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Meknomancer

Demons Thermal

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I 've played plenty of demons mm's in the past but I've never tried this combo or skipped a patron/epic shield before so just how bad will this be (still can't figure out how to post anything other than the data chunk) :

 

http://www.cohplanner.com/mids/download.php?uc=1559&c=743&a=1486&f=HEX&dc=78DA65944B4F135114C7EF74A62005DA62E50DA52D42A1D0D22ABE361210148401421175619A091D60625FA125D1A50BBF801B637C7E02DCFB48C4F8DCBB30D185918571211A85ADE371FEC7B6A693B6BF3BE79EF7B9B7EA95F1BACD33D74684E43E95D2F2F984AAE50BFA7ADAC824EDAAB66A2CCB4208E7F8843A371BF72D4E4E2CA8A333D524F297F412F18D743A9B898CEBF4CB2F4666B55C636C636525B2B8466F5A2AB1A0250DAD606433C2319FCDA622F19CAE27EBACE58CAEE5C8B4DE7A396DACAE15E8CDF56F2BA9AFE7D78C5CEB44CE588E4CEA5A8193BD9A8817B4D4657DBD85121BA4EF2DB7E0C7B48B1754414C11FB5E325F818ED7CC3760DD5BF0517DD15611F312F6E640E734E85699B3E063B291606393BCB40A2A627F1733003E211D99FDCAECB78AED0FB0FF26F6DFC4FE6F531D76D808BB5F58B26EEA7E356452F5079B25EBFD083EA518359C470DE7D1C279B4711E77C967AD84DED49E845DC7187304F48D82FE5DD9B2F1EFA13777C816ED31E5FAEBD071DAECA841025B7E2BA8819274218EEC6A443DBE5FF0E3DB0143D3E03DF2DBC0F36AF809BFC15D70F013B193F8190C7F15564EE13DF443A2381EEE91C7A447C82469E4C88DCD9265D51643246F14EC3E042AA4DB0C5D5B33671974802127789FB26BE5EC5A17519DFF1C787089799E79010C5E049F51BBDA39BB769E6003C5ECE4989D1CD3CB31BD1CF301C5EC62BB2EB6DB225F019E6EA08D4FC3C0FF7C4E3A3D3CA19E2DEA98874E47956CF5A057064376D0432DEFE3BAFAB6916F3F4FB5FF0BFAD3BF0D861FC27F6C130C500D03A8411AE0D883CC26F21B61BF917798DAD07B661AF50D4D214EEC12E613D3400FF98DC2AF8872DD1D4AF146D2E7EF844315926885245621395C2119AE90CC5448D492C49C578AF75C48D66E8DBB78ABCD6F0EDAE5DCA53072FF5E92C9D259DC40C5CF676F89FF05A620DF29B7EF83FD8F92CC26DD44CF6C37983EE80C874A191E295B1F2D5B1FA3752DAF8F97AD4F848A67DB1CA16B14432CF30F848DF966

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Ok gave up on the resist one way too squishy so I tried ranged defence build:

 

http://www.cohplanner.com/mids/download.php?uc=1558&c=732&a=1464&f=HEX&dc=78DA65934B4F135114C7EF7466287D51A0BC9F9D22525A5AA920EACAA8A044A9222DA8AB66420798585A424BA24B177E0137C6F85CF8DCF801342E303EBF82716174E542C1073ED8D4C3FC4F68B54DDBDF9DFF9C73FEF79E7B6FFCFCA8FBD1D18B0784547B38A3E7F3A9B89E2F18CB8B6636ADC6F57973561642D48C8EC54F9E48F893E36353F183137692B4525C2AB1B2B898CB46470DFAE707333B5F1E7168656E2E9A5CA0273D939AD2D3A65E307359E19DCCE532D109434F1BCBF90573C9653D1FC998F30B050FC65B432AE6B49E124B86916E1D5B3267A3E3865EE0B95E48250A7AE69CB1DC42F31AA0DFD55AC19FA22A9ED302628AA87EC17C093A5F315F83EE37E0634F59EE8C64694A12744F8335A7C0DA2966027C42B912726D52178DFA145115606A603D354FB6828A42D68495778DE6AB224FA8ACB928CE0E4DB2BFB559DACE77E053F271B08F837D5ABAC136F6BB41355DF0515DEBC8AB5F63FE001BBE831D5F99DFC0EB94EBE11E78AA55ACD90E3654814D2A53065B14D04193F6C257F236A22F91E3E8ED4DAA5B87BA72DD06D639F09E3C3B891FC0C82761CD5FA23A3EEE89AF481F2193D288CAB6C666C98A6E8BA172D76E50A198665E75B313EE7E17D8E7667AC0500DD30BDEA2D9B5F2AA5B938AA569D3E08E19E669E619B0EF2C5847BEEDECDBFE9FAFC6BE1AFB46D837C6BE3ECAEDE4DCCE87D881AE07CCFBA0FF1ED873974FC21DF036CDB99BBBD4CD276795B62EC0A723D006AD27FC2F9F514C2FC7F4AE522D1FD59465ABA72115F4D1560579B7821FB1CEFE4BF0ED1F628E80015A4398773DCC1E03CC26AA13E5BE463711BFEB0FF337F31718FBC9DC0045931083BCBE413E4D1DCAF60DA5EFD6C908552883154AAC4219AA50862B94890A255E528A93CAF67D1792F5D641FB21F3DBCF4E7ACB375D8AA0176B254D928EE1A62A1ACEEE97F2F820E2D74B9A4DBA829ED82E33FD88190E9566B4A76C3C5236DE4B63178FF7958DF787B6CF7C71937A1D8357F12F8E57F869

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5 hours ago, Meknomancer said:

Fine solo ok on teams still gets hammered in melee, back to mids 

teaming is always tough for mm's. not a lot is going to fix that. 

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7 hours ago, Meknomancer said:

Fine solo ok on teams still gets hammered in melee, back to mids 

What about teaming makes it tougher for mm's? 

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6 hours ago, Substaticman said:

What about teaming makes it tougher for mm's? 

 

Mainly the inability to proceed at your own pace. Most teams tend to move fairly quickly sometimes hopping from objective to objective. Neither of which suits how MMs tend to play.

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I don't have a problem speeding with a necro/cold/mace I can just run ahead drop sleet-web envelope and start blasting with gloom because my s/l/e defence is so high but with thermal i'm having to sacrifice so much rech and interesting/fun powers to hit even ranged def softcap its just painful to play on teams.

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4 hours ago, Meknomancer said:

I don't have a problem speeding with a necro/cold/mace I can just run ahead drop sleet-web envelope and start blasting with gloom because my s/l/e defence is so high but with thermal i'm having to sacrifice so much rech and interesting/fun powers to hit even ranged def softcap its just painful to play on teams.

 

Yeah some secondaries have much greater slotting options then others. Cold, Storm, Time and Dark probably being the most flexible.

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12 hours ago, Maxzero said:

 

Mainly the inability to proceed at your own pace. Most teams tend to move fairly quickly sometimes hopping from objective to objective. Neither of which suits how MMs tend to play.

Ahh I see, that sucks I wanted to do a lot of teaming with MM lol.

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Posted (edited)
1 hour ago, Substaticman said:

Ahh I see, that sucks I wanted to do a lot of teaming with MM lol.

Very respectfully, the statement(s) you are responding to are misleading. There are probably a handful of maps, such as parts of Lambda trial, that are a bit unsuited for dragging pets around. But overall you can and will have fun and be useful on story missions, radios, TFs and Trials. If you love MMs stick with it. 

Edited by Force Redux
  • Like 2

@Force Redux on Everlasting

Some of my heroes: Force Redux (FF/Sonic Defender); Cherenkova (Time/Rad Defender)

Mechanista (Bots/FF MM); Artemis Lestrange (Demon/Dark MM); Time-Bandit (Thugs/Time MM)

Joules Jones (Elec/NRG Sent); Blue Fathom (Water/Regen Sent); Cloud-Dragon (Shield/MA Tank)

Shadow-Moon (Grav/Dark Troller); Savage Eden (Plant/Nature Troller); Xileena (Spines/BIo Stalker)

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3 hours ago, Force Redux said:

Very respectfully, the statement(s) you are responding to are misleading. There are probably a handful of maps, such as parts of Lambda trial, that are a bit unsuited for dragging pets around. But overall you can and will have fun and be useful on story missions, radios, TFs and Trials. If you love MMs stick with it. 

 

Oh I didn't want to discourage him from playing MMs in teams. But I also want to be honest in that in some maps and teams pets can have some drawbacks.

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2 hours ago, Maxzero said:

 

Oh I didn't want to discourage him from playing MMs in teams. But I also want to be honest in that in some maps and teams pets can have some drawbacks.

Fair enough, it's a valid point as well 🙂


@Force Redux on Everlasting

Some of my heroes: Force Redux (FF/Sonic Defender); Cherenkova (Time/Rad Defender)

Mechanista (Bots/FF MM); Artemis Lestrange (Demon/Dark MM); Time-Bandit (Thugs/Time MM)

Joules Jones (Elec/NRG Sent); Blue Fathom (Water/Regen Sent); Cloud-Dragon (Shield/MA Tank)

Shadow-Moon (Grav/Dark Troller); Savage Eden (Plant/Nature Troller); Xileena (Spines/BIo Stalker)

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I don't play my Demon/Thermal as much anymore (not an MM fan, in general), but when I get the MM urge, it's Demon/Thermal all the way!

 

Here's Xyrxi's build:

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Xyrxi-HC_v2: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Thermal Radiation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Demonlings -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(3), CaltoArm-Dmg/EndRdx(3), CaltoArm-Acc/Dmg/Rchg(21), CaltoArm-EndRdx/Dmg/Rchg(21), ImpSwf-Dam%(29)
Level 1: Warmth -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(5), DctWnd-Heal/EndRdx/Rchg(5), HrmHln-Heal/EndRdx(34), HrmHln-Heal/Rchg(34), HrmHln-Heal/EndRdx/Rchg(37)
Level 2: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(7), Ags-Psi/Status(7)
Level 4: Hover -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(43), Krm-ResKB(45), ShlWal-ResDam/Re TP(46)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Corruption -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(50), Thn-Acc/Dmg/EndRdx(50), Thn-Dmg/EndRdx/Rchg(50)
Level 10: Plasma Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(13), UnbGrd-Max HP%(13)
Level 12: Summon Demons -- CaltoArm-+Def(Pets)(A), CaltoArm-Acc/Dmg(15), CaltoArm-Dmg/EndRdx(15), CaltoArm-Acc/Dmg/Rchg(29), CaltoArm-EndRdx/Dmg/Rchg(31), ExpStr-Dam%(31)
Level 14: Fly -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(37), WntGif-ResSlow(40)
Level 16: Cauterize -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(36)
Level 18: Hell on Earth -- RechRdx-I(A), RechRdx-I(19), EdcoftheM-PetDef(19), SvrRgh-PetResDam(48), SprCmmoft-Rchg/PetAoEDef(48), SprMarofS-EndRdx/+Resist/+Regen(48)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), ImpArm-ResPsi(23)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def/Rchg+(25), LucoftheG-Def(46)
Level 26: Summon Demon Prince -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-EndRdx/Dmg/Rchg(27), ExpRnf-+Res(Pets)(31), SlbAll-Build%(33), UnbCns-Dam%(33)
Level 28: Forge -- RechRdx-I(A)
Level 30: Afterburner -- Empty(A)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Heat Exhaustion -- Acc-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Melt Armor -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(39), ShlBrk-Acc/Rchg(39), ShlBrk-DefDeb/EndRdx/Rchg(39), ShlBrk-Acc/EndRdx/Rchg(40), ShlBrk-%Dam(40)
Level 41: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(43)
Level 44: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def/Rchg+(45), LucoftheG-Def(46)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(9), PrfShf-EndMod/Rchg(37)
Level 1: Cold Demonling
Level 1: Fiery Demonling
Level 1: Hellfire Demonling
Level 12: Ember Demon
Level 12: Hellfire Gargoyle
Level 26: Demon Prince
------------

 

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On 5/30/2020 at 2:32 PM, Force Redux said:

Very respectfully, the statement(s) you are responding to are misleading. There are probably a handful of maps, such as parts of Lambda trial, that are a bit unsuited for dragging pets around. But overall you can and will have fun and be useful on story missions, radios, TFs and Trials. If you love MMs stick with it. 

Yep, Lambda is painful.  BAF is fun though. 

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Posted (edited)
1 hour ago, Riverdusk said:

Yep, Lambda is painful.  BAF is fun though. 

Lam’s aren’t so bad on my Demon/Storm I’ve found.  I keep them on passive until I get to a weapons chest and then put them on attack.  The numpad binds are a must for this and other “close quarter” trials and TF’s (I’m looking at you Apex/Tin Mage).

Edited by Crysis
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