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Fire/MA: the Brunker, and compilation of Fire Armor builds.


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26 minutes ago, Sovera said:

I just want to say that I wanted a break and tried several Scrappers these past days.

 

Caveat: none were leveled to 50.

 

- EM/Shield. Went into it wanting Shield's DDR. Didn't have significant amounts of it in the low levels.

- DM/EA. DDR scales with slotting, so only 31%-ish by Posi 1. Defense was being stripped. Got bored by Citadel but more because of DM than EA.

- EM/Bio. Balls to the wall damage search. But so so very squishy (early levels, not enough slotting to go around).

- Kat/Rad. I know this combo is very good. Katana gets 45% defense to Slash/Melee out of the box and Rad has lots of goodies including Radiation Therapy. But the damage was terrible. Leveling with just a T1 and DA was frustrating. By Yin I had Soaring Dragon and it helped but I was already bored. The ability to chain cone, PbAoE, cone, was of little help with so low damage. I know the damage takes off once I could do DA, Soaring, Golden, but couldn't stomach the idea of exemplaring and returning to this.

- EM/Rad. Best of both worlds. Not as squishy as Bio. Not as low damage as Katana. Was actually pretty decent. Nice fat crits and TF hitting hard with two damage procs and chaining cone, PbAoE, cone, was nice to clear packs. But, in the end I duoed Yin and.. it was... so slow... One hour and ten minutes. I usually solo it on my Fire Armors on the 50 minute mark since Freaks are annoying with the ressurects and heals.

 

That was my last Scrapper. None appealed, all were squishy, damage was good but not great. Nice burst, but the Yin showed it was not sustained. This would change later with more slots and etc, but just, no.

 

 

So I returned to Tankers and made one of the last combos I had not yet done: Fire/StJ. StJ has a reputation for terribad AoE, but oh hey, izzat you Burn? Also the Tanker inherent increases Spinning Strike's radius by 50% which helps fixing the AoE problem StJ has on other ATs.

 

Oh god.. It's so good to be back. StJ does not get their PbAoE so I'm just using Burn for AoE. But it does have Build-Up and Build-Up makes up for that loss. It's so good to be back. Melting a pack of enemies is orgasmic after these past days. StJ also has very good animations (I could live off Rib Cracker alone) and an easy early rotation. I'm always pressing buttons which is very nice. In the early levels Rib Cracker, Initial Strike, Heavy Blow, Initial Strike keeps me busy instead of waiting for things to recharge.

 

I don't need to, but I've taken Heavy Blow because of the FF proc I can slot into it. My next ST with an FF proc comes only at 38 so for leveling and exemplaring purposes I am going to keep it. Once at 38 the rotation will fit in beautifully with Burn helping with Crushing Uppercut's awkward recharge. By then things will be Rib Cracker (1.6 animation), Shin Breaker (1.6 animation) Rib Cracker (1.6). Crushing Uppercut recharges in 7.7. So 1.6 + 1.6 + 1.6 = 4.8. There is a hole.

 

But, we have Burn. So 4.8 + 2.3 = 7.1 and that leaves half a second-ish.

 

Burn recharges in 7.7 and the same applies. 4.8 + 2.4 from Crushing Uppercut makes 7.2.

 

That means I will be able to: Build-up (get three combo points), hit Burn (BU + Gaussian), Crushing Uppercut a boss (Bu + Gaussian + 3 combo points) and then start on the above rotation. Substitute Crushing for Spinning Strike in AoE scenarios.

 

 

The hole in the rotation has always been a problem for me. I've done tricks like using Spinning Strike to fill it but they were not just not optimal but forcing piano play. CoH is not a piano play sort of game to be honest.

 

Overall StJ is behaving well but I have only just begun leveling it. Despite the lack of slots things are dying faster than I expected. Perhaps the sure -10% res from Rib Cracker is helping there. I expect the same sort of Burn pushing behavior MA does thanks to the FF proc in Spinning Strike. It does not get the defense boost though. According to Mids Crushing Uppercut's facility with procs (and ability to slot the purple hold damage proc) is what lets StJ push ahead of MA, but not by much.

 

I'll keep on leveling it and say more in the future.

Awesome breakdown man. I always thought of Street Justice as kind of MA’s sexier cousin 😂 love the animations.

 

I ran StJ/Bio as a scrapper myself. Had the same optimal  attack chain of RC, SB, RC, CU. Didn’t take spinning strike and I DO miss the AOE. Destroys single targets fast, but doesn’t do much in mobs.

 

Would love to see your final build when you have it! Would be great to work in spinning strike, especially since Tanker’s actually make good use of it. I’m sure the damage is pretty dang good as well.

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7 hours ago, StriderIV said:

Awesome breakdown man. I always thought of Street Justice as kind of MA’s sexier cousin 😂 love the animations.

 

I ran StJ/Bio as a scrapper myself. Had the same optimal  attack chain of RC, SB, RC, CU. Didn’t take spinning strike and I DO miss the AOE. Destroys single targets fast, but doesn’t do much in mobs.

 

Would love to see your final build when you have it! Would be great to work in spinning strike, especially since Tanker’s actually make good use of it. I’m sure the damage is pretty dang good as well.

This is the build I intend to use. Because of Spinning Strike's awkward 'targeted AoE' instead of 'melee AoE' I had to change things around and skimp here and there. I'm not sure how you managed to level without an AoE 😛

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Street Justice
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Blazing Aura -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/EndRdx(3), SprAvl-Acc/Dmg/Rchg(5), SprAvl-Acc/Dmg/EndRdx/Rchg(5), SprGntFis-Rchg/+Absorb(47)
Level 1: Initial Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9)
Level 2: Healing Flames -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(13), Pnc-Heal/Rchg(13), Pnc-Heal/EndRedux/Rchg(15), Pnc-Heal(15)
Level 4: Heavy Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), FrcFdb-Rechg%(50)
Level 6: Fire Shield -- GldArm-3defTpProc(A), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(17), UnbGrd-Max HP%(19), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 8: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(21), Rct-ResDam%(21), Ksm-ToHit+(23)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 12: Plasma Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), StdPrt-ResDam/Def+(27)
Level 14: Consume -- SynSck-EndMod/+RunSpeed(A), SynSck-Dam/Rech/Acc(29), SynSck-EndMod/Rech(29), SynSck-Dam/Rech(31), SynSck-EndMod(31), SynSck-Dam/Acc/End(31)
Level 16: Combat Readiness -- RechRdx-I(A), RechRdx-I(33), GssSynFr--Build%(47)
Level 18: Burn -- Arm-Dam%(A), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(36), Erd-%Dam(36)
Level 20: Rib Cracker -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Acc/Dmg(37), SprMghoft-Dmg/EndRdx/Rchg(37), TchofDth-Dam%(48), GldStr-%Dam(48)
Level 22: Fly -- BlsoftheZ-ResKB(A), WntGif-ResSlow(39)
Level 24: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39)
Level 28: Spinning Strike -- FrcFdb-Rechg%(A), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/Rchg(40), SprGntFis-Acc/Dmg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(42)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42)
Level 32: Boxing -- Empty(A)
Level 35: Shin Breaker -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(43), TchofDth-Dam%(43), GldStr-%Dam(45)
Level 38: Crushing Uppercut -- GldStr-Dam/End/Rech(A), CrsImp-Dmg/EndRdx/Rchg(45), Hct-Dmg/Rchg(45), TchofDth-Dam%(46), Hct-Dam%(46), UnbCns-Dam%(46)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Tough -- TtnCtn-ResDam/EndRdx(A)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Banished Pantheon Radial Superior Ally
Level 50: Barrier Core Epiphany
Level 50: Assault Core Embodiment
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Freedom Phalanx Reserve
------------

 

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@sovera in Everlasting - I love teaming up so hit me up.

 

Simple guide for newcomers. - Money making included among other things.

 

Fire Armor/Martial Arts: the Brunker - Altitis cure.

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5 hours ago, Sovera said:

This is the build I intend to use. Because of Spinning Strike's awkward 'targeted AoE' instead of 'melee AoE' I had to change things around and skimp here and there. I'm not sure how you managed to level without an AoE 😛

 

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This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Street Justice
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Blazing Aura -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/EndRdx(3), SprAvl-Acc/Dmg/Rchg(5), SprAvl-Acc/Dmg/EndRdx/Rchg(5), SprGntFis-Rchg/+Absorb(47)
Level 1: Initial Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9)
Level 2: Healing Flames -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(13), Pnc-Heal/Rchg(13), Pnc-Heal/EndRedux/Rchg(15), Pnc-Heal(15)
Level 4: Heavy Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), FrcFdb-Rechg%(50)
Level 6: Fire Shield -- GldArm-3defTpProc(A), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(17), UnbGrd-Max HP%(19), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 8: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(21), Rct-ResDam%(21), Ksm-ToHit+(23)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 12: Plasma Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), StdPrt-ResDam/Def+(27)
Level 14: Consume -- SynSck-EndMod/+RunSpeed(A), SynSck-Dam/Rech/Acc(29), SynSck-EndMod/Rech(29), SynSck-Dam/Rech(31), SynSck-EndMod(31), SynSck-Dam/Acc/End(31)
Level 16: Combat Readiness -- RechRdx-I(A), RechRdx-I(33), GssSynFr--Build%(47)
Level 18: Burn -- Arm-Dam%(A), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(36), Erd-%Dam(36)
Level 20: Rib Cracker -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Acc/Dmg(37), SprMghoft-Dmg/EndRdx/Rchg(37), TchofDth-Dam%(48), GldStr-%Dam(48)
Level 22: Fly -- BlsoftheZ-ResKB(A), WntGif-ResSlow(39)
Level 24: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39)
Level 28: Spinning Strike -- FrcFdb-Rechg%(A), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/Rchg(40), SprGntFis-Acc/Dmg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(42)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42)
Level 32: Boxing -- Empty(A)
Level 35: Shin Breaker -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(43), TchofDth-Dam%(43), GldStr-%Dam(45)
Level 38: Crushing Uppercut -- GldStr-Dam/End/Rech(A), CrsImp-Dmg/EndRdx/Rchg(45), Hct-Dmg/Rchg(45), TchofDth-Dam%(46), Hct-Dam%(46), UnbCns-Dam%(46)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Tough -- TtnCtn-ResDam/EndRdx(A)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Banished Pantheon Radial Superior Ally
Level 50: Barrier Core Epiphany
Level 50: Assault Core Embodiment
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Freedom Phalanx Reserve
------------

 

You know, I leveled with it and respec’d out at 50, thinking I could used Vorpal judgement as an AOE replacement... mistake on my part 😂 I love how you proc’d out some of the bigger hitters a bit in this build.

Edited by StriderIV
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  • 2 weeks later

I rolled one last week.  Since L23 or so, it has been quite impressive for damage.

 

I almost always team, and with 2-3 others (or more) this is a supercharged blowtorch.  Very impressive!

 

Now L37.

Edited by Max Firepower
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23 minutes ago, Max Firepower said:

I rolled one last week.  Since L23 or so, it has been quite impressive for damage.

 

I almost always team, and with 2-3 others (or more) this is a supercharged blowtorch.  Very impressive!

 

Now L37.

Nice man! Which of the secondaries are you pairing with it?

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13 hours ago, StriderIV said:

Nice man! Which of the secondaries are you pairing with it?

I started with Fire/Claws a few months ago, ran that to L36, and then got distracted by another alt.

 

I was referring to Fire/MA above.  Fire/MA appears at least as fast, but the KB proc and KD potential in Dragon's Tail is a major plus.

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  • 2 weeks later
Posted (edited)

Another pleasant surprise.

 

I have never bothered with Axe. I did try WM. Was okay, hitting hard but slow animations. Tried it paired with Fire Armor but just on the test server and on a pylon (bad numbers).

 

But after re-leveling a character or two I started looking at Axe. Why not? Why shouldn't I?

 

Spoiler

High Quality Bilbo - Why shouldn’t I keep it? Blank Meme Template

 

 

The reason I had been looking at Axe was for the KD in Whirling Axe. The similarities with MA were obvious. Here was another set that would push more Burns out with two FF procs in the build.

 

As it turns it is a pretty damn combo. It *crunches*. It took on both Posis as if Kratos beating up a pantheon that owed him money.  It was safe, zero deaths (only x6 though but I could have upped it easily) and barely touching inspirations because unlike MA both ST attacks at that level spam KDs, the AoE spams KDs and.... unlike MA it has a low level Build-up. Surprising no one - or at least not me - an early BU + early PbAoE + Burn was a wrathful cleansing from old pagan deities.

 

 

Axe suffers a bit with exemplaring. Swoop only opens at Yin (finally giving something to fill that early gap), Cleave at Manticore (bai Beheader), but (butts), lets be honest, BU + Burn + Whirling and then five seconds more of BU. Nothing much will be left to mope up and thanks to the Force Feedback in Gash and Whirling Axe Burn is available often to help with said moping.

 

Beheader we need to take and Gash is part of the ST chain and those can be alternated with Beheader, Gash, Beheader, gap until Yin. At Yin we can start with Swoop then do the previous rotation. By Manticore It's Cleave, Swoop, Gash. There will be a small gap then, but nothing much to be done. I would not use Beheader to fill it since its slotting is barebones but it's a choice.

 

For AoE we can BU, Burn, Whirling Axe, Pendulum. Then fill the gap with Gash to proc the ATO and maybe get another FF proc. Swoop would have been better to use instead of Gash, and Cleave more so since I'm already using four Might of the Tanker IOs there. But I want the +res proc available even at extreme exemplaring. Replacing one of the ATOs in Cleave for it and replacing the +res proc in Gash for a damage proc is something that can be done.

 

 

Axe VS MA: MA is still more rounded. That softcapped Ranged defense deflects a lot of otherwise bad attacks be them psi or debuff carrying. On the other hand without DDR that defense does not last long against factions who bring it to the table. More KDs can sort of replace that mitigation with the soft CC. Axe has crunchier numbers for damage all around as befits a set with much heavier endurance and animation time. Dragon Tail actually does slightly more damage despite the much shorter animation time (1.87 VS 2.90 of Whirling Axe), but Axe has a second WIDE cone that double as mitigation. The early BU tips the scales for Axe for the players who want to examplar often be it doing arcs or lower level TFs.

 

Axe VS War Mace: WM is applauded as the better set though they are pretty close to the point of being near mirrors, but simply comparing my old WM build with this one Axe has better numbers in all attacks, sometimes as low as 30 damage more (Clobber 478 Jawbreaker 272 VS Swoop at 495, Gash at 317)  but more often 100+ extra (Shatter 366, Crowd Control 200 VS Cleave at 526, Pendulum at 342). On top of that what makes it more interesting to me is the FF proc in Whirling Axe which is an option WM does not have. Thanks to that single difference exemplaring is a lot more fluid as a FF proc in an AoE does not compare VS a single FF proc in a ST attack.

 

 

The build is going to be pretty damn endurance heavy and it took some heavy juggling to fit Whirling, and Pendulum, and slots for everything, and reach 40% S/L defense, and the minimum to hardcap resistances with both ATO procs + Barrier, and get all the endurance possible from all angles (including Musculature 33%), and a decent Hasten (135 seconds).

 

Spoiler

High Quality what can i say except you're welcome Blank Meme Template

 

 

The build:

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Battle Axe
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Blazing Aura -- SprGntFis-Acc/Dmg(A), SprGntFis-Rchg/+Absorb(3), SprGntFis-Acc/Dmg/Rchg(3), SprGntFis-Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Beheader -- KntCmb-Dmg/EndRdx/Rchg(A), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx(7), KntCmb-Acc/Dmg(9)
Level 2: Healing Flames -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(9), Pnc-Heal/Rchg(11), Pnc-Heal/EndRedux/Rchg(11), Pnc-Heal(13)
Level 4: Gash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx/Rchg(19), FrcFdb-Rechg%(21), SprMghoft-Rchg/Res%(21)
Level 6: Fire Shield -- GldArm-3defTpProc(A), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(27), UnbGrd-Max HP%(29), UnbGrd-ResDam/EndRdx/Rchg(29)
Level 8: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), Rct-ResDam%(25)
Level 10: Consume -- SynSck-EndMod/+RunSpeed(A), SynSck-Dam/Rech/Acc(33), SynSck-EndMod/Rech(33), SynSck-Dam/Rech(34), SynSck-EndMod(34), SynSck-Dam/Acc/End(34)
Level 12: Plasma Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), StdPrt-ResDam/Def+(33)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(36), GssSynFr--Build%(40)
Level 18: Burn -- Arm-Dam%(A), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(39), Erd-%Dam(39)
Level 20: Whirling Axe -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(23), SprAvl-Acc/Dmg/EndRdx(25), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), FrcFdb-Rechg%(47)
Level 22: Fly -- BlsoftheZ-ResKB(A), WntGif-ResSlow(42)
Level 24: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42)
Level 28: Swoop -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(43), Hct-Dam%(45), TchofDth-Dam%(45)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36)
Level 32: Boxing -- Empty(A)
Level 35: Cleave -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(46), SprMghoft-Acc/Dmg/Rchg(46), SprMghoft-Dmg/EndRdx/Rchg(46), Erd-%Dam(48), Obl-%Dam(50)
Level 38: Pendulum -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-%Dam(42), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(47), Obl-Acc/Dmg/EndRdx/Rchg(50)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(48)
Level 47: Tough -- EndRdx-I(A)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(49)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(15)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Banished Pantheon Radial Superior Ally
Level 50: Barrier Core Epiphany
Level 50: Assault Core Embodiment
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Freedom Phalanx Reserve
Level 50: Musculature Radial Paragon
------------

 

If there is interest for it I can whip a leveling build.

 

Edited by Sovera
  • Like 2

@sovera in Everlasting - I love teaming up so hit me up.

 

Simple guide for newcomers. - Money making included among other things.

 

Fire Armor/Martial Arts: the Brunker - Altitis cure.

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Posted (edited)

To continue from my last post Posi 2 was soloed at x8. Vhaz was chopped to pieces (WHERE'S MY MONEY, BRO??). Since I'm waiting on a friend to do Synapse I've resumed my arc-running-as-alternative-to-leveling which I'm now running at +1x8 for the 15-19 bracket. The lack of an early travel power limits me a bit to the point I considered switching Hover for Super Jump, but Athletic Run and Sprint do we well enough to reach the next mission.

 

Having a low level PbAoE with early BU was a thing I did not knew I needed in my life but it has sparked that innocent pleasure of seeing a pack of mobs not even in my way, not even in a kill all mission, and running to them to share the word of our lord and savior Fire/Axe.

 

The early endurance consumption has been most gentle so far. Gash and Beheader are not the endurance guzzlers that Swoop and Cleave become and so even an unslotted Consume has kept up most handily that I've not even used a single Recovery Serum to date. No doubt the FF procs making it recharge faste has not hurt.

 

Switching Maneuvers for Combat Jumping in an effort to lower endurance consumption will also help since it is basically a free toggle.

 

 

My earlier advice to keep a row of inspirations 'free' to eat those who drop remains current. Keeping the rest of the inspiration tray for emergencies is fine, but one row free to eat the random insp drops multiplies the power of any build that is soloing at x8 since, paradoxically, the more mobs we are facing the more inspirations drop and the stronger we get (pseudo Brute like), so it is normal to go around with 1-3 reds, multiple yellows, purples, etc, to the point emergency inspirations are not even needed.

 

From one pack of mobs:

 

image.png.dbb4bc36cb308d6ab06e3b79610523e1.png

 

Edited by Sovera
  • Like 1

@sovera in Everlasting - I love teaming up so hit me up.

 

Simple guide for newcomers. - Money making included among other things.

 

Fire Armor/Martial Arts: the Brunker - Altitis cure.

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  • 2 weeks later

I'm still waiting for the day where you'll do Fire/Staff.  I really want to know what you think of it.

 

Or is it in there and did I miss it?  I'm pretty sure I read it carefully.

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Posted (edited)
10 hours ago, Aeroprism said:

I'm still waiting for the day where you'll do Fire/Staff.  I really want to know what you think of it.

 

Or is it in there and did I miss it?  I'm pretty sure I read it carefully.

 

I did, but just mentioned it in passing. I leveled a second one to max but it did not pass muster. Just like Elec Melee the single target damage just didn't please me, and, just like with Elec Melee, having lots of AoEs did not make the AoE-ing good.

 

That said it does have the sole defense stacking skill in the Tanker AT. Parry does not stack,  Divine Avalanche does not stack, Defensive Sweep does not stack.... but Guarded Spin does. So that's another 45% melee/smash added.

 

Skysplitter can be slotted with 5 Hectacombs + another damage proc, but the proc bomb adds nearly 200 damage.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Staff Fighting
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Blazing Aura -- SprGntFis-Acc/Dmg(A), SprGntFis-Rchg/+Absorb(3), SprGntFis-Acc/Dmg/Rchg(3), SprGntFis-Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Mercurial Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(37), KntCmb-Acc/Dmg(39), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42)
Level 2: Fire Shield -- GldArm-3defTpProc(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(7), UnbGrd-Max HP%(9), UnbGrd-ResDam/EndRdx/Rchg(9)
Level 4: Guarded Spin -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(13), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Acc/Dmg/Rchg(15), SprAvl-Acc/Dmg/EndRdx/Rchg(17), Erd-%Dam(17)
Level 6: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), Rct-ResDam%(19)
Level 8: Consume -- SynSck-EndMod/+RunSpeed(A), SynSck-Dam/Rech/Acc(31), SynSck-EndMod/Rech(31), SynSck-Dam/Rech(33), SynSck-EndMod(33), SynSck-Dam/Acc/End(33)
Level 10: Healing Flames -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(21), Prv-EndRdx/Rchg(21), Prv-Heal/EndRdx(23), Prv-Heal(23), Prv-Absorb%(25)
Level 12: Plasma Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(29), StdPrt-ResDam/Def+(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 16: Eye of the Storm -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(34), SprMghoft-Acc/Dmg(34), SprMghoft-Dmg/EndRdx/Rchg(34), Erd-%Dam(36), FrcFdb-Rechg%(36)
Level 18: Burn -- Arm-Dam%(A), Arm-Dmg/Rchg(25), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Erd-%Dam(40)
Level 20: Staff Mastery
Level 22: Fly -- BlsoftheZ-ResKB(A), WntGif-ResSlow(39)
Level 24: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39)
Level 28: Serpent's Reach -- Apc-Dam%(A), FrcFdb-Rechg%(42), Apc-Dmg/Rchg(43), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40)
Level 32: Boxing -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(43)
Level 35: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-EndRdx/Rchg(46), AdjTrg-ToHit/EndRdx/Rchg(46)
Level 38: Sky Splitter -- HO:Nucle(A), HO:Nucle(46), Hct-Dam%(48), TchofDth-Dam%(48), GldStr-%Dam(48), ExpStr-Dam%(50)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Tough -- UnbGrd-ResDam/EndRdx(A)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Gauntlet
Level 1: Brawl -- SprBlsCol-Acc/Dmg/Rchg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11), NmnCnv-Regen/Rcvry+(11)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Banished Pantheon Radial Superior Ally
Level 50: Barrier Core Epiphany
Level 50: Assault Core Embodiment
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Freedom Phalanx Reserve
Level 20: Form of the Body
Level 20: Form of the Mind
Level 20: Form of the Soul
------------

 

Edited by Sovera
  • Thanks 1

@sovera in Everlasting - I love teaming up so hit me up.

 

Simple guide for newcomers. - Money making included among other things.

 

Fire Armor/Martial Arts: the Brunker - Altitis cure.

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