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Posted

To keep this short and sweet. I don't really understand what enhancements I would want or why outside of just bigger numbers. When I quit playing sets and enhancements with more than 2 effects did not exist and honestly I feel overwhelmed. I have read up on and understand Enhancement Diversification, but beyond that I understand little.

 

Here is my current build. Please tell me what I am doing wrong, what I should work on changing and what I should work on obtaining.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Bandog: Level 50 Mutation Scrapper

Primary Power Set: Savage Melee

Secondary Power Set: Regeneration

Power Pool: Leaping

Power Pool: Leadership

Ancillary Pool: Body Mastery

 

Hero Profile:

Level 1: Maiming Slash -- Dmg(A), Dmg(3), Acc(3), Acc(5), RechRdx(5), RechRdx(7)

Level 1: Fast Healing -- Heal(A), Heal(7), Heal(9)

Level 2: Savage Strike -- Dmg(A), Dmg(13), Acc(13), Acc(15), RechRdx(15), RechRdx(17)

Level 4: Reconstruction -- RechRdx(A), RechRdx(17), Heal(19), Heal(19)

Level 6: Shred -- Dmg(A), Dmg(9), Acc(11), Acc(11), RechRdx(21), RechRdx(21)

Level 8: Quick Recovery -- EndMod(A), EndMod(23), EndMod(23)

Level 10: Blood Thirst -- RechRdx(A), RechRdx(25)

Level 12: Vicious Slash -- Dmg(A), Dmg(25), Acc(27), Acc(27), RechRdx(29), RechRdx(29)

Level 14: Dull Pain -- RechRdx(A), RechRdx(31)

Level 16: Confront -- Taunt(A)

Level 18: Integration -- EndRdx(A), EndRdx(31)

Level 20: Rending Flurry -- Dmg(A), Dmg(34), Acc(34), Acc(34), RechRdx(36), RechRdx(36)

Level 22: Resilience -- ResDam(A), ResDam(31), ResDam(33)

Level 24: Super Jump -- Jump(A), Jump(39), Jump(39)

Level 26: Hemorrhage -- Dmg(A), Dmg(36), Acc(37), Acc(37), RechRdx(37), RechRdx(39)

Level 28: Instant Healing -- Heal(A), Heal(40), RechRdx(40), RechRdx(40)

Level 30: Maneuvers -- EndRdx(A), EndRdx(42), EndRdx(42)

Level 32: Savage Leap -- Range(A), Range(33), RechRdx(33), RechRdx(45)

Level 35: Revive -- RechRdx(A), RechRdx(42)

Level 38: Moment of Glory -- RechRdx(A), RechRdx(43)

Level 41: Focused Accuracy -- EndRdx(A), EndRdx(43), EndRdx(43)

Level 44: Physical Perfection -- Heal(A), Heal(45), EndMod(45), EndMod(46)

Level 47: Assault -- EndRdx(A), EndRdx(48), EndRdx(48)

Level 49: Tactics -- EndRdx(A), EndRdx(50), EndRdx(50)

Level 1: Brawl -- Empty(A)

Level 1: Critical Hit

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Heal(A), Heal(46), Heal(46)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- EndMod(A), EndMod(48), EndMod(50)

Level 1: Blood Frenzy

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Posted

Added some def/res and some attack powers

 

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Posted

Here's the build I'm working on, a bit conceptish.  It's probably not the best build, especially since I'm trimming costs right now and not going for soft-capping defenses and what not, nor am using purples, lots of PvPs, etc.  It does have a number of expensive procs/uniques, but merits will handle those easily.  Maybe when I'm filthy rich later on I'll go for a "cost is no object" build later.

 

Ignore the Incarnate pick(s), was poking around with them and I've not settled on anything yet.

 

My goal was picking up added cheap surviability and power.  Recharge for all the clickies and a stronger attack chain, extra end recovery to keep on attacking, more regeneration because why not, and a bit of defense and resistance where I could without breaking the bank.  Some accuracy too to help against +3 and beyond.

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Sawyer Teral WIP: Level 50 Natural Scrapper

Primary Power Set: Savage Melee

Secondary Power Set: Regeneration

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fighting

Ancillary Pool: Blaze Mastery

 

Hero Profile:

Level 1: Maiming Slash -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/Rchg(3), CrsImp-Dmg/Rchg(3), CrsImp-Acc/Dmg/EndRdx(5), CrsImp-Dmg/EndRdx/Rchg(5)

Level 1: Fast Healing -- Pnc-Heal/EndRedux(A), Pnc-Heal(7), Pnc-Heal/+End(15), Pnc-Heal/Rchg(17)

Level 2: Savage Strike -- CrsImp-Acc/Dmg/EndRdx(A), CrsImp-Acc/Dmg(7), CrsImp-Dmg/Rchg(9), CrsImp-Acc/Dmg/Rchg(9), CrsImp-Dmg/EndRdx/Rchg(11)

Level 4: Reconstruction -- NmnCnv-EndRdx/Rchg(A), NmnCnv-Heal/Rchg(23), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-Heal/EndRdx(25)

Level 6: Quick Recovery -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(40), EffAdp-EndMod/EndRdx(40), EffAdp-EndMod/Acc(40)

Level 8: Vicious Slash -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(11), CrsImp-Acc/Dmg(13), CrsImp-Dmg/Rchg(13), CrsImp-Acc/Dmg/Rchg(15)

Level 10: Dull Pain -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(27), NmnCnv-Heal/Rchg(27), NmnCnv-Heal/EndRdx/Rchg(29), NmnCnv-Heal(29)

Level 12: Blood Thirst -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(42), AdjTrg-EndRdx/Rchg(42), AdjTrg-ToHit(50)

Level 14: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)

Level 16: Integration -- Mrc-Heal(A), Mrc-Rcvry+(17), Mrc-Heal/EndRdx(34), Mrc-Heal/EndRdx/Rchg(36)

Level 18: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(19), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(21)

Level 20: Resilience -- UnbGrd-Max HP%(A), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37)

Level 22: Combat Jumping -- LucoftheG-Rchg+(A), Rct-ResDam%(43), Rct-Def(46), Rct-Def/EndRdx(45)

Level 24: Super Speed -- Clr-RunSpd(A)

Level 26: Boxing -- Empty(A)

Level 28: Instant Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(31), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal(34)

Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(39)

Level 32: Savage Leap -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34)

Level 35: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)

Level 38: Moment of Glory -- Ksm-ToHit+(A), Ksm-Def/Rchg(43), Ksm-EndRdx/Rchg(43)

Level 41: Ring of Fire -- Empty(A)

Level 44: Fire Blast -- Dvs-Acc/Dmg/Rchg(A), Dvs-Acc/Dmg(46), Dvs-Acc/Dmg/EndRdx/Rchg(46), Dvs-Hold%(50)

Level 47: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rng(50)

Level 49: Burnout -- RechRdx-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Critical Hit

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- RgnTss-Regen+(A), Prv-Absorb%(25), NmnCnv-Regen/Rcvry+(42)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%(A)

Level 1: Blood Frenzy

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 0: Freedom Phalanx Reserve

Level 50: Vigor Core Paragon

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Posted

Thanks for the help. I've learned a bit since I made this post. Is there a way to reach 75% damage resist for smash/lethal? I've been messing with Pines to try to make it happen, but I always end up short.

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