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Sell me on Earth/Earth....

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I've heard it's incredible.   However, my Grav/Psi stays at range probably 80% of the time, only dashing in sometimes for a Psi Scream, a melee attack on a boss, or a quick psychic drain to top up the end recovery.   Whereas I understand it, Earth/Earth will be way more in melee range, which means have to pump up defenses from 0 even more so.   So, fill me in?

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Hits like a freight train, particularly Heavy Mallet and Seismic Smash.

TORCHBEARER:  Uun - Martial Arts/Invulnerability Scrapper | Uunison - Gravity/Storm Controller | Uuncola - Ice/Temporal Blaster | Uundergrowth - Plant/Martial Dominator
                           Uunreal - Fire/Time Corruptor | Uunknown - Mind/Psionic Dominator | Uunflappable - War Mace/Willpower Brute | Uundead - Dark/Dark Tank

EXCELSIOR:        Uunderdog - Radiation/Radiation Scrapper | Uundertaker - Radiation/Dark Corruptor | Uunstable - Super Reflexes/Staff Fighting Tanker | Uunseen - Illusion/Poison Controller

Uunrest - Dark/Tactical Arrow Blaster | Uuncool - Cold/Beam Rifle Defender | Uunderground - Earth/Earth Dominator | Uunplugged - Stone/Electric Brute | Uunfair - Archery/Trick Arrow Corruptor

Uunflammable - Fire/Nature Controller | Uunfit - Water/Martial Blaster | Uunwrapped - Dark/Dark Dominator

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12 hours ago, JnEricsonx said:

I've heard it's incredible.   However, my Grav/Psi stays at range probably 80% of the time, only dashing in sometimes for a Psi Scream, a melee attack on a boss, or a quick psychic drain to top up the end recovery.   Whereas I understand it, Earth/Earth will be way more in melee range, which means have to pump up defenses from 0 even more so.   So, fill me in?


Earth Control is good control with low damage, which fits well for Dominators.

Earth Assault is excellent melee-oriented damage, and with nice AoE damage at point blank range, which also suits Dominators.

So separately they are good sets.

They also work well together because Earth Control has a good AoE Stun and Earth Assault also has an AoE attack with a Chance to Stun (and you can slot the ATO that creates a stunning ball of fire), so you can put out a lot of Stun effects. And you add in Knockdown from both Earth and Earth, so they combine to have a lot of Stunning and knocking down around you.


I would actually worry more about Ranged defense on Earth/Earth... the mobs near you are going to be facing a lot of Stuns and Knockdowns, plus a Seismic Smash to the face, and usually a Hold (since it's more convenient to just tab to nearby mobs and Hold them). They're going to be less of a problem than the Council Valkyrie launching missiles at you every few seconds from long range and never coming close enough to get smashed. That's where Ranged Defense is useful, in that it allows you to focus on controlling and smashing at short range while leaving the annoying ranged foes for later because you can survive the little damage that they put out. But if you don't have it, then you have to split your focus, but the melee damage is still high enough that you can't ignore melee opponents, so now you have to try to control both the melee and the ranged opponents.

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This is the one I was planning but got it shelved for some reason. Anyway, it should give you a starting point at least:

Villain Plan by Mids' Reborn : Hero Designer

Click this DataLink to open the build!

Level 50 Science Dominator
Primary Power Set: Earth Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Fossilize -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Acc/EndRdx/Rchg/Hold(7), BslGaz-EndRdx/Rchg/Hold(23), NrnSht-Dam%(42), GldJvl-Dam%(43)
Level 1: Stone Spears -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(46), Thn-Dmg/EndRdx(48)
Level 2: Stone Cages -- Artl-Acc/Dam(A), Artl-Dam/End(3), Artl-Acc/Dam/Rech(9), Bmbdmt-+FireDmg(19), PstBls-Dam%(45)
Level 4: Tremor -- Erd-%Dam(A), Obl-%Dam(43), Arm-Dam%(43), FuroftheG-ResDeb%(46), Obl-Acc/Dmg/Rchg(46), FrcFdb-Rechg%(50)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(9), ShlWal-ResDam/Re TP(17), Rct-ResDam%(17)
Level 10: Hurl Boulder -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(11), Thn-Dmg/EndRdx(11)
Level 12: Stalagmites -- AbsAmz-EndRdx/Stun(A), AbsAmz-Stun(13), AbsAmz-Acc/Stun/Rchg(13), AbsAmz-Acc/Rchg(15), AbsAmz-ToHitDeb%(15)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: Power Up -- RechRdx-I(A)
Level 18: Earthquake -- UndDfn-Rchg(A), UndDfn-DefDeb/Rchg(19)
Level 20: Heavy Mallet -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Acc/Dmg(21), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/EndRdx(50)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), RctArm-ResDam(25), RctArm-ResDam/EndRdx(40), RctArm-ResDam/EndRdx/Rchg(40)
Level 26: Volcanic Gasses -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprAscoft-EndRdx/Rchg(27), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprAscoft-Rchg/+Dmg%(37)
Level 28: Seismic Smash -- Hct-Dmg/EndRdx(A), Hct-Dmg(29), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31), Hct-Dam%(48), TchofDth-Dam%(48)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Animate Stone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34)
Level 35: Mud Pots -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(36), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(37)
Level 38: Fissure -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(39), PstBls-Acc/Dmg(39), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rchg(40), Bmbdmt-+FireDmg(50)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
Level 47: Tactics -- AdjTrg-ToHit/EndRdx(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)


Edited by Nightmarer
Meh, changed the build and now I am rolling one dammit!
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13 hours ago, towgod98258 said:

There is an Error in your Mid's link 😞

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |


Try if this one works?

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