Cosmicality Posted July 10, 2020 Posted July 10, 2020 I've spent a ton of time leveling my toon solo farming and i'm currently working on a build with a decent amount of influence. Was able to make a good amount of inf by saving up while leveling and holding onto recipe's and other salvage that proved useful once I dinged to 50. My issue is I cannot find any reliable information through forum and google searches for how much recharge is needed for Perma Hasten. Also, will I have to sacrifice Perma Hasten to get Fire defense capped? Even in a high budget build? Any help is truly appreciated. Thanks!
kiramon Posted July 10, 2020 Posted July 10, 2020 (edited) 205% recharge + 70% from hasten Part of that is the 95.90% you get from Enhancements, which means you need 109.10% more recharge to get perma. Agility will take that down to 85.45%. You can do it with Agility pretty easily... with Musculature, eh you're relying on Ageless (which does work, for what it's worth - and is what my Savage/Fire farmer does). Spoiler Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic BrutePrimary Power Set: SpinesSecondary Power Set: Fiery AuraPower Pool: LeadershipPower Pool: LeapingPower Pool: FightingPower Pool: SpeedAncillary Pool: Mu Mastery Villain Profile:Level 1: Lunge -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(5), MckBrt-Taunt/Rchg/Rng(5), MckBrt-Acc/Rchg(7), MckBrt-Taunt/Rng(7), MckBrt-Rchg(9)Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(9), Ags-ResDam/Rchg(11), StdPrt-ResDam/Def+(11)Level 2: Spine Burst -- Obl-%Dam(A), Obl-Dmg(36), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37)Level 4: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(13), SprAvl-Acc/Dmg/EndRdx(13), SprAvl-Acc/Dmg/Rchg(15), SprAvl-Acc/Dmg/EndRdx/Rchg(15), SprAvl-Rchg/KDProc(17)Level 6: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(21)Level 8: Build Up -- GssSynFr--ToHit(A), GssSynFr--Build%(23)Level 10: Temperature Protection -- Ags-ResDam/EndRdx(A), Ags-ResDam(23), Ags-ResDam/Rchg(25)Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(25), MckBrt-Taunt/Rchg/Rng(27), MckBrt-Acc/Rchg(27), MckBrt-Taunt/Rng(33), MckBrt-Rchg(33)Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(42), Ags-ResDam/Rchg(42)Level 18: Quills -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50)Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(39), MckBrt-Taunt/Rchg/Rng(39), MckBrt-Acc/Rchg(40), MckBrt-Taunt/Rng(40), MckBrt-Rchg(40)Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33)Level 24: Boxing -- Empty(A)Level 26: Ripper -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(34), SprBrtFur-Acc/Dmg/Rchg(34), SprBrtFur-Dmg/EndRdx/Rchg(34), SprBrtFur-Acc/Dmg/EndRdx/Rchg(36)Level 28: Burn -- Arm-Dmg(A), Arm-Dam%(29), Arm-Dmg/Rchg(29), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(31), FuroftheG-ResDeb%(31)Level 30: Tough -- GldArm-3defTpProc(A)Level 32: Assault -- EndRdx-I(A)Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)Level 44: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Rchg/ImmobProc(45), SprFrzBls-Acc/Dmg/Rchg(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46)Level 47: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Fury Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)Level 50: Agility Core Paragon ------------------------Set Bonus Totals: 10% DamageBuff(Smashing) 10% DamageBuff(Lethal) 10% DamageBuff(Fire) 10% DamageBuff(Cold) 10% DamageBuff(Energy) 10% DamageBuff(Negative) 10% DamageBuff(Toxic) 10% DamageBuff(Psionic) 22.88% Defense(Smashing) 22.88% Defense(Lethal) 34.13% Defense(Fire) 34.13% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 21% Defense(Melee) 6% Defense(Ranged) 23.82% Defense(AoE) 5.4% Max End 3.75% Enhancement(Max EnduranceDiscount) 101.3% Enhancement(RechargeTime) 48% Enhancement(Accuracy) 37.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 73.09 HP (4.88%) HitPoints 37.5% JumpHeight 37.5% SpeedJumping MezResist(Confused) 63.75% MezResist(Held) 63.75% MezResist(Immobilized) 63.75% MezResist(Sleep) 63.75% MezResist(Stunned) 63.75% MezResist(Terrorized) 63.75% MezResist(Teleport) 100% (20% chance) 16% (0.27 End/sec) Recovery 30% (1.87 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 11.25% Resistance(Smashing) 11.25% Resistance(Lethal) 27% Resistance(Fire) 27% Resistance(Cold) 37.5% SpeedRunning Edited July 10, 2020 by kiramon
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