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Proc-Rocks: Stone/SS/Soul Proc-Star (Page 5 version)


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Notes from the Author

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This is an update of a theory crafted build I posted last year. 

 

Also, this build has been updated since I posted this topic (the original will be at the bottom of this post). When I made this post, I wanted to share the build I've used since Page 5 was released, but after looking at it for awhile I decided to squeeze out a little bit more offense at the expense of the two +6% movement speed bonuses I had in my prestige sprints (gave +1.72 mph run speed). So I made two changes to my build: removed Crystal Armor and added Assault, removed the two slots I had in prestige sprints and gave one to Rage to enhance its recharge and to-hit (this was to improve my chance to hit +4s with my AoEs) and gave another one to a defense mule to make up for the lost slot from Crystal Armor.

 

 

Play History of this build

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I came back to the game in January after the Page 4 release (where Tankers got an overhaul). First thing I did was build Proc-Rocks, a concept character that existed only as theory. After play-testing and discussions with SG-mates on Stone Armor builds, I decided to make some changes to address the speed of the character. Before, I could run about 12 mph in Granite, and about 2 mph with Rooted also toggled. I upgraded that substantially. After incorporating speed, I found the build to be flat out fun. I can casually farm, clearing maps at a very respectable pace, and I could tank TFs as...I'm still Granite Armor. So what started out as a concept-build proved to be more fun than I ever anticipated, and this character turned into my new main.

 

When Page 5 came out, we got the new set Synapse's Shock which came with a 2-set bonus of 7.5% movement speed and a unique that gave 15% run speed. We also got a new damage proc in Bombardment, so there was much to update. Page 5 allowed this character to hit harder and move faster. Perfect.

 

What is this character supposed to do (Design Goals)?

  • Play entirely in Granite Armor (with the exception of traveling great distances outside of combat)
  • Be surviable:
    • Softcapped Defenses (45+% to S/L/E/N/F/C),
    • Capped Resistances (90% to S/L/E/N/F/C/T),
    • Capped HP (3534 HP),
    • Solid Regeneration (400+% Regen when Rooted, 60+ HP/sec)
  • DPS, single target and AoE.
    • Solo a Rikti Pylon in under 4 minutes with no inspirations. Under 3 minutes with Hybrid Assault
    • Clear a +4/x8 Briggs Moon Map in 6 minutes with no inspirations
  • Accurate (with single stack of Rage)
    • All ST attacks can hit +4 enemies 95% of the time (KoB, Gloom)
    • All Taunt attacks can hit +4 enemies 95% of the time (Mudpots, Taunt)
    • All AoE attacks can hit +3 enemies 95% of the time (Cross Punch, Foot Stomp, Dark Obliteration)
    • However, all AoE attacks can hit +4 enemies only 86% of the time (with single stack of Rage, 2x Rage it hits 95% of time)
  • High recharge. Some from set bonuses, but mostly FF procs and Cross Punch are engines for high recharge.
  • Move fast...enough.
    • In Granite Armor: 30+ mph run speed
    • Out of Granite: 80+ mph run speed, 70+ mph jump speed

 

What is this character NOT supposed to do?

  • Exemplaring. This is intended as an end-game build. It can run level 27+ content with Granite Armor, but without Ageless the character will need outside recovery options (buffing teammates, recovery serums, base empowerment +Recovery temp power, etc). Ideally this build is for 45+ content.
  • Face Psionics. Unless the enemy ONLY uses Psionic (in which case you can switch to Minerals and enjoy softcapped defense), there won't me much for mitigation against Psionic attacks.
  • Self Sustaining outside of Ageless. It was already said, but I'll say it again, this is an endurance hungry build and the +Recovery buff from Ageless is very much the engine that allows this build to work.

 

Additional information for this build:

  • Slotting between Foot Stomp and Cross Punch are interchangable. For Single Target emphasis, I slot Cross Punch with the Armageddon and FotG procs. For AoE emphasis, I move those procs to Foot Stomp.
  • E/N Resistance technically sits at 84.33%. However, the Tanker ATO in Mudpots should always keep one ATO active. It is a 6 PPM proc that can stack up to 3 times and lasts for 20s each stack. In Mudpots, that is a 52.6% chance to proc every 10s. Assuming 95% chance to hit, the probability of missing the proc is exactly 50%. So worst case scenario, there is only one enemy that you can engage with, the probability of missing the proc twice in a row (thus opening up a 10s window without the ATO) is 25%. This will rarely matter in game play, as having only one target on you is going to be rare. However, if there is a situation you feel this will be too much of a hindrance, I highly recommend grabbing a +5% Energy Resistance and +5% NE Resistance temporary power from Base Empowerments.
  • Using Base Empowerment Temp Buffs, the Jumping Speed and Running Speed is 75.35 mph and 82.88 mph, respectively. This is when Sprint and Ninja Run are on. So although I don't take a traditional travel power, this is why. In Granite Armor, the Running Speed becomes 32.24 mph. In Rooted and Granite, the Running Speed becomes 19.45 mph.

 

The Nitty Gritty Details:

If you followed along this far, then you have a true interest in the build despite the limitations of Granite Armor. So welcome, I'm glad you're here. Below I will go into math and additional details on what the build can do. I'll break down the amount of Even Con damage from each attack, and I will break it out by 0x Rage, 1x Rage, 2x Rage, Rage Crash. I will include the enhanced damage with Musculature alpha, and global damage bonuses (including Assault). I'll also show the average proc damage, chance for FF proc, and chance for Res Debuff Proc.

 

Power Base DMG Base + Glob DMG Enh. DMG 1x Rage 2x Rage Rage Crash Proc DMG Avg FF Proc -Res Proc
Cross Punch 87.22 99% 118.56% 361.50 431.28 110.69 101.97 27.07% ---
Knockout Blow 188.07 99% 98.52% 843.84 994.30 340.72 321.91 90.00% ---
Foot Stomp 75.02 99% 74.41% 324.99 385.01 142.38 134.88 27.41% 47.97%
Gloom 78.30 99% 119.80% 440.00 502.64 213.87 206.04 --- ---
Dark Obliteration 40.04 99% 74.41% 307.04 339.07 209.58 205.57 --- 61.40%


Info about the table

Spoiler
  • The Base DMG is 100%, Granite debuffs damage -30%. Assault adds +15%. Set bonuses adds +4%. Hybrid Assault passive adds +10%. The net is 100%+15%+4%+10%-30%=99%
  • The 1x Rage, 2x Rage, and Rage Crash columns incorporates the Base Damage with Global and Enhanced Damage incorporated as well as the added Average Proc Damage. The Rage Crash will force you down to only 10% of base damage (the floor for Damage limits) and adds in the Average Proc Damage as well.
  • CrossPunch 1PPM = (8+1.67)/60/(1+7*(11*50+540)/40000) = 13.535%.  2PPM = 27.07%.  3.5PPM = 47.37%.  4.5PPM = 60.91%
  • KoB 1PPM = (25+2.23)/60 = 45.38%.  2PPM+ = 90%
  • FootStomp 1PPM = (20+2.1)/60/(1+0.15*0.75*15) = 13.71%,  2PPM = 27.41%,  3.5PPM = 47.97%,  4.5PPM = 61.67%
  • Gloom 1PPM = (12+1.1)/60 = 21.83%,  3.5PPM = 76.42%,  4.5PPM = 90%
  • DarkOblit 1PPM = (32+1)/60/(1+0.15*0.75*15) = 20.47%,  3PPM = 61.40%,  3.5PPM = 71.63%
  • In Game description of Gloom's Damage is way wrong. The number posted in the table is correct
  • Cross Punch base damage includes the 30% base damage increase from Synergy

 

The slotting shown in the table is slightly tweaked from the build. The build I offer up has two versions of slotting: Max Damage, and a somewhat friendlier Endurance Management build. If you'd like to see the alternate slotting, go to Slots/Enhancements > Slots > Flip All to Alternate. The table above uses the max damage version of KoB while using the Endurance friendly version of CP*, FS, and DO. *Technically, CP's endurance friendly version is more endurance hungy, but that is because it is swapping enhancements with Foot Stomp to make Foot Stomp more endurance friendly. So the net gain is CP adds 0.45 end/cast while Foot Stomp subtracts 5.09 end/cast.

 

The big take away is how hard the attacks hit. With one stack of rage, each attack will do 300+ damage on average, and with two stacks of rage each ST attack does 400+. Even during the rage crash, the procs will allow for your attack chain to still do over 100 damage with each attack. No need to pull out the Black Wand or Sands of Mu during the crash...although it's not a bad idea just to have all your attacks off cooldown when the crash goes away.

 

Single-Target Attack Chain

There is no set-in-stone (pun not intended) attack chain with this build as the recharge procs will make the cooldown of attacks very dynamic. But overall, my attack chain tends to be:

C.P. > Gloom > D.O. > KoB > C.P. > Gloom > F.S.

 

AoE Attack Chain

For AoE attacks, Foot Stomp becomes my engine, providing me a reliable FF proc (80% chance to proc when hitting 5 targets). Dark Obliteration and Cross Punch round out the AoE attack chain with KoB used on the biggest target whenever off cooldown, and Gloom is sprinkled in whenever there is a gap in the chain.

F.S. > C.P. > D.O. > KoB 

 

How can I not slot recharge, fight in Granite Armor, and still maintain a fluid attack chain?

Answer is simple: Force Feedback procs in 3 of my attacks, Hasten, Ageless, and Cross Punch. But let's break it down further than that. The build only has 73.75% recharge from set bonuses, and combine that with -65% recharge debuff from Granite Armor only nets the build +8.75% recharge.

 

However, when Hasten is up, we add +70%. With Ageless, we have atleast +10% (+20.83% on average). If needed, there is a +20% recharge buff from Base Empowerment I can use for 90 minutes. So let's average that out, that's +119.58% recharge on average (+108.75% half the time). So right now, if nothing else changes, we know that the cooldown time to all my attacks are a little bit less than half of their base values. This gives me the following:

Power Base Cooldown Global Recharge New Cooldown
Cross Punch 8.00 108.75% 3.83
Knockout Blow 25.00 108.75% 11.98
Foot Stomp 20.00 108.75% 9.58
Gloom 12.00 108.75% 5.75
Dark Obliteration 32.00 108.75% 15.33

 

Those numbers do not factor in the FF proc nor Cross Punch's 10% recharge buff. If we were to factor in the 95% chance to hit, each of the following attacks would add the following amount of average Cooldown points:

Avg Cooldown points = (Chance to Hit) x (Chance to Proc) x (Amount of Recharge) x (Duration)

KoB: 95% x 90% x 100% x 5s = 4.275s

CP: 95% x 27.07% x 100% x 5s + 95% x 10% x 6s = 1.286s + 0.57 = 1.856s

FS: 95% x 27.41% x 100% x 5s = 1.302s

 

What do those numbers mean? Basically it is equivalent to reducing the Base Cooldown of a power by those numbers...so long as a power that is on Cooldown is on Cooldown for the entire duration. Let's apply this to practice. KoB has a Base Cooldown of 25s. On average, when KoB is cast, it will average a 4.275s CD reduction, so KoB's "new" Cooldown becomes 20.725s. Take that value and divide by the recharge, KoB now recharges in (25-4.275)/2.0875 = 9.93s. So KoB having the FF proc now reduced its average Cooldown to 9.93s which is equivalent to having +152% recharge (effectively a 43% global recharge buff to KoB, as well as other powers). Ok...I admit...that's a vomit of math and I didn't really try to make it clear. The point of showing that is the fact the procs and buffs act as equivalent global recharge...and when we can chain together many of these procs, we can help close the gaps of the build. I won't bombard you with the math...instead, I'll let a combat log do the talking.

 

This is simply me against a Pylon. One on One. No AoE benefits for Force Feedback, just non-stop attacks. My slotting for this run is slightly different than the build, but not by much. But in terms of analyzing the recharge capabilities of the build, it is exactly the same. This test includes the 20% Recharge Buff from Base Empowerment, and Cross Punch is fitted with the Armageddon DMG/END, Armageddon Proc and FotG Proc, while Foot Stomp has Armageddon DMG and 4 3.5 PPM procs. I had T4 Degenerative Core Interface slotted, and T4 Assault Radial Hybrid slotted (but not used). I say this all because in an effort to simply do a pylon test as a means to show the fluid attack chain of the build, I did something I didn't think was possible... I defeated the Pylon in 3:01 (340 DPS). I repeat: 340 DPS for a GRANITE TANK!!! This wasn't necessarily an outlier either, as a few runs prior I hit a 3:03 time, however my combat log didn't save...so I had to try for it again. 

 

Cleaned up Combat Log Table. Full Combat Log CSV file embedded beneath the table.

Spoiler
Power ReferenceTime DeltaTime Time Desc
Hasten 0:00:00   21:50:53 You activated the Hasten power.
Ageless Core Epiphany 0:00:02   21:50:55 You activated the Ageless Core Epiphany power.
Rage 0:00:04   21:50:57 You activated the Rage power.
Cross Punch 0:00:06   21:50:59 You activated the Cross Punch power.
  0:00:07   21:51:00 HIT Rikti Pylon! Your Cross Punch power had a 95.00% chance to hit, you rolled a 54.27.
Dark Obliteration 0:00:08 0:00:01 21:51:01 You activated the Dark Obliteration power.
  0:00:09   21:51:02 HIT Rikti Pylon! Your Dark Obliteration power had a 95.00% chance to hit, you rolled a 79.69.
Knockout Blow 0:00:09 0:00:00 21:51:02 You activated the Knockout Blow power.
  0:00:10   21:51:03 HIT Rikti Pylon! Your Knockout Blow power had a 95.00% chance to hit, you rolled a 36.18.
Cross Punch 0:00:11 0:00:01 21:51:04 You activated the Cross Punch power.
  0:00:12   21:51:05 HIT Rikti Pylon! Your Cross Punch power had a 95.00% chance to hit, you rolled a 9.46.
Gloom 0:00:13 0:00:01 21:51:06 You activated the Gloom power.
  0:00:14   21:51:07 HIT Rikti Pylon! Your Gloom power had a 95.00% chance to hit, you rolled a 87.30.
Foot Stomp 0:00:15 0:00:01 21:51:08 You activated the Foot Stomp power.
  0:00:16   21:51:09 HIT Rikti Pylon! Your Foot Stomp power had a 95.00% chance to hit, you rolled a 70.79.
Cross Punch 0:00:17 0:00:01 21:51:10 You activated the Cross Punch power.
  0:00:18   21:51:11 HIT Rikti Pylon! Your Cross Punch power had a 95.00% chance to hit, you rolled a 93.24.
Gloom 0:00:20 0:00:02 21:51:13 You activated the Gloom power.
  0:00:21   21:51:14 HIT Rikti Pylon! Your Gloom power had a 95.00% chance to hit, you rolled a 42.93.
Dark Obliteration 0:00:22 0:00:01 21:51:15 You activated the Dark Obliteration power.
  0:00:23   21:51:16 HIT Rikti Pylon! Your Dark Obliteration power had a 95.00% chance to hit, you rolled a 8.88.
Cross Punch 0:00:23 0:00:00 21:51:16 You activated the Cross Punch power.
  0:00:24   21:51:17 HIT Rikti Pylon! Your Cross Punch power had a 95.00% chance to hit, you rolled a 2.25.
Knockout Blow 0:00:25 0:00:01 21:51:18 You activated the Knockout Blow power.
  0:00:26   21:51:19 HIT Rikti Pylon! Your Knockout Blow power had a 95.00% chance to hit, you rolled a 80.44.
Cross Punch 0:00:27 0:00:01 21:51:20 You activated the Cross Punch power.
  0:00:28   21:51:21 HIT Rikti Pylon! Your Cross Punch power had a 95.00% chance to hit, you rolled a 59.64.
Gloom 0:00:29 0:00:01 21:51:22 You activated the Gloom power.
  0:00:30   21:51:23 HIT Rikti Pylon! Your Gloom power had a 95.00% chance to hit, you rolled a 84.40.
Foot Stomp 0:00:30 0:00:00 21:51:23 You activated the Foot Stomp power.
  0:00:32   21:51:25 HIT Rikti Pylon! Your Foot Stomp power had a 95.00% chance to hit, you rolled a 43.69.
Cross Punch 0:00:33 0:00:01 21:51:26 You activated the Cross Punch power.
  0:00:34   21:51:27 HIT Rikti Pylon! Your Cross Punch power had a 95.00% chance to hit, you rolled a 13.64.
Dark Obliteration 0:00:35 0:00:01 21:51:28 You activated the Dark Obliteration power.
  0:00:36   21:51:29 HIT Rikti Pylon! Your Dark Obliteration power had a 95.00% chance to hit, you rolled a 13.30.
Knockout Blow 0:00:36 0:00:00 21:51:29 You activated the Knockout Blow power.
  0:00:37   21:51:30 HIT Rikti Pylon! Your Knockout Blow power had a 95.00% chance to hit, you rolled a 25.84.
Cross Punch 0:00:39 0:00:02 21:51:32 You activated the Cross Punch power.
  0:00:40   21:51:33 HIT Rikti Pylon! Your Cross Punch power had a 95.00% chance to hit, you rolled a 11.85.
Gloom 0:00:40 0:00:00 21:51:33 You activated the Gloom power.
  0:00:41   21:51:34 HIT Rikti Pylon! Your Gloom power had a 95.00% chance to hit, you rolled a 87.71.
Foot Stomp 0:00:42 0:00:01 21:51:35 You activated the Foot Stomp power.
  0:00:43   21:51:36 HIT Rikti Pylon! Your Foot Stomp power had a 95.00% chance to hit, you rolled a 73.86.
Cross Punch 0:00:44 0:00:01 21:51:37 You activated the Cross Punch power.
  0:00:45   21:51:38 HIT Rikti Pylon! Your Cross Punch power had a 95.00% chance to hit, you rolled a 34.06.
Gloom 0:00:46 0:00:01 21:51:39 You activated the Gloom power.
  0:00:47   21:51:40 HIT Rikti Pylon! Your Gloom power had a 95.00% chance to hit, you rolled a 1.33.
Dark Obliteration 0:00:48 0:00:01 21:51:41 You activated the Dark Obliteration power.
  0:00:49   21:51:42 HIT Rikti Pylon! Your Dark Obliteration power had a 95.00% chance to hit, you rolled a 73.64.
Knockout Blow 0:00:49 0:00:00 21:51:42 You activated the Knockout Blow power.
  0:00:50   21:51:43 HIT Rikti Pylon! Your Knockout Blow power had a 95.00% chance to hit, you rolled a 48.08.
Cross Punch 0:00:51 0:00:01 21:51:44 You activated the Cross Punch power.
  0:00:52   21:51:45 HIT Rikti Pylon! Your Cross Punch power had a 95.00% chance to hit, you rolled a 3.20.
Gloom 0:00:53 0:00:01 21:51:46 You activated the Gloom power.
  0:00:54   21:51:47 HIT Rikti Pylon! Your Gloom power had a 95.00% chance to hit, you rolled a 73.15.
Foot Stomp 0:00:55 0:00:01 21:51:48 You activated the Foot Stomp power.
  0:00:56   21:51:49 HIT Rikti Pylon! Your Foot Stomp power had a 95.00% chance to hit, you rolled a 13.99.
Cross Punch 0:00:57 0:00:01 21:51:50 You activated the Cross Punch power.
  0:00:58   21:51:51 HIT Rikti Pylon! Your Cross Punch power had a 95.00% chance to hit, you rolled a 42.99.
Gloom 0:00:59 0:00:01 21:51:52 You activated the Gloom power.
  0:01:00   21:51:53 HIT Rikti Pylon! Your Gloom power had a 95.00% chance to hit, you rolled a 70.61.
Dark Obliteration 0:01:01 0:00:01 21:51:54 You activated the Dark Obliteration power.
  0:01:02   21:51:55 HIT Rikti Pylon! Your Dark Obliteration power had a 95.00% chance to hit, you rolled a 55.98.
Knockout Blow 0:01:02 0:00:00 21:51:55 You activated the Knockout Blow power.
  0:01:04   21:51:57 HIT Rikti Pylon! Your Knockout Blow power had a 95.00% chance to hit, you rolled a 12.13.
Cross Punch 0:01:05 0:00:01 21:51:58 You activated the Cross Punch power.
  0:01:06   21:51:59 HIT Rikti Pylon! Your Cross Punch power had a 95.00% chance to hit, you rolled a 12.04.
Gloom 0:01:07 0:00:01 21:52:00 You activated the Gloom power.
  0:01:08   21:52:01 HIT Rikti Pylon! Your Gloom power had a 95.00% chance to hit, you rolled a 51.99.
Foot Stomp 0:01:08 0:00:00 21:52:01 You activated the Foot Stomp power.
  0:01:09   21:52:02 HIT Rikti Pylon! Your Foot Stomp power had a 95.00% chance to hit, you rolled a 55.14.
Cross Punch 0:01:11 0:00:02 21:52:04 You activated the Cross Punch power.
  0:01:12   21:52:05 HIT Rikti Pylon! Your Cross Punch power had a 95.00% chance to hit, you rolled a 35.06.
Rage 0:01:12 0:00:00 21:52:05 You activated the Rage power.
Gloom 0:01:14 0:00:02 21:52:07 You activated the Gloom power.
  0:01:15   21:52:08 HIT Rikti Pylon! Your Gloom power had a 95.00% chance to hit, you rolled a 60.20.
Dark Obliteration 0:01:16 0:00:01 21:52:09 You activated the Dark Obliteration power.
  0:01:17   21:52:10 HIT Rikti Pylon! Your Dark Obliteration power had a 95.00% chance to hit, you rolled a 2.20.
Knockout Blow 0:01:17 0:00:00 21:52:10 You activated the Knockout Blow power.
  0:01:18   21:52:11 HIT Rikti Pylon! Your Knockout Blow power had a 95.00% chance to hit, you rolled a 46.84.
Cross Punch 0:01:19 0:00:01 21:52:12 You activated the Cross Punch power.
  0:01:20   21:52:13 HIT Rikti Pylon! Your Cross Punch power had a 95.00% chance to hit, you rolled a 16.50.
Gloom 0:01:21 0:00:01 21:52:14 You activated the Gloom power.
  0:01:22   21:52:15 HIT Rikti Pylon! Your Gloom power had a 95.00% chance to hit, you rolled a 4.20.
Foot Stomp 0:01:23 0:00:01 21:52:16 You activated the Foot Stomp power.
  0:01:24   21:52:17 HIT Rikti Pylon! Your Foot Stomp power had a 95.00% chance to hit, you rolled a 42.62.
Cross Punch 0:01:25 0:00:01 21:52:18 You activated the Cross Punch power.
  0:01:26   21:52:19 HIT Rikti Pylon! Your Cross Punch power had a 95.00% chance to hit, you rolled a 21.40.
Gloom 0:01:27 0:00:01 21:52:20 You activated the Gloom power.
  0:01:28   21:52:21 HIT Rikti Pylon! Your Gloom power had a 95.00% chance to hit, you rolled a 7.00.
Dark Obliteration 0:01:28 0:00:00 21:52:21 You activated the Dark Obliteration power.
  0:01:30   21:52:23 HIT Rikti Pylon! Your Dark Obliteration power had a 95.00% chance to hit, you rolled a 0.70.
Knockout Blow 0:01:30 0:00:00 21:52:23 You activated the Knockout Blow power.
  0:01:31   21:52:24 HIT Rikti Pylon! Your Knockout Blow power had a 95.00% chance to hit, you rolled a 20.97.
Cross Punch 0:01:32 0:00:01 21:52:25 You activated the Cross Punch power.
  0:01:33   21:52:26 HIT Rikti Pylon! Your Cross Punch power had a 95.00% chance to hit, you rolled a 49.46.
Gloom 0:01:34 0:00:01 21:52:27 You activated the Gloom power.
  0:01:35   21:52:28 HIT Rikti Pylon! Your Gloom power had a 95.00% chance to hit, you rolled a 63.65.
Foot Stomp 0:01:35 0:00:00 21:52:28 You activated the Foot Stomp power.
  0:01:36   21:52:29 HIT Rikti Pylon! Your Foot Stomp power had a 95.00% chance to hit, you rolled a 42.32.
Cross Punch 0:01:38 0:00:02 21:52:31 You activated the Cross Punch power.
  0:01:39   21:52:32 HIT Rikti Pylon! Your Cross Punch power had a 95.00% chance to hit, you rolled a 60.79.
Gloom 0:01:40 0:00:01 21:52:33 You activated the Gloom power.
  0:01:41   21:52:34 HIT Rikti Pylon! Your Gloom power had a 95.00% chance to hit, you rolled a 46.54.
Dark Obliteration 0:01:42 0:00:01 21:52:35 You activated the Dark Obliteration power.
  0:01:43   21:52:36 HIT Rikti Pylon! Your Dark Obliteration power had a 95.00% chance to hit, you rolled a 78.01.
Knockout Blow 0:01:43 0:00:00 21:52:36 You activated the Knockout Blow power.
  0:01:45   21:52:38 HIT Rikti Pylon! Your Knockout Blow power had a 95.00% chance to hit, you rolled a 59.87.
Cross Punch 0:01:46 0:00:01 21:52:39 You activated the Cross Punch power.
  0:01:47   21:52:40 HIT Rikti Pylon! Your Cross Punch power had a 95.00% chance to hit, you rolled a 49.34.
Gloom 0:01:48 0:00:01 21:52:41 You activated the Gloom power.
  0:01:49   21:52:42 HIT Rikti Pylon! Your Gloom power had a 95.00% chance to hit, you rolled a 19.32.
Foot Stomp 0:01:49 0:00:00 21:52:42 You activated the Foot Stomp power.
  0:01:50   21:52:43 HIT Rikti Pylon! Your Foot Stomp power had a 95.00% chance to hit, you rolled a 29.04.
Cross Punch 0:01:51 0:00:01 21:52:44 You activated the Cross Punch power.
  0:01:52   21:52:45 HIT Rikti Pylon! Your Cross Punch power had a 95.00% chance to hit, you rolled a 32.51.
Gloom 0:01:53 0:00:01 21:52:46 You activated the Gloom power.
  0:01:54   21:52:47 HIT Rikti Pylon! Your Gloom power had a 95.00% chance to hit, you rolled a 20.91.
Dark Obliteration 0:01:54 0:00:00 21:52:47 You activated the Dark Obliteration power.
  0:01:56   21:52:49 HIT Rikti Pylon! Your Dark Obliteration power had a 95.00% chance to hit, you rolled a 44.84.
Knockout Blow 0:01:56 0:00:00 21:52:49 You activated the Knockout Blow power.
  0:01:57   21:52:50 HIT Rikti Pylon! Your Knockout Blow power had a 95.00% chance to hit, you rolled a 42.39.
Cross Punch 0:01:58 0:00:01 21:52:51 You activated the Cross Punch power.
  0:01:59   21:52:52 HIT Rikti Pylon! Your Cross Punch power had a 95.00% chance to hit, you rolled a 33.70.
Gloom 0:02:00 0:00:01 21:52:53 You activated the Gloom power.
  0:02:01   21:52:54 HIT Rikti Pylon! Your Gloom power had a 95.00% chance to hit, you rolled a 58.99.
Foot Stomp 0:02:01 0:00:00 21:52:54 You activated the Foot Stomp power.
  0:02:03   21:52:56 HIT Rikti Pylon! Your Foot Stomp power had a 95.00% chance to hit, you rolled a 24.01.
Cross Punch 0:02:04 0:00:01 21:52:57 You activated the Cross Punch power.
  0:02:05   21:52:58 HIT Rikti Pylon! Your Cross Punch power had a 95.00% chance to hit, you rolled a 13.17.
Hasten 0:02:06 0:00:01 21:52:59 You activated the Hasten power.
Ageless Core Epiphany 0:02:07 0:00:01 21:53:00 You activated the Ageless Core Epiphany power.
Cross Punch 0:02:09 0:00:02 21:53:02 You activated the Cross Punch power.
  0:02:10   21:53:03 HIT Rikti Pylon! Your Cross Punch power had a 95.00% chance to hit, you rolled a 43.07.
Dark Obliteration 0:02:11 0:00:01 21:53:04 You activated the Dark Obliteration power.
  0:02:12   21:53:05 HIT Rikti Pylon! Your Dark Obliteration power had a 95.00% chance to hit, you rolled a 21.70.
Knockout Blow 0:02:12 0:00:00 21:53:05 You activated the Knockout Blow power.
  0:02:14   21:53:07 HIT Rikti Pylon! Your Knockout Blow power had a 95.00% chance to hit, you rolled a 8.62.
Cross Punch 0:02:15 0:00:01 21:53:08 You activated the Cross Punch power.
  0:02:16   21:53:09 HIT Rikti Pylon! Your Cross Punch power had a 95.00% chance to hit, you rolled a 65.78.
Gloom 0:02:17 0:00:01 21:53:10 You activated the Gloom power.
  0:02:17   21:53:10 HIT Rikti Pylon! Your Gloom power had a 95.00% chance to hit, you rolled a 84.48.
Foot Stomp 0:02:18 0:00:01 21:53:11 You activated the Foot Stomp power.
  0:02:19   21:53:12 HIT Rikti Pylon! Your Foot Stomp power had a 95.00% chance to hit, you rolled a 94.70.
Cross Punch 0:02:20 0:00:01 21:53:13 You activated the Cross Punch power.
  0:02:21   21:53:14 HIT Rikti Pylon! Your Cross Punch power had a 95.00% chance to hit, you rolled a 64.98.
Rage 0:02:22 0:00:01 21:53:15 You activated the Rage power.
Dark Obliteration 0:02:24 0:00:02 21:53:17 You activated the Dark Obliteration power.
  0:02:25   21:53:18 MISSED Rikti Pylon!! Your Dark Obliteration power had a 95.00% chance to hit, you rolled a 99.40.
Knockout Blow 0:02:25 0:00:00 21:53:18 You activated the Knockout Blow power.
  0:02:26   21:53:19 HIT Rikti Pylon! Your Knockout Blow power was forced to hit by streakbreaker.
Cross Punch 0:02:27 0:00:01 21:53:20 You activated the Cross Punch power.
  0:02:28   21:53:21 HIT Rikti Pylon! Your Cross Punch power had a 95.00% chance to hit, you rolled a 25.61.
Gloom 0:02:29 0:00:01 21:53:22 You activated the Gloom power.
  0:02:30   21:53:23 HIT Rikti Pylon! Your Gloom power had a 95.00% chance to hit, you rolled a 56.05.
Foot Stomp 0:02:31 0:00:01 21:53:24 You activated the Foot Stomp power.
  0:02:32   21:53:25 HIT Rikti Pylon! Your Foot Stomp power had a 95.00% chance to hit, you rolled a 61.76.
Cross Punch 0:02:33 0:00:01 21:53:26 You activated the Cross Punch power.
  0:02:34   21:53:27 HIT Rikti Pylon! Your Cross Punch power had a 95.00% chance to hit, you rolled a 28.81.
Gloom 0:02:35 0:00:01 21:53:28 You activated the Gloom power.
  0:02:36   21:53:29 HIT Rikti Pylon! Your Gloom power had a 95.00% chance to hit, you rolled a 82.94.
Dark Obliteration 0:02:36 0:00:00 21:53:29 You activated the Dark Obliteration power.
  0:02:38   21:53:31 HIT Rikti Pylon! Your Dark Obliteration power had a 95.00% chance to hit, you rolled a 91.18.
Knockout Blow 0:02:38 0:00:00 21:53:31 You activated the Knockout Blow power.
  0:02:39   21:53:32 HIT Rikti Pylon! Your Knockout Blow power had a 95.00% chance to hit, you rolled a 33.48.
Cross Punch 0:02:40 0:00:01 21:53:33 You activated the Cross Punch power.
  0:02:41   21:53:34 HIT Rikti Pylon! Your Cross Punch power had a 95.00% chance to hit, you rolled a 68.72.
Gloom 0:02:42 0:00:01 21:53:35 You activated the Gloom power.
  0:02:43   21:53:36 HIT Rikti Pylon! Your Gloom power had a 95.00% chance to hit, you rolled a 83.59.
Foot Stomp 0:02:43 0:00:00 21:53:36 You activated the Foot Stomp power.
  0:02:45   21:53:38 HIT Rikti Pylon! Your Foot Stomp power had a 95.00% chance to hit, you rolled a 88.40.
Cross Punch 0:02:46 0:00:01 21:53:39 You activated the Cross Punch power.
  0:02:47   21:53:40 HIT Rikti Pylon! Your Cross Punch power had a 95.00% chance to hit, you rolled a 85.27.
Gloom 0:02:48 0:00:01 21:53:41 You activated the Gloom power.
  0:02:49   21:53:42 HIT Rikti Pylon! Your Gloom power had a 95.00% chance to hit, you rolled a 75.24.
Dark Obliteration 0:02:50 0:00:01 21:53:43 You activated the Dark Obliteration power.
  0:02:51   21:53:44 HIT Rikti Pylon! Your Dark Obliteration power had a 95.00% chance to hit, you rolled a 61.16.
Knockout Blow 0:02:51 0:00:00 21:53:44 You activated the Knockout Blow power.
  0:02:52   21:53:45 HIT Rikti Pylon! Your Knockout Blow power had a 95.00% chance to hit, you rolled a 46.46.
Cross Punch 0:02:53 0:00:01 21:53:46 You activated the Cross Punch power.
  0:02:54   21:53:47 HIT Rikti Pylon! Your Cross Punch power had a 95.00% chance to hit, you rolled a 90.29.
Gloom 0:02:55 0:00:01 21:53:48 You activated the Gloom power.
  0:02:56   21:53:49 HIT Rikti Pylon! Your Gloom power had a 95.00% chance to hit, you rolled a 89.47.
Foot Stomp 0:02:57 0:00:01 21:53:50 You activated the Foot Stomp power.
  0:02:58   21:53:51 HIT Rikti Pylon! Your Foot Stomp power had a 95.00% chance to hit, you rolled a 3.01.
Cross Punch 0:02:59 0:00:01 21:53:52 You activated the Cross Punch power.
  0:03:00   21:53:53 HIT Rikti Pylon! Your Cross Punch power had a 95.00% chance to hit, you rolled a 4.26.
Gloom 0:03:01 0:00:01 21:53:54 You activated the Gloom power.
  0:03:01   21:53:54 You have defeated Rikti Pylon  (*Mud Pots did the final blow)

 

Stone-SS-Soul Tank - Pylon Test - 181s - 2020Jun23.csv

 

The purpose of the analysis is to try to identify major gaps, so I parsed the combat log to find any instance where the time between the HIT/MISS of a previous attack and the activation of the current attack is 2 or more seconds. I highlighted those in yellow, and I scrubbed anything that wasn't a problem as green (like attacks following the activation of Rage...where it did not have a HIT/MISS for me to check. For the entire run, only 4 times was there a gap of significance, and I could probably chalked half of those as human error. Also worth noting, Hasten was nearly perma on this run...and it might have been and I was too focused on my attacks. This is not atypical, I regularly have Hasten reaching perma-levels on pylon runs. It just goes to show how much of an engine the FF procs can be.

 

Final Thoughts:

I'm not sure what else to say about the build. It's fun, if you can work with the movement penalties. It's different...which is why I wanted to make it in the first place. But most importantly, it's not cookie cutter. This build is a nonconformist take on how to be a DPS character without being a DPS AT. To be a DPS character in a powerset that tries to prevent you from doing so. This build isn't just Punk Rock, it's Proc-Rocks.

 

Build Data Link: (Full Damage version, and slightly more Endurance friendly version)

Spoiler

Proc-Rocks - Stone-SS-Soul-Run Version Page5 - Offensive Build v5.mxd

 

http://www.cohplanner.com/mids/download.php?uc=1587&c=778&a=1556&f=HEX&dc=78DA6D544B4F135118BD339D022D454A1F14FA8296377D2389C668882F8CD86A63893BD3D4324243E934D336919D2E5898B872C32FD0C48D6B7F895151316A22A2807B63EAD7395F68234ED29EEF7ECF73CF9D3B9907576C2FAF3D5A1092ED72B950ABE5970B957555EFC934EA857A49AB087AAC595D2BC66E6BC5F55A372DBD48C95F51EFAB959A1ACFD5B58A9ABFA86F68BA8F4319B5AC52A051253B57D7D5CA6A7D4DF46535AD1C5F2CADAED54B9555ABB1CA555575A5DF30D36A6145D56B6BA5AAC3582F538FAAA68386E76AB5548C5FD21B75359FD31AE57CA650ABABFAE610F149D0EFBD85FEA416D9A610732621528A885A053FE46BD2233E5096842C45F2234B0EB4D022E4205019611C457C876A4CE82299DC92E1B35908A71421911C66C414F3928C581A78EA16630668BF09DCA57EDDA83177EF6186FD3BD0B1CFF803E8FAC978C05CA9D0C25C2C5BD4CFA588C187E8FB9102BDBCB7DEC78AE11BDC41DDD03BC6B740EF6BE0930921FA984BDF16FA7837099D8AF0FF960D1DFC8784018B080AD404CFC3AF10977E9ED7CFBA0417A1DDE80DE48EFEA1708090F50A53CD00F31F88082337C498A2D3723217E77570096D48C8313859C45804FEB149701863CE03D4D70D2EB29BB98CF3CC713BD609EAEFE1B7C1B38EBACFA4D930F319E6BA14D7CD51BECF78A59AB2EF19F2C79F0327CF91BBCB24A6686E00F57260187B9EF432FA805F68C608B89947E631632AC99862E4D9332E46E650A41661D6249CC2EC9928F63E9B64DC930D8D67BF02A351CC9D27FE135C3B7101B5D105BE1967511BE3B38E1DA236C67AAA9436CDB5D3DC3FF10DB58930A36CC6B9BD12D06D0E3D776D424458E7C899964E423848A738DFCE7808E7FD897449725ED2231933FCCABF37764639BED7CDD913D164A727C6EF51A74FC67E4EFFC7377FA25BFA8427ABF070F24886E7C07AFC0591249ED8C578D48EC952082A752DE1247BEEE0640FDB39429A8672BFDA3E93B40D763D4F81D623DC64EB3E306B6D4D861E773BEC42877DAFC3DEA62B95C20E9A0E37D9ECB7D88FBF6ACDA8ABED4F3BDBF69B0EFB45B86DFF05D746F598

 

Build Details: (my version...KoB max dmg, the rest balanced)

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Proc-Rocks: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Stone Skin -- GldArm-3defTpProc(A)
Level 1: Jab -- Empty(A)
Level 2: Earth's Embrace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(3), Pnc-Heal/Rchg(3), Pnc-Heal/EndRedux/Rchg(5), Pnc-Heal(5)
Level 4: Rock Armor -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(13)
Level 6: Boxing -- AbsAmz-Stun(A), AbsAmz-Acc/Stun/Rchg(13), AbsAmz-ToHitDeb%(15), AbsAmz-Acc/Rchg(15), AbsAmz-EndRdx/Stun(17)
Level 8: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(21)
Level 10: Kick -- FrcFdb-Rechg%(A), FrcFdb-Dmg/KB(23)
Level 12: Mud Pots -- SprGntFis-Rchg/+Absorb(A), SprMghoft-Rchg/Res%(23), SprMghoft-Acc/Dmg/EndRdx/Rchg(25), SprMghoft-Dmg/EndRdx/Rchg(25), SprMghoft-Acc/Dmg(27)
Level 14: Cross Punch -- FrcFdb-Rechg%(A), ExpStr-Dam%(27), Obl-%Dam(29), ScrDrv-Dam%(29), Arm-Dmg(31), ScrDrv-Dmg/EndRdx(31)
Level 16: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-ResDam/Re TP(33), Ksm-ToHit+(33), GifoftheA-Run+(33)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 20: Knockout Blow -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(34), ExpStr-Dam%(34), Hct-Dam%(36), Hct-Dmg(36), FrcFdb-Rechg%(36)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(37), LucoftheG-Def/EndRdx(37)
Level 24: Taunt -- MckBrt-Acc/Rchg(A)
Level 26: Minerals -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(50)
Level 28: Rage -- GssSynFr--ToHit/Rchg(A), GssSynFr--ToHit/Rchg/EndRdx(37), HO:Membr(39)
Level 30: Teleport -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(39), WntGif-ResSlow(39)
Level 32: Granite Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(40), Ags-ResDam/EndRdx/Rchg(40), LucoftheG-Def/Rchg+(40), LucoftheG-Def(42), GifoftheA-Run+(42)
Level 35: Gloom -- Apc-Dam%(A), Apc-Dmg(42), Apc-Dmg/EndRdx(43), CldSns-%Dam(43), CldSns-Acc/ToHitDeb(43), GldJvl-Dam%(45)
Level 38: Foot Stomp -- Arm-Dam%(A), Arm-Dmg/EndRdx(45), FrcFdb-Rechg%(45), ExpStr-Dam%(46), Erd-%Dam(46), FuroftheG-ResDeb%(46)
Level 41: Dark Obliteration -- Rgn-Dmg/EndRdx(A), Bmbdmt-+FireDmg(48), JvlVll-Dam%(48), PstBls-Dam%(48), CldSns-%Dam(50), Ann-ResDeb%(50)
Level 44: Darkest Night -- HO:Enzym(A)
Level 47: Assault -- EndRdx-I(A)
Level 49: Brimstone Armor -- StdPrt-ResDam/Def+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Run-I(A)
Level 1: Prestige Power Quick -- UnbLea-Jump(A)
Level 1: Prestige Power Rush -- UnbLea-Jump(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A), Run-I(7)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7), NmnCnv-Regen/Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), SynSck-EndMod/+RunSpeed(11), SynSck-EndMod(11)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Ageless Core Epiphany 
Level 50: Longbow Core Superior Ally 
Level 4: Ninja Run 
Level 50: Void Radial Final Judgement 
Level 50: Musculature Radial Paragon 
Level 50: Reactive Radial Flawless Interface 
Level 50: Assault Radial Embodiment 
------------

 

 

 


(Original Build for this topic, kept here for historical purposes)

 

Build Data Link:

Spoiler

Proc-Rocks - Stone-SS-Soul-Run Version Page5 - Offensive Build v2.mxd

 

http://www.cohplanner.com/mids/download.php?uc=1589&c=777&a=1554&f=HEX&dc=78DA6D544D4F1351147D6F3A055A0A14DA526829D0222DA5DF48A20B8D511123B6DA58E2CE34B53CA1523ACD749A48DCE88285892B37FC024DDCB8F697181515BF121105FC03A65EDEBD328D38099CFBEEBBF7DCF3CE9B69EEDE9CE3C5E587E718775CAC961A8DE262A9B62AF4AE5CD3281915ADC6E0B1E775AD9CB8A195571B9DB0F46149714EDC11B58648160CAD268AE7F5354DF7D3564E54056C34EB10170C5DD4968D15D693D7B46A72BEB2BC62546ACB76B92AD48558EA936156949684DE58A9D407E47A1138EA9A8E32BC97EA9572F282DE3444B1A035ABC55CA961087D7D08F4A4E0EF9D0DFEF143B12DC6662C8C655416B7337A20D78287BD872A8E552A1FC12A25708836A68C22AA6384E3B8BF053D1664E1160F97B92E1B6044651CECB0E29E6A5D50E4DE6896F03AE2788EF01AE236F075628FB5730767D8BF13EE223A7E10FE44ECDD23ADD06843FDDCB6017C6EE07D80BC1F80B79BCED6FD489539DF16F68DBC257C8338FA0AF1F124633DA4A56703797AD7015D2A7332AC71DE671207F6211F003CA3A03FA0A58FE6F5912FEE79F4CE7D157B83BF99EC9920BF42D0D34FFAFB634CD666FE22DC968BB4B8AEA096C135E41D6CE07A284618460D3ED2DC0FBC1EE4553CA4254833834E5CA780DF4B6F83F72EF67D06CF8629374C7D3350E7972F498BFB9F625DFC196204E604B05E090CE319277C847EC42FC039865AAC63B3C879224D9821A459613797E70893D6325084C88350066786E378D6C80EFA1F89E39C481AF389AF989F05DD93D43B79167BA3A7B1264A3E45C9C769BACB69BA5B019453D43B457352DF704E2A44A858F19E5E624F6606B9B71D8CC5C8C3D829800EC63E810749CA25E96C1F2197A65CDACBE58C11F5DF2F34AA1E7DC7ADE963BB6933C319A7BB511033EDD5943BF99FDCEC31D66C3BAB851C22F6BC4A72A09ACBEA3DFBD16F08E7097C77E38407E69EC283E85BC7029EBFE326DEF9BE59C3F8147AF9CBCC59F8264EEE7A829838C06F39B18B98B74BE5D2A15B6D71A92DBEDD166FC24795A178C00331B96B731EFDAEB5E26E339F7599F1EBB6F879C88CFF00E600F220

 

 

Build Details:

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Proc-Rocks: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Stone Skin -- GldArm-3defTpProc(A)
Level 1: Jab -- Empty(A)
Level 2: Earth's Embrace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(3), Pnc-Heal/Rchg(3), Pnc-Heal/EndRedux/Rchg(5), Pnc-Heal(5)
Level 4: Rock Armor -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(9)
Level 6: Boxing -- AbsAmz-Stun(A), AbsAmz-Acc/Stun/Rchg(31), AbsAmz-ToHitDeb%(31), AbsAmz-Acc/Rchg(33), AbsAmz-EndRdx/Stun(33)
Level 8: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(11), Prv-Heal/Rchg(13), Prv-Heal/Rchg/EndRdx(13), Prv-Absorb%(15)
Level 10: Kick -- FrcFdb-Rechg%(A), FrcFdb-Dmg/KB(33)
Level 12: Mud Pots -- SprGntFis-Rchg/+Absorb(A), SprMghoft-Rchg/Res%(27), SprMghoft-Acc/Dmg/EndRdx/Rchg(29), SprMghoft-Dmg/EndRdx/Rchg(29), SprMghoft-Acc/Dmg(31)
Level 14: Cross Punch -- FrcFdb-Rechg%(A), ExpStr-Dam%(15), Obl-%Dam(17), ScrDrv-Dam%(17), Erd-%Dam(19), Arm-Dmg/EndRdx(19)
Level 16: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(21), ShlWal-ResDam/Re TP(21), Ksm-ToHit+(34), GifoftheA-Run+(36)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 20: Knockout Blow -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(23), PrfZng-Dam%(23), Hct-Dam%(25), Hct-Dmg(25), FrcFdb-Rechg%(27)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(34), LucoftheG-Def/EndRdx(34)
Level 24: Taunt -- MckBrt-Taunt/Rchg/Rng(A)
Level 26: Minerals -- LucoftheG-Def/Rchg+(A)
Level 28: Rage -- GssSynFr--ToHit/Rchg(A), GssSynFr--ToHit/Rchg/EndRdx(45)
Level 30: Teleport -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(36), WntGif-ResSlow(36)
Level 32: Granite Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(37), Ags-ResDam/Rchg(37), LucoftheG-Def/Rchg+(37), LucoftheG-Def(39), GifoftheA-Run+(39)
Level 35: Gloom -- Apc-Dam%(A), Apc-Dmg(39), Apc-Dmg/EndRdx(40), CldSns-%Dam(40), CldSns-Acc/ToHitDeb(40), GldJvl-Dam%(46)
Level 38: Foot Stomp -- Arm-Dam%(A), Arm-Dmg(42), FrcFdb-Rechg%(42), PrfZng-Dam%(42), Erd-%Dam(43), FuroftheG-ResDeb%(43)
Level 41: Dark Obliteration -- CldSns-%Dam(A), Ann-ResDeb%(48), JvlVll-Dam%(48), Bmbdmt-+FireDmg(48), PstBls-Dam%(50), Rgn-Dmg(50)
Level 44: Darkest Night -- HO:Enzym(A)
Level 47: Crystal Armor -- GifoftheA-Run+(A)
Level 49: Brimstone Armor -- StdPrt-ResDam/Def+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- UnbLea-EndRdx(A), UnbLea-Jump(45)
Level 1: Prestige Power Quick -- UnbLea-Jump(A)
Level 1: Prestige Power Rush -- UnbLea-Jump(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A), UnbLea-EndRdx(43)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A), Run-I(45)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7), NmnCnv-Regen/Rcvry+(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), SynSck-EndMod/+RunSpeed(46), SynSck-EndMod(46)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Ageless Core Epiphany 
Level 50: Longbow Core Superior Ally 
Level 4: Ninja Run 
Level 50: Void Radial Final Judgement 
Level 50: Musculature Radial Paragon 
Level 50: Reactive Radial Flawless Interface 
Level 50: Assault Radial Embodiment 
------------

 

 

Build Totals:

Spoiler

Granite Only:

image.png.cd29a5089c03905d8d03cfe3bf641056.pngimage.png.53d31c8c70495ff5acc71723483881a0.pngimage.png.6fc99336526d30c67e29692b42848c75.png

 

Granite and Rooted:

image.png.a303419c35ac344dfdcce97889cdbdef.pngimage.png.c57dbd40142ced12be5ec2deb545b4cf.pngimage.png.07f0729b689791b57a0c59619c8d3601.png

 

 

Proc-Rocks - Stone-SS-Soul-Run Version Page5 - Offensive Build v5.mxd

Edited by Bopper
Finished v5 Build with some analysis added
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Updates:

Ok, I thought about the build a little more, and I figured folks would not like attacks not being at 95% to hit against +3s, so I removed a +6% Movement Speed buff from a prestige sprint and added a +2 Rch/ToHit Hami-O to Rage. This gets all AoEs to 96% chance to hit against +3s. Against +4s, it drops to 86%...but I won't chase that...for now.

 

I'll update the original post with my tweaks as they come in.

Edited by Bopper

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Version 5 of the build has been completed. Come for the updated breakdown of the build, but stay for the 3 minute pylon time (without clicking Hybrid!!).


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Bopper, I want to express my heartfelt gratitude for your insight and sharing your Granite/SS.

 

I always envied Granite but never played/built one due to being afraid of the penalties. Especially since teams on Homecoming play FAST.

 

I finally made (and 50'd) a Granite/SS tanker with inspiration from the Granite/SS tank speed build topic, with a few tweaks that lowered the speed on that build but increased resistance to Psi (~45). For any content I had access to Granite I wanted to be in Granite without being a 0 res Psi liability. In team content there's usually enough Maneuvers and +Def going around that Def is softcapped to Psi. I'm not entirely convinced devoting a few slots/mule power picks to a bit of Psi resist is worth it when I could maximize elsewhere, so I may end up re-purposing those slots.

 

I saw your original Proc-Rocks post and decided to trash most of my attack slotting (though I made changes to the original to be more endurance/accuracy friendly in exchange for a bit of dps) while still keeping 30+ speed in Granite. My Psi res fell to ~34, though Darkest Night should help mitigate most of that loss.

 

Haven't gotten to flex the new DPS yet, but I'm excited by the possibilities!

 

I've gotten plenty of comments about how you don't see Stonies/Granites anymore, so I hope this stays visible to any prospective Granite user!

Edited by NoMoreKrazy
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18 minutes ago, NoMoreKrazy said:

Bopper, I want to express my heartfelt gratitude for your insight and sharing your Granite/SS.

 

I always envied Granite but never played/built one due to being afraid of the penalties. Especially since teams on Homecoming play FAST.

 

I finally made (and 50'd) a Granite/SS tanker with inspiration from the Granite/SS tank speed build topic, with a few tweaks that lowered the speed on that build but increased resistance to Psi (~45). For any content I had access to Granite I wanted to be in Granite without being a 0 res Psi liability. In team content there's usually enough Maneuvers and +Def going around that Def is softcapped to Psi. I'm not entirely convinced devoting a few slots/mule power picks to a bit of Psi resist is worth it when I could maximize elsewhere, so I may end up re-purposing those slots.

 

I saw your original Proc-Rocks post and decided to trash most of my attack slotting (though I made changes to the original to be more endurance/accuracy friendly in exchange for a bit of dps) while still keeping 30+ speed in Granite. My Psi res fell to ~34, though Darkest Night should help mitigate most of that loss.

 

Haven't gotten to flex the new DPS yet, but I'm excited by the possibilities!

 

I've gotten plenty of comments about how you don't see Stonies/Granites anymore, so I hope this stays visible to any prospective Granite user!

Love that you're playing the set. Be on the look out as I intend to also post my alternate builds of my Stone/SS tank. This is my DPS build, but I also have my Tank build which has some more regeneration and very high Psi Resistances (80+% iirc). Its damage isn't good, but it TANKS. 

 

Eventually, I also hope to also post the 3rd build, which is the more exemplar friendly non-granite build. It still uses granite but doesn't rely on it.

 

As for this build, it's a lot of fun. I enjoy casually power leveling folks in AE using this DPS build as it's fun to roleplay as "Cocky Rocky", the Granite Tank braggart who will carry doorsitters to the greatness. Or splitting off from a team in a cave mission as I take half the map and they take the other half. Silly fun shennanigans.  

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2 minutes ago, Tark083 said:

Hi mate, could you post the pure tanking spec too?

I probably will when I get time this weekend. I'll probably do it like before, post the build, then fill in the details after. It will be a separate thread, but I can ping you when I post it.


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1 minute ago, Bopper said:

I probably will when I get time this weekend. I'll probably do it like before, post the build, then fill in the details after. It will be a separate thread, but I can ping you when I post it.

Ok, thank you mate

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  • 4 months later
38 minutes ago, Saulty_Dawg1992 said:

@Bopper Has the full tank spec been posted anywhere? I would love to see it. Also, is rage absolutely needed? I was thinking of using WM instead of SS. Wondered on your thoughts on it.  Thanks!

I honestly don't remember if I posted it. If not, I'll post it eventually.

 

For me, Rage is a major driver. You could play with WM though and utilize Build Up as much as possible, but a lot of design decisions likely change if you use WM instead of SS.

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11 minutes ago, Bopper said:

I honestly don't remember if I posted it. If not, I'll post it eventually.

 

For me, Rage is a major driver. You could play with WM though and utilize Build Up as much as possible, but a lot of design decisions likely change if you use WM instead of SS.

Fun this post come back.

 

I was just atm thinking which armor was really the best at tanking between our (and @Gobbledegook ) Rad Armor / ss, @Werner Shield/MA or the @BopperGranite SS.

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Just another French Player

So Excuse my old, bad and too french English !

 

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1 hour ago, Tsuko said:

Fun this post come back.

 

I was just atm thinking which armor was really the best at tanking between our (and @Gobbledegook ) Rad Armor / ss, @Werner Shield/MA or the @BopperGranite SS.

The friends I tank for would happily tell you that I'm not the best at tanking. 😉 (I'm actually pretty new to tanking, and the build doesn't even have a taunt.)

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49 minutes ago, Werner said:

The friends I tank for would happily tell you that I'm not the best at tanking. 😉 (I'm actually pretty new to tanking, and the build doesn't even have a taunt.)

maybe but your build is f....g tough 💓

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4 hours ago, Tsuko said:

Fun this post come back.

 

I was just atm thinking which armor was really the best at tanking between our (and @Gobbledegook ) Rad Armor / ss, @Werner Shield/MA or the @BopperGranite SS.

I think it would depend on what you are facing. Most sets have a weakness but a good build can cover most of those weaknesses.

 

Overall i think shield and invuln are the toughest sets going. Invuln probably number one there. Granite is tough as hell but the slow movement is a bit of a bummer. Rad is a great mobile very tough set that brings extra AoE damage, good for clearing mobs fast, which is also a survival buff.

 

To be honest all Tanker sets are tough lol, even fire if built well. Tankers are awesome 🙂

Edited by Gobbledegook
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9 hours ago, Bopper said:

I honestly don't remember if I posted it. If not, I'll post it eventually.

 

For me, Rage is a major driver. You could play with WM though and utilize Build Up as much as possible, but a lot of design decisions likely change if you use WM instead of SS.

I've looked around and have not seen it anywhere. I'm lookin to build a tank and debating on using your Granite build or going for a Rad/SS build. I cant decide tho.  @Gobbledegook and @Tsuko, do you guys have your rad/ss posted anywhere? If not, would you mind sharing it with me? Thanks

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4 hours ago, Zer0 Hour said:

@Bopperdid you make any adjustments with the change to the teleport pool?

The only changes I've made so far was to make my Hami-Os +3 instead of +2. I'm undecided if I want to swap from Teleport to Combat Teleport. I'll probably have to throw it on Beta and see how I like it. I would like to get Fold Space into the build, but I'm not sure how I would pull that off. Maybe remove Taunt and Brimstone Armor, but I'll have to see.

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Is there any plan to do a new take on the life of Proc Rocks once the upcoming Page hits? Granite Armor is on track to disable all mobility toggles, so I feel like a lot of what I find unique and interesting about this concept (its high non-teleport mobility during Granite) is going to go away. Even if that does leave a pretty cool core (a melee Tanker build with great all-around damage and meaningful use of Cross Punch) I feel like that's a pretty significant blow.

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11 hours ago, Ariamaki said:

Is there any plan to do a new take on the life of Proc Rocks once the upcoming Page hits? Granite Armor is on track to disable all mobility toggles, so I feel like a lot of what I find unique and interesting about this concept (its high non-teleport mobility during Granite) is going to go away. Even if that does leave a pretty cool core (a melee Tanker build with great all-around damage and meaningful use of Cross Punch) I feel like that's a pretty significant blow.

There really isn't much of a difference to Granite armor between Live and Page 2 (upcoming). Before, I believe Granite Armor would use exclusion group logic to detoggle all of your travel powers, now it disables your travel powers. Either way, you're still going to be slow. As for updating this build, I sort of already have...but I didn't post anything about the change. In I27, Fold Space came out and it is fantastic...especially given the fact I don't move fast. So I replaced Taunt and Assault for Combat Teleport and Fold Space. I think I shifted a few things around to get Fold Space to have 2 recharge IOs. That's it, nothing too exciting. I am not sure if there will be any changes coming for Page 2 with my build. Now that speed caps are increased I may look to add a travel power to use outside of granite, but with all the buffs to Teleport that might be unneccesary as I'm pretty sure TP is faster than the new Super Speed, still.

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