Tinfoilpancakes Posted June 21, 2020 Posted June 21, 2020 I find the in-game chat colors and organization are not the easiest to read - especially the colors and text effects which are very difficult for those who are colorblind. I am trying to create an external chat / event viewer. Currently I am trying to do this with the logging files and watching for changes - but the issue is that these logs have had their formats change over time. Is there some way we could perhaps have a defined logging format? Or, even better would be some way to interface with the game to receive the messages as the game client gets them? Not sure how feasible these would be but it would aid in developing a more accessible chat & log interface. 1
Psyonico Posted June 21, 2020 Posted June 21, 2020 It's kind of a pain, because it's on the character level, but you can change text colors for each channel to whatever you want What this team needs is more Defenders
ImpousVileTerror Posted June 21, 2020 Posted June 21, 2020 Unless something has changed, to the best of my knowledge, it's only the Global Channels which can have their colours changed. While it's not necessarily what you're looking for, Tinfoil', there's also the possibility of changing the font which the game uses. I'll try to track down the tutorial on that, if it's of any interest to your needs. 1
Psyonico Posted June 21, 2020 Posted June 21, 2020 15 hours ago, ImpousVileTerror said: Unless something has changed, to the best of my knowledge, it's only the Global Channels which can have their colours changed. You are correct, I guess I never tried to change the colors of the other channels because they stand out, as opposed to Global Channels that are all basically the same color by default. 1 What this team needs is more Defenders
Tinfoilpancakes Posted June 28, 2020 Author Posted June 28, 2020 So i made a Proof of concept by just using the log output file - not really the best solution - but doable as long as the log formats don't change. There's a slight delay in the logging but that's fine - it's easier to read - and as a web app it's just a matter of CSS for changing things up. It can display anything really, just as an example I'm displaying damage in / out and NPC chatter. 1
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