Takoa Posted April 26, 2019 Posted April 26, 2019 So its been a long long time since I have even thought about slot priorities and enhancement sets and ED problems when looking in to all of this. Would anyone happen to have a resource to help look into the priorities for slots and possible enhancement theory crafting for WP specifically, cause I think it then comes down to looking at what you have remaining to put into SJ after you've made sure you can't die to anything. I assume some pretty safe assumptions is, max slot every WP passive, as well as active defenses, but maybe not on the self resurrection, and I also remember throwing some taunt into Rise to the Challenge, but beyond that, I can't for the life of me remember anything else. In regards to SJ, if there are certain abilities (outside of the two AOE attacks that are no brainers for maxing slots on), is there anything in particular that should receive some slot love?
Luigrein Posted April 26, 2019 Posted April 26, 2019 So I’m a little rusty, take this with a grain of salt. Most willpowe abilities only really do 1 thing at a time, so I would reccomend not going over three slots in them, maybe a fourth for cost reduction on the toggles. Rise to the Challenge and Strngth of Will ate probably the only 2 I would 6 slot. Maybe also high pain tolerance, not sure how big the HP buff is. Rule of thumb (assuming SOs) Only up 3 slots per any 1 attribute you are boosting. Diminishing returns kicks in hard after that.
Takoa Posted April 26, 2019 Author Posted April 26, 2019 What about for Enhancement sets? Is that a possible reason to go beyond 3?
Luigrein Posted April 26, 2019 Posted April 26, 2019 If there's an enhancement set bonus you are chasing yes that can be a good reason to add extra slots.
Takoa Posted April 26, 2019 Author Posted April 26, 2019 So essentially, for the defensive items, most likely, stick to 3 slots but look into sets that might be worth going beyond 3. I assume attacks its good to max since you might want recharge/accuracy/damage or other things like that, which would require more slots then. Hmm ok.. I'll have to go into a builder and see what this means for a character. Any tips for Street Justice? Or any ancillary powers that might be good to help WP or SJ?
Heraclea Posted April 27, 2019 Posted April 27, 2019 Rise to the Challenge, your weak taunt aura, also takes To Hit Debuff sets. This is why it drops in PvP, and why WP characters should stay away. At any rate, it's a good place for a Dark Watcher's Despair Chance for Recharge Slow even if you don't use anything else from the set. QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291
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