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Help with Plant/Fire/Fire Build at 50


Stromaeyl

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I have taken the below build to 50 and now must enter  the dreaded "enhancement? which enhancement?" phase of building.  My provisional build is, if the technology gods allow, below.  I already possess most of

the sets.  I am wondering if, in my desire to use those sets, I have wandered off course.  There is an empty last slot in Carrion Crawlers that was supposed to contain an Impeded Swiftness enhancement but I could not

find it in my version of Mids.

 

Any comments or suggestions would be greatly appreciated.

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Mighty All Magic: Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Fiery Assault
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Strangler -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Rchg/+Dmg%(7)
Level 1: Flares -- Dvs-Acc/Dmg(A)
Level 2: Roots -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprDmnGrs-EndRdx/Rchg(9), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11), SprDmnGrs-Rchg/Fiery Orb(11)
Level 4: Hover -- BlsoftheZ-ResKB(A), Ksm-ToHit+(13), LucoftheG-Def/Rchg+(13)
Level 6: Fly -- WntGif-ResSlow(A)
Level 8: Seeds of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(15), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Acc/Rchg(17), CrcPrs-Conf/EndRdx(17), CrcPrs-Conf%(19)
Level 10: Fire Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(19), Apc-Acc/Dmg/Rchg(21), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(23), Apc-Dam%(23)
Level 12: Kick -- Empty(A)
Level 14: Tough -- GldArm-3defTpProc(A), HO:Ribo(25), Ags-ResDam(25)
Level 16: Embrace of Fire -- RechRdx(A)
Level 18: Vines -- GhsWdwEmb-Dam%(A), GldNet-Dam%(27), UnbCns-Dam%(27), BslGaz-Slow%(29), NrnSht-Dam%(29), BslGaz-Acc/Hold(31)
Level 20: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx/Rchg(31), ShlWal-ResDam/Re TP(31)
Level 22: Afterburner -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(33)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/Rchg(33)
Level 26: Carrion Creepers -- JvlVll-Dam%(A), Ann-ResDeb%(34), TraoftheH-Dam%(34), PstBls-Dam%(34), Rgn-Dmg/Rchg(36), Empty(36)
Level 28: Tactics -- GssSynFr--Build%(A)
Level 30: Assault -- EndRdx-I(A)
Level 32: Hasten -- RechRdx(A), RechRdx(36)
Level 35: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(37), StnoftheM-Acc/ActRdx/Rng(37), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Dam%(39)
Level 38: Blaze -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Rchg/SlowProc(42)
Level 41: Rain of Fire -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(42), Rgn-Acc/Rchg(42), Rgn-Dmg(43), JvlVll-Dam%(43), Ann-ResDeb%(43)
Level 44: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(46), PstBls-Dam%(46)
Level 47: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-EndRdx/Rchg(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-Max HP%(50)
Level 49: Victory Rush -- PrfShf-EndMod/Rchg(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
------------

 

 

Again thank you for your time and trouble.

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  • Strangler: Hold sets are generally strong, so this is probably a poor place to seat the ATO.
  • Flares: Your ST rotation isn’t closed, so you probably need to slot this (since you’re forced to take it anyway).
  • Roots: This is primarily a damage-dealing power. Dominating Grasp isn’t a particular good set for your purposes since it has neither recharge nor Ranged def.
  • Hover/Fly: You can save a slot by ditching the Slow Resistance and shift the KB resistance into Fly. If you’re getting hit with Slow effects, you have a lot more to be worried about than the Slow itself.
  • Fire Blast: The 6th Apocalypse does little for you (Psi Defense well below soft cap). Even a Toxic damage proc would work better here.
  • Tough: The HO is unnecessary. Aegis and Gladiator’s Armor 2-set bonuses aren’t fantastically useful, but they’re better than nothing. I’m not sure you use a stray Resistance IO from Aegis.
  • Vines: Even with all those procs, this isn’t going to do all that much damage. You’d be much better off spending the slots in Fire Breath.
  • Afterburner: You really don’t need additional Flight speed here.
  • Maneuvers: I go with 4-set on LotG sometimes, but with 3 slots I’d probably just grab the 2-set for S/L Resist from one of the other Defense sets.
  • Carrion Creepers: I’m not entirely sure on the need for accuracy in this power (I believe it can do out). Slotting recharge would be helpful, though.
  • Tactics: Throwing some hit enhancements in here would push up your Blazing Bolt damage a tad.
  • Sting of the Manticore: Another situation where tthe 6-set doesn’t get you much. You’re nowhere near the Toxic/Psi hard-cap, so taking a trifle less damage from an uncommon source isn’t going to benefit you much.
  • Blaze: Winter sets are great if you’re building for positionals. But you aren’t, so why spend the influence?
  • Rain of Fire: Unless something has changed, procs in Rains aren’t all that great.
  • Fireball: Another unnecessary 6-slot.
  • Fire Shield: This just puzzles me. I can’t figure out why you’re 6-slotting this. You absolutely don’t need that much enhancement in categories like Recharge and the set bonuses aren’t all that impressive.

 

  • Sprint: Celerity is almost universal here
  • Health: I like to add Numina’s to the mix, but it’s probably not strictly necessary.
  • Stamina: Power Transfer also goes well here.

 

Overall, I think your recharge and your Ranged Def are both too low.

 

You get one +10% bonus from the 6-slot Dominator set. You’ve got two more from CP and Apocalypse. You can have 5 total, and usually the control sets are the best. You’re one short on LoTG and there are plenty of defensive pool powers that are possible choices.

 

Basilisk’s Gaze 4-slot is a cheap source of +7.5% recharge (and +1.25% Ranged Def). 6-slot Artillery gives 4%+ Ranged def. 2-slot BotZ gives +1.25% Ranged Def as well.

 

 

For comparison, my Plant/Fire/Cold:

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7

https://github.com/ImaginaryDevelopment/imaginary-hero-designer

 

Click this DataLink to open the build!

 

Level 50 Magic Dominator

Primary Power Set: Plant Control

Secondary Power Set: Fiery Assault

Power Pool: Flight

Power Pool: Fighting

Power Pool: Concealment

Power Pool: Leaping

Ancillary Pool: Ice Mastery

 

Villain Profile:

Level 1: Entangle

  • (A) Gravitational Anchor - Immobilize: Level 50
  • (3) Gravitational Anchor - Immobilize/Endurance: Level 50
  • (3) Gravitational Anchor - Immobilize/Recharge: Level 50
  • (5) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
  • (5) Gravitational Anchor - Accuracy/Recharge: Level 50

Level 1: Flares

  • (A) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (7) Thunderstrike - Accuracy/Damage: Level 50
  • (7) Thunderstrike - Damage/Endurance/Recharge: Level 50
  • (9) Thunderstrike - Damage/Endurance: Level 50
  • (9) Thunderstrike - Damage/Recharge: Level 50
  • (11) Thunderstrike - Accuracy/Damage/Recharge: Level 50

Level 2: Roots

  • (A) Ragnarok - Chance for Knockdown: Level 50
  • (11) Ragnarok - Damage: Level 50
  • (13) Ragnarok - Damage/Recharge: Level 50
  • (13) Ragnarok - Accuracy/Recharge: Level 50
  • (15) Ragnarok - Accuracy/Damage/Recharge: Level 50

Level 4: Fire Breath

  • (A) Artillery - Endurance/Recharge/Range: Level 50
  • (19) Artillery - Accuracy/Recharge/Range: Level 50
  • (21) Detonation - Damage/Endurance/Range: Level 50
  • (21) Detonation - Damage/Range: Level 50
  • (23) Positron's Blast - Damage/Range: Level 50
  • (23) Positron's Blast - Accuracy/Damage: Level 50

Level 6: Strangler

  • (A) Basilisk's Gaze - Recharge/Hold: Level 30
  • (25) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
  • (25) Basilisk's Gaze - Accuracy/Recharge: Level 30
  • (27) Basilisk's Gaze - Accuracy/Hold: Level 30

Level 8: Seeds of Confusion

  • (A) Coercive Persuasion  - Confused/Endurance: Level 50
  • (27) Coercive Persuasion  - Confused: Level 50
  • (29) Coercive Persuasion  - Confused/Recharge: Level 50
  • (29) Coercive Persuasion  - Accuracy/Confused/Recharge: Level 50
  • (31) Coercive Persuasion  - Accuracy/Recharge: Level 50
  • (31) Coercive Persuasion  - Contagious Confusion: Level 50

Level 10: Fire Blast

  • (A) Decimation - Chance of Build Up: Level 40
  • (31) Decimation - Accuracy/Damage/Recharge: Level 40
  • (33) Decimation - Accuracy/Damage: Level 40
  • (33) Decimation - Damage/Endurance: Level 40
  • (33) Decimation - Damage/Recharge: Level 40

Level 12: Spore Burst

  • (A) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge: Level 50
  • (34) Superior Ascendency of the Dominator - Endurance/Recharge: Level 50
  • (34) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized: Level 50
  • (34) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge: Level 50
  • (36) Superior Ascendency of the Dominator - Recharge/Chance for +Damage: Level 50
  • (36) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance: Level 50

Level 14: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

Level 16: Fly

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (36) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50

Level 18: Kick

  • (A) Empty

Level 20: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30

Level 22: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (37) Luck of the Gambler - Defense: Level 50

Level 24: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

Level 26: Carrion Creepers

  • (A) Positron's Blast - Chance of Damage(Energy): Level 50
  • (37) Bombardment - Chance for Fire Damage: Level 50
  • (37) Explosive Strike - Chance for Smashing Damage: Level 20
  • (39) Impeded Swiftness - Chance of Damage(Smashing): Level 30
  • (39) Positron's Blast - Damage/Recharge: Level 50
  • (39) Bombardment - Damage/Recharge: Level 50

Level 28: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

Level 30: Afterburner

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

Level 32: Fly Trap

  • (A) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (40) Expedient Reinforcement - Accuracy/Recharge: Level 50
  • (40) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
  • (40) Expedient Reinforcement - Damage/Endurance: Level 50
  • (42) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (42) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50

Level 35: Sleet

  • (A) Artillery - Endurance/Recharge/Range: Level 50
  • (42) Artillery - Accuracy/Recharge/Range: Level 50
  • (43) Artillery - Damage/Endurance: Level 50
  • (43) Artillery - Damage/Recharge: Level 50
  • (43) Artillery - Accuracy/Damage/Recharge: Level 50
  • (45) Artillery - Accuracy/Damage: Level 50

Level 38: Blaze

  • (A) Apocalypse - Chance of Damage(Negative): Level 50
  • (45) Apocalypse - Damage: Level 50
  • (45) Apocalypse - Damage/Recharge: Level 50
  • (46) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (46) Apocalypse - Accuracy/Recharge: Level 50

Level 41: Blazing Bolt

  • (A) Sting of the Manticore - Chance of Damage(Toxic): Level 50
  • (46) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
  • (50) Sting of the Manticore - Accuracy/Damage: Level 50
  • (50) Sting of the Manticore - Damage/Endurance: Level 50
  • (50) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50

Level 44: Frozen Armor

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50

Level 47: Vines

  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
  • (48) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
  • (48) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (48) Basilisk's Gaze - Accuracy/Recharge: Level 30

Level 49: Hoarfrost

  • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50

Level 1: Sprint

  • (A) Celerity - +Stealth: Level 50

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance: Level 50
  • (15) Numina's Convalesence - +Regeneration/+Recovery: Level 50
  • (17) Miracle - +Recovery: Level 40

Level 2: Stamina

  • (A) Power Transfer - Chance to Heal Self: Level 50
  • (17) Power Transfer - EndMod: Level 50
  • (19) Performance Shifter - Chance for +End: Level 50

------------

There are a number of design decisions - most notably the lack of Hasten - that tend to be peculiarities of my own. But a lot of what I'm doing with sets should help you hit the targets you're looking for.

 

 

Edited by Hjarki
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I'm not understanding the lack of Audrey -- is this a thematic thing? I think you can fit it any theme, so I don't get that. I also think the 3 flies are a bit overkill, and that vengeance is a better use overall as a mule/random use ability... 

 

Personally I can't really help outside of a whole different build. But YMMV

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Fiery Assault
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(5), BslGaz-Acc/EndRdx/Rchg/Hold(5), BslGaz-Rchg/Hold(7)
Level 1: Flares -- Dcm-Build%(A), Dcm-Acc/Dmg(7), Dcm-Dmg/EndRdx(15), Dcm-Dmg/Rchg(15), Dcm-Acc/Dmg/Rchg(17)
Level 2: Roots -- Acc-I(A)
Level 4: Fire Breath -- PstBls-Dam%(A), PstBls-Acc/Dmg(42), PstBls-Dmg/EndRdx(43), PstBls-Dmg/Rchg(43), PstBls-Dmg/Rng(50)
Level 6: Hover -- LucoftheG-Def/Rchg+(A)
Level 8: Seeds of Confusion -- CrcPrs-Conf/Rchg(A), CrcPrs-Conf/EndRdx(9), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Conf(11), CrcPrs-Acc/Rchg(11), CrcPrs-Conf%(13)
Level 10: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(25), Thn-Dmg/Rchg(25), Thn-Acc/Dmg/Rchg(40), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(42)
Level 12: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(13)
Level 14: Boxing -- Empty(A)
Level 16: Embrace of Fire -- RechRdx-I(A)
Level 18: Vines -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprAscoft-EndRdx/Rchg(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(23), SprAscoft-Rchg/+Dmg%(23)
Level 20: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(21)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Carrion Creepers -- Bmbdmt-+FireDmg(A), JvlVll-Dam%(27), PstBls-Dam%(27), ImpSwf-Dam%(34), ExpStr-Dam%(37), RechRdx-I(17)
Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(31)
Level 30: Consume -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(50), SprAvl-Acc/Dmg/EndRdx/Rchg(50)
Level 32: Fly Trap -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34)
Level 35: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dam%(37)
Level 38: Blaze -- Apc-Dam%(A), Apc-Dmg(39), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Dmg/EndRdx(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(45), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(46)
Level 47: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Rchg/ResDam(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 50: Agility Core Paragon 
------------
------------
Set Bonus Totals:

  • 22.5% DamageBuff(Smashing)
  • 22.5% DamageBuff(Lethal)
  • 22.5% DamageBuff(Fire)
  • 22.5% DamageBuff(Cold)
  • 22.5% DamageBuff(Energy)
  • 22.5% DamageBuff(Negative)
  • 22.5% DamageBuff(Toxic)
  • 22.5% DamageBuff(Psionic)
  • 16.63% Defense(Melee)
  • 11.31% Defense(Smashing)
  • 11.31% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 25.38% Defense(Energy)
  • 25.38% Defense(Negative)
  • 6% Defense(Psionic)
  • 34.44% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 2.25% Max End
  • 4% Enhancement(Stunned)
  • 4% Enhancement(Held)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Immobilized)
  • 8% Enhancement(Sleep)
  • 2.5% Enhancement(Max EnduranceDiscount)
  • 40% Enhancement(Accuracy)
  • 93.75% Enhancement(RechargeTime)
  • 8% Enhancement(Confused)
  • 21% SpeedFlying
  • 61.04 HP (6%) HitPoints
  • 21% JumpHeight
  • 21% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 22.5%
  • MezResist(Held) 22.5%
  • MezResist(Immobilized) 22.5%
  • MezResist(Sleep) 22.5%
  • MezResist(Stunned) 22.5%
  • MezResist(Terrorized) 22.5%
  • MezResist(Teleport) 100% (20% chance)
  • 17% (0.28 End/sec) Recovery
  • 46% (1.95 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 15% Resistance(Smashing)
  • 23.25% Resistance(Fire)
  • 23.25% Resistance(Cold)
  • 20.25% Resistance(Energy)
  • 20.25% Resistance(Negative)
  • 15% Resistance(Toxic)
  • 15% Resistance(Psionic)
  • 15% Resistance(Lethal)
  • 21% SpeedRunning

 

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  • 1 month later

This is my prospective Plant/Fire/Fire build, gonna be expensive 😁

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Science Dominator
Primary Power Set: Plant Control
Secondary Power Set: Fiery Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Strangler -- Lck-%Hold(A), SprDmnGrs-Rchg/Fiery Orb(27)
Level 1: Flares -- Empty(A)
Level 2: Roots -- Bmbdmt-+FireDmg(A), GrvAnc-Immob/Rchg(3), GrvAnc-Acc/Immob/Rchg(5), GrvAnc-Acc/Rchg(9), GrvAnc-Immob/EndRdx(46), GrvAnc-Hold%(50)
Level 4: Super Jump -- BlsoftheZ-ResKB(A)
Level 6: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(7), LucoftheG-Def/Rchg+(7)
Level 8: Seeds of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(9), CrcPrs-Acc/Conf/Rchg(17), CrcPrs-Acc/Rchg(23), CrcPrs-Conf/EndRdx(25), CrcPrs-Conf%(25)
Level 10: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(11), SprWntBit-Acc/Dmg/EndRdx(11), SprWntBit-Acc/Dmg/Rchg(13), SprWntBit-Rchg/SlowProc(15), SprWntBit-Dmg/EndRdx/Acc/Rchg(15)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Kick -- Empty(A)
Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(17)
Level 18: Vines -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprAscoft-EndRdx/Rchg(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(21), SprAscoft-Rchg/+Dmg%(23)
Level 20: Super Speed -- Clr-Stlth(A)
Level 22: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(29), Ags-Psi/Status(29)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(31), LucoftheG-Def/Rchg+(31)
Level 26: Carrion Creepers -- PstBls-Dam%(A), Bmbdmt-+FireDmg(31), FrcFdb-Rechg%(33), ImpSwf-Dam%(33), TraoftheH-Dam%(33), ExpStr-Dam%(34)
Level 28: Consume -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(34)
Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(34), LucoftheG-Def/Rchg+(36)
Level 32: Fly Trap -- CaltoArm-Acc/Dmg(A), CaltoArm-+Def(Pets)(37), CaltoArm-Dmg/EndRdx(40), CaltoArm-Acc/Dmg/Rchg(43)
Level 35: Rain of Fire -- PstBls-Dmg/Rchg(A), PstBls-Acc/Dmg(36), PstBls-Dmg/EndRdx(36), PstBls-Acc/Dmg/EndRdx(37), PstBls-Dam%(37)
Level 38: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(39), GldJvl-Dam%(39), StnoftheM-Dmg/ActRdx/Rchg(39), StnoftheM-Dmg/EndRdx/Rchg(40), StnoftheM-Dam%(40)
Level 41: Blaze -- Apc-Dmg(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43), Apc-Dam%(43)
Level 44: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/EndRdx(46), PstBls-Dam%(46)
Level 47: Fire Shield -- GldArm-ResDam(A), GldArm-Res/Rech/End(48), GldArm-End/Res(48), GldArm-3defTpProc(48), GldArm-RechEnd(50), GldArm-RechRes(50)
Level 49: Melt Armor -- AchHee-ResDeb%(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(27)
Level 1: Quick Form 
------------

 

 

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Depends on your play-style and what you hope to accomplish. 

 

From my perspective--at vet level 89--the Fly Trap is a total waste, except as you to level to 50, and I re-specced out of it by vet level 40.  Of course, I was, and am still running, fire farms,   occasional 54/8 PI radio missions and ITF's when the mood strikes me.    I use hover though and am not ground based so your mileage may differ.

 

In terms of Incarnates, I now run Agility in my Alpha slot and Ageless in my Destiny slot (I also tried a T4 Musclature and Rebirth).   In most situations, your 'killer' attacks are Creepers, Roots, Blazing Bolt, Blaze, Fireball and Fire Blast.  With Agility I found my attacks re cycled faster.   If you use Ageless, I am not sure what be benefit you will get from Consume.  Perhaps, proc it out a bit for more damage?

 

This is a very fun build and can do AE fire farms, 54/8 PI missions and ITF without raising a sweat.  I hope you get as much pleasure from your build as I  do mine.  Please feel free to keep us posted on how it is going.

 

 

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On 8/14/2020 at 7:32 PM, kiramon said:

Youre running at like 70-80% accuracy for a large portion of powers... for what reason? 

Hmm, I might be missing something but I don't see this? The lowest ACC on a power is Melt Armor at 115%

 

I've ran this build on the test server and had no issues hitting anything. If I do have issues I would probably drop the pet and two slot Tactics.

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I have played approximately one bajillion hours of Plant/Fire/Fire - Blightfire was my main back on live and is up to vet level 160 on homecoming.  Here's the build I currently have slotted:

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Blightfire (Live): Level 50 Mutation Dominator
Primary Power Set: Plant Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(5)
Level 1: Flares -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(5), Dcm-Dmg/Rchg(7), Dcm-Acc/EndRdx/Rchg(7), Dcm-Acc/Dmg/Rchg(9)
Level 2: Roots -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(9), SprAscoft-EndRdx/Rchg(11), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprAscoft-Rchg/+Dmg%(13)
Level 4: Fire Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(15), PstBls-Dmg/Rng(15), PstBls-Acc/Dmg/EndRdx(17), PstBls-Dam%(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 8: Seeds of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(23), CrcPrs-Acc/Conf/Rchg(23), CrcPrs-Acc/Rchg(25), CrcPrs-Conf/EndRdx(25), CrcPrs-Conf%(27)
Level 10: Fire Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(27), Dcm-Acc/EndRdx/Rchg(29), Dcm-Acc/Dmg/Rchg(29), Dcm-Build%(31), GldJvl-Dam%(31)
Level 12: Super Speed -- Run-I(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(31), ShlWal-ResDam/Re TP(33)
Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(33)
Level 18: Vines -- BslGaz-EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(19), BslGaz-Acc/Rchg(19), BslGaz-Rchg/Hold(21)
Level 20: Kick -- Empty(A)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34)
Level 26: Carrion Creepers -- PstBls-Dam%(A), Bmbdmt-+FireDmg(34), Ann-ResDeb%(34), JvlVll-Dam%(36), ImpSwf-Dam%(36), Ann-Acc/Dmg/Rchg(36)
Level 28: Consume -- EffAdp-EndMod/Rchg(A), EffAdp-EndMod/Acc/Rchg(37), EffAdp-Acc/Rchg(37)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37)
Level 32: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(39)
Level 35: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(39), StnoftheM-Dmg/ActRdx/Rchg(39), StnoftheM-Dmg/EndRdx/Rchg(40), StnoftheM-Dam%(40), GldJvl-Dam%(40)
Level 38: Blaze -- Apc-Dmg(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dam%(43), GldJvl-Dam%(43)
Level 41: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(43), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dam%(45), Bmbdmt-+FireDmg(46)
Level 44: Rain of Fire -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Dmg/EndRdx(48), Rgn-Knock%(48)
Level 47: Rise of the Phoenix -- Prv-Absorb%(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(48), Pnc-Heal/+End(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50), EndMod-I(50)
------------

 

 

 

 

I've chosen not to worry too much about defense (hitting exactly 32.5 ranged defense) or resistance (running almost the bare minimum) in favor of recharge and damage procs.  My philosophy on surviveability on this character is to rely on Seeds of Confusion, which is enough 99% of the time.  Seeds + Roots + Strangler [for any dangerous enemies that got super lucky] is pretty much all I use, but if it all goes sideways then I just use Rise of the Phoenix and try again.  I did a few Fire Farms though and kill speed + insp drops was enough to keep me alive 😮

 

My thoughts on some specific powers:

Fire Blast - For a very long time I took Incinerate over Fire Blast so that I could slot Hecatomb into it, but I'm much happier having swapped it out for Fire Blast so that I can be pure ranged.  Definitely recommend.  I'm not 100% sure about my slotting for Fire Blast here since I'm not getting the most value out of the Build Up proc and for a long time that proc was in Blazing Bolt, where it went off a LOT. 

Roots - I hear people say that they use this power for damage, but, it's a pretty long DoT and does significantly less DPA than Fire Breath, a power that people routinely skip.  For me, I just use Roots as the only place where I can slot the full Ascendancy set since the bonuses are too good to pass up and there's no other place I would possibly want to put it.  Not putting it in either Hold powers because 4pc Basilisk's gaze is just too efficient, definitely not putting it in Seeds because the Coercive Persuasion set is also amazing, so, Roots it is.

Fire Breath - related, a lot of people skip this, but I actually like it.  It has a cool animation and even at 50 I still use it once in a while.  I'm very glad I have it when I'm exemplared down below 30ish, when I lose access to Fireball and Rain of Fire.

Consume - Even with Ageless and Domination on a 70 second cooldown, once in a while I'll use Consume.  This character really goes through endurance fast.  Opening a fight with Carrion Creepers (26 End) + Rain of Fire (26 End) + Fire Ball (12 End) is more than half your blue bar in like 4 seconds. Also it's a lifesaver if I'm using a different Destiny power as I sometimes do (sometimes I'm on Barrier or Incandescence)

Fly Trap - waaaaay back on Live, I skipped Fly Trap because I RP'd this character heavily and Fly Trap didn't fit the concept.  I'm sure it's a good pet but I've never felt like I was missing something, but I have to admit I've never tried it out. 

Edited by Machariel
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7 hours ago, Cabron said:

Hmm, I might be missing something but I don't see this? The lowest ACC on a power is Melt Armor at 115%

 

I've ran this build on the test server and had no issues hitting anything. If I do have issues I would probably drop the pet and two slot Tactics.

Are you looking at even con? I assume +3s are the target.

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The reason Roots is such a powerful attack is partly the radius and target cap. It's a 30ft radius power with a target cap of 16. Most Dominator cones cap at 10 targets and the spherical powers tend to be 15ft radius.

 

At a glance, 30ft radius sounds like its double the area of a 15ft radius power. Actually, it's 2827ft vs 706ft (more than 4 times the size). 

 

Although it does do only about 17 DPA before enhancements and procs, it's also likely to hit more targets than a 15ft radius AoE. 

 

Fire Control isn't toooo far behind with ~15 DPA.

 

Ice Control.... ouch. The less said about that the better.


Here's a couple of the immobilizes DPA compared to the DPA of some of the APP attacks (and some Psi attacks and Blaster Archery since I happened to be looking at that). In comparison they don't seem too strong, but remember most app attacks start with a Recharge of 32 and end on a top end build at around 9 seconds (exception is Explosive Blast, which is half that). They also have a 15ft radius.

 

 

image.png.58761fa8b7ba83b8ac1c78385425e56d.png

 

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On 8/16/2020 at 8:18 PM, kiramon said:

Are you looking at even con? I assume +3s are the target.

Yes it was testing with even con, this toon is not planning to solo or for farming so ToHit boost will be plentiful from teaming, if I do have issues I will likely swap out the pet as mentioned. In fact I'm tempted to do this anyway...

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2008 called and asked for its fire mastery back

 

Ice mastery on dominators is incredibly powerful and nearly always worth taking unless you have thematic reasons

 

Sleet alone makes it the mastery of choice for informed players. I run it on my Mind/Fire/Ice permadom main and it’s a game changer. Being able to provide -50% Def / -30% res to a whole mob benefits the entire team and even when solo is a great help in ensuring everything gets hit with control powers / softens up bosses. The very fast recharge on it means it’ll be pretty much permanently debuffing

 

If you’re going down the silly follow-the-herd route of building for defense, it has Ice Armour too which will contribute to your S/L def

 

Also, remover super speed and consume and choose vengeance instead. People die in teams all the time, very helpful to give a +35% def, +30% dam/acc buff for you and the team

Edited by MoonSheep
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  • 3 months later
On 6/24/2020 at 8:51 AM, Hjarki said:
  • Strangler: Hold sets are generally strong, so this is probably a poor place to seat the ATO.
  • Flares: Your ST rotation isn’t closed, so you probably need to slot this (since you’re forced to take it anyway).
  • Roots: This is primarily a damage-dealing power. Dominating Grasp isn’t a particular good set for your purposes since it has neither recharge nor Ranged def.
  • Hover/Fly: You can save a slot by ditching the Slow Resistance and shift the KB resistance into Fly. If you’re getting hit with Slow effects, you have a lot more to be worried about than the Slow itself.
  • Fire Blast: The 6th Apocalypse does little for you (Psi Defense well below soft cap). Even a Toxic damage proc would work better here.
  • Tough: The HO is unnecessary. Aegis and Gladiator’s Armor 2-set bonuses aren’t fantastically useful, but they’re better than nothing. I’m not sure you use a stray Resistance IO from Aegis.
  • Vines: Even with all those procs, this isn’t going to do all that much damage. You’d be much better off spending the slots in Fire Breath.
  • Afterburner: You really don’t need additional Flight speed here.
  • Maneuvers: I go with 4-set on LotG sometimes, but with 3 slots I’d probably just grab the 2-set for S/L Resist from one of the other Defense sets.
  • Carrion Creepers: I’m not entirely sure on the need for accuracy in this power (I believe it can do out). Slotting recharge would be helpful, though.
  • Tactics: Throwing some hit enhancements in here would push up your Blazing Bolt damage a tad.
  • Sting of the Manticore: Another situation where tthe 6-set doesn’t get you much. You’re nowhere near the Toxic/Psi hard-cap, so taking a trifle less damage from an uncommon source isn’t going to benefit you much.
  • Blaze: Winter sets are great if you’re building for positionals. But you aren’t, so why spend the influence?
  • Rain of Fire: Unless something has changed, procs in Rains aren’t all that great.
  • Fireball: Another unnecessary 6-slot.
  • Fire Shield: This just puzzles me. I can’t figure out why you’re 6-slotting this. You absolutely don’t need that much enhancement in categories like Recharge and the set bonuses aren’t all that impressive.

 

  • Sprint: Celerity is almost universal here
  • Health: I like to add Numina’s to the mix, but it’s probably not strictly necessary.
  • Stamina: Power Transfer also goes well here.

 

Overall, I think your recharge and your Ranged Def are both too low.

 

You get one +10% bonus from the 6-slot Dominator set. You’ve got two more from CP and Apocalypse. You can have 5 total, and usually the control sets are the best. You’re one short on LoTG and there are plenty of defensive pool powers that are possible choices.

 

Basilisk’s Gaze 4-slot is a cheap source of +7.5% recharge (and +1.25% Ranged Def). 6-slot Artillery gives 4%+ Ranged def. 2-slot BotZ gives +1.25% Ranged Def as well.

 

 

For comparison, my Plant/Fire/Cold:

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Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7

https://github.com/ImaginaryDevelopment/imaginary-hero-designer

 

Click this DataLink to open the build!

 

Level 50 Magic Dominator

Primary Power Set: Plant Control

Secondary Power Set: Fiery Assault

Power Pool: Flight

Power Pool: Fighting

Power Pool: Concealment

Power Pool: Leaping

Ancillary Pool: Ice Mastery

 

Villain Profile:

Level 1: Entangle

  • (A) Gravitational Anchor - Immobilize: Level 50
  • (3) Gravitational Anchor - Immobilize/Endurance: Level 50
  • (3) Gravitational Anchor - Immobilize/Recharge: Level 50
  • (5) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
  • (5) Gravitational Anchor - Accuracy/Recharge: Level 50
     

Level 1: Flares

  • (A) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (7) Thunderstrike - Accuracy/Damage: Level 50
  • (7) Thunderstrike - Damage/Endurance/Recharge: Level 50
  • (9) Thunderstrike - Damage/Endurance: Level 50
  • (9) Thunderstrike - Damage/Recharge: Level 50
  • (11) Thunderstrike - Accuracy/Damage/Recharge: Level 50
     

Level 2: Roots

  • (A) Ragnarok - Chance for Knockdown: Level 50
  • (11) Ragnarok - Damage: Level 50
  • (13) Ragnarok - Damage/Recharge: Level 50
  • (13) Ragnarok - Accuracy/Recharge: Level 50
  • (15) Ragnarok - Accuracy/Damage/Recharge: Level 50
     

Level 4: Fire Breath

  • (A) Artillery - Endurance/Recharge/Range: Level 50
  • (19) Artillery - Accuracy/Recharge/Range: Level 50
  • (21) Detonation - Damage/Endurance/Range: Level 50
  • (21) Detonation - Damage/Range: Level 50
  • (23) Positron's Blast - Damage/Range: Level 50
  • (23) Positron's Blast - Accuracy/Damage: Level 50
     

Level 6: Strangler

  • (A) Basilisk's Gaze - Recharge/Hold: Level 30
  • (25) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
  • (25) Basilisk's Gaze - Accuracy/Recharge: Level 30
  • (27) Basilisk's Gaze - Accuracy/Hold: Level 30
     

Level 8: Seeds of Confusion

  • (A) Coercive Persuasion  - Confused/Endurance: Level 50
  • (27) Coercive Persuasion  - Confused: Level 50
  • (29) Coercive Persuasion  - Confused/Recharge: Level 50
  • (29) Coercive Persuasion  - Accuracy/Confused/Recharge: Level 50
  • (31) Coercive Persuasion  - Accuracy/Recharge: Level 50
  • (31) Coercive Persuasion  - Contagious Confusion: Level 50
     

Level 10: Fire Blast

  • (A) Decimation - Chance of Build Up: Level 40
  • (31) Decimation - Accuracy/Damage/Recharge: Level 40
  • (33) Decimation - Accuracy/Damage: Level 40
  • (33) Decimation - Damage/Endurance: Level 40
  • (33) Decimation - Damage/Recharge: Level 40
     

Level 12: Spore Burst

  • (A) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge: Level 50
  • (34) Superior Ascendency of the Dominator - Endurance/Recharge: Level 50
  • (34) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized: Level 50
  • (34) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge: Level 50
  • (36) Superior Ascendency of the Dominator - Recharge/Chance for +Damage: Level 50
  • (36) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance: Level 50
     

Level 14: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
     

Level 16: Fly

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (36) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
     

Level 18: Kick

  • (A) Empty
     

Level 20: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
     

Level 22: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (37) Luck of the Gambler - Defense: Level 50
     

Level 24: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
     

Level 26: Carrion Creepers

  • (A) Positron's Blast - Chance of Damage(Energy): Level 50
  • (37) Bombardment - Chance for Fire Damage: Level 50
  • (37) Explosive Strike - Chance for Smashing Damage: Level 20
  • (39) Impeded Swiftness - Chance of Damage(Smashing): Level 30
  • (39) Positron's Blast - Damage/Recharge: Level 50
  • (39) Bombardment - Damage/Recharge: Level 50
     

Level 28: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
     

Level 30: Afterburner

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
     

Level 32: Fly Trap

  • (A) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (40) Expedient Reinforcement - Accuracy/Recharge: Level 50
  • (40) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
  • (40) Expedient Reinforcement - Damage/Endurance: Level 50
  • (42) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (42) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
     

Level 35: Sleet

  • (A) Artillery - Endurance/Recharge/Range: Level 50
  • (42) Artillery - Accuracy/Recharge/Range: Level 50
  • (43) Artillery - Damage/Endurance: Level 50
  • (43) Artillery - Damage/Recharge: Level 50
  • (43) Artillery - Accuracy/Damage/Recharge: Level 50
  • (45) Artillery - Accuracy/Damage: Level 50
     

Level 38: Blaze

  • (A) Apocalypse - Chance of Damage(Negative): Level 50
  • (45) Apocalypse - Damage: Level 50
  • (45) Apocalypse - Damage/Recharge: Level 50
  • (46) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (46) Apocalypse - Accuracy/Recharge: Level 50
     

Level 41: Blazing Bolt

  • (A) Sting of the Manticore - Chance of Damage(Toxic): Level 50
  • (46) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
  • (50) Sting of the Manticore - Accuracy/Damage: Level 50
  • (50) Sting of the Manticore - Damage/Endurance: Level 50
  • (50) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50
     

Level 44: Frozen Armor

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50
     

Level 47: Vines

  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
  • (48) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
  • (48) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (48) Basilisk's Gaze - Accuracy/Recharge: Level 30
     

Level 49: Hoarfrost

  • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
     

Level 1: Sprint

  • (A) Celerity - +Stealth: Level 50
     

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance: Level 50
  • (15) Numina's Convalesence - +Regeneration/+Recovery: Level 50
  • (17) Miracle - +Recovery: Level 40
     

Level 2: Stamina

  • (A) Power Transfer - Chance to Heal Self: Level 50
  • (17) Power Transfer - EndMod: Level 50
  • (19) Performance Shifter - Chance for +End: Level 50
     

------------

There are a number of design decisions - most notably the lack of Hasten - that tend to be peculiarities of my own. But a lot of what I'm doing with sets should help you hit the targets you're looking for.

 

 

Really enjoying this build - thanks for posting it. 
I've got to admit, I was very skeptical - it skips a lot of conventional thinking, but in practice, it's awesome. It's far better than it looks on paper - also, very affordable!
If you want to see it in action, find me on Everlasting as Swampfire. Cheers - thanks again!

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  • 3 months later
On 11/22/2020 at 11:53 PM, Jayhawk said:

Really enjoying this build - thanks for posting it. 
I've got to admit, I was very skeptical - it skips a lot of conventional thinking, but in practice, it's awesome. It's far better than it looks on paper - also, very affordable!
If you want to see it in action, find me on Everlasting as Swampfire. Cheers - thanks again!

 

Interesting, (barely) perma-domination without Hasten, so also slightly over power recharges, but not that far off really. great defense, high regen, and weird resistance probably as a side effect of the sets rather than by design?

I had started shopping or a different build but I'm thinking about giving this one a try even though it has a few things that bug me and will decide how that works out . I wasn't planning of making another hoverer but maybe that's OK, or I'll figure out how pu work in another travel set, or not travel set which is fine by me. Maybe take consume then, but not sure if the build needs it

 

I'm not a fan of Spores? I suppose it's useful solo, but I mostly team, only solo Tina's Antimatter arc because it's how I gauge the solo effectiveness of a build (I solo here and there on the way up of course). I find Vines more useful as an "oh sh!t" power but its recharge sucks 

any strategic use of spore I'm not thinking of?

 

I think I'll miss the buildup, but it loos like that build is design for non-bursty damage

 

 

 

 

 

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Wow really hard to keep the core of that Hasten-less build intact without dropping the numbers. 

I can't find a way to drop Spores and maintain the +Rchg because you end up over the cap on the +10% bonuses otherwise.

On my Plan/Storm I'm not in love with the flytrap, but again I can't seem to find away to keep the defense numbers up without it (or at least without making the build very different)

 

In the end I came up with this. The goal was to get Vines and its set bonus earlier. that's done at the expense of Fly, but it lets me introduce Consume late in the build although I don;t really know that I'll need it. you could take Fly instead, but I'm not a fan of late travel powers.

I think the tradeoff are worth the extra +7.5% recharge at lvl18

 

I moved the spare slot into Roots for a Gladiator Javelin Proc, or you could put that same proc in the snipe

I also need to work on the slotting order

 

image.thumb.png.dd07aa584e9dc79321c9753c3fcac397.png

 

Spoiler


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Edited by Papaschtroumpf
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