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Six-Six's 101 Toons


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Whites are Level 50's working on incarnates.  Yellows are the active toons that I'm playing atm, but I do tend to take breaks by test driving Level 1-10 toons every now and then. Greens are toons that have completed their T4s. Blues are Heroes or Vigilantes. Purples are homage toons. Reds are special projects or challenges that I've joined. Gold are my favourite toons of the particular AT.

 

I've recently added a rating system as follows:  +  if overall concept and power sets work well;   +  if name and costume is cool; +  if toon can hold his own (strong enough to handle difficulty above +2x4) not counting incarnate effects;   +  if toon can solo AVs (without purple IOs);   +  if the toon is fun to play. Ratings can change as I mess with their builds 😃   The rating system is purely personal, and is not any anyway a commentary on the particular AT and/or power set combination. 

 

Arachnos

1. Krusty: Tankermind Crab Spider + Mace Mastery  

2. Masie Keene: Bane Spider + Mace Mastery  

3. Operative 6: Arachnos Soldier/Training and Gadgets (equivalent Level 10) [underdog challenge--No training after Level 10]

4. REDBACK 6:  Huntsman Crab Spider + no patron pool powers  

5. Satin: Fortunata + no patron pool powers  

6. Silk: Night-blood Widow + no patron pool powers 

7. Six-Six: Huntsman + Mu Mastery  

8. Six of Eight: Night Widow/Widow Training (equivalent Level 10) [underdog challenge--No training after Level 10]

9. Velvette: Crab Spider + Mu Mastery   

 

Blaster

10. Achilla Frost: Ice Blast/Ice Manipulation + Cold Mastery  

11. Azureus SIX:Dual Pistols/Ninja Training (Level 10) [Hardcore]
12. Bonkers: Sonic Blast/Sonic Manipulation (equivalent Level 11) [no trainor challenge]

13. Black Maverick: Dark Blast/Sonic Manipulation (Level 5)

14. Cajun Jacque: Psychic Blast/Mental Manipulation (equivalent Level 10) [underdog challenge--No training after Level 10]

15. Dragon Kid: Fire Blast Blast/Martial Combat (equivalent Level 14) [no trainor challenge]

15. Flak Jack: Assault Rifle/Devices + Munitions Mastery  

17. Incendis: Fire Blast/Fire Manipulation + Fire Mastery   

18. Ion Fist: Electric Blast/Electric Manipulation + Mu Mastery  

19. The Longbow Hunter: Archery/Tactical Arrow (equivalent Level 6) [Special Project]

20. Mage-Hunter Elise: Dual Pistols/Devices (Level 10)

21. The Mighty Bonehead: Fire Blast/Energy Manipulation (Level 1)

22. Miss Manta: Radiation Blast/Energy Manipulation + Force Mastery  

23. Night Blossom: Dark Blast/Darkness Manipulation (Level 1)

24. The Radicator: Radiation Blast/Atomic Manipulation (level 10)

24. Red Alert: Beam Rifle/Devices (level 20) [Hardcore]

26. Terran Firebat: Fire Blast/Atomic Manipulation (Level 12)

27. Vanquisher 66: (Praetorian Loyalist) Radiation Blast/Energy Manipulation + Force Mastery 

 

Brute

28. Bloodmane: Savage Melee/Dark Armour + Energy Mastery   

29. Johnny Titanium: Energy Melee/Energy Aura + Energy Mastery   

30. Old Mech Donna: Spines/Fiery Aura (Level 14) Farmer

31. Rex Machina: Street Justice/Bio Armour (equivalent Level 10) [underdog challenge--No training after Level 10]

 

Corruptor

32. Bad Burn: Fire Blast/Radiation Emission + Flame Mastery   

33. Clyde Sidewinder: Dual Pistols/Posion + no mastery    

34. Dank Farrik: (Praetorian Loyalist) Beam Rifle/Force Field + Electricity Mastery     

35. Ghoulbait: (Praetorian Resistance) Dual Pistols/Time Manipulation (Level 14)

36. The Mandragorian. Dark Assault/Dark Miasma (Level 10)

37. Maj. Force: Energy Blast/Force Field (equivalent Level 10) [underdog challenge--No training after Level 10]

38. Na'ari: Archery/Nature Afinity + no mastery    

39. No.15e. Sonic Attack/Sonic Resonance (Level 1)

40. The Yellow Jacket: Beam Rifle/Traps + Mace Mastery    

41. Varimathras: Electrical Blast/Storm Summoning + Electricity Mastery    

 

Controller

42. Azarath: Illusion Control/Dark Affinity (Level 10) 

43. The Anomalous: Gravity Control/Time Manipulation (Level 1)

44. Magentta: Darkness Controll/Darkness Affinity (Equivalent Level 10) [underdog challenge--No training after Level 10]

 

Defender

45. Cinq: Time Manipulation/Beam Rifle (Level 10)

46. G.L: Force Field/Energy Blast + Power Mastery   

47. Komodo: Poison/Dark Blast (equivalent Level 10) [underdog challenge--No training after Level 10]

48. Red Volt: Electrical Affinity/Electric Blast + Electric Mastery   

49. Warhawk Ajax: Storm Summoning/Beam Rifle + Dark Mastery  

 

Dominator

50. The Albino: Darkness Controll/Dark Assault (equivalent Level 10) [no trainor challenge]

51. Black Sakura: Darkness Control/Martial Assault + Soul Mastery   

52. Buzzkill: Electric Control/Electric Assault (Level 10) [underdog challenge--No training after Level 10]

53. Cryo Jenny: Ice Control/Ice Assault + Ice Mastery   

54. Grimrock: Earth Control/Earth Assault (Level 10)

55. Flame Brain: Fire Control/Fire Assault + Ice Mastery   

56. Zeb Zoober: Gravity Control/Energy Assault + Primal Forces Mastery   

 

Hero Epic Archetype

57. Arkasha: Peacebringer (equivalent Level 11) [underdog challenge--No training after Level 10]

58. Nicolai: Human form Warshade (equivalent Level 10) [underdog challenge--No training after Level 10]

59. Krasnaya Zvezda: Tri-form Warshade (Level 20) [Special Project]

60. Silamir:  Human form Peacebringer    

 

Mastermind

61. Helga: Demon Summoning/Radiation Emission (equivalent Level 10) [no trainor challenge]

62. Sgt. Shakey: (Loyalist) Robotics/Electrical Affinity (equivalent Level 10) [underdog challenge--No training after Level 10]

63. Monsieur Roboteur: Mastermind. Robotics/Force Field + Field Mastery  

64. Metrionne: Demon Summoning/Kinetics + Heat Mastery Mastermind Pool Boy Challenge 

65. Riggins: Beast Mastery/Kinetics (equivalent Level 20) [underdog challenge--No training after Level 10]

66. Mitsuo: Ninjas/Storm Summoning + no mastery  

67. Zero 2: Robotics/Dark Miasma + Soul Mastery  

 

Scrapper

68. The Cursed Celt: Broad Sword/Dark Armour (Level 10)

69. Lieutenant Zadra: Staff Fighting/Willpower (Level 32)

70. Miya Musashi: Katana/Ninjitsu + no mastery   

71. Sanaa: Katana/Willpower (equivalent Level 12) [no trainor challenge]

72. Sheila Armstrong: Martial Arts/Shield Defence (Level 14)

73. The Sith Apprentice: Katana/Electric Armour (equivalent Level 10)  [underdog challenge--No training after Level 10]

74. Taz'Dingo: Battle Axe/Regeneration (Level 1)

75. Tetrax: Spines/Bio Armour (Level 5)

76. Zintos: Psionic Melee/Bio Armour (Level 32) Pool Boy Challenge


Sentinel

77. Blinx BR: Beam Rifle/Super Reflexes + Ninja Mastery   

78. Captain Cosmo: Dual Pistols/Willpower + Ice Mastery (my very first toon)   

79. Death Korps of Krieg: Assault Rifle/Willpower (equivalent Level 10)  [underdog challenge--No training after Level 10]

80. Dante Infiernus: Fire Blast/Fiery Aura + Fire Mastery   

81. Distortio: Sonic Attacke/Energy Aura   
82. Dread Baron: Dual Pistols/Dark + Dark Mastery   

83. The Ghost in Gray: Dual Pistols/Super Reflexes + Ninja Mastery   

84. Hotwire: Electric Blast/Electric Armour + Electric Mastery   

85. Lightfoot: Archery/Ninjitsu + Ninja Mastery   

86. Silver Bolt: Energy Blast/Radiation Armour +  Ice Mastery 

87. Tidebringer: Water Blast/Bio Armor + Leviathan Mastery   

 

Stalker

88. Chuckles: Kinetic Melee/Dark Armour (Level 10)

89. Emmy Yashirou: Dual Blades/Dark Armour (Level 10) 

90. Girl with 9 lives: Savage Melee/Regeneraton (equivalent Level 10)  [underdog challenge--No training after Level 10]

 

Tanker

91. Rogue Isle's Finest: Shield Defense/Super Strength (equivalent Level 10)  [underdog challenge--No training after Level 10]

 

 

Side note: I look at Brutes and Scrappers as one and the same AT. The only distinction I've kept is that all melee primaries are designated to Brutes and anything with weapons (or shields) go to Scrappers.

 

 

Pool Boy Challenge: Toons can only choose tertiary power pool powers after level 3

No Trainor Challenge: Toons stay at level 1 with only T1 or T2 primary and T1 Secondary plus Health, Stamina, Sprint and Brawl -- all one slot each. Toons don't have Rest yet.

Underdog Challenge: Toons will only train until level 10. Afterwards, they're not allowed to see the trainor any more.

 

Everlasting

Toons follow the Issue 0 Challenge, then capped at level 38 for SG purposes)

Villains

92. Six-Six: Soldier of Arachnos 

93. Herr Kroenen: Night Widow  

94. Hypno-Sis: Dominator Mind Control/Psionic Assault (Level 1)

95. Killwatt: Brute - Electric Melee/Electric Armour (Level 15)

96. Lt. Trench: Mastermind - Mercenaries/Traps (Level 27)

97. Santeria: Stalker -  Martial Arts/Dark Armour (Level 1)

 

Heroes

98. Black Atom: Blaster -  Energy Blast/Energy Manipulation (Level 24) 

99. Cherry Rad: Defender - Radiation Emission/Radiation Blast (Level 10) 
100. Cold Steel: Tanker - Ice Armour/Ice Melee (Level 1)

101. Slick: Scrapper - Claws/Super Reflexes (Level 1)

 

*Scroll down the comments for the costumes and write ups

Edited by Six-Six
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Praetorians. These gold side toons will never go to Primal Earth.

 

Loyalists Members of The Praetorians SG on Reunion

BLASTER Vanquisher 66: Radiation Blast/Energy Manipulation + Electric Mastery (duplicate)

BRUTE Maj. Meltdown: Radiation Melee/Radiation Armour

CORRUPTOR Dank Farrik: Beam Rifle/Force Field + Electricity Mastery

DOMINATOR Buzz-Kill: Electric Control/Electric Assault

MASTERMIND Rex Machina: Robotics/Electric Affinity

SCRAPPER Sheila Armstrong: Street Justice/Shield Defence

 

Resistance Members of a personal SG on Reunion

BLASTER Lot-U5: Archery/Martial Combat 

CONTROLLER Grimrock: Earth Control/Nature Affinity

CORRUPTOR No.15e. Sonic Attack/Sonic Resonance

DEFENDER Ghoulbait: Traps/Dual Pistols

DOMINATOR White Lioness: Darkness Control/Savage Assault

STALKER 9-Lives: Savage Melee/Super Reflexes

TANKER Warkk: Shield Defence/War Mace

 

 

On Everlasting (all my other toons reside in Reunion).

 

Heroes

Black Atom: Energy Blast/Energy Manipulation BLASTER member of The Re-enactors Supergroup)

Cherri Rad: Rad/Rad DEFENDER

Laserblade: Claws/SR SCRAPPER 

Cold Steel: Ice/Ice TANKER

Villains

Kill-Watt: Electric Melee/Electric Armour BRUTE
Hypno-Sis: Mind Control/Psionic Assault DOMINATOR
Lt. Trench: Mercs/Traps MASTERMIND

Santeria: Martial Arts/Dark Armour STALKER

All of the toons in Everlasting follow The Classic Hero Challenge (which ends at Level 40) but they move to the .38 Specials before they hit 40.

 

Six-Six: Arachnos Soldier member of The .38 Specials Supergroup

Herr Kroenen: Night Widow member of The .38 Specials Supergroup

 

Yellow Jacket: Beam Rifle/Traps CORRUPTOR Hardcore Rogue-like Hobo Toon challenge
 

 

 

 

Edited by Six-Six
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Edit:
I'm still working on a more orgainized repository of my toons' bios. I will update the pics and back stories when RL and playtime permits. 


And for the copyright police: It was brought to my attention that Six Six is a character from Ben 10. I had no inkling much less intention of ripping off the character when I created him.  I do have tribute toons which some of you might recognise:

 

Gender Benders and Outright Rip-Offs (though I am quite proud of how they turned out)

  • Cole Cash: DC/Image's Grifter
  • Dick Grayson: DC's Nightwing
  • G.L: Jessica Cruz and Guy Gardner Green Lanterns (so sue me twice)
  • Herr Kroenen: Villain from DC's Hellboy
  • Miss Manta: Female version of DC's Black Manta
  • Rafutaria: Rise of the Shield Hero's Raphtalia
  • Shayera of Thanagar: DC's Hawkgirl
  • Sister Freeze: Female version of DC's Victor Fries
  • Terra Markov: Terra from DC's Animated Teen Titans
  • Terran Firebat: Unit from Starcraft
  • Zero 2: Iota from Darling in the Franxx

 

Close but no Subpoena (poor attempt at costume replication)

  • Dank Farrik: Dark Trooper from The Mandalorian episodes
  • Tanglewood: DC's Swamp Thing
  • Blinx and Vanquisher are inspired by clone troopers and mandalorians

 

Nods and Name Droppings (looks nothing like them, though)

  • Achilla Frost: DC's Killer Frost
  • Chill: Mortal Kombat's Sub Zero
  • Heredur: Boss from Torchlight II
  • Secret-Agentman: DC's Green Hornet, only blue
  • Ta'z Dingo: Troll Warlord from Warcraft Defenders of the Ancients
  • Varimathras: Dreadlord from Warcraft The Frozen Throne
  • Warhawk Ajax: Warhawk AND Ajax are minor villains from Flash Gordon
  • Zeb Zoober: Character from The Country Bears

 

 

Edited by Six-Six
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  • 2 weeks later

I. Praetorians

 

One of my most recent projects since I love Gold-side content. Having played most power sets and ATs, my Praetorians represent each AT. (Unfortunately, I can't have spiders in Praetoria). All of my Gold-siders remain loyal and have not/will not move to Primal Earth; they stay in Praetoria until they earn their T4 incarnates. Unlike my other toons, my Praetorian concepts adhere to the lore.

 

 

Cole's Loyalists

 

BLASTER

Van.png.b9ccc888b0afece31f1ae6d1062b48df.png

Vanquisher 66

Radiation Blast/Energy Manipulation + Force Mastery (Blapper)

member of The Praetorians Supergroup

 

Vanquisher. Once I was. Born of need, bred to be better, created to defend Praetoria from the scourge of the Devouring Earth. Some had the strength of 50 men, others controlled the elements or could do unspeakable things with just a thought. Yet the day The Mighty Tyrant ended the Hamidon Wars, we were cast aside like a soiled rag; Most were reassigned to the newly formed Powers Division to patrol petty crimes. Some to Lambda Sector and BAF as fodder for Mother Mayhem's "research". A few fashioned themselves hero-protectors and donned flashy personas and absurd costumes. But there was a sizeable fraction of the once feared fighting force that sided with Calvin Scott and his deluded Resistance. Still, they are my brothers. But now I must hunt them down like vermin and show them the error of their ways. This I must do, for I am a Vanquisher.

*Vanquisher is a duplicate toon with the same power set, picks, and almost the same build as Ms. Manta.

 

 

BRUTE

Major.png.6b592c1a91896bce6da165eb44a8c666.png

Maj. Meltdown

Radiation Melee/Radiation Armour 

[still working on the bio]

IDF trooper infected with Hamidon energies

 

 

CONTROLLER

1660616057_NightBlossom.png.ba153bb6922023bf292be81f75b32afc.png

Night Blossom

Illusion Control/Darkness Affinity 

 

 

CORRUPTOR

Buster.png.08be022ff5f66c1a136a09217a2672ce.png

Dank Farrik
Beam Rifle/Force Field + Power Mastery

member of The Praetorians Supergroup

 

[will post bio later]

 

 

DOMINATOR
LX.png.99b16dbd74bc8c4ac24b040a53350138.png

Buzz-Kill

Electric Control/Electricity Assault

 

Another one of Neuron's creations that did not/have not made it to mass production

 

MASTERMIND

 

Rex Machina

Robotics/Electrical Affinity

 

 

SCRAPPER

Sheila.png.2025cda38bcb3f1a049bae06461bbacd.png

Sheila Armstrong

Street Justice/Shield Defence

 

Marcia Helgenberger was one of Battle Maiden’s Shield Maidens. After the war, she was assigned as Magistrate Guardian, nothing more than glorified bodyguards of the Ministers. As a Magistrate Guardian, they took away her sword and spear, but left her shield to serve as a symbol and warning. But little do they know that she needs no weapons. her strength and skill classify her as a lethal weapon.

 

 

 

Scott's Resistance

 

BLASTER

Lotus.png.75e50a54a6b529e62a2dc4e23fdf4f1e.png

Lot-U5 (a.k.a Lotus)

Archery/Martial Combat

 

 

BRUTE

Fiddles.png.8a79003ddfc8c5eb2ce7a49f49c0f20d.png

Fiddles

Ice Melee/Ice Armour

 

 

CONTROLLER

Grim.png.2e0033e07e600aac97ff5487d8fcc924.png

Grimrock

Earth Control/Nature Affinity

 

 

CORRUPTOR

Noise.png.9f4a98b9752a709f1a6d9e8349f9663d.png

No.15e.

Sonic Attack/Sonic Resonance

 

 

DEFENDER

GB.png.d607e5e061109df93ca58ac7a05924b9.png

 

Ghoulbait

Traps/Dual Pistols

 

(More Star Wars rip off).
Forcibly utilised as the mould for the genetic material of the Vanquishers much like Jango Fett was for the Clone army. Unlike Vanquishers, however, Ghoulbait has no superhuman powers, only skill and training (and apparently a fine set of genes). He was rescued by Calvin Scott himself, and now repays him by cleansing The Dim of PPD and Ghouls alike. He works with Warden Gorzi, Noble Savage and Demetrios Vasilikos to rehabilitate captured Ghouls so they can find sanctuary in the Wards as Forlorn. 

 

 

DOMINATOR

Lioness.png.51332c25d287aba882e12c37a25afcd8.png

White Lioness

Darkness Control/Savage Assault

 

 

STALKER

9.png.6a33b87e6d23dff6b30fe2cd3a7d718d.png

9-Lives

Savage Melee/Regeneration

 

 

TANKER

Warkk.png.1f5b73955e10b80c6d8654e1312d340d.png

Warkk

Shield Defence/War Mace

Edited by Six-Six
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II. The Boltons

The Boltons are my "first family." My very first character was Captain Cosmo. Second was Silver Bolt. Cryo Jenny was created later, but re-rolled into the Dominator she is today. and Johnny Titanium was my first Brute. 

Captain Cosmo is married to Cryo Jenny. They have 2 kids. One is Sylvia who uses mummy and daddy's riches and connections (and tech facility) to create a power suit and play hero in Paragon... because it seems trendy. Her brother Jonathan also plays the hero in secret to make sure nothing happens to his sister. Meanwhile The Ion Fist is the nemesis of the family. He stole and modified some of Cosmo Tech to go after Captain Cosmo (for some reason I have yet to figure out).
 

 

Cosmo.png.106bd1649aa17e2c858901800012489e.png

Captain Cosmo
Dual Pistols/Will Power + Ice Mastery SENTINEL

 

Connor Bolton, CEO of CosmoTech Solutions, Inc., the company that brought you the Longbow and Vanguard Heavies. He's not really a captain nor a playboy. Just a billionaire who has the best toys to play hero with.

*Captain Cosmo is also the endorser for ComsoTech... because revenues.

 

 

Jenny.png

Cryo Jenny

Ice Control/Icy Assault + Ice Mastery DOMINATOR

 

During an expedition in the Sahara, Jennifer Bolton stumbled upon a mysterious artefact in a temple "that shouldn't be there." She recalls that the air was unusually cool, almost cold in fact for the middle of the dessert during midday. She remembers little after that, only that the dessert heat never bothered her again, ever. Even with multiple PhD's under her belt, it took years to learn how to control her inexplicable powers. Once she did, she and her husband formed a superhero Billionaire-Genius duo. She was the brains, he was the boy with the expensive toys. With her husband scurrying off to space, her daughter using the family tech to play hero for likes and shares, and her son making sure his sister his brat of a sister doesn't get into any trouble, Jenny could really use a "cold one."

Cryo Jenny won 2nd place in a Golden Age/Silver Age Costume Contest.
 

 

Silver.png

Silver Bolt

Energy Blast/Radiation Armour + Electric Mastery SENTINEL

 

Sylvia Bolton is the only daughter of tech tycoon Connor Bolton and Dr. Jennifer Bolton, also known as Captain Cosmo and Cryo Jenny, two of Silver Age's most notable heroes. When she grew tired of trends and trivialities, fighting crime seemed to be the "in" thing. So she got "her daddy's peeps" to fashion her a jet pack, cutting-edge light-weight flight armour, and wrist-mounted proton canons... and now she plays hero in Paragon. If you see her don't forget to give a share and a like, and tag her in your videos.

 

 

Johnny.png.7eec8b0b592aa705dff8156fea4a0553.png

Johnny Titanium

Energy Melee/Energy Aura + Energy Mastery BRUTE

 

Jonathan Bolton, the "little brother" of Sylvia (aka Silver Bolt) Bolton, couldn't stand the thought of his sister playing hero for social media. So he got the same "daddy's peeps" that crafted his sister's armour, jet pack, and blasters to make energy amplifier gloves and kinetic armour for him so he can make sure his sister doesn't get into trouble... or rather that trouble stays away from his sister. The tech guys couldn't design a jet pack for him that was smaller than a car to carry him off the ground.

 

 

Hotwire.png

Hotwire
Electric Blast/Electric Armour + Electric Mastery SENTINEL
 

Farrah Daye was just a common criminal. Running with her brother Slim Jim, he would crack them, she would boost them, and no one could catch them. It was a good gig until her brother got hold of super-charged suits that allowed them to control and command electric current. Donning the name Ion Fist, her brother lusted for more and more power, and began entertaining dreams of grandeur and glory. But Farrah wanted none of his megalomaniacal ways. Grand theft auto was one thing, genocide was another. When she got the chance, she took the suit and took off. Now. constantly looking over her shoulder, she is wary of his wrath. At least here in blue-side, so-called heroes can slow him down enough for her to make her get away.

 

 

Ion.png.f6885847e0e6cbc1751bb44d25fa878e.png

Ion Fist
Electric Blast/Electricity Manipulation + Mu Mastery BLAPPER

"The time for discussion and excuses have long passed. The people need to be led by an Ion Fist"

While most of my villains are just plain no-gooders or C- and B- listers, Ion Fist is one of the few who are megalomaniacs bent on ruling the world. For this he has his own cronies:

 

 

Achilla.png.05123d1c07ba454391a0629101542155.png
Achilla Frost
Ice Blast/Ice Manipulation BLASTER

 

 

Burn.png.655897254e07463ea5b589c3116a8230.png
Bad Burn

Fire Blast/Radiation Emission CORRUPTOR

 

 

DM.png.e43193f25e95314bbb0cfd0f787d76c9.png

Distortion Master

Sonic Attacks/Energy Aura + no mastery SENTINEL

 

 

Rad.png.37ba640be32040394d9fb84cfbca3366.png

The Radicator
Radiation Blast/Atomic Manipulation BLASTER

 

V. Not of this world 

Va.
*The Incendis Incident

 

The Incendis is an alien super weapon armour created by Shardwielders upon the Nauvoo's commission. But before the package could be handed over to the Nauvoo, it was stolen. Then, as plans often go wrong, the perpetrators who stole the Incendis Armour were intercepted by the Peacebringers and Vanguard, mistaking the fleeing thieves as Rikti scouts. Their ship carrying The Incendis crashed to Primal Earth and the armour found a "host" who barely knows how to use it. To retrieve it, the Shardwielders hired a fabled Stormcaller (Varimathras), a pair of [Species] (Soo Na'ami and the Tidebringer), a Souroo Bountyhunter (Clyde), a Panterran Trapper (Bloodmane), and an elite Osiri Warhawk (Ajax) with as little attention and incident as possible. Whether they work together or not, hopefully the talents and skills of The Six will be enough to subdue and reclaim the Incendis before it's host can unlock its true potential (Incendis Unleashed). They are on a race against the clock because it is only a matter of time before The Mandragorian sent by The Nauvoo arrives on Primal Earth to make sure all traces of The Incendis are destroyed along with whatever star system it is in.

 

BM.png.175c49093ec17c3aec2c2b468192b64d.png

Bloodmane
Savage Melee/Dark Armor + Energy Mastry BRUTE

 

 

Clyde.png.51360ed14060ba1ab89cef28254d3970.png

Clyde Sidewinder

Dual Pistols/Poison + no mastery CORRUPTOR

 

 

Incendis.png.2bebea00cdfc15002b335cecfed0cf6a.png

Incendis

Fire Blast/Fiery Aura + Fire Mastery SENTINEL
Incendis Unleashed

Fire Blast/Energy Manipulation BLASTER

 

 

Mandy.png.d82e35539be02b650634a7c1a631081d.png

The Mandragorian

Dark Blast/Dark Miasma CORRUPTOR

 

 

Soo.png.3e8a519e1671577a9013099d03250cad.png

Soo Na'ami

Storm Summoning/Water Blast DEFENDER

 

 

Tide.png.b9cf9de6ad66c68980e06285302a85e3.png

Tidebringer

Water Blast/Bio Armor + Leviathan Mastery SENTINEL

 

(one of my all-time favourite costumes)

 

 

Vari.png.6396d8e9ffbab92b07bdc5a8b09bbdfb.png

Varimathras

Electric Blast/Storm Summoning + Electricity Mastery DOMINATOR

 

 

Ajax.png.cb90cd50e7ba483235a32a5fb518e78c.png

Warhawk Ajax

Storm Summoning/Beam Rifle DEFENDER

 

 

Vb. Kheldians

 

8.png.9a96b867ff8bcdfaea186668b1afbf18.png

 

BOCEMb (Russian for "Eight") pronounced vo-syem

Triform WARSHADE
 

 

Mir.png.4c91cf660ac61e5dd440daecb2f415c8.png
Silamir (famed for strength)

Human only PEACEBRINGER

Both my HEATs are Russians and are members of The Kremlin's Crimson Guard

Edited by Six-Six
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IV. Spiders and Special Projects

IVa. Arachnos
 

My favourite Archetype at the moment. All of them are members of The Black Fang Supergroup. The SG was created by Old Man Crab who has since moved on to other toons, leaving Six-Six (below) as commander. Sadly, I think he's run it to the ground as most of the members are hardly online.
 

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The Elusive Six-Six, Wolf Spider Tac Ops

Soldier of Arachnos, Pure Huntsman build + Mu mastery

Operative 11771 is not the strongest nor the sharpest soldier by any standard. While he may not be leader material, he is one of the finest rear guards Arachnos has ever produced. Story is that on more than one occasion, he has single-handedly held the line against a never-ending onslaught to give his troop time to regroup, recuperate and retaliate. Thus earning his call sign 66 -- as the Arbiters joke, "one more Six and we've got the Devil himself behind us." Whether you believe the stories soldiers tell or not, one thing's for sure. If you've got him on your team, he's definitely got your back.

 

 

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The Baneful Masie Keene, Clubber

Soldier of Arachnos, Pure Bane build + Mace Mastery

 

Clubbing? Sure, I'd go clubbing with you...
Got my mace, who are gonna club?

 

 

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Krusty, Big Spider

Soldier of Arachnos, Pure Crab build + Mace Mastery
This is my Tankermind Crab: Built like a tank, steamrolls like a tank, likes pet spiders -- he has 7

 

His call sign in the academy was Breaker because he was always breaking things. Clumsy as a duck on dope, but dependable when it really mattered. His squad gave him the name Krusty after a mission with botched exfil left him behind enemy lines. Thought to be MIA or KIA, he casually strolls into the base a few days later, armour crusted with blood, mud and soot. He said the transport forgot him, so he walked home, and not to worry, it's not his blood. Some men are just too dang dumb to die.

 

 

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Satin

Arachnos Widow,

Pure Fortunata Build + no mastery (Build 1)

Blood Widow-Fortunata hybrid + Soul mastery (Build 2-currently work in progress)

 

[bio unfinished]

 

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Herr Kroenen

Arachnos Widow, Pure widow build + no mastery

 

[bio unfinished]

 

 

IVb. Special Projects

 

Hardcore Hobo

 

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R.E.D.Back SixSoldier of Arachnos,

Huntsman-Crab Hybrid (haven't decided on the mastery yet. He's still level 10) 

 

No help from alts. No AE, P2W, temporary buffs. AH only for selling. IOs can only be crafted from dropped recipes and salvage. ATOs can be purchased from Merit Vendor. No DFB, TF/SFs. Teaming is allowed only upto +2 levels above (sidekicking).

 

Mandatory Minimum Notoriety:

Level 10 +0x1, Level 20 +1 x1, Level 30-39 +2 x2, Level 40-49: +3 x3, Level 50: +4 x4. Hard core mode ends when T4 alpha is slotted.

 

 

Personal Petless Project

 

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Tex Hex: Petless MASTERMIND

Demon Summoning/Radiation Emission

 

Non-Super Challenge

Not allowed to visit Trainer

 

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just another guy:

Thugs/Poison MASTERMIND

 

 

Power Pool challenge. No Primary or Secondary power picks after Level 4.

 

 

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Li'l Red

Beast Mastery/Dark Miasma MASTERMIND

 

 

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Dee Monette

Demon Summoning/Storm Summoning MASTERMIND

 

 

Classic 2004 Challenge

 

The Classic 2004 is an attempt to emulate 2004 version of CoH (issue 0):

No P2W lady. No Origin Powers. Some maps unavailable. Limited ATs and Powers.
Outbreak -> Origin Contact -> contact introductions. Pop up contacts ignored. Missions cannot be auto completed or abandoned.

Mandatory "useless" power pick at Level 8, 16, and 20 to compensate for the inherent fitness pool. Travel power at 14.
Notoriety limited to +0x1, but solo bosses and AVs
Classic 2004 Challenge ends at Level 40

 


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Blast Man Standing

Energy Blast/Energy Manipulation BLASTER [Science]

 

 

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Hay-Wire

Electric Blast/Devices BLASTER  [Technology]

 

 

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Graviteenie

Gravity Control/Kinetics CONTROLLER  [Technology]

 

 

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Lady Frost Dragon

Ice Control/Storm Summoning CONTROLLER  [Magic]

 

 

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Cherri Rad

Radiation Emission/Radiation Blast DEFENDER  [Mutation]

 

 

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Dark Matter Man

Force Field/Dark Blast DEFENDER  [Science]

 

 

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Cyxix

Spines/Invulnerability SCRAPPER  [Natural]

 

 

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Diamondo

Claws/Super Reflexes SCRAPPER  [Natural]

 

 

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The Flame of Azureus

Ice Armour/Fire Melee TANKER [Magic]

 

 

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Crystal Lass

Stone Armour/Stone Melee TANKER [Mutation]

 

Edited by Six-Six
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V. Supernatural

 

These characters, although not human, could be considered Natural. They are demons, fae, and other creatures of myth and fantasy

 

 

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Aoife of the Fae
Archery/Nature Affinity CORRUPTOR

 

Dee Monette

(see Special Projects above)

 

 

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Dravena

Darkness Control/Dark Assault DOMINATOR

 

 

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Flame Brain

Fire Control/Fiery Assault + Fire Mastery DOMINATOR

 

 

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Heredur

Necromancy/Empathy MASTERMIND

 

 

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Krom the Collector

Broad Sword/Radiation Armour SCRAPPER

 

(Inspired by The Butcher/Pug from Warcraft Defenders of the Ancients)

 


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Mighty Bonehead

Fire Blast/Fire Manipulation + Flame Mastery BLASTER

 

Very strong. Not very bright. Bonehead was conjured by Mystics in a great time of need... well, they were trying to summon someone or something else, but Bonehead was what they got. In any case, with his Fel Flame, he proved himself truly Mighty as he vanquished the threat he was summoned for. However, after the deed was done, the Mystics did not know how to send him back.

 

Tex Hex

(See special projects above)

 

 

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AElfadl (Nightmare)

Claws/Ice Armour Stalker

 

Sometimes it takes a demon to hunt other demons. 

 

 

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Taz'Dingo

Battle Axe/Regeneration SCRAPPER

(Inspired by Jah'Rakal, Troll Warlord from Warcraft Defenders of the Ancients)

Warrior of the Mong'grul clan, their bloodline is told through sagas of glory and blood. Now in this new world, new threats have risen, and the Mong'grul like their ancestors must meet them once more with fury in their blades and laughter in their snarls.



 

VI. Occult

 

These characters either derive their power from Magic and Mystical ways, but they are still mostly human. Elise is the only exception in that she has no magical or mystical powers, but her concept revolves around the supernatural and occult.

 

 

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Black Sakura

Darkness Control/Martial Assault DOMINATOR

Uses Ninja Magic and Spirit Wolf

 

 

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Chuckles XD

Kinetic Melee/Dark Armour STALKER

Practitioner of the Dark Arts for stealth, protection and to enhance his strength 

 

 

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Drachenschmiede (Dragon Smith, Dragon Forge)

Fiery Melee/Radiation Armour BRUTE

Wears a Mystical Robe imbibed with the spirit of a fire drake

 

 

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Family Jules

Stone Melee/Bio Armour BRUTE

Works for The Family. Has big cojones... and rock hard fists.

 

 

Li'l Red

(See Special Projects above)

 

 

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Mage-Hunter Elise

Dual Pistols/Devices Blaster

 

Elise started out as Mongoose's lackey, earning to survive by ridding Mercy of snakes. With nothing but a pair of guns, a few devices, her wits, and hot lead, she was able to gain the interest of the Knives of Artemis. But Fate frowned on her once again, for a few days before she would be formally inducted to the sisterhood, she witnessed all of her sisters massacred by the Talons of Vengeance. Now under the tutelage of Mage-Hunter Zukarra and Abyss, she hunts snakes, snake-ladies and any wielders of magic to avenge her sisters.

 

 

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Norowareta (The Accursed)

Ninjas/Trick Arrow MASTERMIND

 

Cursed by a witch to never rest until he atones for his crimes, he has learned to use the spirits of his victims to manifest as an army of ghost warriors to do his bidding.

 

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The Runebreaker

Psychic Blast/Mental Manipulation BLASTER

 

Commander of the Imperial Battlemages.

 

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Sasori Shiroi (White Scorpion)

Ice Control/Martial Assault DOMINATOR

(Inspired by Mortal Kombat's Sub-Zero)

 

 

Edited by Six-Six
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VI. Humans with Tools and Technology

 

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Blinx

Beam Rifle/Super Reflexes + Ninjitsu Mastery SENTINEL

Dual Pistols/Super Reflexes + Ninjitsu Mastery SENTINEL

 

Blinx is my extended powers concept toon. Blinx is a Super Reflexes secondary, but her primaries change. As a Sentinel, she can carry Beam Rifle or Dual Pistols. The slotting for her secondary is almost identical in all iterations, and as much as possible, her tertiary and epic power pools; so is her costume. Both Sentinels are currently incarnates earning their T4s, at this point, I'm not sure if their incarnates will be identical as well. She can join a team depending on what the team needs or what weapons she chooses to bring to the mission. So while Blinx is (atm) two separate toons, I treat her as one character.

 

 

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Cinq

Time Manipulation/Beam Rifle DEFENDER

 

 

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Doc Oculus

Energy Blast/Kinetics CORRUPTOR

 

 

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Dreddwing

Dark Blast/Sonic Manipulation BLASTER

 

 

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Flak Jack

Assault Rifle/Devices + Munitions mastery BLASTER

 

 

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Hypnotico

Mind Control/Sonic Assault DOMINATOR

 

 

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Lightfoot

Archery/Ninjutsu + Ninja mastery SENTINEL

 

 

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The Longbow Hunter

Archery/Trick Arrow CORRUPTOR

 

 

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Monsieur Roboteur

Robotics/Traps MASTERMIND

 

 

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Red Volt

Electrical Affinity/Electrical Blast DEFENDER

 

 

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Zeb Zoober, Slacker

Gravity Control/Energy Assault + Primal Forces Mastery DOMINATOR

 

Don't be fooled by that wily grin. Zeb Zoober is a menace to society. A vile and devious criminal mind that... is a total lie. He's none of that. What he is is a complete and utter failure. Arachnos didn't want him. The Family and Mooks ignored him. He tried to get into Wyvern and Sky Raiders but they said they were out of bows and jetpacks. The Council, 5th Column, Warriors and Tsoo said they were looking for someone more ethnically oriented to their group. The Freakshow found him too normal. He finally found work with the Crey, but was fired the next day. On his way out, he swiped an experimental Force Manipulator Suit, to which Hopkins and the Countess were none too happy about. But they consider him more of a nuisance than a threat and chose not to waste effort on him. But the joke's on them. Zeb Zoober IS a nuisance worth wasting effort on.


 

 

VII. Tribute Toons

 

 

 

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Fred Hood. Dual Pistols/Ninja Training BLASTER

 

Guy.png.d3e4f9a4ca8bc17b517a35c3f5209b2d.pngJess.png.32fd176c060129c27be8b2c4c93b8fe4.png
G.L (Guy Garnder, Jessica Cruz). Force Field/Energy Blast DEFENDER

 

 

 

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Miss Manta. Radiation Blast/Energy Manipulation BLAPPER 

 

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The Seperatist. Dual Blades/Radiation Armour SCRAPPER

 

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Shayera of Thanagar. Mace/Invulnerabilty SCRAPER

 

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Sister Freeze. Ice Blast/Ice Manipulation BLASTER

 

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Tanglewood. Plant Control/Thorny Assault DOMINATOR

 

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Teen Titans Terra. Earth Control/Earth Assault DOMINATOR

 

 

Edited by Six-Six
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That's a LOT of interesting toons!  Also, where do you find the time???

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AE SFMA Arcs: The Meteors (Arc id 42079)Dark Deeds in Galaxy City: Part One. (Arc id 26756) | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) |

Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) |

 Bridge of Forever ( Arc id 36642)* | The Cassini Division (Arc id 37104)* | The House of Gaunt Saints (Arc id 37489)*The Spark of the Blind (Arc id 40403)* | Damnatio Memoriae (Arc id 41140)* The Eve of War (Arc id 41583)*

I Sing of Arms and the Man (Arc id 42617)* | Three Sisters (Arc id 43013)*

(*Pre War Praetorian Loyalist. * Pre War Praetorian Resistance.. * Pre ITF Cimerora. * Post ITF Cimerora. Dev Choice/Hall of Fame )

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I've been keeping an eye out for Li'l Red and Dee when I've been playing Pool Boy, but so far no luck.

 

That character has taught me a *lot*, mainly about IO slotting. Survival's difficult when you play like a Scrapper and have only Tough and Weave for protection.

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  • Six-Six changed the title to Six-Six's 101 Toons

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