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Slotting Necro


seresibyl3

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Looking for best way to slot the pets here... taking out the 6 set bonus in GNs took away my capped Smash/Lethal, but I don't think that's a big deal... maybe its worth it? Attack wise im happy as it plays very well for how I like to play, so not worried about that..

 

also, anyone know how much damage Reactive actually adds (are they still bugged where radial is worse than core due to proccing the 25% in order to proc the 75%? or is that fixed?) -- ive been running around with the -tohit proc just for some extra blindness... 

 

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Thermal Radiation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Zombie Horde -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg/EndRdx(3), SprMarofS-Acc/EndRdx(3), OvrFrc-Dam/KB(5), SlbAll-Build%(5), SlbAll-Acc/Dmg/Rchg(7)
Level 1: Warmth -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(33), NmnCnv-Heal/EndRdx/Rchg(40), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(43)
Level 2: Gloom -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(9), GldJvl-Dam%(11), CldSns-%Dam(11)
Level 4: Fire Shield -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(34), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam(34)
Level 6: Enchant Undead -- EndRdx-I(A)
Level 8: Life Drain -- ThfofEss-+End%(A), Apc-Dmg(21), Apc-Dmg/Rchg(23), Apc-Dam%(23), Apc-Acc/Dmg/Rchg(25), Apc-Acc/Rchg(25)
Level 10: Cauterize -- Prv-Heal(A), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33)
Level 12: Grave Knight -- SprCmmoft-Acc/Dmg(A), AchHee-ResDeb%(13), SprCmmoft-Acc/Dmg/Rchg(13), TchofLadG-%Dam(15), SprCmmoft-Acc/Dmg/EndRdx/Rchg(15), SprCmmoft-Rchg/PetAoEDef(17)
Level 14: Plasma Shield -- RctArm-EndRdx/Rchg(A), RctArm-ResDam/EndRdx(37), RctArm-ResDam/EndRdx/Rchg(39), RctArm-ResDam(39)
Level 16: Fly -- BlsoftheZ-ResKB(A)
Level 18: Soul Extraction -- EdcoftheM-PetDef(A), SvrRgh-PetResDam(19), ExpRnf-+Res(Pets)(19), CaltoArm-+Def(Pets)(21)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- GldArm-3defTpProc(A)
Level 24: Weave -- ShlWal-ResDam/Re TP(A)
Level 26: Lich -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Dmg/EndRdx(27), SprMarofS-Acc/Dmg(27), CldSns-%Dam(29), SlbAll-Dmg/Rchg(29), SlbAll-Acc/Rchg(31)
Level 28: Forge -- RechRdx-I(A)
Level 30: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(39), RedFrt-EndRdx/Rchg(40), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(46), RedFrt-EndRdx(50)
Level 32: Dark Empowerment -- EndRdx-I(A)
Level 35: Tactics -- GssSynFr--ToHit/Rchg(A), GssSynFr--ToHit(36), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(37)
Level 38: Melt Armor -- HO:Lyso(A), AchHee-ResDeb%(40)
Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42), StdPrt-ResDam/Def+(43)
Level 44: Night Fall -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/EndRdx(45), Rgn-Knock%(46)
Level 47: Soul Storm -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(48), UnbCns-Dam%(48), GldNet-Dam%(48), GldJvl-Dam%(50), HO:Nucle(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(31)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31)
Level 1: Zombie 
Level 12: Grave Knight 
Level 26: Lich 
Level 50: Vigor Core Paragon 
Level 50: Reactive Radial Flawless Interface 
------------
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Set Bonus Totals:

  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 10% Defense
  • 11.31% Defense(Smashing)
  • 11.31% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 15.38% Defense(Energy)
  • 15.38% Defense(Negative)
  • 6% Defense(Psionic)
  • 12.88% Defense(Melee)
  • 17.25% Defense(Ranged)
  • 23.5% Defense(AoE)
  • 2.5% Enhancement(Max EnduranceDiscount)
  • 62.5% Enhancement(RechargeTime)
  • 52% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 15% SpeedFlying
  • 153.6 HP (19.13%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 33.75%
  • MezResist(Held) 33.75%
  • MezResist(Immobilized) 33.75%
  • MezResist(Sleep) 33.75%
  • MezResist(Stunned) 33.75%
  • MezResist(Terrorized) 33.75%
  • MezResist(Teleport) 100% (20% chance)
  • 8.5% (0.14 End/sec) Recovery
  • 210% (7.03 HP/sec) Regeneration
  • 50.5% Resistance(Smashing)
  • 50.5% Resistance(Lethal)
  • 47.5% Resistance(Fire)
  • 47.5% Resistance(Cold)
  • 42.25% Resistance(Energy)
  • 42.25% Resistance(Negative)
  • 40% Resistance(Toxic)
  • 40% Resistance(Psionic)
  • 15% SpeedRunning

 

 

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I prefer focusing on the Mark of Supremacy 2-piece set bonus overall. For the Grave Knights, they benefit greatly from the Soulbound Allegiance proc, more so than the Tier 1 zombies. But the Overwhelming Force KD proc is excellent in the Zombies. While the Lich should have some damage, maxxing it out does very little overall. But his controls and mezzes are more useful ever sine the AI positioning fix. For the most part, Tactics/Supremacy + moderate levels of accuracy take care of the Lich and Grave Knights. Only the Zombies really benefit from extra help.

 

For your pets, I'd recommend Musculature or Intuition (Radial trees) instead, boosting damage, -tohit and some other goodies. Once past level 32, your pets' own healing + your AoE heal will be plenty for most encounters. Boosting your own healing won't do very much overall to the effectiveness of your build. But your pets are your primary source of damage. Give 'em more!

 

The spoiler has my slotting for a necro/dark. Still using Soul Extraction when possible as it really increases damage output. I use a similar slotting approach with my necro/sonic, with additional -tohit in the Lich. Also for /sonic, I took the diamagnetic interface proc for much the same reason you describe. 

 

Spoiler

Villain Profile:
Level 1: Zombie Horde -- SprCmmoft-Rchg/PetAoEDef(A), SprCmmoft-Acc/Dmg(7), SprCmmoft-Acc/Dmg/EndRdx/Rchg(7), SprCmmoft-Acc/Dmg/Rchg(9), OvrFrc-Dam/KB(9), EdcoftheM-PetDef(11)

Level 12: Grave Knight -- SprMarofS-Acc/Dmg(A), SprMarofS-Acc/Dmg/EndRdx(13), SlbAll-Build%(13), SlbAll-Dmg/EndRdx(15), TchofLadG-%Dam(15), AchHee-ResDeb%(17)

Level 18: Soul Extraction -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Dmg/EndRdx(19), ExpRnf-+Res(Pets)(19), CaltoArm-+Def(Pets)(21), ExpRnf-Acc/Dmg/Rchg(21)

Level 26: Lich -- CldSns-%Dam(A), HO:Endo(27), HO:Perox(27), SprMarofS-Acc/EndRdx(29), SprMarofS-Dmg(29), SvrRgh-PetResDam(31)

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Addendum: @Monos King and @Galaxy Brain (Braaaaaiiiiiinsss!) have done excellent work in documenting damage information for all the mastermind primaries. Here is the main page: 

 

 

And here is the Necromany specific section: -- suggested changes:

 

 

The Splintered Soul Project: (Nyght****) 21 and counting (18 max). 

 

DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

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There's another proc - Shield Breaker - which is definitely worth slotting in GKs. I'd replace the SA Dmg/End with it.

You can look at Soul Extraction in two ways - either as something you really don't use, then you can just dump all the auras in it and call it a day. Or, you can look at it as a significant source of damage, if you can micromanage to get your Lich(or at least a GK) killed when you need to recast it. Then I would slot it x4 Cmd of the Mastermind(the recharge pieces) + Cloud Senses + 1 extra aura. You can fit the rest of the auras in the Lich and Zombies. A properly slotted Soul Extraction out of a Lich does as much dps as the Lich itself(or about as much as 2/3 of a GK).

I don't think the Vigor Alpha is really worth it in the end. There are many ways to manage your endurance to reach a certain equilibrium, but you can never have too much damage. I think Intuition would be a better chocie - it makes ED softcapping damage on the pets easier, and helps with the -hit debuffs. 

Your build goes through a lot of trouble to get some +Recharge bonuses, but is lacking Hasten. Drop either Fly or Combat Jumping(e.g. replace Combat Jumping with Hover?). Drop Night Fall for Hasten.

Your Soul Storm slotting is good but can be improved. Unlike the short recharge powers, slotting recharge in Soul Storm is useful and significantly improves the DPS you can get out of it. I'd slot Unbreakable Acc/Recharge instead of the Acc/Dmg HO(higher dps, plus bonus 0.07 end/s). You can also slot Acc/Hold/Recharge if you like the extra CC.

I'm not a huge fan ot taking both Gloom and Life Drain. They share the main proc(Apocalypse) and they can't really max out on procs anyway. Take Life Drain if you struggle with end(theft of essence makes it essentially free), Gloom otherwise. I wouldn't slot local recharge in those powers, as it reduces the proc chance.

You can replace Night Fall(meh) with Soul Tentacles(++). Good proc options and even a -res.

Your Heat Armor is definitely underslotted - you want to max out its recharge, it's your main opening move. I couldn't figure out a good slotting for it though, maybe you can get some inspiration from a Demons/Thermal build.

I don't like 6-slotting tactics - you're not hitting any appreciable def breakpoints, the proc is meh on the MM, and the rest of the bonuses are meh as well.

Here's a build utilizing some of my suggestions, although it's a work in progress. The goals are to reach ~32.5% S/L def(30% atm), which in casual fights should bring you close to def softcap with all your -hit debuffs, and you can pop a purple pill when eating alphas/doing harder fights. The lich is slotted for maximum -hit and recharge - this should give you reasonable -hit debuffs and also allow you to suicide him for Soul Extractions without worrying about recharge. The GK accuracy is low but they should have plenty of tohit from Forge + SA procs. I think with a little bit more work the build can gain a bit more defenses while keeping its strong offensive potential(+ Soul Extraction, + 2 ST attacks, + 1 AoE attack with -res).

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Thermal Radiation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Zombie Horde -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Acc/EndRdx(3), SprMarofS-Dmg/EndRdx(3), SprMarofS-Dmg(5), SvrRgh-PetResDam(5), EdcoftheM-PetDef(7)
Level 1: Warmth -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(11)
Level 2: Fire Shield -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(13), RctArm-ResDam/EndRdx/Rchg(13), RctArm-ResDam(15)
Level 4: Fly -- BlsoftheZ-ResKB(A)
Level 6: Enchant Undead -- EndRdx-I(A)
Level 8: Life Drain -- ThfofEss-+End%(A), TchoftheN-%Dam(17), Apc-Dam%(19), GldJvl-Dam%(19), GldJvl-Acc/Dmg(21)
Level 10: Cauterize -- Prv-Heal(A), Prv-Heal/Rchg(21), Prv-Heal/Rchg/EndRdx(23)
Level 12: Grave Knight -- SprMarofS-Acc/Dmg(A), SprMarofS-Acc/Dmg/EndRdx(23), SlbAll-Build%(25), AchHee-ResDeb%(25), TchofLadG-%Dam(27), ShlBrk-%Dam(27)
Level 14: Plasma Shield -- RctArm-EndRdx/Rchg(A), RctArm-ResDam/EndRdx(29), RctArm-ResDam/EndRdx/Rchg(29), RctArm-ResDam(31)
Level 16: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43)
Level 18: Soul Extraction -- SprCmmoft-Rchg/PetAoEDef(A), SprCmmoft-Acc/Dmg/EndRdx/Rchg(31), SprCmmoft-Acc/Dmg/Rchg(31), SprCmmoft-Dmg/EndRdx/Rchg(33), ExpRnf-+Res(Pets)(33), CaltoArm-+Def(Pets)(33)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(34), GldArm-ResDam(34)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(34), Rct-Def(36), Rct-Def/EndRdx(36)
Level 26: Lich -- CldSns-%Dam(A), SphIns-ToHitDeb/EndRdx/Rchg(36), SphIns-Acc/Rchg(37), SphIns-Acc/ToHitDeb(37), SphIns-Acc/EndRdx/Rchg(37), SphIns-ToHitDeb(39)
Level 28: Forge -- RechRdx-I(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(39), RedFrt-Def(39)
Level 32: Dark Empowerment -- EndRdx-I(A)
Level 35: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(40)
Level 38: Melt Armor -- AnlWkn-Acc/Rchg/EndRdx(A), AnlWkn-Acc/Rchg(40), AnlWkn-DefDeb/EndRdx/Rchg(40), RechRdx-I(42)
Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(43), StdPrt-ResDam/Def+(43)
Level 44: Soul Tentacles -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx(45), PstBls-Dam%(45), JvlVll-Dam%(45), TraoftheH-Dam%(46), Bmbdmt-+FireDmg(46)
Level 47: Soul Storm -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(48), UnbCns-Dam%(48), GldNet-Dam%(48), UnbCns-Acc/Rchg(50), GldJvl-Dam%(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 1: Zombie 
Level 12: Grave Knight 
Level 26: Lich 
Level 50: Reactive Radial Flawless Interface 
Level 50: Intuition Radial Paragon 
------------

Edited by BGSacho
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