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Frostweaver

Proc monster BR/SR

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Okay, I have talked about this build elsewhere but I will post it here for perusal.

It is kinda sick powerful, and can run +2/5 ITF's solo pretty easily... +3 and +4 are possible, but take a lot more time unless you drop the team size.

Please feel free to critique

 



Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Man-Frog: Level 50 Science Sentinel
Primary Power Set: Beam Rifle
Secondary Power Set: Super Reflexes
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Sorcery
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Single Shot -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(3), Thn-Dmg/EndRdx(3)
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), Ksm-ToHit+(5), ShlWal-ResDam/Re TP(7)
Level 2: Charged Shot -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(7), Thn-Dmg/EndRdx(9)
Level 4: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13)
Level 6: Cutting Beam -- SprOppStr-Rchg/+Opportunity(A), SprOppStr-Acc/Dmg/EndRdx/Rchg(13), SprOppStr-Acc/Dmg/EndRdx(15), SprOppStr-Acc/Dmg/Rchg(15), SprOppStr-Dmg/Rchg(17), SprOppStr-Acc/Dmg(17)
Level 8: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19)
Level 10: Disintegrate -- Dcm-Build%(A), Dcm-Acc/Dmg/Rchg(19), Dcm-Acc/Dmg(21), Dcm-Dmg/Rchg(21), Dcm-Dmg/EndRdx(23)
Level 12: Lancer Shot -- EntChs-Heal%(A), EntChs-Dmg/EndRdx/Rchg(23), EntChs-Dmg/Rchg(25), EntChs-Dmg/EndRdx(25), EntChs-Acc/Dmg(27)
Level 14: Master Brawler -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(29), Prv-EndRdx/Rchg(29), Prv-Heal/EndRdx(31), Prv-Heal(31)
Level 16: Stealth -- LucoftheG-Def/Rchg+(A)
Level 18: Refractor Beam -- JvlVll-Dam%(A), PstBls-Dam%(31), Ann-ResDeb%(33), ExpStr-Dam%(33), TchofLadG-%Dam(33)
Level 20: Enduring -- PwrTrns-+Heal(A), PwrTrns-EndMod(34)
Level 22: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34)
Level 24: Boxing -- Empty(A)
Level 26: Piercing Beam -- SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(34), SprSntWar-Acc/Dmg/EndRdx(36), SprSntWar-Acc/Dmg/Rchg(36), SprSntWar-Dmg/Rchg(36), SprSntWar-Acc/Dmg(37)
Level 28: Mystic Flight -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(46)
Level 30: Tough -- GldArm-ResDam(A), GldArm-3defTpProc(37), UnbGrd-Max HP%(37), StdPrt-ResDam/Def+(39)
Level 32: Overcharge -- AchHee-ResDeb%(A), Rgn-Knock%(39), Rgn-Acc/Rchg(39), Rgn-Acc/Dmg/Rchg(40), Rgn-Dmg/Rchg(40), Rgn-Dmg/EndRdx(40)
Level 35: Evasion -- Rct-Def/EndRdx/Rchg(A), Rct-Def(42), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(43), Rct-ResDam%(43)
Level 38: Weave -- RedFrt-Def/Rchg(A), RedFrt-Def/EndRdx(43), RedFrt-Def(45)
Level 41: Quickness -- Flight-I(A)
Level 44: Mind Probe -- Hct-Dam%(A), Hct-Dmg/EndRdx(45), Hct-Acc/Rchg(45), Hct-Acc/Dmg/Rchg(46), Hct-Dmg/Rchg(46)
Level 47: Dominate -- GldNet-Dam%(A), UnbCns-Dam%(48), GhsWdwEmb-Dam%(48), NrnSht-Dam%(48), GldJvl-Dam%(50)
Level 49: Aim -- RechRdx-I(A), RechRdx-I(50), GssSynFr--Build%(50)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9), Pnc-Heal/+End(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(11)
Level 50: Ion Total Core Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Musculature Core Paragon
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
------------

 


 

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Posted (edited)

Big edit since I was thinking out loud.  

Refractor Beam isn't as reliable on proc triggering as Mid's suggests.  It suggests it is 90% chance to fire without recharge, but it has an area factor like a sphere so it is much lower.  

Still, Refractor Beam is worth considering as a part of both an AoE and ST routine.  Refractor Beam can hold both Annihilation and Achilles' Heel resistance debuff options while also incorporating damage procs and/or Force Feedback's recharge.  

So with some of this new found thought, I'm going to switch around the enhancements in my current Refractor Beam and Piercing Beam.  PB's chance for damage is actually pretty good for a cone and Refractor becomes a really good AoE debuffer.  Between the two, that's a lot of potential -resistance (general opportunity, activated opportunity, Annihilation, Achilles' Heel, and Piercing Beam... holy crap).  Then, on top of all of that goodness, Single Shot can debuff some regen.  

Its a lot of potential damage that isn't well reflected in the planner.  

So, right now I'll stick with my core routine of Disintegrate -> Lancer -> Piercing Beam -> [options].  The Option block can be Refractor Beam for debuffs/AoE/faster meter build -> Single Shot OR just Single Shot since it is repeatable.  

I originally went into a lot of other possible combinations including Charged Shot.  After digging into all the options a bit more, Beam Rifle turns out to be more flexible than I original thought, and I already found it flexible.  
 

Edited by oldskool
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Looks like a VERY fun build, as BR on sentinel is one of the most fun kits (IMO). 

 

Do you think it can solo TFs better than a Fire/Rad though (as seen in the "Sentinel Tricks" thread)?  

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I have no idea. I have soloed a bunch of TF's, but did so at 0/1 and they cleared pretty easily. The only one I have cranked up is the ITF because it's kind of a proving ground for builds. I would have to look at Nihhili's times, since I do not have a fire/rad.

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Posted (edited)
5 hours ago, oldskool said:

Big edit since I was thinking out loud.  

Refractor Beam isn't as reliable on proc triggering as Mid's suggests.  It suggests it is 90% chance to fire without recharge, but it has an area factor like a sphere so it is much lower.  

Still, Refractor Beam is worth considering as a part of both an AoE and ST routine.  Refractor Beam can hold both Annihilation and Achilles' Heel resistance debuff options while also incorporating damage procs and/or Force Feedback's recharge.  

So with some of this new found thought, I'm going to switch around the enhancements in my current Refractor Beam and Piercing Beam.  PB's chance for damage is actually pretty good for a cone and Refractor becomes a really good AoE debuffer.  Between the two, that's a lot of potential -resistance (general opportunity, activated opportunity, Annihilation, Achilles' Heel, and Piercing Beam... holy crap).  Then, on top of all of that goodness, Single Shot can debuff some regen.  

Its a lot of potential damage that isn't well reflected in the planner.  

So, right now I'll stick with my core routine of Disintegrate -> Lancer -> Piercing Beam -> [options].  The Option block can be Refractor Beam for debuffs/AoE/faster meter build -> Single Shot OR just Single Shot since it is repeatable.  

I originally went into a lot of other possible combinations including Charged Shot.  After digging into all the options a bit more, Beam Rifle turns out to be more flexible than I original thought, and I already found it flexible.  
 

That's kinda how it went with me too. I probably 'overconsidered' achilles, because I didn't want to blow off stacks like that, but it's really not that reliable on overcharge.

The explosive Strike IS force feedback, apparently I was slightly asleep when I put it in there 😛

So, I checked out swapping overcharge and piercing beam slotting, and then... pulled ragnarok out completely and replaced it with Positron. performance improved, which is...always interesting. and yeah, pulled the pvp chance for lethal out of refractor in favor of achille's heel, mostly because lethal since it is so often resisted was the LEAST damaging proc I could pull.
And yeah, without hasten it is definitely part of my ST rotation.... I was testing it on an EB AE map to get a good idea of it's abilities, and using defeat times as the metric at +4/4.

I know that it's probably not terribly neccessary, but I LIKE having the power transfer and entropic chaos heals slotted in there... Helps keep my HP firmly around 55%, which is Ideal.

I did take your advice about slotting better proc magic into charged shot, pulling the resist out of tough (since SR caps your resist anyway) and adding a force feedback and explosive strike. I also pulled the third red fortune out of weave and added some boosters to come close to defense cap, and put the bombardment fire into piercing beam... There was a definite second or two speed up. Achilles and annihalation still only apply about one in three times on refractor, but the -res factor is still pretty brutal and with 5 ST attacks applying (with disintegrate) 300-400 points each in the attack chain, EB's faceplant faster than on any blaster or brute I have ever played.

I haven't tried soloing a GM yet, but... with regular -250 regen, 50%+ -resist, and an average of sick DPS I am going to have to try... This thing could rival my ill/traps if I can survive the return fire, and with your tweak suggestions I am DEFINITELY going to have to do another Pylon test. Thanks, Man.

 

Quick question- I REALLY despise cutting beam, despite it being a 'valuable' aoe. Do you think it would profit me to pull it, stuff opstrikes into lancer, and put in hasten? I tried to avoid it to this point, but more and more I am trying to max procs, which means deemphasizing recharge enhancement bonuses and emphasizing global instead... I would lose entropic's 'free' heals (which worries me) but I frankly cannot think of anyplace else to put hasten without ditching flight, which is kind of a concept-killer for me (Even though I know jetpacks are cheap). If I lose too much -res or aoe from bailing it though, I will just bite the bullet and chance my costume to hide a mini pack 😞   of course, effectiveness wise adding another annihalation and achilles would, I guess, give even more opportunities to stick the -resist...

 

 

 

Edited by Frostweaver

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Posted (edited)

*sigh* ditched magic fly. put on giant rockets to cover up small longbow jetpack. I couldn't ignore the power of perma-hasten on a proc build, especially since master brawler doesn't require my auto power like practiced brawler would. Feeling a little defeated about it, though, and now I am gonna HAVE to get ageless and assault core :P. yeah, it makes aimed overcharge hit for 1000 points every 20 seconds, but it still feels a little like a failure.
 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Man-Frog: Level 50 Science Sentinel
Primary Power Set: Beam Rifle
Secondary Power Set: Super Reflexes
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Single Shot -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(3), Thn-Dmg/EndRdx(3)
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), Ksm-ToHit+(5), ShlWal-ResDam/Re TP(7)
Level 2: Charged Shot -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(7), Thn-Dmg/EndRdx(9), GldJvl-Dam%(31), FrcFdb-Rechg%(37)
Level 4: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13)
Level 6: Cutting Beam -- AchHee-ResDeb%(A), TchofLadG-%Dam(13), Ann-Acc/Dmg/EndRdx(15), Ann-ResDeb%(15), PstBls-Dam%(17)
Level 8: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19)
Level 10: Disintegrate -- Dcm-Build%(A), Dcm-Acc/Dmg/Rchg(19), Dcm-Acc/Dmg(21), Dcm-Dmg/Rchg(21), Dcm-Dmg/EndRdx(23)
Level 12: Lancer Shot -- SprOppStr-Rchg/+Opportunity(A), SprOppStr-Acc/Dmg/EndRdx/Rchg(17), SprOppStr-Acc/Dmg/EndRdx(23), SprOppStr-Acc/Dmg/Rchg(25), SprOppStr-Dmg/Rchg(25), SprOppStr-Acc/Dmg(27)
Level 14: Master Brawler -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(29), Prv-EndRdx/Rchg(29), Prv-Heal/EndRdx(31), Prv-Heal(31)
Level 16: Stealth -- LucoftheG-Def/Rchg+(A)
Level 18: Refractor Beam -- AchHee-ResDeb%(A), Ann-ResDeb%(33), PstBls-Dam%(33), TchofLadG-%Dam(33), Bmbdmt-+FireDmg(40)
Level 20: Enduring -- PwrTrns-+Heal(A), PwrTrns-EndMod(34)
Level 22: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34)
Level 24: Boxing -- Empty(A)
Level 26: Piercing Beam -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(34), PstBls-Dmg/Rng(36), PstBls-Acc/Dmg(36), PstBls-Dmg/EndRdx(36), Bmbdmt-+FireDmg(43)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 30: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(37), StdPrt-ResDam/Def+(39)
Level 32: Overcharge -- SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(37), SprSntWar-Acc/Dmg/EndRdx(39), SprSntWar-Acc/Dmg/Rchg(39), SprSntWar-Dmg/Rchg(40), SprSntWar-Acc/Dmg(40)
Level 35: Evasion -- Rct-Def/EndRdx/Rchg(A), Rct-Def(42), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(43), Rct-ResDam%(43)
Level 38: Weave -- RedFrt-Def/Rchg(A), RedFrt-Def(45)
Level 41: Quickness -- Flight-I(A)
Level 44: Mind Probe -- Hct-Dam%(A), Hct-Dmg/EndRdx(45), Hct-Acc/Rchg(45), Hct-Acc/Dmg/Rchg(46), Hct-Dmg/Rchg(46)
Level 47: Dominate -- GldNet-Dam%(A), UnbCns-Dam%(48), GhsWdwEmb-Dam%(48), NrnSht-Dam%(48), GldJvl-Dam%(50)
Level 49: Aim -- RechRdx-I(A), RechRdx-I(50), GssSynFr--Build%(50)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9), Pnc-Heal/+End(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(11)
Level 50: Reactive Core Flawless Interface
Level 50: Musculature Core Paragon
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Ageless Core Epiphany
Level 50: Assault Core Embodiment
Level 50: Pyronic Core Final Judgement
------------

 

 

 

Edited by Frostweaver

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Posted (edited)
1 hour ago, Frostweaver said:

*snip*

I run Lancer Shot with 3x Thunderstrikes, Apocalypse Proc, PvP proc, Decimation Proc.  Piercing Beam 4x Positron's Blast (Acc/Dmg, Acc/Dmg/End, Dmg/End, Proc), Bombardment Proc, PvP proc (why not?).  Disintegrate runs the other 5 pcs of Apocalypse.  I currently have a PvP Toxic proc there.  Its average expect damage is 29.99.  I could live without it, but I don't want a respec for that one slot.  

Refractor is moving to 3x Positron (Acc/Dmg/End, Acc/Dmg, Proc), Bombardment, Annihilation, Achilles' Heel.  That keeps 94.48% accuracy for me even against +4's.  The 4x Positron helps in Piercing.  

Anyway, the average damage of my Lancer Shot is in the realm of 445 dmg.  Piercing Beam is at 410.  These are the backbone of the damage routine.  Refractor Beam carrying both -res procs that could trigger 1/3 of the time seems like a sound plan.
 

I have far less recharge than you do (running Invulnerability atm) and I'm not reliant on Dominate.  I just run the core powers as I don't care for weapons magically appearing with the no redraw (and regular redraw is a turn off).  Adding any of the Epic powers would push my DPS higher, but I'm not that concerned about it. 

Super Reflexes would tighten up my recharge a lot due to Quickness, but as it is my Piercing Beam is available every 5.41 seconds which is exactly where I want it.    

 

Edited by oldskool
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Posted (edited)

After i got over the headache from looking at it ( i HATE PM Builds) Some notes:

Hasten should be 3-slotted for rech (3 base 50 IO's pretty much cap it, let alone boosted to max) and with permahasten you really don't need the 2x rech in aim, use them elsewhere to break other things more (it drops to about the same recharge you had before even with just gaussains in it)

You can also go proc + Endmod perf shifter in stamina for the speed boost and use quickness + Swift slotted for speed to have a base 60mph+ runspeed with ninja run, it's not pretty and you do need a jetpack for some zones, but not needing a travel power is a slot free for other things (Rad armor, SR, nin, Elec, and probably more i'm missing can all do this since they have some form of self +spd +more Passive or toggle power)

Pretty sure it can be optimized even further than that, but it's 3am here and thought machine is broken.

Edit: 31s and change on aim (Original build 29s or so) & 68mph with stealth off but no-proc no-incarn hasten is perma by over 4s and on a proc it's more like 30s perma and 22s on aim

Edited by Zerethon
things

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4 hours ago, Zerethon said:

Hasten should be 3-slotted for rech (3 base 50 IO's pretty much cap it, let alone boosted to max) and with permahasten you really don't need the 2x rech in aim, use them elsewhere to break other things more (it drops to about the same recharge you had before even with just gaussains in it)

You can also go proc + Endmod perf shifter in stamina for the speed boost and use quickness + Swift slotted for speed to have a base 60mph+ runspeed with ninja run, it's not pretty and you do need a jetpack for some zones, but not needing a travel power is a slot free for other things (Rad armor, SR, nin, Elec, and probably more i'm missing can all do this since they have some form of self +spd +more Passive or toggle power)

You can save a slot in hasten by using just 2 recharges boosted +5

 

Synaptic shock has a run speed/end mod unique that you can slot with an end mod from the set for 22.5% run speed. I usually combine them with a pshifter proc in stamina.

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4 hours ago, Knottewe said:

You can save a slot in hasten by using just 2 recharges boosted +5

 

Synaptic shock has a run speed/end mod unique that you can slot with an end mod from the set for 22.5% run speed. I usually combine them with a pshifter proc in stamina.

True, and i always forget we have synshock now even though i've used it here and there. Though i still prefer 3-slot hasten, 2x+5 is sub-100% rech bonus on the power itself, 3x can push it to over 103% (ED Is annoying)

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