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Pool power choice

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I am working on an Ice/Ice/Force blaster and am wondering if for my last pool power selection I should go leadership for assault or leaping for combat jumping.  More damage or more defense?

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I'd say it depends on your overall build. If you have a bunch of Def already, then CJ adds up nicely on top of that but on its own the +Def is very meager. However, it is also a nice combat movement ability and costs practically nothing to keep toggled. Assault on the other hand is a pretty expensive toggle that adds very little incremental damage to a Blaster, but it does affect the whole team and extra damage is always useful.

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Torchbearer:

Sunsinger - Fire/Time Corruptor

Cursebreaker - TW/Elec Brute

Coldheart - Ill/Cold Controller

Mythoclast - Rad/SD Scrapper

 

Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

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Another often missed aspect of combat jumping is what it brings to a flier. It removes the inertia from flight and mystic flight making them much more user friendly imo. I find it so useful that I struggle to build a flier without it. One of the powers in tac arrow does the same thing (probably gymnastics?).

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CJ ...if you don't have a Kismet for +TohHit, or 5 LotGs & KB protection already, need a spot for S.Wall & R.Def +Res Uniques, or want Slow Res (not too major). Assault is pretty minor on most ATs,

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