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Kendai

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43 minutes ago, Chance Jackson said:

Minor nitpick, iirc both -Dam & -Res are resisted by resistance 

-Damage is legitimately not very strong. -20% damage, even on an unresisting target, will reduce your damage by around 20% no matter how much you pile on. In contrast, adding +20% to your existing +55% resist will reduce incoming damage by 80%.

 

-Resist is resisted-by-resistance, but all this actually does is make it easy to calculate. If you've got -20% resist, it will increase your damage by 20% no matter how much resistance the target has.

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2 hours ago, Hjarki said:

Damage is legitimately not very strong. -20% damage, even on an unresisting target, will reduce your damage by around 20% no matter how much you pile on. In contrast, adding +20% to your existing +55% resist will reduce incoming damage by 80%.

Not very strong? It's 20% damage reduction. This post assumes you'd be making a trade, where in reality you will more than likely be getting it on top of whatever resists you already had.

Edited by ScarySai
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12 minutes ago, ScarySai said:

Not very strong? It's 20% damage reduction. This post assumes you'd be making a trade, where in reality you will more than likely be getting it on top of whatever resists you already had.

And 20% damage reduction is less than 80% damage reduction. Resistance scales super-linearly while while -damage does not. As a result, +resist is simply better than -damage for comparable amounts (unless you're hitting limits).

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28 minutes ago, Hjarki said:

And 20% damage reduction is less than 80% damage reduction

I understand the math perfectly. Now kindly explain to me why this is relevant. Unless you are somehow missing out of capping resistance by taking a -damage power, this is a meaningless hill to die on.

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-damage is a debuff, so as such it is affected by the purple patch

-damage is multiplicative with resistance. The -damage cap is 90% the resistance cap (for mm's) is 75%

-damage is multiplied by -resistance, just the way the game works

-damage is resisted by resistance, so watch out for godmode powers.

No enemies (that come to mind) have any special resistance to -damage beyond what I listed above.

 

-damage and resistance are not mutually exclusive. In fact they work together in synergy just like damage and -resistance debuffing, which we all know and love.

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4 hours ago, Hjarki said:

-Resist is resisted-by-resistance, but all this actually does is make it easy to calculate. If you've got -20% resist, it will increase your damage by 20% no matter how much resistance the target has.

True unless they have 100% resistance to something (which is exceedingly rare)

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  • 2 weeks later
On 6/12/2020 at 7:17 AM, TheSpiritFox said:

Oh and skip Entangling, it's awful.

Eh, I'm with @Redlynne on this one. Entangling Aura is really useful when slotted correctly, but it's kind of niche and not high powered. It's 80% for a Mag1, 50% for a Mag2. With a few basic Hold IO's you can just jump into minion and Lt spawns and almost perma-hold while your pets maul them. Synergizes best with melee pets though, since you want to be kind of close for your PBAOE buffs anyway. You can stick the +2 Mag proc from Lockdown in it, and hit bosses with it too. It is useless against EB's and AV's, but when you just need to ramapge through a mission and clear out all the mobs, it ups your survivabilty considerably and makes clearing spawns almost effortless.  It's skipabble if you're planning on running really high end challenging content, but it's gold for the casual player. Also, the visual effect is pretty neat.

Edited by Dakkaface
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  • 1 month later

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