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Hopsy Rad/Fire Build v.3


Inkorrigible 2

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  • 1 month later

 

On 8/26/2020 at 5:37 AM, Inkorrigible 2 said:

 

 

 

New changes to the build. Updated the Enh used for the defense sets and improved resists..

 

Still working to get all basic farm resists to 90+. This is a work in progress.

 

 

 

 

Hopsy Rad/Fire Brute  -  Build 6

 

 

Hopsy Build 6.jpg

Edited by Inkorrigible 2
Updated phot to show build 6 MID file.
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Why do you have  the Genesis Incarnate turned on?? 

Also your Superior Winter's Bite set is not giving you any benefit due to the "Rule of 5"

The Ragnarok set is also only giving the recharge bonus.

 

I am one who think you should slot procs when possible. You have more than enough fire defense and res to sacrifice some for procs in either Burn,Irradiated Ground or Electric Fences.

 

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Yeah man... I was surprised when looking at the graphic and the defense numbers and saw you were defense capped to everything.  Had no idea what genesis was but it don't exist in game.  Remove that and it's more what I expected.  You should really uncheck all incarnates except for the alpha since it's on all of the time to get an accurate picture of what it'll be.

 

Your fire/defense is too high if you can instead bring Melee and s/l up a bit.  Then you'll be softcapped to s/l/f/c/M.

 

Annnnnd the points Plyx made above.

 

Thanks for sharing.

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