C0DAB185D36368D8CF9EF51B52DD9123763E7D366CABE9BBA91B52C4F595A5E37CD551F464B4B6773196FF969DE34D6E561707A3D9B8E2E15B2762E9B4E2D1885A2997F08EF99D282DDE23020BF832EF9D34A2538BA7AE7522AA1ABBA8FE45B507F4F7E000F828A97A3D46B55D60E834C2379B434B463ABE40A78FC0E69822AA4940B316ED713BDAC799E92CF40EF73F205D8F4123C14DF6EF876BB8D3A8CAD802D37C95B60DB6D320516A5F07AC4AAFA5ED4E49757D640AD214C7FD2A446F873357E92D87E5D9DF84C7E013BBF821B92D3C79EF8D81397D4D7CC9CCDCCA949CE56F6BB75027E3AA7C0EE2BE42478F22A582779DAD9DBF64B1C3B0FF65D262F820317C04DF1D3C1FE74ECA2C681EFE0D01EB945EE80C3DB7CEFD28B2EFAEE7A4C0FE2BB871E7A92D086A7C9197064168C5C635D92A797797A4B664A3D11AD9FBEFACF60BDD3FBE40FF22718F90D267E812EF130C8FD32B8C535B7C91D707497DC23F7C13FB23FFDE51DEAE8FE08B45309324AC6C0F138E848CC186B1E1BE758980C80C1201902FDAD72AE585F8035073D60A891F4923E30D2048E486C98FD0A337654B428F74BB4F45264AFC5D8AF18FB14FBAF4FBAF4388E182DCE3C89398CF5E947CEAE2397F25715672E54BD0FD5CC8CD728891AE56C8D72AE4699D72BDF1C3974E8DB925EF97E28AD3CABA1A5F27570BE796494115A042769ABAA69DA3077F87554FBFDE8FC00E66F1FD55E615573BCE2C499932396E0FD5FB432F588

 

 

Edited by snip
Posted

Solid, but a few things:

1: Defenses are good but not great when Unleash Potential is down.

2: You have 6 Recharge bonuses of 10%.

3: There will be Endurance problems. I assume you're planning on Ageless as an Incarnate slot, but that still leaves problems for earlier in the game and exemplaring down.

4: Heart of Darkness should be slotted for Stun, not -ToHit, and personally I frankenslot it with about 4 damage procs. YMMV, but if you're not going to proc it for damage, then definitely slot it for Recharge.

5: No Fearsome Stare? Sacrilege.

 

I would give up on Shadow Field as it's not needed on with Dark Control being very strong defensively without it. Also, you won't need Maiming Slash AND Vicious Slash AND Feral Charge AND Call Hawk, so I would drop Maiming. This frees up 2 powers and a lot of slots.

 

1) Take Fearsome Stare and 6-slot it with Cloud Senses. This gives you better Recharge since you're exchanging a 10% set bonus that can't be used and a usefulf 5% bonus for a useful 6.25% bonus. And it gives you a better power and Ranged Defense.

2) Max out Dark Grasp for a 5% Defense bonus.

3) Max out Heart of Darkness. Either frankenslot or 5 Stupefy plus a damage proc.

4) With 1 slot left over, I would add it to Stamina for playing without Ageless.

 

And as a separate change, swap Project Will (you don't need an unslotted weak attack) and take Weaken Resolve, and put Achilles Heel in it.

Posted

thanx for your answer, but i have few questions...  (my english not so good)

 

-what do you mean by "frankenslot" and by "YMMV"

-I thought the perma dom was 180% recharge, I'am wrong?

-if i drop Maiming (lvl 2), i have to take "Living shadows" or "Shadowy Binds" instead

 

thx for your help

 

 

Posted

The new version

 

http://www.cohplanner.com/mids/download.php?uc=1538&c=716&a=1432&f=HEX&dc=78DA6594DB4E13511486F7D0A9D84229E5604140A09C4A4BA7AD7AA902821A524948307AD98C752C13C719D219895C291AEF15353E8189573E83C727F0D63B4F78408E9E12C8B8DA7F519A7492E9D7F9F75A7BAF7FEDD9337D73B2FEF9B9A5512105270CD5B6B393D675DD541DABE0BFA0E5E64CCBB0F28B1E41572DDD91F26876C2329D826528936AE19AA951220B3DFB21E3B6ADDE301C65565D50F3DADE6368CA9CD30A9AE9287B7F9A662C9AE8AC55C86959EB6AF6926E18FE92343BAF69570218D5F3738E6EE643A5A7297341B7F5CBBAA13B8BDD67E6F59C3263EB96A9E7B2D3AAED688545D8C817CB68A3BAA374EF84E9472A3A71BDE2852C445A1635AF98AF41F90DF32D38F812DC19167CB9423C13256D97E693309F471A47DC8113CC31F0E0286853011EC40ACFBB9A922662427831A7D7FB98E3EF83FE07CC65B0FE21F311E886B11FC5DCDA159AAF4B160D1F981FC1C64FCCCF60D3173042893EAEC5178717414DAAE3F9EA6E4925ADE53678688979076CBB0BA64FC28743DE02DC9BC07B681EF216E435824FA149B446089A1C3A0DADED147878823906768E830B347733E734B762DDCE354F894736985BCC4DB086FCB5F2DAADF7B81ED2C2BCF7E1A388EBF9C7FCCBFC05F6FE66FE010394DBCEFEDAB98620691DAC75B02693E72E5EA36B05B97D5F99DF98DFC1FE1F607A15F4506FBAB9FFDD6BA8B9771BEC5F676E80839BCC2D7097DECD48E9C576E5C808B4A134536126C1E114E852CE00D6930706792CCE8C82B161660C8C84E81CB1BF287B8E05C1913A663D3300261AC07ECA8D736EBCB811F41E26B6E13DC17D4F72DF93DCF724EF4B1FE52ABC9FCA5EAFA9FF2968528AB57406F19D72C55975E91211B97CF2DD4CAC3CEAC6AA2253554ABA4A3956A51CAF52CE572A3EF46F46E6224893F8DCF91AE9BBC0D5ACFACBDF13212530BEB6AF49D245F86CEA85CF9F95F151C4AF57C63FC1BA2DCBA036B4EF3CD34C1277E43FC549FD37

Posted
8 hours ago, snip said:

thanx for your answer, but i have few questions...  (my english not so good)

 

-what do you mean by "frankenslot" and by "YMMV"

-I thought the perma dom was 180% recharge, I'am wrong?

-if i drop Maiming (lvl 2), i have to take "Living shadows" or "Shadowy Binds" instead

 

thx for your help

 

 

 

Frankenslot is a play on Frankenstein's Monster, who was made up of parts from many cadavers. It means to use IOs from multiple sets in order to get the most effective power, without caring about set bonuses. YMMV is an American saying, "Your Mileage May Vary", meaning that you may get more effect or less effect out of a suggestion than I'm getting.

 

I don't recall the exact numbers on Domination, but it has a 90 second Recharge time. So if you get the Recharge shown in MIds to about 80 seconds with Hasten active, then even with the downtime in Hasten it should be fine. So anything less than 80 seconds will also be fine. If I recall correcty (IIRC), a Mids time of about 83 seconds (with two Recharge slots in Hasten) was perma-Dom even through the Hasten downtime, but with no margin left for error or delay clicking. 76 should be quite fine.

 

I like the last build, it's pretty good. I would change a bit, but you don't have to:

1) Don't click Unleash Potential as it won't be up all the time, you want to see your Defenses at a minimum. But do click Stealth on.

2) I don't like the overslotting on Unleash Potential. You do lose some bonuses if you drop the slots in it, but I would prefer to take some slots out and add them as follows:

- a slot in Feral Charge, the Force Feedback proc for +Recharge. This will help when fighting larger spawns

- a second Recharge IO for Hasten

 

Posted

 i'll try like this and i'll see.If needed, small respec and i'll try your idea.

 

thx a lot for your time

Posted (edited)

In a vacuum, your defenses and resistance look awesome! The issue I see is that you're giving up a whole lot for them, and Unleash Potential doesn't even have a 40% uptime. Also, Dominators aren't rocking a lot of Health, so emphasizing Resistance for them is a lot less effective than on a Tanker or Brute which can easily absorb 50% damage from a lot of hits and regen through it (That would kill most Doms dead).

 

Here's my own Dark/Savage Dom for comparison. It's certainly not optimized (I made it as a vampire-themed baddie), but its defenses are consistent. All-around, I built it to take advantage of a playstyle that emphasizes locking down enemies before shredding them with pets and offensive powers like Bird-Cannon (Call Hawk), Bird-Shotgun (Unkindness), Cat-Sees-New-Couch (Vicious Slash), Cat-Pretending-It-Wants-Belly-Rubs (Rending Fury), and Cat-Has-The-Zoomies (Feral Charge). 

Spoiler

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Hark A Dracula: Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Savage Assault
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Dark Grasp -- BslGaz-Rchg/Hold:30(A), BslGaz-Acc/Hold:30(34), BslGaz-Acc/Rchg:30(46), BslGaz-EndRdx/Rchg/Hold:30(46)
Level 1: Call Swarm -- Dvs-Acc/Dmg:50(A)
Level 2: Living Shadows -- EnfOpr-Acc/EndRdx:50(A)
Level 4: Vicious Slash -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Rchg/HoldProc:50(15), SprBlsCol-Acc/Dmg/EndRdx:50(17), SprBlsCol-Acc/Dmg/Rchg:50(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(50)
Level 6: Possess -- CrcPrs-Conf%:50(A), CrcPrs-Conf/EndRdx:50(7), CrcPrs-Conf/Rchg:50(7), CrcPrs-Acc/Conf/Rchg:50(43), CrcPrs-Acc/Rchg:50(45)
Level 8: Fearsome Stare -- SprAscoft-Rchg/+Dmg%:50(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(9), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(17), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(43), SprDmnGrs-Rchg/Fiery Orb:50(43)
Level 10: Unkindness -- Rgn-Knock%:50(A), Rgn-Acc/Rchg:50(11), Rgn-Dmg/EndRdx:50(11), Rgn-Acc/Dmg/Rchg:50(13), Rgn-Dmg/Rchg:50(13)
Level 12: Mystic Flight -- BlsoftheZ-ResKB:50(A)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15)
Level 16: Spot Prey -- RechRdx-I:50(A), RechRdx-I:50(46)
Level 18: Haunt -- ExpRnf-Acc/Dmg:50(A), ExpRnf-Acc/Dmg/Rchg:50(19), ExpRnf-Acc/Rchg:50(19), ExpRnf-EndRdx/Dmg/Rchg:50(37), SlbAll-Build%:50(40), SlbAll-Dmg/Rchg:50(42)
Level 20: Rending Flurry -- Arm-Dam%:50(A), Arm-Dmg/EndRdx:50(21), Arm-Dmg/Rchg:50(21), Arm-Acc/Dmg/Rchg:50(23), Arm-Acc/Rchg:50(23)
Level 22: Boxing -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(25), KntCmb-Dmg/Rchg:35(27), KntCmb-Dmg/EndRdx/Rchg:35(40)
Level 24: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(25)
Level 26: Heart of Darkness -- AbsAmz-Acc/Stun/Rchg:50(A), AbsAmz-Stun/Rchg:50(37)
Level 28: Blood Craze -- Prv-Absorb%:50(A), Prv-Heal/Rchg:50(29), Prv-EndRdx/Rchg:50(29), Prv-Heal/EndRdx:50(31), Prv-Heal:50(34), Prv-Heal/Rchg/EndRdx:50(34)
Level 30: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(31), LucoftheG-Def/EndRdx:50(31)
Level 32: Umbra Beast -- ExpRnf-Acc/Dmg:50(A), ExpRnf-+Res(Pets):50(33), ExpRnf-Dmg/EndRdx:50(33), ExpRnf-Acc/Dmg/Rchg:50(33)
Level 35: Call Hawk -- Apc-Dam%:50(A), Apc-Dmg/EndRdx:50(36), Apc-Dmg/Rchg:50(36), Apc-Acc/Dmg/Rchg:50(36), Apc-Acc/Rchg:50(37)
Level 38: Feral Charge -- Hct-Dam%:50(A), Hct-Dmg/EndRdx:50(39), Hct-Acc/Rchg:50(39), Hct-Acc/Dmg/Rchg:50(39), Hct-Dmg/Rchg:50(40)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(42), LucoftheG-Def/EndRdx:30(42)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(45), LucoftheG-Def/EndRdx:50(45)
Level 47: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(48), GssSynFr--ToHit/Rchg/EndRdx:50(48), GssSynFr--Rchg/EndRdx:50(48), GssSynFr--ToHit/EndRdx:50(50), GssSynFr--Build%:50(50)
Level 49: Personal Force Field -- LucoftheG-Def/Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(5), NmnCnv-Regen/Rcvry+:50(5)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PwrTrns-+Heal:50(A), PwrTrns-EndMod:50(3), PrfShf-End%:50(3)
Level 1: Blood Frenzy 
Level 50: Void Core Final Judgement 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Rebirth Core Epiphany 
Level 50: Musculature Core Paragon 
Level 50: Assault Core Embodiment 
Level 50: Degenerative Core Flawless Interface 
------------


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Edited by Mercurias
Forgot to actually paste the build. >>

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