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Spines/Fire Build - Perma Hasten possible w/ Fire Defense Capped?


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Posted

I've spent a ton of time leveling my toon solo farming and i'm currently working on a build with a decent amount of influence. Was able to make a good amount of inf by saving up while leveling and holding onto recipe's and other salvage that proved useful once I dinged to 50. 

 

My issue is I cannot find any reliable information through forum and google searches for how much recharge is needed for Perma Hasten. Also, will I have to sacrifice Perma Hasten to get Fire defense capped? Even in a high budget build?

 

Any help is truly appreciated. 

 

Thanks!

Posted (edited)

205% recharge + 70% from hasten

Part of that is the 95.90% you get from Enhancements, which means you need 109.10% more recharge to get perma. Agility will take that down to 85.45%.

 

You can do it with Agility pretty easily... with Musculature, eh you're relying on Ageless (which does work, for what it's worth - and is what my Savage/Fire farmer does).

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Lunge -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(5), MckBrt-Taunt/Rchg/Rng(5), MckBrt-Acc/Rchg(7), MckBrt-Taunt/Rng(7), MckBrt-Rchg(9)
Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(9), Ags-ResDam/Rchg(11), StdPrt-ResDam/Def+(11)
Level 2: Spine Burst -- Obl-%Dam(A), Obl-Dmg(36), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37)
Level 4: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(13), SprAvl-Acc/Dmg/EndRdx(13), SprAvl-Acc/Dmg/Rchg(15), SprAvl-Acc/Dmg/EndRdx/Rchg(15), SprAvl-Rchg/KDProc(17)
Level 6: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(21)
Level 8: Build Up -- GssSynFr--ToHit(A), GssSynFr--Build%(23)
Level 10: Temperature Protection -- Ags-ResDam/EndRdx(A), Ags-ResDam(23), Ags-ResDam/Rchg(25)
Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(25), MckBrt-Taunt/Rchg/Rng(27), MckBrt-Acc/Rchg(27), MckBrt-Taunt/Rng(33), MckBrt-Rchg(33)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)
Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(42), Ags-ResDam/Rchg(42)
Level 18: Quills -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50)
Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(39), MckBrt-Taunt/Rchg/Rng(39), MckBrt-Acc/Rchg(40), MckBrt-Taunt/Rng(40), MckBrt-Rchg(40)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33)
Level 24: Boxing -- Empty(A)
Level 26: Ripper -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(34), SprBrtFur-Acc/Dmg/Rchg(34), SprBrtFur-Dmg/EndRdx/Rchg(34), SprBrtFur-Acc/Dmg/EndRdx/Rchg(36)
Level 28: Burn -- Arm-Dmg(A), Arm-Dam%(29), Arm-Dmg/Rchg(29), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(31), FuroftheG-ResDeb%(31)
Level 30: Tough -- GldArm-3defTpProc(A)
Level 32: Assault -- EndRdx-I(A)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Rchg/ImmobProc(45), SprFrzBls-Acc/Dmg/Rchg(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46)
Level 47: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 50: Agility Core Paragon 
------------
------------
Set Bonus Totals:

  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 22.88% Defense(Smashing)
  • 22.88% Defense(Lethal)
  • 34.13% Defense(Fire)
  • 34.13% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 21% Defense(Melee)
  • 6% Defense(Ranged)
  • 23.82% Defense(AoE)
  • 5.4% Max End
  • 3.75% Enhancement(Max EnduranceDiscount)
  • 101.3% Enhancement(RechargeTime)
  • 48% Enhancement(Accuracy)
  • 37.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 73.09 HP (4.88%) HitPoints
  • 37.5% JumpHeight
  • 37.5% SpeedJumping
  • MezResist(Confused) 63.75%
  • MezResist(Held) 63.75%
  • MezResist(Immobilized) 63.75%
  • MezResist(Sleep) 63.75%
  • MezResist(Stunned) 63.75%
  • MezResist(Terrorized) 63.75%
  • MezResist(Teleport) 100% (20% chance)
  • 16% (0.27 End/sec) Recovery
  • 30% (1.87 HP/sec) Regeneration
  • 30% ResEffect(SpeedFlying)
  • 30% ResEffect(RechargeTime)
  • 30% ResEffect(SpeedRunning)
  • 11.25% Resistance(Smashing)
  • 11.25% Resistance(Lethal)
  • 27% Resistance(Fire)
  • 27% Resistance(Cold)
  • 37.5% SpeedRunning

 

 

Edited by kiramon

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