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Infinitum

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@Infinitum

 

I love your builds, always have and always will mate. I was wondering, with the new Battle Axe buffs, how would you build a Bio/Battle Axe Tanker? Specifically for survivability.

 

New to Bio, but want to see if this can stack up to my Rad/Mace. Any help would be HUGELY appreciate mate.

 

thanks!!!!!

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On 10/24/2022 at 9:42 PM, Flynnstonez said:

@Infinitum

 

I love your builds, always have and always will mate. I was wondering, with the new Battle Axe buffs, how would you build a Bio/Battle Axe Tanker? Specifically for survivability.

 

New to Bio, but want to see if this can stack up to my Rad/Mace. Any help would be HUGELY appreciate mate.

 

thanks!!!!!

Hard to build one in Mids since it's not been updated to reflect all the changes in page 5.

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4 minutes ago, Xandyr said:

Hard to build one in Mids since it's not been updated to reflect all the changes in page 5.


There's something nasty going on in the Windows 10/11 subsystem in the last few months that's completely cornholing Mids' ability to function.

I was working on later versions of Mids that were fine one day.  And, after absorbing Windows updates absolutely refused to function.
 

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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  • 3 weeks later
  • 1 month later

So what pairs best with Shield for a 'natural' tanker? Axe, Broadsword, Katana or War Mace...? Ideally also a 1-handed weapon to go with the shield theme ;).

Otherwise, if some other secondary pairs a LOT better with shield than any other weapon-based one, please let me know!

Edited by Nostromo21

Game over man, game over!

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On 12/23/2022 at 4:54 PM, twozerofoxtrot said:

 

Axe and War Mace are going to be great.

 

Broadsword I'd avoid.

 

If you can get Katana to work with SD please let me know. 🙏 

 

I've actually gone Psionic Melee, mostly for thematic reasons (tanker is called Psycho Maiden :). Not sure if that's a mistake, not many ppl seem to like PM, but so far so good. Plus I'm focusing more on Shield/tanking, so will prob need to dip my toe in the grouping waters at some point, ahem. Terminally solo carebear here! 👋

----

Had my first full team tanking experience today! Me & one other tank, with blasters, defenders & controllers/MM - total mayhem! Just a low-level mission, but I went up almost 3 levels in under 10 mins lol! And I didn't die once he he - only got down to half life at one point due to a particularly nasty red bone daddy. 😄

Edited by Nostromo21
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Game over man, game over!

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18 hours ago, twozerofoxtrot said:

If you can get Katana to work with SD please let me know. 🙏 

 

That seems kinda weird anyway, as a Katana is a 2-handed weapon in most cases (no shield), so you would want a Wakizashi as the 1-handed counterpart. Unless you strap a buckler onto your off-hand, but that's not what the powerset is really, from all the animations, eh.

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Game over man, game over!

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On 11/14/2022 at 5:41 PM, BurtHutt said:

Hey so how would you all rank the new Axe set compared to other tank secondaries? It it near the top now? I am thinking of making an Axe toon but can't decide if it should be a tank/brute/scrapper and what to pair Axe with. Any thoughts?

 

On 12/23/2022 at 12:16 AM, Nostromo21 said:

So what pairs best with Shield for a 'natural' tanker? Axe, Broadsword, Katana or War Mace...? Ideally also a 1-handed weapon to go with the shield theme ;).

Otherwise, if some other secondary pairs a LOT better with shield than any other weapon-based one, please let me know!

 

I've been playing a Hasten-free Shield Defense/Battle Axe with lotsa AoE and %damage, and I rather like the way it plays on both solo and teams. I've made an effort to leverage Shield Charge, Combat Teleport and Axe Cyclone, along with Wall of Force, to target/hit/reposition enemy mobs and clear maps quite quickly. The large AoE with %damage cut through spawns must faster than I expected. It is a very scrappy Tanker.

 

The biggest weakness with my build that I've noticed is with Psi (especially non-positional, I'm at 26% Psi resistance)... I could make an effort to close that particular hole, but it would mean compromising on the %damage procs in a rather serious way. Non-Incarnate solo positional defenses are around 40% without the Fighting pool. It should be easy to take this combo to better resistances and defenses (using different pool choices)... it would be less scrappy, but on teams that needed a tougher Tanker they probably would not notice the reduction in offense. I've been tempted to do exactly this with the second build, but I can't quite the first one.

 

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On 10/1/2022 at 9:50 PM, Infinitum said:

Here is another look at it also - that accounts better for the added toxic/psi last issue.  This is with Invincibility tagging 1 in range.

 

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Infinitum: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability

  • (A) Unbreakable Guard - Resistance
  • (3) Unbreakable Guard - Resistance/Endurance
  • (5) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (7) Unbreakable Guard - Endurance/RechargeTime
  • (27) Unbreakable Guard - RechargeTime/Resistance
  • (31) Impervium Armor - Psionic Resistance

Level 1: Jab

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (13) Superior Might of the Tanker - Damage/Recharge
  • (29) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (33) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (34) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 2: Dull Pain

  • (A) Preventive Medicine - Heal
  • (3) Preventive Medicine - Heal/Endurance
  • (5) Preventive Medicine - Endurance/RechargeTime
  • (36) Preventive Medicine - Chance for +Absorb
  • (46) Preventive Medicine - Heal/RechargeTime
  • (46) Preventive Medicine - Heal/RechargeTime/Endurance

Level 4: Fly

  • (A) Hypersonic - Flying

Level 6: Haymaker

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (7) Superior Blistering Cold - Damage/Endurance
  • (13) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (15) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (15) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (42) Superior Blistering Cold - Recharge/Chance for Hold

Level 8: Unyielding

  • (A) Unbreakable Guard - Resistance
  • (9) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - Endurance/RechargeTime
  • (11) Unbreakable Guard - RechargeTime/Resistance
  • (11) Unbreakable Guard - +Max HP
  • (46) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 10: Combat Jumping

  • (A) Reactive Defenses - Scaling Resist Damage

Level 12: Resist Energies

  • (A) Unbreakable Guard - Resistance
  • (17) Unbreakable Guard - Resistance/Endurance
  • (29) Unbreakable Guard - Endurance/RechargeTime
  • (36) Unbreakable Guard - RechargeTime/Resistance
  • (37) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (40) Impervium Armor - Psionic Resistance

Level 14: Resist Elements

  • (A) Unbreakable Guard - Resistance
  • (25) Unbreakable Guard - Resistance/Endurance
  • (33) Unbreakable Guard - Endurance/RechargeTime
  • (37) Unbreakable Guard - RechargeTime/Resistance
  • (37) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (42) Impervium Armor - Psionic Resistance

Level 16: Hasten

  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO

Level 18: Invincibility

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (19) Shield Wall - Defense
  • (19) Shield Wall - Defense/Endurance
  • (25) Shield Wall - Defense/Endurance/Recharge
  • (48) Shield Wall - Defense/Recharge

Level 20: Knockout Blow

  • (A) Touch of Death - Accuracy/Damage
  • (21) Touch of Death - Damage/Endurance
  • (21) Touch of Death - Damage/Recharge
  • (23) Touch of Death - Accuracy/Damage/Endurance
  • (23) Touch of Death - Damage/Endurance/Recharge
  • (27) Touch of Death - Chance of Damage(Negative)

Level 22: Boxing

  • (A) Mako's Bite - Accuracy/Damage

Level 24: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 26: Resist Physical Damage

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (43) Impervium Armor - Psionic Resistance

Level 28: Rage

  • (A) Adjusted Targeting - Recharge

Level 30: Weave

  • (A) Gift of the Ancients - Defense/Endurance
  • (31) Gift of the Ancients - Defense/Recharge
  • (31) Gift of the Ancients - Endurance/Recharge
  • (36) Gift of the Ancients - Defense/Endurance/Recharge
  • (42) Gift of the Ancients - Defense
  • (45) Gift of the Ancients - Defense/Increased Run Speed

Level 32: Tough Hide

  • (A) Gift of the Ancients - Defense/Endurance
  • (34) Gift of the Ancients - Defense/Recharge
  • (34) Gift of the Ancients - Endurance/Recharge
  • (43) Gift of the Ancients - Defense/Endurance/Recharge
  • (45) Gift of the Ancients - Defense
  • (45) Gift of the Ancients - Defense/Increased Run Speed

Level 35: Conserve Power

  • (A) Recharge Reduction IO

Level 38: Foot Stomp

  • (A) Superior Avalanche - Accuracy/Damage
  • (39) Superior Avalanche - Damage/Endurance
  • (39) Superior Avalanche - Accuracy/Damage/Endurance
  • (39) Superior Avalanche - Accuracy/Damage/Recharge
  • (40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (40) Superior Avalanche - Recharge/Chance for Knockdown

Level 41: Physical Perfection

  • (A) Performance Shifter - Chance for +End

Level 44: Focused Accuracy

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 47: Punch

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (48) Superior Gauntleted Fist - Damage/RechargeTime
  • (48) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (50) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (50) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (50) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 49: Hover

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 1: Gauntlet 


Level 1: Brawl

 

1051728841_NewInvul-SS.jpg.f3cb8ce0847081527eb2493211dc6658.jpg

Do you have 1 with taunt? is taunt recomended for 4 star hm content?

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21 hours ago, zohawn said:

Do you have 1 with taunt? is taunt recomended for 4 star hm content?

 

The only thing that's really disposable in that build is Fly, if you're willing to use temp travel.  Just replace that with Taunt.  Needs no slotting either.

 

If you can't live without a Travel power you could experiment with not having Conserve Power.  Might not miss it too much.

 

Taunt isn't essential, but it sure makes controlling aggro that much easier, and the -range debuff is super nice for convincing things to close into AoE range.

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  • 3 weeks later

I have been looking for a build for my Invul / Spines tank (yes, it is because of theme), but haven't found any so far. So I tried my hand and used a SS build as basis. Needed to substitute some Winter IOs for classic Purples because of all the AoEs in the set, but money is not an issue anyway.

 

On paper it looks quite ok, I think. But before I start respec and go shopping, I would like to get some feedback from the pros, especially on things like the proc slotting (Kismet and the healing procs basically... not sure if those work as intended?). 

 

Appreciate any suggestions on how this can be improved. Or just confirmation that this is the best Invul Spiner ever.

Also, this may be helpful for those that are in the same alley and looking for a build. Doesn't seem to be a very common combo...

 

 

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Scornlord: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Spines
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage

  • (A) Reactive Armor - Resistance
  • (3) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Recharge
  • (5) Reactive Armor - Resistance/Endurance/Recharge
  • (5) Gladiator's Armor - TP Protection +3% Def (All)
  • (7) Steadfast Protection - Resistance/+Def 3%

Level 1: Barb Swipe

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (7) Superior Might of the Tanker - Damage/Recharge
  • (9) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (9) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (11) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (11) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 2: Temp Invulnerability

  • (A) Unbreakable Guard - Resistance
  • (13) Unbreakable Guard - Resistance/Endurance
  • (13) Unbreakable Guard - RechargeTime/Resistance
  • (15) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (15) Unbreakable Guard - +Max HP

Level 4: Spine Burst

  • (A) Armageddon - Damage
  • (19) Armageddon - Damage/Recharge
  • (21) Armageddon - Damage/Recharge/Accuracy
  • (21) Armageddon - Damage/Endurance
  • (23) Armageddon - Chance for Fire Damage
  • (23) Obliteration - Chance for Smashing Damage

Level 6: Dull Pain

  • (A) Regenerative Tissue - +Regeneration

Level 8: Resist Elements

  • (A) Reactive Armor - Resistance
  • (25) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance/Recharge
  • (27) Reactive Armor - Resistance/Endurance/Recharge

Level 10: Super Jump

  • (A) Winter's Gift - Slow Resistance (20%)

Level 12: Unyielding

  • (A) Unbreakable Guard - Resistance
  • (27) Unbreakable Guard - Resistance/Endurance
  • (29) Unbreakable Guard - RechargeTime/Resistance
  • (29) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 14: Resist Energies

  • (A) Reactive Armor - Resistance
  • (31) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Resistance/Endurance/Recharge

Level 16: Boxing

  • (A) Mako's Bite - Accuracy/Damage

Level 18: Invincibility

  • (A) Shield Wall - Defense/Endurance
  • (33) Shield Wall - Defense/Recharge
  • (33) Shield Wall - Defense/Endurance/Recharge
  • (33) Shield Wall - Defense
  • (34) Reactive Defenses - Scaling Resist Damage

Level 20: Ripper

  • (A) Superior Avalanche - Accuracy/Damage
  • (34) Superior Avalanche - Damage/Endurance
  • (34) Superior Avalanche - Accuracy/Damage/Endurance
  • (36) Superior Avalanche - Accuracy/Damage/Recharge
  • (36) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (36) Superior Avalanche - Recharge/Chance for Knockdown

Level 22: Tough

  • (A) Unbreakable Guard - Resistance
  • (37) Unbreakable Guard - Resistance/Endurance
  • (37) Unbreakable Guard - RechargeTime/Resistance
  • (37) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 24: Weave

  • (A) Shield Wall - Defense
  • (39) Shield Wall - Defense/Endurance
  • (39) Shield Wall - Defense/Recharge
  • (39) Shield Wall - Defense/Endurance/Recharge

Level 26: Tough Hide

  • (A) Shield Wall - Defense
  • (40) Shield Wall - Defense/Endurance
  • (40) Shield Wall - Defense/Endurance/Recharge
  • (40) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (50) Kismet - Accuracy +6%

Level 28: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage

Level 30: Combat Jumping

  • (A) Shield Wall - Defense
  • (42) Shield Wall - Defense/Endurance
  • (42) Shield Wall - Defense/Recharge
  • (42) Shield Wall - Defense/Endurance/Recharge

Level 32: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 35: Quills

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (43) Superior Gauntleted Fist - Damage/RechargeTime
  • (43) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (43) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (45) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (45) Superior Gauntleted Fist - Damage/Endurance/RechargeTime

Level 38: Throw Spines

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (45) Superior Frozen Blast - Damage/Endurance
  • (46) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (46) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (46) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (48) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 41: Spring Attack

  • (A) Eradication - Damage/Recharge
  • (48) Eradication - Accuracy/Damage/Recharge
  • (48) Eradication - Chance for Energy Damage
  • (50) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (50) Scirocco's Dervish - Chance of Damage(Lethal)

Level 44: Conserve Power

  • (A) Recharge Reduction IO

Level 47: Physical Perfection

  • (A) Preventive Medicine - Chance for +Absorb

Level 49: Hasten

  • (A) Recharge Reduction IO

Level 1: Gauntlet 


Level 1: Brawl

 

 

Build Note:

This is still from MIDS without the updates to the power availability of issue 5. I will probably take some powers earlier (e.g. replace Barb Swipe with Lunge) as they become available when I actually respec, but haven't got the MIDS update to work yet...

 

That incident involving a nuclear accelerator and a banana… You know… I REALLY don't wanna talk about it!

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2 hours ago, Bananiac said:

I have been looking for a build for my Invul / Spines tank (yes, it is because of theme), but haven't found any so far. So I tried my hand and used a SS build as basis. Needed to substitute some Winter IOs for classic Purples because of all the AoEs in the set, but money is not an issue anyway.

 

On paper it looks quite ok, I think. But before I start respec and go shopping, I would like to get some feedback from the pros, especially on things like the proc slotting (Kismet and the healing procs basically... not sure if those work as intended?). 

 

Appreciate any suggestions on how this can be improved. Or just confirmation that this is the best Invul Spiner ever.

Also, this may be helpful for those that are in the same alley and looking for a build. Doesn't seem to be a very common combo...

 

 

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Scornlord: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Spines
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage

  • (A) Reactive Armor - Resistance
  • (3) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Recharge
  • (5) Reactive Armor - Resistance/Endurance/Recharge
  • (5) Gladiator's Armor - TP Protection +3% Def (All)
  • (7) Steadfast Protection - Resistance/+Def 3%

Level 1: Barb Swipe

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (7) Superior Might of the Tanker - Damage/Recharge
  • (9) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (9) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (11) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (11) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 2: Temp Invulnerability

  • (A) Unbreakable Guard - Resistance
  • (13) Unbreakable Guard - Resistance/Endurance
  • (13) Unbreakable Guard - RechargeTime/Resistance
  • (15) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (15) Unbreakable Guard - +Max HP

Level 4: Spine Burst

  • (A) Armageddon - Damage
  • (19) Armageddon - Damage/Recharge
  • (21) Armageddon - Damage/Recharge/Accuracy
  • (21) Armageddon - Damage/Endurance
  • (23) Armageddon - Chance for Fire Damage
  • (23) Obliteration - Chance for Smashing Damage

Level 6: Dull Pain

  • (A) Regenerative Tissue - +Regeneration

Level 8: Resist Elements

  • (A) Reactive Armor - Resistance
  • (25) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance/Recharge
  • (27) Reactive Armor - Resistance/Endurance/Recharge

Level 10: Super Jump

  • (A) Winter's Gift - Slow Resistance (20%)

Level 12: Unyielding

  • (A) Unbreakable Guard - Resistance
  • (27) Unbreakable Guard - Resistance/Endurance
  • (29) Unbreakable Guard - RechargeTime/Resistance
  • (29) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 14: Resist Energies

  • (A) Reactive Armor - Resistance
  • (31) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Resistance/Endurance/Recharge

Level 16: Boxing

  • (A) Mako's Bite - Accuracy/Damage

Level 18: Invincibility

  • (A) Shield Wall - Defense/Endurance
  • (33) Shield Wall - Defense/Recharge
  • (33) Shield Wall - Defense/Endurance/Recharge
  • (33) Shield Wall - Defense
  • (34) Reactive Defenses - Scaling Resist Damage

Level 20: Ripper

  • (A) Superior Avalanche - Accuracy/Damage
  • (34) Superior Avalanche - Damage/Endurance
  • (34) Superior Avalanche - Accuracy/Damage/Endurance
  • (36) Superior Avalanche - Accuracy/Damage/Recharge
  • (36) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (36) Superior Avalanche - Recharge/Chance for Knockdown

Level 22: Tough

  • (A) Unbreakable Guard - Resistance
  • (37) Unbreakable Guard - Resistance/Endurance
  • (37) Unbreakable Guard - RechargeTime/Resistance
  • (37) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 24: Weave

  • (A) Shield Wall - Defense
  • (39) Shield Wall - Defense/Endurance
  • (39) Shield Wall - Defense/Recharge
  • (39) Shield Wall - Defense/Endurance/Recharge

Level 26: Tough Hide

  • (A) Shield Wall - Defense
  • (40) Shield Wall - Defense/Endurance
  • (40) Shield Wall - Defense/Endurance/Recharge
  • (40) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (50) Kismet - Accuracy +6%

Level 28: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage

Level 30: Combat Jumping

  • (A) Shield Wall - Defense
  • (42) Shield Wall - Defense/Endurance
  • (42) Shield Wall - Defense/Recharge
  • (42) Shield Wall - Defense/Endurance/Recharge

Level 32: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 35: Quills

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (43) Superior Gauntleted Fist - Damage/RechargeTime
  • (43) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (43) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (45) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (45) Superior Gauntleted Fist - Damage/Endurance/RechargeTime

Level 38: Throw Spines

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (45) Superior Frozen Blast - Damage/Endurance
  • (46) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (46) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (46) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (48) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 41: Spring Attack

  • (A) Eradication - Damage/Recharge
  • (48) Eradication - Accuracy/Damage/Recharge
  • (48) Eradication - Chance for Energy Damage
  • (50) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (50) Scirocco's Dervish - Chance of Damage(Lethal)

Level 44: Conserve Power

  • (A) Recharge Reduction IO

Level 47: Physical Perfection

  • (A) Preventive Medicine - Chance for +Absorb

Level 49: Hasten

  • (A) Recharge Reduction IO

Level 1: Gauntlet 


Level 1: Brawl

 

 

Build Note:

This is still from MIDS without the updates to the power availability of issue 5. I will probably take some powers earlier (e.g. replace Barb Swipe with Lunge) as they become available when I actually respec, but haven't got the MIDS update to work yet...

 



I'm a giant non-fan of Spring Attack.  The Damage is too low and the Recharge is nuts for something you're having to spend THREE ancillary power slots on.
I'd swap for Impale.
Finding that Ninja/Beast/Athletic Run + Sprint are perfectly acceptable for most travel.  Toss in the Jump Pack and maybe a Jet Pack for the rare occasions when you need more sustained air time.

Also remember that you can run around with Tough turned OFF.  Because you're STILL at 90% S&L

Also Punch <<<<< KICK.  At least you can realize a rare, but actually beneficial effect from the power.

Edited by Hyperstrike

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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7 hours ago, Bananiac said:

(your build above)

I agree spring attack is garbage. It would should have either a damage increase or recharge redux to rebalance it for being that far into a power pool.

 

Impale despite only having a 40 foot range (I still remember the days of  80 foot impale glory pre nerf) it works pretty well as it also has an immobilize and -fly component.

 

I think hasten and dull pain are under slotted, as I like to max their recharge. I build my invulns to play at HP cap.

Edited by SeraphimKensai
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Okay had a chance to revisit.

Here's how I'd attack it.

 

Spoiler

 

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Redux Spew: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Spines
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Resist Physical Damage

  • (A) Reactive Armor - Resistance
  • (3) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Recharge
  • (5) Reactive Armor - Resistance/Endurance/Recharge
  • (5) Steadfast Protection - Resistance/+Def 3%
  • (7) Gladiator's Armor - TP Protection +3% Def (All)

Level 1: Barb Swipe

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (7) Superior Blistering Cold - Damage/Endurance
  • (9) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (9) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (11) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (11) Superior Blistering Cold - Recharge/Chance for Hold

Level 2: Temp Invulnerability

  • (A) Unbreakable Guard - Resistance
  • (15) Unbreakable Guard - Resistance/Endurance
  • (17) Unbreakable Guard - RechargeTime/Resistance
  • (17) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 4: Spine Burst

  • (A) Superior Avalanche - Accuracy/Damage
  • (19) Superior Avalanche - Damage/Endurance
  • (19) Superior Avalanche - Accuracy/Damage/Endurance
  • (21) Superior Avalanche - Accuracy/Damage/Recharge
  • (21) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (23) Superior Avalanche - Recharge/Chance for Knockdown

Level 6: Dull Pain

  • (A) Preventive Medicine - Chance for +Absorb

Level 8: Resist Elements

  • (A) Reactive Armor - Resistance
  • (23) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance/Recharge
  • (25) Reactive Armor - Resistance/Endurance/Recharge

Level 10: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage

Level 12: Unyielding

  • (A) Unbreakable Guard - Resistance
  • (27) Unbreakable Guard - Resistance/Endurance
  • (27) Unbreakable Guard - RechargeTime/Resistance
  • (29) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 14: Resist Energies

  • (A) Reactive Armor - Resistance
  • (29) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Resistance/Endurance/Recharge

Level 16: Ripper

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (31) Superior Might of the Tanker - Damage/Recharge
  • (33) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (33) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (33) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 18: Invincibility

  • (A) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (34) Reactive Defenses - Scaling Resist Damage

Level 20: Build Up

  • Hamidon Origin:Membrane Exposure

Level 22: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 24: Tough

  • (A) Unbreakable Guard - Resistance
  • (36) Unbreakable Guard - Resistance/Endurance
  • (36) Unbreakable Guard - RechargeTime/Resistance
  • (37) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 26: Tough Hide

  • (A) Shield Wall - Defense
  • (37) Shield Wall - Defense/Endurance
  • (37) Shield Wall - Defense/Endurance/Recharge
  • (39) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 28: Impale

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (39) Superior Winter's Bite - Damage/RechargeTime
  • (39) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (40) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (40) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (40) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 30: Weave

  • (A) Shield Wall - Defense
  • (42) Shield Wall - Defense/Endurance
  • (42) Shield Wall - Defense/Recharge
  • (42) Shield Wall - Defense/Endurance/Recharge

Level 32: Combat Jumping

  • (A) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 35: Quills

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (43) Superior Gauntleted Fist - Damage/RechargeTime
  • (43) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (45) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (45) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (45) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 38: Throw Spines

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (46) Superior Frozen Blast - Damage/Endurance
  • (46) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (46) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (48) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime

Level 41: Hasten

  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 44: Char

  • (A) Superior Entomb - Accuracy/Hold
  • (48) Superior Entomb - Hold/Recharge
  • (50) Superior Entomb - Endurance/Recharge
  • (50) Superior Entomb - Accuracy/Hold/Endurance
  • (50) Superior Entomb - Accuracy/Hold/Endurance/Recharge

Level 47: Super Jump

  • (A) Winter's Gift - Slow Resistance (20%)

Level 49: Assault

  • (A) Endurance Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet


Level 1: Sprint

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|A08E12597F3799B61C82D26BBD34FAC2F66A19D9CD22467FF00E506D840|
		|-------------------------------------------------------------------|

 

  • (A) Run Speed IO
Level 2: Rest
  • (A) Interrupt Reduction IO
Level 1: Swift
  • (A) Run Speed IO
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (13) Numina's Convalesence - +Regeneration/+Recovery
  • (13) Miracle - +Recovery
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
  • (15) Performance Shifter - EndMod
Level 50: Cardiac Core Paragon

Level 47: Double Jump
------------

 

 

Edited by Hyperstrike
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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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23 hours ago, Hyperstrike said:



I'm a giant non-fan of Spring Attack.  The Damage is too low and the Recharge is nuts for something you're having to spend THREE ancillary power slots on.
I'd swap for Impale.
Finding that Ninja/Beast/Athletic Run + Sprint are perfectly acceptable for most travel.  Toss in the Jump Pack and maybe a Jet Pack for the rare occasions when you need more sustained air time.

Also remember that you can run around with Tough turned OFF.  Because you're STILL at 90% S&L

Also Punch <<<<< KICK.  At least you can realize a rare, but actually beneficial effect from the power.

 

I know you can build around travel powers. however, I like my toons to always have one just for thematic reasons. So here I go with Leaping bc I find combat jumping more usefull on a melee toon than Hover, take the Leap for travel, and then I am already qualified for Spring Attack. And I absolutely love that power as an opener to zoom into a mob and knock them down. Not too much concerned about the mediocre benchmark. I just like it for style 😎

 

I wasn't aware tho about the difference between Kick and Punch. What is the effect that comes into play here?

 

And thx for the heads up on Tough, wasn't thinking about that either.

 

That incident involving a nuclear accelerator and a banana… You know… I REALLY don't wanna talk about it!

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5 minutes ago, Bananiac said:

I wasn't aware tho about the difference between Kick and Punch. What is the effect that comes into play here?

 

 

 

Kick takes the Force Feedback chance for +Recharge proc.  Doesn't fire often, but when it does, it's something.

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Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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1 hour ago, Bananiac said:

I wasn't aware tho about the difference between Kick and Punch. What is the effect that comes into play here?

 

And thx for the heads up on Tough, wasn't thinking about that either.

 



Friends shouldn't let friends waste Endurance.... 😉


Punch, if you're only single-slotting it, isn't really delivering anything.  And there's nothing really clever to slot in there.

Kick at least has the Force Feedback proc.

As PLVRIZR says, it doesn't fire off all THAT often, but at least you're getting a chance of SOME sort of benefit out of it.
Kinda like playing the lottery.

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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3 hours ago, PLVRIZR said:

 

Kick takes the Force Feedback chance for +Recharge proc.  Doesn't fire often, but when it does, it's something.

 

Ah, yes of course. But for the proc to trigger I would have to use Kick in my rotation regularly, right?

That incident involving a nuclear accelerator and a banana… You know… I REALLY don't wanna talk about it!

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3 hours ago, Bananiac said:

 

Ah, yes of course. But for the proc to trigger I would have to use Kick in my rotation regularly, right?

With only an FF proc slotted in kick i would not bother using it at all. It may or may not proc, it may or may not hit with no accuracy added and it will do no damage and lower your dps. The buff only lasts 5 seconds anyway and that is if it even procs. It is good in a slotted power that is used in a rotation though.

 

Delete it from the build and you will get a better picture of that builds recharge.

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