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Dangit, I started another Alt. Nature/Dark - and I love it!


r0y

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Sure, it's easy to love nature.  It's like Time Manipulation (Temporal Manipulation?) - it's a but OP and feels like it never got nerfed down or "normalized."

 

I think I might also be a Dark Blast addict.  At least on defenders.  Their -tohit is crazy, and it's "ok" damage.  While not a fireball, one can still spam Tentacles and Night fall back-to-back ad nasuem.  Throw in a snipe or siphon life (I didn't take that on this new alt, though) and it's a solid, active attack chain.  Perfect for pairing with powersets that are not as active (e.g. Poison, Nature).  Well, assuming you're not needing to constantly heal...

 

Anyway, I was wondering if I should proc up my Dark Blast (last 3 slots) instead of Thunderstrike, but my energy defense is close to soft-cap (42.46%) I'd really hate to lose that 2.5% E/N def. bonus.   This is my first stab, I made the toon and am currently level 35 and it is a joy to play.

 

Ideally, one wants a perma Overgrowth, and this build gets fairly close (incarnates brings it a bit closer).  Spiritual Radial Paragon (according to Mids) narrows the downtime/gap.  Not bad.  I'm not a fan of +Rech in knockback (I didn't take Torrent anyway).  I'm torn on 6-slotted Gaussian's (more def) or 6-slotted Adjusted Targeting (more rech).  At level 35, I have 4 gaussians, but might end up going with the adjusted targeting to ensure Hasten is perma prior to alpha slot unlock.

 

I typically fly (hover) on support and ranged toons, so that tightens the build with respect to options, as I'll take Hover/Fly/AB (three power picks vs. standard 2 CJ/SJ for melee/tank types).  I think Dark Pit would have been interesting, but Mag 2 is only Mag 2, so probably a good choice to pass that one.

 

Without incarnates or accolades and both Hasten and Wild Growth on auto (using movement binds:  /bind w "+forward$$powexecauto Hasten" etc) here are the stats:

image.png.a2105670483fdf5e469b0c8087f81008.png

It is a pricey build, two sets of Panacea ain't cheap, but I had enough in my bins to not worry (converters are my friends!).

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Drizzi: Level 50 Natural Defender
Primary Power Set: Nature Affinity
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Regrowth -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(7)
Level 1: Dark Blast -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(15), SprVglAss-Rchg/+Absorb(15), Thn-Dmg/EndRdx(17), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(46)
Level 2: Wild Growth -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Max HP%(9), UnbGrd-EndRdx/Rchg(11), UnbGrd-Rchg/ResDam(11), Ags-ResDam/EndRdx(13), Ags-ResDam/Rchg(13)
Level 4: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(7), StnoftheM-Acc/ActRdx/Rng(9), StnoftheM-Dmg/ActRdx/Rchg(25), StnoftheM-Dmg/EndRdx/Rchg(25)
Level 6: Hover -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(23), ShlWal-ResDam/Re TP(23), Rct-ResDam%(36)
Level 8: Boxing -- Empty(A)
Level 10: Corrosive Enzymes -- Acc-I(A)
Level 12: Fly -- WntGif-ResSlow(A)
Level 14: Afterburner -- Flight-I(A)
Level 16: Tenebrous Tentacles -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(21), SprDfnBst-Dmg/EndRdx/Rchg(21), SprDfnBst-Acc/Dmg/EndRdx(45), SprDfnBst-Acc/Dmg/EndRdx/Rchg(45), SprDfnBst-Rchg/Heal%(45)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Night Fall -- SprVglAss-Dmg/EndRdx/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(37), SprVglAss-Acc/Dmg/EndRdx/Rchg(37), PstBls-Dam%(40), Bmbdmt-+FireDmg(42), JvlVll-Dam%(43)
Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(29), StdPrt-ResDam/Def+(31), GldArm-3defTpProc(31), Ags-Psi/Status(48)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(33)
Level 26: Lifegiving Spores -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(27), Pnc-Heal/EndRedux/Rchg(27), Pnc-Heal(29), Pnc-Heal/+End(31)
Level 28: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(33), LucoftheG-Def/EndRdx/Rchg(48)
Level 30: Wild Bastion -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(34), Pnc-Heal/Rchg(42), Pnc-Heal/EndRedux/Rchg(50), Pnc-Heal(50)
Level 32: Overgrowth -- AdjTrg-ToHit(A), AdjTrg-EndRdx/Rchg(33), AdjTrg-ToHit/EndRdx(34), AdjTrg-ToHit/Rchg(37), AdjTrg-ToHit/EndRdx/Rchg(46), AdjTrg-Rchg(46)
Level 35: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg+(36)
Level 38: Blackstar -- Erd-%Dam(A), ScrDrv-Dam%(39), Obl-%Dam(39), Arm-Dam%(39), Arm-Acc/Dmg/Rchg(40), CldSns-%Dam(40)
Level 41: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(42), DarWtcDsp-Rchg/EndRdx(43), DarWtcDsp-ToHitDeb/EndRdx(43)
Level 44: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19)
------------

Any questions, comments or snide remarks will be answered, appreciated and ignored.  😉

 

Edited by r0y
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After playing some more, I realized I rarely used Wild Bastion.  An awesome heal in the form of a HoT (heal over time), as well as decent absorb, etc.  Problem is, I haven't yet needed an "oh shit, the entire team is dying" power, and it was really only there to mule the Panaceas for the 7.5% global recharge.  So I thought:  why not drop that and pick up the mag 2 stun, throw in some purples for a 10% recharge, and at least have something you can use more often than Wild Bastion's very long recharge... Also, if one was doing this (or similar) build and did not already have the IO's, Absolute Amazement is easier to acquire than Panacea, I bet.  I could be wrong...

 

Then I thought:  I'm moving around a lot, as one needs to with cone-based sets (both nature and dark blast), dump hover/fly/afterburner for cj/sj, gaining 1 power pickup.  So I got torrent, proc'd it out some and got another cone attack.  Mids says it's almost as damaging as tentacles, so it's ok.  Sacrificed two of the slots for the KB-KD proc and the +rech proc.  Don't really need the +rech, as Hasten is perma w/o incarnate stuff, and Overgrowth is 7+ seconds off perma.

 

Defenses suffered a bit, but I bumped resists a hair, but with all the -ToHit flying around, backed by a solid heal/hot (Regrowth), I think survivability will be decent.

 

I am worried about not hovering while blasting, it's such a life-extender for squishies... I'll see.

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Drizzi-CJ-build: Level 50 Natural Defender
Primary Power Set: Nature Affinity
Secondary Power Set: Dark Blast
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Regrowth -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(45)
Level 1: Dark Blast -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(7), SprVglAss-Rchg/+Absorb(40), CldSns-%Dam(42), GldJvl-Dam%(43), Apc-Dam%(43)
Level 2: Wild Growth -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Max HP%(37)
Level 4: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(9), Rct-ResDam%(48), ShlWal-ResDam/Re TP(50)
Level 6: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(9), StnoftheM-Acc/ActRdx/Rng(11), StnoftheM-Dmg/ActRdx/Rchg(15), StnoftheM-Dmg/EndRdx/Rchg(15)
Level 8: Boxing -- Empty(A)
Level 10: Dark Pit -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(11), AbsAmz-Acc/Stun/Rchg(13), AbsAmz-Acc/Rchg(19), AbsAmz-EndRdx/Stun(42)
Level 12: Corrosive Enzymes -- Acc-I(A)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: Tenebrous Tentacles -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(17), SprDfnBst-Dmg/EndRdx/Rchg(17), SprDfnBst-Acc/Dmg/EndRdx(45), SprDfnBst-Acc/Dmg/EndRdx/Rchg(45), SprDfnBst-Rchg/Heal%(46)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Night Fall -- SprVglAss-Dmg/EndRdx/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(21), SprVglAss-Acc/Dmg/EndRdx/Rchg(21), PstBls-Dam%(46), Bmbdmt-+FireDmg(46), JvlVll-Dam%(48)
Level 22: Tough -- UnbGrd-ResDam/EndRdx(A), StdPrt-ResDam/Def+(23), GldArm-3defTpProc(23)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def/Rchg+(25)
Level 26: Lifegiving Spores -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(27), Pnc-Heal/Rchg(27), Pnc-Heal/EndRedux/Rchg(50), Pnc-Heal(50)
Level 28: Torrent -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(29), Bmbdmt-+FireDmg(29), CldSns-%Dam(34), SuddAcc--KB/+KD(36), FrcFdb-Rechg%(37)
Level 30: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(31), DarWtcDsp-Rchg/EndRdx(31), DarWtcDsp-ToHitDeb/EndRdx(31)
Level 32: Overgrowth -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(33), AdjTrg-ToHit/EndRdx/Rchg(33), AdjTrg-EndRdx/Rchg(33), AdjTrg-ToHit/EndRdx(34), AdjTrg-ToHit(34)
Level 35: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg+(36)
Level 38: Blackstar -- Erd-%Dam(A), ScrDrv-Dam%(39), Obl-%Dam(39), CldSns-%Dam(39), Arm-Acc/Dmg/Rchg(40), Arm-Dam%(40)
Level 41: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42)
Level 44: Assault -- EndRdx-I(A)
Level 47: Tactics -- HO:Cyto(A), HO:Cyto(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
------------

And the stats (no accolade/incarnate/etc):

image.png.db1fbeb2d3d611db9455a12ce3f341c6.png

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