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Posted

Hey all. I decided I did need to have BZB as all 4 melee types on Excel so I'm rebuilding the stalker.

 

This look ok? I'm really wondering if the AT IO procs are in a good spot. Still not sure what chain I'll end up running. Testing will need to be done.

 

http://www.cohplanner.com/mids/download.php?uc=1461&c=686&a=1372&f=HEX&dc=78DA6594DB4E13511486F774A6969EA0585AA840A12DF4DCA105F4C644134448902628D10B13AD036C6AE384D60E085C78E12B78E31368E28DEFE01B787C026F3C01F518BD3075D17F71089DB4F966FE596BAFD3DE53DC9AF6BC987D745128DE4BA66159A5C575C3BC27EBF6A251AE2CAB4208CF946198C33787A73696960C07097E362915A529A54E6E9B56F8409B96AB72CD92FAE2468D9EAEC955536E494BB817AA55539F312BE5BBEBAED6FD624DCA154FEB765E1AB5CA5AD90B9B7D137A0A5DAE5596F5A9EACA76A96858EBB2BE7D905A1FE510A77FD529F86AD28F2E71EB48B18B5D4ABEA009DB1E986A80E96FE0D877E60FF03EF92A0A7C95840DBE49504B819E3418CC80032F897E4DDC265F15BEAAEA53E0E3073D3D606700AC93AD9D73B4BF42EC53AF996FC08EB760DF3B70E03D58225F07C771707D1D5CDF08D735C27559648B76346DCEA7C8D7F58CF91C74D338DDDC41778C50708A28695EC450BC19689D4C8316EC62FBAE08B40DD2BAB99EEE1CD63DAD33C7B85F79B0AF0086B3C871897CFD8865F3CFF07C66C1DC1C78876C026C13386133C63641CAB99773EEE57E17B8DF0FC83FC4F98562B03F33CA8C83E10433090E3FD45A5C26DF7EAC2BFACF131CAA5028D620F760B0B5EB36C96A88230C8DA3C2C804189B0447CE828973CC0F88A0D26A51DE75D19F881EFBC5FC0326FE828571E67EA9839A58A1B8A3BC1B4679D7C579D7C5B90B71EE8246234A7217938F9143EA09F3377271904D8673C944102B7B03FED93962827801B17357A1E7AE834EAA43E74EE9FF44CB460485C8B39677C2BF5F3B3CA1CD01EDE4F9BD923E7A9B6E7B9B6F530A6DCA449B32D9A6CC1F5778AA0BA429AC292D2BA78FCE34E7B2E33AFC360825877DBFE73AF6BDF8886EF57CE2FDF399F9058C7C65EE80BBC7D74B62BDC691A62A3C211F4FC8D7C0847A7852FF011473E322

Posted

From everything I have heard, the Stalker's Guile is right. It should go in your Assassination power.
I am curious where people recommend putting the Assassin's Mark. Does it have a greater chance to proc in a cone or AOE because of more hit checks?
I don't know....

Posted

I was recently (like last month) updating my Ninja-Blade/SR stalker to see if the recent enhancement and pool power additions could be used to improve her build. It's not a clean backport from Ninja-Blade into Claws, but the Claw/SR version still hits a ~122% base recharge, soft-caps to M/R/A, and ~23hp/s regeneration... before the heal-back procs are accounted for.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Force of Will
Power Pool: Fighting
Ancillary Pool: Weapon Mastery

Villain Profile:
Level 1: Strike -- Hct-Dam%(A), Hct-Dmg/EndRdx(25), Hct-Acc/Rchg(40), Hct-Acc/Dmg/Rchg(40), Hct-Dmg/Rchg(40)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(13)
Level 2: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(9)
Level 4: Focused Senses -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(9), ShlWal-Def(11)
Level 6: Slash -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(19), CrsImp-Acc/Dmg/Rchg(21), CrsImp-Dmg/Rchg(23), CrsImp-Dmg/EndRdx(23)
Level 8: Assassin's Claw -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg/EndRdx/Rchg(15), SprStlGl-Dmg/EndRdx/Rchg(15), SprStlGl-Acc/Dmg/Rchg(17), SprStlGl-Dmg/Rchg(17), SprStlGl-Acc/Dmg(19)
Level 10: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(50)
Level 12: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(13), GssSynFr--ToHit/EndRdx(42), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--ToHit/Rchg(43)
Level 14: Mighty Leap -- BlsoftheZ-Travel/EndRdx(A)
Level 16: Practiced Brawler -- RechRdx-I(A)
Level 18: Placate -- RechRdx-I(A)
Level 20: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21)
Level 22: Focus -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Acc/Dmg/EndRdx/Rchg(25), SprAssMar-Dmg/EndRdx/Rchg(37), SprAssMar-Acc/Dmg/Rchg(39), SprAssMar-Dmg/Rchg(39), SprAssMar-Acc/Dmg(39)
Level 24: Kick -- FrcFdb-Rechg%(A)
Level 26: Eviscerate -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg(37)
Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), GldArm-End/Res(29), ImpSki-Status(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Max HP%(31)
Level 30: Weave -- Rct-Def/EndRdx(A), Rct-Def/EndRdx/Rchg(33), Rct-ResDam%(33)
Level 32: Shockwave -- SuddAcc--KB/+KD(A), SuddAcc-KB/Acc(33), SuddAcc-KB/Acc/Dmg(34), SuddAcc-KB/Dmg/End(34), SuddAcc-KB/Dmg/Rech(34), SuddAcc-KB/Rech(42)
Level 35: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36)
Level 38: Physical Perfection -- Pnc-Heal/+End(A), Pnc-Heal(46), Prv-Absorb%(46)
Level 41: Shuriken -- Apc-Dam%(A), Apc-Dmg/EndRdx(48), Apc-Acc/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Dmg/Rchg(50)
Level 44: Exploding Shuriken -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech/End(45), Bmbdmt-Acc/Dam/Rech(45), Bmbdmt-Dam/Rech(45), Bmbdmt-Dam(46)
Level 47: Weaken Resolve -- SphIns-Acc/EndRdx/Rchg(A)
Level 49: Quickness -- Run-I(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(42), RgnTss-Regen+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-Dam/Acc/Rech/End(3), PwrTrns-Dam/Acc/End(3), PwrTrns-Dam/EndMod(5), PwrTrns-Dam/Rech(5), PwrTrns-EndMod(7)
Level 50: Vigor Core Paragon 
------------

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  • Thanks 1
Posted

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Force of Will
Power Pool: Fighting
Ancillary Pool: Weapon Mastery

Villain Profile:
Level 1: Swipe -- Hct-Dam%(A), Hct-Dmg/Rchg(25), Hct-Dmg/EndRdx(40), Hct-Acc/Rchg(40), Hct-Acc/Dmg/Rchg(40)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(13)
Level 2: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(9)
Level 4: Focused Senses -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(9), ShlWal-Def(11)
Level 6: Slash -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(19), CrsImp-Acc/Dmg/Rchg(21), CrsImp-Dmg/Rchg(23), CrsImp-Dmg/EndRdx(23)
Level 8: Assassin's Claw -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg/EndRdx/Rchg(15), SprStlGl-Dmg/EndRdx/Rchg(15), SprStlGl-Acc/Dmg/Rchg(17), SprStlGl-Dmg/Rchg(17), SprStlGl-Acc/Dmg(19)
Level 10: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(50)
Level 12: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(13), GssSynFr--ToHit/EndRdx(42), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--ToHit/Rchg(43)
Level 14: Mighty Leap -- BlsoftheZ-Travel/EndRdx(A)
Level 16: Practiced Brawler -- RechRdx-I(A)
Level 18: Placate -- RechRdx-I(A)
Level 20: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21)
Level 22: Focus -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Acc/Dmg/EndRdx/Rchg(25), SprAssMar-Dmg/EndRdx/Rchg(37), SprAssMar-Acc/Dmg/Rchg(39), SprAssMar-Dmg/Rchg(39), SprAssMar-Acc/Dmg(39)
Level 24: Kick -- FrcFdb-Rechg%(A)
Level 26: Eviscerate -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg(37)
Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), GldArm-End/Res(29), ImpSki-Status(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Max HP%(31)
Level 30: Weave -- Rct-Def/EndRdx(A), Rct-Def/EndRdx/Rchg(33), Rct-ResDam%(33)
Level 32: Shockwave -- SuddAcc--KB/+KD(A), SuddAcc-KB/Acc(33), SuddAcc-KB/Acc/Dmg(34), SuddAcc-KB/Dmg/End(34), SuddAcc-KB/Dmg/Rech(34), SuddAcc-KB/Rech(42)
Level 35: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36)
Level 38: Physical Perfection -- Pnc-Heal/+End(A), Pnc-Heal(46), Prv-Absorb%(46)
Level 41: Shuriken -- Apc-Dam%(A), Apc-Dmg/EndRdx(48), Apc-Acc/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Dmg/Rchg(50)
Level 44: Exploding Shuriken -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech/End(45), Bmbdmt-Acc/Dam/Rech(45), Bmbdmt-Dam/Rech(45), Bmbdmt-Dam(46)
Level 47: Weaken Resolve -- SphIns-Acc/EndRdx/Rchg(A)
Level 49: Quickness -- Run-I(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(42), RgnTss-Regen+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PwrTrns-+Heal(A), SynSck-EndMod/+RunSpeed(3), SynSck-Dam/Acc/End(3), SynSck-EndMod(5), SynSck-EndMod/Rech(5), SynSck-Dam/Rech(7)
Level 50: Vigor Core Paragon 
Level 0: Born In Battle 
Level 0: High Pain Threshold 
Level 0: Invader 
Level 0: Marshal 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Posted

And a look at using the Experimentation pool:

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Speed: Level 50 Magic Stalker
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Experimentation
Power Pool: Fighting
Ancillary Pool: Weapon Mastery

Villain Profile:
Level 1: Swipe -- Hct-Dam%(A), Hct-Dmg/Rchg(25), Hct-Dmg/EndRdx(40), Hct-Acc/Rchg(40), Hct-Acc/Dmg/Rchg(40)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(13)
Level 2: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(9)
Level 4: Focused Senses -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(9), ShlWal-Def(11)
Level 6: Slash -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(19), CrsImp-Acc/Dmg/Rchg(21), CrsImp-Dmg/Rchg(23), CrsImp-Dmg/EndRdx(23)
Level 8: Assassin's Claw -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg/EndRdx/Rchg(15), SprStlGl-Dmg/EndRdx/Rchg(15), SprStlGl-Acc/Dmg/Rchg(17), SprStlGl-Dmg/Rchg(17), SprStlGl-Acc/Dmg(19)
Level 10: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(50)
Level 12: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(13), GssSynFr--ToHit/EndRdx(42), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--ToHit/Rchg(43)
Level 14: Speed of Sound -- BlsoftheZ-Travel/EndRdx(A)
Level 16: Practiced Brawler -- RechRdx-I(A)
Level 18: Placate -- RechRdx-I(A)
Level 20: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21)
Level 22: Focus -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Acc/Dmg/EndRdx/Rchg(25), SprAssMar-Dmg/EndRdx/Rchg(37), SprAssMar-Acc/Dmg/Rchg(39), SprAssMar-Dmg/Rchg(39), SprAssMar-Acc/Dmg(39)
Level 24: Kick -- FrcFdb-Rechg%(A)
Level 26: Eviscerate -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg(37)
Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), GldArm-End/Res(29), ImpSki-Status(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Max HP%(31)
Level 30: Weave -- Rct-Def/EndRdx(A), Rct-Def/EndRdx/Rchg(33), Rct-ResDam%(33)
Level 32: Shockwave -- SuddAcc--KB/+KD(A), SuddAcc-KB/Acc(33), SuddAcc-KB/Acc/Dmg(34), SuddAcc-KB/Dmg/End(34), SuddAcc-KB/Dmg/Rech(34), SuddAcc-KB/Rech(42)
Level 35: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36)
Level 38: Physical Perfection -- Pnc-Heal/+End(A), Pnc-Heal(46), SynSck-EndMod/+RunSpeed(46)
Level 41: Shuriken -- Apc-Dam%(A), Apc-Dmg/EndRdx(48), Apc-Acc/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Dmg/Rchg(50)
Level 44: Exploding Shuriken -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech/End(45), Bmbdmt-Acc/Dam/Rech(45), Bmbdmt-Dam/Rech(45), Bmbdmt-Dam(46)
Level 47: Experimental Injection -- Prv-Absorb%(A)
Level 49: Quickness -- Run-I(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(42), RgnTss-Regen+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-Dam/Acc/Rech/End(3), PwrTrns-Dam/Acc/End(3), PwrTrns-Dam/EndMod(5), PwrTrns-Dam/Rech(5), PwrTrns-EndMod(7)
Level 50: Vigor Core Paragon 
------------

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Posted
1 hour ago, Vulpoid said:

From everything I have heard, the Stalker's Guile is right. It should go in your Assassination power.
I am curious where people recommend putting the Assassin's Mark. Does it have a greater chance to proc in a cone or AOE because of more hit checks?
I don't know....

 

It's global

  • Like 1
Posted
Just now, kiramon said:

It's global

Does that mean it does not matter what power it is placed in?
I understand global to mean that the %chance for buildup affects all damage powers, not just the one it is slotted in, but ... does the power it is placed in affect how often it procs?

Posted
Just now, Vulpoid said:

Does that mean it does not matter what power it is placed in?
I understand global to mean that the %chance for buildup affects all damage powers, not just the one it is slotted in, but ... does the power it is placed in affect how often it procs?

Nope, aside from some bug where it won't proc unless you used the power at least once in an instance

  • Thanks 2
Posted
1 minute ago, kiramon said:

Nope, aside from some bug where it won't proc unless you used the power at least once in an instance

Thank you!
I am Staff/EA and I am thinking of putting the entire set in Guarded Spin or Eye of The Storm.

  • Like 1
Posted

Hey @Bill Z Bubba,

 

you got some very creative build going on there. I wanted to give you a advice in form of this build here. I just used the powers on the same level as you picked them up. The slots and enhancement have been totally changed.

 

Maybe this helps you:

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Swipe -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(48), Mk'Bit-Dmg/Rchg(48), Mk'Bit-Acc/EndRdx/Rchg(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50), Mk'Bit-Dam%(50)
Level 1: Hide -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(42)
Level 2: Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), AchHee-ResDeb%(42)
Level 4: Focused Fighting -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(5), LucoftheG-Def/Rchg(5), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def/Rchg+(43)
Level 6: Assassin's Claw -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(39), SprStlGl-Acc/Dmg/EndRdx/Rchg(40), SprStlGl-Rchg/Hide%(40)
Level 8: Focused Senses -- Rct-Def(A), Rct-Def/EndRdx(9), Rct-EndRdx/Rchg(9), Rct-Def/Rchg(17), Rct-Def/EndRdx/Rchg(17), Rct-ResDam%(37)
Level 10: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(11), GssSynFr--ToHit(11), GssSynFr--ToHit/Rchg(13), GssSynFr--ToHit/Rchg/EndRdx(13), GssSynFr--Rchg/EndRdx(15)
Level 12: Fly -- Flight-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Practiced Brawler -- RechRdx-I(A)
Level 18: Focus -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(19), SprAssMar-Acc/Dmg/Rchg(19), SprAssMar-Dmg/EndRdx/Rchg(31), SprAssMar-Acc/Dmg/EndRdx/Rchg(31), SprAssMar-Rchg/Rchg Build Up(34)
Level 20: Dodge -- LucoftheG-Def/Rchg+(A)
Level 22: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23), LucoftheG-Def/Rchg(25), LucoftheG-Def/EndRdx/Rchg(50)
Level 24: Combat Jumping -- RedFrt-Def(A), RedFrt-Def/EndRdx(25)
Level 26: Eviscerate -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(27), Hct-Dmg/EndRdx(29), Hct-Dam%(29), TchofDth-Dam%(31)
Level 28: Quickness -- HO:Micro(A)
Level 30: Boxing -- Empty(A)
Level 32: Shockwave -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), OvrFrc-Dam/KB(34)
Level 35: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Max HP%(36), StdPrt-ResDam/Def+(37), GldArm-3defTpProc(37)
Level 38: Evasion -- RedFrt-EndRdx(A), RedFrt-Def(39), RedFrt-Def/EndRdx(39), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(46)
Level 41: Superior Conditioning -- PrfShf-End%(A)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Hover -- LucoftheG-Def/Rchg+(A)
Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A), Clr-EndRdx(21)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(45), Mrc-Rcvry+(45), Prv-Absorb%(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(43), PwrTrns-EndMod(43)
------------

 

  • Thanks 1
Posted
7 hours ago, Bill Z Bubba said:

Still having difficulty with no spin and eviscerate being changed to single target. This thing better end up with some crazy good pylon times.

There is a reason why you don't see lots of Claws Stalkers running around. Claws loses a lot of what makes it special on the Stalker port, and I'm not 100% sure if it really makes up for it. But YMMV!

Posted

Only 39 now. He's got a ways to go but I'll learn more this time by actually playing him instead of just slappin a build together at 50 and knowing nothing.

 

So far? He ain't no scrapper. Feels a lot more like a ST blaster with good mez protection but I see where I can still lean on shockwave for aoe at least.

  • 3 weeks later
Posted
On 7/14/2020 at 8:12 PM, Crater Kate said:

There is a reason why you don't see lots of Claws Stalkers running around. Claws loses a lot of what makes it special on the Stalker port, and I'm not 100% sure if it really makes up for it. But YMMV!

Pylon times are actually pretty fine.

(was taken before the moratorium on videos)

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